明日方舟/剧情/唤醒测试/序章
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{ "注释": [ "在下方添加数据,格式如下:", { "游戏剧情文本内音乐文件名": "萌百共享站音乐文件名" }, "注意:数据后必须有英文逗号;所有的双引号和冒号必须是英文符号。" ], "babel_intro": "M_dia_babel_intro", "babel_loop": "M_dia_babel_loop", "ekg_loop": "D_avg_ekg_loop", "radio": "D_avg_radio", "phone": "D_avg_phone", "slideshow": "D_avg_slideshow", "d_gen_walk_n": "D_gen_walk_n", "d_gen_explo_n": "D_gen_explo_n", "d_gen_thunders_amb": "D_gen_thunders_amb", "d_sp_chixiaobadao": "D_sp_chixiaobadao", "d_gen_signalbomb": "D_gen_signalbomb", "d_gen_surfacefrozen": "D_gen_surfacefrozen", "d_gen_soldiersrun": "D_gen_soldiersrun", "d_sp_ballista": "D_sp_ballista", "d_gen_dooropen": "D_gen_dooropen", "d_gen_doorclose": "D_gen_doorclose", "d_sp_amiyakilling": "D_sp_amiyakilling", "d_gen_transmissionget": "D_gen_transmissionget", "d_gen_heartbeat": "D_gen_heartbeat", "p_imp_arrow_h": "P_imp_arrow_h", "beach": "D_amb_beach", "doorclosequite": "D_gen_doorclosequite", "doorknockquite": "D_gen_doorknockquite", "dooropenquite": "D_gen_dooropenquite", "fireworks": "D_gen_fireworks", "leaveshake": "D_gen_leaveshake", "phonevibration": "D_gen_phonevibration", "runsand": "D_gen_runsand", "smallearthquake": "D_gen_smallearthquake", "livecrowd": "D_gen_livecrowd", "blizzard": "D_amb_blizzard", "pistol": "D_gen_pistol", "drift": "D_gen_drift", "sheildimpact": "D_gen_sheildimpact", "bottlebroken": "D_gen_bottlebroken", "sportscarstart": "D_gen_sportscarstart", "motorbikestart": "D_gen_motorbikestart", "rungeneral": "D_gen_rungeneral", "knifegore": "D_gen_knifegore", "fightgeneral": "D_gen_fightgeneral", "transmission": "D_gen_transmission", "e_imp_sword_h": "E_imp_sword_h", "e_skill_bslimeexplo_n": "E_skill_bslimeexplo_n", "e_skill_skulsrshot": "E_skill_skulsrshot", "e_skill_skulsrexplo": "E_skill_skulsrexplo", "e_skill_skulsrsword": "E_skill_skulsrsword", "e_skill_driftsand": "E_skill_driftsand", "e_skill_demonkatk": "E_skill_demonkatk", "p_skill_chimera": "P_skill_chimera", "p_skill_blacktimewand_shot": "P_skill_blacktimewand_shot", "p_skill_blacktimewand": "P_skill_blacktimewand", "p_skill_spiritexplo": "P_skill_spiritexplo", "b_char_defboost": "B_char_defboost", "tokenset": "B_char_tokenset", "getcast": "B_char_getcast", "flashback": "G_ui_stagepush", "flashback2": "G_ui_stagepull", "e_atk_magmasnail_n": "E_atk_magmasnail_n", "e_atk_bigaxe_d": "E_atk_bigaxe_d", "e_atk_bales_n": "E_atk_bales_n", "e_atk_arrow_h": "E_atk_arrow_h", "e_atk_blunt_n": "E_atk_blunt_n", "e_atk_magic_n": "E_atk_magic_n", "e_atk_saw_n_1": "E_atk_saw_n_1", "e_atk_saw_n_2": "E_atk_saw_n_2", "b_char_rockexplo": "B_char_rockexplo", "char_emp": "B_char_emp", "p_imp_axe_h": "P_imp_axe_h", "p_imp_grenade_n": "P_imp_grenade_n", "p_imp_amiyamag_h": "P_imp_amiyamag_h", "p_imp_whip_h": "P_imp_whip_h", "p_imp_blunt_h": "P_imp_blunt_h", "p_imp_sword_n": "P_imp_sword_n", "p_imp_tekken_h": "P_imp_tekken_h", "p_imp_naginata_elc": "P_imp_naginata_elc", "p_atk_smg_h": "P_atk_smg_h", "p_atk_elecball_n": "P_atk_elecball_n", "mist_loop": "M_dia_mist_loop", "mist_intro": "M_dia_mist_intro", "calamity_intro": "M_dia_calamity_intro", "calamity_loop": "M_dia_calamity_loop", "escape_intro": "M_dia_escape_intro", "escape_loop": "M_dia_escape_loop", "escapebattle_intro": "M_bat_escapebattle_intro", "escapebattle_loop": "M_bat_escapebattle_loop", "m_bat_game02_intro": "M_bat_game02_intro", "m_bat_game02_loop": "M_bat_game02_loop", "normalbattle_intro": "M_bat_normalbattle_intro", "normalbattle_loop": "M_bat_normalbattle_loop", "normal01_intro": "M_bat_normal01_intro", "normal01_loop": "M_bat_normal01_loop", "normal02_intro": "M_bat_normal02_intro", "normal02_loop": "M_bat_normal02_loop", "normal03_intro": "M_bat_normal03_intro", "normal03_loop": "M_bat_normal03_loop", "m_bat_epic_intro": "M_bat_epic_intro", "m_bat_epic_loop": "M_bat_epic_loop", "longmenbat_intro": "M_bat_longmenbat_intro", "longmenbat_loop": "M_bat_longmenbat_loop", "farce_intro": "M_dia_farce_intro", "farce_loop": "M_dia_farce_loop", "bar_intro": "M_avg_longmenbar_intro", "bar_loop": "M_avg_longmenbar_loop", "darkalley_intro": "M_avg_longmendarkalley_intro", "darkalley_loop": "M_avg_longmendarkalley_loop", "marketplace_intro": "M_avg_longmenmarketplace_intro", "marketplace_loop": "M_avg_longmenmarketplace_loop", "storyendjp_intro": "M_avg_storyendjp_intro", "storyendjp_loop": "M_avg_storyendjp_loop", "chasing_intro": "M_bat_chasing_intro", "chasing_loop": "M_bat_chasing_loop", "gorgeousdebut_intro": "M_bat_gorgeousdebut_intro", "gorgeousdebut_loop": "M_bat_gorgeousdebut_loop", "kingmouse_intro": "M_bat_kingmouse_intro", "kingmouse_loop": "M_bat_kingmouse_loop", "penguinlogistics_intro": "M_sys_penguinlogistics_intro", "penguinlogistics_loop": "M_sys_penguinlogistics_loop", "speedoflight_intro": "M_avg_speedoflight_intro", "speedoflight_loop": "M_avg_speedoflight_loop", "longmenbatimp_intro": "M_bat_longmenbatimp_intro", "longmenbatimp_loop": "M_bat_longmenbatimp_loop", "longmenoffice_intro": "M_bat_longmenoffice_intro", "longmenoffice_loop": "M_bat_longmenoffice_loop", "chernormal_intro": "M_bat_qiecheng_intro", "chernormal_loop": "M_bat_qiecheng_loop", "cherimp_intro": "M_bat_qiechengimp_intro", "cherimp_loop": "M_bat_qiechengimp_loop", "epic_intro": "M_bat_epic_intro", "epic_loop": "M_bat_epic_loop", "indust_intro": "M_bat_indust_intro", "indust_loop": "M_bat_indust_loop", "darkness01_intro": "M_dia_darkness01_intro", "darkness01_loop": "M_dia_darkness01_loop", "darkness02_intro": "M_dia_darkness02_intro", "darkness02_loop": "M_dia_darkness02_loop", "frostnova_intro": "M_bat_frostnova_intro", "frostnova_loop": "M_bat_frostnova_loop", "void_intro": "M_sys_void_intro", "void_loop": "M_sys_void_loop", "tech_intro": "M_sys_tech_intro", "tech_loop": "M_sys_tech_loop", "lab_intro": "M_sys_lab_intro", "lab_loop": "M_sys_lab_loop", "m_sys_science_intro": "M_sys_science_intro", "m_sys_science_loop": "M_sys_science_loop", "m_dia_street_intro": "M_dia_street