明日方舟/劇情/初始
{ "注释": [ "在下方添加数据,格式如下:", { "游戏剧情文本内音乐文件名": "萌百共享站音乐文件名" }, "注意:数据后必须有英文逗号;所有的双引号和冒号必须是英文符号。" ], "babel_intro": "M_dia_babel_intro", "babel_loop": "M_dia_babel_loop", "ekg_loop": "D_avg_ekg_loop", "radio": "D_avg_radio", "phone": "D_avg_phone", "slideshow": "D_avg_slideshow", "d_gen_walk_n": "D_gen_walk_n", "d_gen_explo_n": "D_gen_explo_n", "d_gen_thunders_amb": "D_gen_thunders_amb", "d_sp_chixiaobadao": "D_sp_chixiaobadao", "d_gen_signalbomb": "D_gen_signalbomb", "d_gen_surfacefrozen": "D_gen_surfacefrozen", "d_gen_soldiersrun": "D_gen_soldiersrun", "d_sp_ballista": "D_sp_ballista", "d_gen_dooropen": "D_gen_dooropen", "d_gen_doorclose": "D_gen_doorclose", "d_sp_amiyakilling": "D_sp_amiyakilling", "d_gen_transmissionget": "D_gen_transmissionget", "d_gen_heartbeat": "D_gen_heartbeat", "p_imp_arrow_h": "P_imp_arrow_h", "beach": "D_amb_beach", "doorclosequite": "D_gen_doorclosequite", "doorknockquite": "D_gen_doorknockquite", "dooropenquite": "D_gen_dooropenquite", "fireworks": "D_gen_fireworks", "leaveshake": "D_gen_leaveshake", "phonevibration": "D_gen_phonevibration", "runsand": "D_gen_runsand", "smallearthquake": "D_gen_smallearthquake", "livecrowd": "D_gen_livecrowd", "blizzard": "D_amb_blizzard", "pistol": "D_gen_pistol", "drift": "D_gen_drift", "sheildimpact": "D_gen_sheildimpact", "bottlebroken": "D_gen_bottlebroken", "sportscarstart": "D_gen_sportscarstart", "motorbikestart": "D_gen_motorbikestart", "rungeneral": "D_gen_rungeneral", "knifegore": "D_gen_knifegore", "fightgeneral": "D_gen_fightgeneral", "transmission": "D_gen_transmission", "e_imp_sword_h": "E_imp_sword_h", "e_skill_bslimeexplo_n": "E_skill_bslimeexplo_n", "e_skill_skulsrshot": "E_skill_skulsrshot", "e_skill_skulsrexplo": "E_skill_skulsrexplo", "e_skill_skulsrsword": "E_skill_skulsrsword", "e_skill_driftsand": "E_skill_driftsand", "e_skill_demonkatk": "E_skill_demonkatk", "p_skill_chimera": "P_skill_chimera", "p_skill_blacktimewand_shot": "P_skill_blacktimewand_shot", "p_skill_blacktimewand": "P_skill_blacktimewand", "p_skill_spiritexplo": "P_skill_spiritexplo", "b_char_defboost": "B_char_defboost", "tokenset": "B_char_tokenset", "getcast": "B_char_getcast", "flashback": "G_ui_stagepush", "flashback2": "G_ui_stagepull", "e_atk_magmasnail_n": "E_atk_magmasnail_n", "e_atk_bigaxe_d": "E_atk_bigaxe_d", "e_atk_bales_n": "E_atk_bales_n", "e_atk_arrow_h": "E_atk_arrow_h", "e_atk_blunt_n": "E_atk_blunt_n", "e_atk_magic_n": "E_atk_magic_n", "e_atk_saw_n_1": "E_atk_saw_n_1", "e_atk_saw_n_2": "E_atk_saw_n_2", "b_char_rockexplo": "B_char_rockexplo", "char_emp": "B_char_emp", "p_imp_axe_h": "P_imp_axe_h", "p_imp_grenade_n": "P_imp_grenade_n", "p_imp_amiyamag_h": "P_imp_amiyamag_h", "p_imp_whip_h": "P_imp_whip_h", "p_imp_blunt_h": "P_imp_blunt_h", "p_imp_sword_n": "P_imp_sword_n", "p_imp_tekken_h": "P_imp_tekken_h", "p_imp_naginata_elc": "P_imp_naginata_elc", "p_atk_smg_h": "P_atk_smg_h", "p_atk_elecball_n": "P_atk_elecball_n", "mist_loop": "M_dia_mist_loop", "mist_intro": "M_dia_mist_intro", "calamity_intro": "M_dia_calamity_intro", "calamity_loop": "M_dia_calamity_loop", "escape_intro": "M_dia_escape_intro", "escape_loop": "M_dia_escape_loop", "escapebattle_intro": "M_bat_escapebattle_intro", "escapebattle_loop": "M_bat_escapebattle_loop", "m_bat_game02_intro": "M_bat_game02_intro", "m_bat_game02_loop": "M_bat_game02_loop", "normalbattle_intro": "M_bat_normalbattle_intro", "normalbattle_loop": "M_bat_normalbattle_loop", "normal01_intro": "M_bat_normal01_intro", "normal01_loop": "M_bat_normal01_loop", "normal02_intro": "M_bat_normal02_intro", "normal02_loop": "M_bat_normal02_loop", "normal03_intro": "M_bat_normal03_intro", "normal03_loop": "M_bat_normal03_loop", "m_bat_epic_intro": "M_bat_epic_intro", "m_bat_epic_loop": "M_bat_epic_loop", "longmenbat_intro": "M_bat_longmenbat_intro", "longmenbat_loop": "M_bat_longmenbat_loop", "farce_intro": "M_dia_farce_intro", "farce_loop": "M_dia_farce_loop", "bar_intro": "M_avg_longmenbar_intro", "bar_loop": "M_avg_longmenbar_loop", "darkalley_intro": "M_avg_longmendarkalley_intro", "darkalley_loop": "M_avg_longmendarkalley_loop", "marketplace_intro": "M_avg_longmenmarketplace_intro", "marketplace_loop": "M_avg_longmenmarketplace_loop", "storyendjp_intro": "M_avg_storyendjp_intro", "storyendjp_loop": "M_avg_storyendjp_loop", "chasing_intro": "M_bat_chasing_intro", "chasing_loop": "M_bat_chasing_loop", "gorgeousdebut_intro": "M_bat_gorgeousdebut_intro", "gorgeousdebut_loop": "M_bat_gorgeousdebut_loop", "kingmouse_intro": "M_bat_kingmouse_intro", "kingmouse_loop": "M_bat_kingmouse_loop", "penguinlogistics_intro": "M_sys_penguinlogistics_intro", "penguinlogistics_loop": "M_sys_penguinlogistics_loop", "speedoflight_intro": "M_avg_speedoflight_intro", "speedoflight_loop": "M_avg_speedoflight_loop", "longmenbatimp_intro": "M_bat_longmenbatimp_intro", "longmenbatimp_loop": "M_bat_longmenbatimp_loop", "longmenoffice_intro": "M_bat_longmenoffice_intro", "longmenoffice_loop": "M_bat_longmenoffice_loop", "chernormal_intro": "M_bat_qiecheng_intro", "chernormal_loop": "M_bat_qiecheng_loop", "cherimp_intro": "M_bat_qiechengimp_intro", "cherimp_loop": "M_bat_qiechengimp_loop", "epic_intro": "M_bat_epic_intro", "epic_loop": "M_bat_epic_loop", "indust_intro": "M_bat_indust_intro", "indust_loop": "M_bat_indust_loop", "darkness01_intro": "M_dia_darkness01_intro", "darkness01_loop": "M_dia_darkness01_loop", "darkness02_intro": "M_dia_darkness02_intro", "darkness02_loop": "M_dia_darkness02_loop", "frostnova_intro": "M_bat_frostnova_intro", "frostnova_loop": "M_bat_frostnova_loop", "void_intro": "M_sys_void_intro", "void_loop": "M_sys_void_loop", "tech_intro": "M_sys_tech_intro", "tech_loop": "M_sys_tech_loop", "lab_intro": "M_sys_lab_intro", "lab_loop": "M_sys_lab_loop", "m_sys_science_intro": "M_sys_science_intro", "m_sys_science_loop": "M_sys_science_loop", "m_dia_street_intro": "M_dia_street_intro", "m_dia_street_loop": "M_dia_street_loop", "victory_intro": "M_bat_victory_intro", "victory_loop": "M_bat_victory_loop", "loading_intro": "M_sys_loading_intro", "loading_loop": "M_sys_loading_loop", "failed_intro": "M_bat_failed_intro", "failed_loop": "M_bat_failed_loop", "fesedm_intro": "M_bat_fesedm_intro", "fesedm_loop": "M_bat_fesedm_loop", "fesmetal_intro": "M_bat_fesmetal_intro", "fesmetal_loop": "M_bat_fesmetal_loop", "fesready_intro": "M_sys_fesready_intro", "fesready_loop": "M_sys_fesready_loop", "volcano_intro": "M_bat_volcano_intro", "volcano_loop": "M_bat_volcano_loop", "emperor_intro": "M_sys