_intro", "m_dia_street_loop": "M_dia_street_loop", "victory_intro": "M_bat_victory_intro", "victory_loop": "M_bat_victory_loop", "loading_intro": "M_sys_loading_intro", "loading_loop": "M_sys_loading_loop", "failed_intro": "M_bat_failed_intro", "failed_loop": "M_bat_failed_loop", "fesedm_intro": "M_bat_fesedm_intro", "fesedm_loop": "M_bat_fesedm_loop", "fesmetal_intro": "M_bat_fesmetal_intro", "fesmetal_loop": "M_bat_fesmetal_loop", "fesready_intro": "M_sys_fesready_intro", "fesready_loop": "M_sys_fesready_loop", "volcano_intro": "M_bat_volcano_intro", "volcano_loop": "M_bat_volcano_loop", "emperor_intro": "M_sys_emperor_intro", "emperor_loop": "M_sys_emperor_loop", "nightoflongmen_intro": "M_dia_nightoflongmen_intro", "nightoflongmen_loop": "M_dia_nightoflongmen_loop", "newhope01_intro": "M_dia_newhope01_intro", "newhope01_loop": "M_dia_newhope01_loop", "frostnovadie_intro": "M_avg_frostnovadie_intro", "frostnovadie_loop": "M_avg_frostnovadie_loop", "loneliness_intro": "M_avg_loneliness_intro", "loneliness_loop": "M_avg_loneliness_loop", "frostnovaevolution_intro": "M_bat_frostnovaevolution_intro", "frostnovaevolution_loop": "M_bat_frostnovaevolution_loop", "snowmonster_intro": "M_bat_snowmonster_intro", "snowmonster_loop": "M_bat_snowmonster_loop", "path_intro": "M_dia_path_intro", "path_loop": "M_dia_path_loop", "---请在上方添加数据---": "---请在上方添加数据---" }
["BACKGROUND", "BACKGROUNDTWEEN", "BGEFFECT", "BLOCKER", "CAMERAEFFECT", "CAMERASHAKE", "CHAA", "CHARACTER", "CHARACTERACTION", "CHARACTERCUTIN", "CHARSLOT", "CONSUMEGUIDEONSTORYEND", "CURTAIN", "DALAY", "DALEY", "DEALY", "DECISION", "DELAT", "DELAU", "DELAY", "DELAY9TI", "DELAYT", "DIALO", "DIALOG", "EFFECT", "FADETIME", "GOTOPAGE", "HIDEITEM", "IMAGE", "IMAGEROTATE", "IMAGETWEEN", "LARGEBG", "LARGEBGTWEEN", "MULTILINE", "MUSICVOLUME", "MUSICVOLUNE", "NAME", "PALYSOUND", "PLAYMUSIC", "PLAYSOUND", "POPUPDIALOG", "PREDICATE", "SHOWITEM", "SKIPNODE", "SKIPTOTHIS", "SOUNDVOLUME", "STARTBATTLE", "STICKER", "STICKERCLEAR", "STOPMUCIS", "STOPMUSIC", "STOPSOUND", "SUBTITLE", "THEATER", "TUTORIAL", "VIDEO"]
━ ◀︎ 序章 ▶︎ 第一章 匿名者
该页面记录了明日方舟唤醒测试序章的剧情。
下文中,“-[1]”处为博士的名字,随用户名字变化。
//!torch [HEADER(is_tutorial=true, deny_auto_switch_scene=true)] 初始引导 [PlayMusic(key="test/babel.ogg", volume=0.8, delay=0.2)] [name=" "] 哦,是你。 [Dialog] [Image(image="bg_0_bb", fadetime=1, block=true)] [ImageTween(image="bg_0_bb", tiled=true, xScaleTo=1.05, yScaleTo=1.05, duration=3, block=false)] [ImageTween(image="bg_0_bb", tiled=true, xScaleTo=1.5, yScaleTo=1.5, duration=75, block=false)] [name=""] 离上一次见面过去了好久,你过得还好吗? [Dialog] [Delay(time=2)] [name=""] 在这段时间里……你一直……在徘徊…… [Dialog] [Delay(time=2)] [name=""] ……在悬崖的边缘…… [Dialog] [name=""] 可能,你已经忘了你自己是什么人。 [name=""] 不过至少你还记得那个名字,不是吗? [name=""] 先不讨论这个问题了…… [Dialog] [name=""] 你不是我的客人,也并不应该在这里出现。 [name=""] 她还需要你。 [name=""] 你知道12月23日对你来说意味着什么吗? [name=""] 如果你忘了……我能让你回想起来。 [name=""] ………… [Dialog] [CameraEffect(effect="Grayscale", fadetime=0, keep=true, initamount=0, amount=1)] [Image(image="bg_0_am", tiled=true, fadetime=0, block=false)] [PlayMusic(intro="test/EKG.ogg", key="test/EKG.ogg", volume=0.8, delay=0.5)] [CameraEffect(effect="Grayscale", fadetime=18, amount=0, block=false)] [Delay(time=2)] [name="模糊的声音"] ……知觉…… [name="模糊的声音"] 开始循环……………………阻升主……停跳液注入完成…… [Dialog] [Delay(time=2)] [CameraEffect(effect="Grayscale", fadetime=8, amount=1, block=false)] [name="模糊的声音"] ……体温过低…… [name="模糊的声音"] ……海克塞米松20cc,静推。 [Dialog] [CameraEffect(effect="Grayscale", fadetime=8, amount=0, block=false)] [Delay(time=1)] [name="模糊的声音"] 止血钳! [name="模糊的声音"] ……状态正常……开始切除……注意室颤…… [name="模糊的声音"] ……置入st…………准备复温…… [Dialog] [Delay(time=1)] [name="模糊的声音"] ………… [name="模糊的声音"] ……抱歉…… [Dialog] [CameraEffect(effect="Grayscale", fadetime=8, amount=1, block=false)] [name="模糊的声音"] 又让你受苦了。 [Dialog] [StopMusic(fadetime=1)] [Background(fadetime=1, block=true)] [Delay(time=1)] [name=""] 600小时前 [StartBattle(stageId="guide/level_guide_1")] [Tutorial(waitForSignal="battle_start")] //!torch [HEADER(is_tutorial=true, deny_auto_switch_scene=true)] 教学关后 [Character(name="char_002_amiya_1")] [Blocker(afrom=1, a=0, fadetime=1, block=true)] [name="阿米娅"] 他想起来什么了吗? [name="阿米娅"] 这么长时间过去了,我希望博士他没有太多异样。 [Character(name="char_002_amiya_1", focus=0)] [name="???"] 他正在按照我的做,从反馈来看,一切按照你所想的进行。 [name="???"] 看来是我低估了他。 [Character(name="char_002_amiya_1")] [name="阿米娅"] 请不要这么说……我相信他一定能回来。 [name="阿米娅"] 如果意识能够顺利恢复的话…… [name="阿米娅"] 就能度过这些难关。 [name="阿米娅"] 从现在开始…… [StartBattle(stageId="guide/level_guide_2")] [Tutorial(waitForSignal="battle_start")] //!torch [HEADER(is_tutorial=true, deny_auto_switch_scene=true)] 中途重启游戏后 [Character(name="char_002_amiya_1")] [Blocker(afrom=1, a=0, fadetime=1, block=true)] [name="阿米娅"] 刚才发生了什么?仿佛整个时间都停止了…… [Character(name="char_002_amiya_1", focus=0)] [name="???"] 他切换了当前执行的应用程序。 [Character(name="char_002_amiya_1", focus=-1)] [name="阿米娅"] 原来如此,那就让他回到刚才的环境里吧。 [StartBattle(stageId="guide/level_guide_2")] [Tutorial(waitForSignal="battle_start")] //!torch [HEADER(is_tutorial=true, deny_auto_switch_scene=true)] 主界面显示前 [Character(name="char_002_amiya_1")] [Blocker(afrom=1, a=0, fadetime=1, block=true)] [name="阿米娅"] 能听到我的声音吗? [Blocker(afrom=0, a=1, fadetime=1, block=true)] [Goto(dest="home")] [HEADER(key="title_rhodes", is_skippable=true)] 基建对话 // Comments [Background(image="bg_factory", fadetime=1)] [PlayMusic(intro="UI/bgm_flyinghigh_intro.ogg", key="UI/bgm_flyinghigh_loop.ogg", volume=0.6, delay=0.5)] [delay(time=1)] [name=""] 【机器作业的噪音】 [Dialog] [delay(time=1)] [name="???"] ……很不巧。 [Dialog] [delay(time=1)] [Character(name="char_003_kalts_1", fadetime=0.5)] [name="凯尔希"] ……你来的不是时候。 [name="凯尔希"] 罗德岛的深渊正在维护和升级中,短期内无法访问。 [name="凯尔希"] 不过你的植物神经应该能正常访问其他的基础设施。 [name="凯尔希"] 总之,下次再来看一下吧。 [Dialog] [Character(fadetime=0.5)] [Delay(time=1)] [name=""] 凯尔希离开了核心筒 [Dialog] [Background(fadetime=1.0, block=true)] [PlayMusic(intro="UI/bgm_void_intro.ogg", key="UI/bgm_void_loop.ogg", delay=0.5)]
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