_emperor_intro", "emperor_loop": "M_sys_emperor_loop", "nightoflongmen_intro": "M_dia_nightoflongmen_intro", "nightoflongmen_loop": "M_dia_nightoflongmen_loop", "newhope01_intro": "M_dia_newhope01_intro", "newhope01_loop": "M_dia_newhope01_loop", "frostnovadie_intro": "M_avg_frostnovadie_intro", "frostnovadie_loop": "M_avg_frostnovadie_loop", "loneliness_intro": "M_avg_loneliness_intro", "loneliness_loop": "M_avg_loneliness_loop", "frostnovaevolution_intro": "M_bat_frostnovaevolution_intro", "frostnovaevolution_loop": "M_bat_frostnovaevolution_loop", "snowmonster_intro": "M_bat_snowmonster_intro", "snowmonster_loop": "M_bat_snowmonster_loop", "path_intro": "M_dia_path_intro", "path_loop": "M_dia_path_loop", "---请在上方添加数据---": "---请在上方添加数据---" }
["BACKGROUND", "BACKGROUNDTWEEN", "BGEFFECT", "BLOCKER", "CAMERAEFFECT", "CAMERASHAKE", "CHAA", "CHARACTER", "CHARACTERACTION", "CHARACTERCUTIN", "CHARSLOT", "CONSUMEGUIDEONSTORYEND", "CURTAIN", "DALAY", "DALEY", "DEALY", "DECISION", "DELAT", "DELAU", "DELAY", "DELAY9TI", "DELAYT", "DIALO", "DIALOG", "EFFECT", "FADETIME", "GOTOPAGE", "HIDEITEM", "IMAGE", "IMAGEROTATE", "IMAGETWEEN", "LARGEBG", "LARGEBGTWEEN", "MULTILINE", "MUSICVOLUME", "MUSICVOLUNE", "NAME", "PALYSOUND", "PLAYMUSIC", "PLAYSOUND", "POPUPDIALOG", "PREDICATE", "SHOWITEM", "SKIPNODE", "SKIPTOTHIS", "SOUNDVOLUME", "STARTBATTLE", "STICKER", "STICKERCLEAR", "STOPMUCIS", "STOPMUSIC", "STOPSOUND", "SUBTITLE", "THEATER", "TUTORIAL", "VIDEO"]
{ "注释": [ "在下方添加数据,格式如下:", { "游戏剧情文本内音乐文件名": "萌百共享站音乐文件名" }, "注意:数据后必须有英文逗号;所有的双引号和冒号必须是英文符号。" ], "babel_intro": "M_dia_babel_intro", "babel_loop": "M_dia_babel_loop", "ekg_loop": "D_avg_ekg_loop", "radio": "D_avg_radio", "phone": "D_avg_phone", "slideshow": "D_avg_slideshow", "d_gen_walk_n": "D_gen_walk_n", "d_gen_explo_n": "D_gen_explo_n", "d_gen_thunders_amb": "D_gen_thunders_amb", "d_sp_chixiaobadao": "D_sp_chixiaobadao", "d_gen_signalbomb": "D_gen_signalbomb", "d_gen_surfacefrozen": "D_gen_surfacefrozen", "d_gen_soldiersrun": "D_gen_soldiersrun", "d_sp_ballista": "D_sp_ballista", "d_gen_dooropen": "D_gen_dooropen", "d_gen_doorclose": "D_gen_doorclose", "d_sp_amiyakilling": "D_sp_amiyakilling", "d_gen_transmissionget": "D_gen_transmissionget", "d_gen_heartbeat": "D_gen_heartbeat", "p_imp_arrow_h": "P_imp_arrow_h", "beach": "D_amb_beach", "doorclosequite": "D_gen_doorclosequite", "doorknockquite": "D_gen_doorknockquite", "dooropenquite": "D_gen_dooropenquite", "fireworks": "D_gen_fireworks", "leaveshake": "D_gen_leaveshake", "phonevibration": "D_gen_phonevibration", "runsand": "D_gen_runsand", "smallearthquake": "D_gen_smallearthquake", "livecrowd": "D_gen_livecrowd", "blizzard": "D_amb_blizzard", "pistol": "D_gen_pistol", "drift": "D_gen_drift", "sheildimpact": "D_gen_sheildimpact", "bottlebroken": "D_gen_bottlebroken", "sportscarstart": "D_gen_sportscarstart", "motorbikestart": "D_gen_motorbikestart", "rungeneral": "D_gen_rungeneral", "knifegore": "D_gen_knifegore", "fightgeneral": "D_gen_fightgeneral", "transmission": "D_gen_transmission", "e_imp_sword_h": "E_imp_sword_h", "e_skill_bslimeexplo_n": "E_skill_bslimeexplo_n", "e_skill_skulsrshot": "E_skill_skulsrshot", "e_skill_skulsrexplo": "E_skill_skulsrexplo", "e_skill_skulsrsword": "E_skill_skulsrsword", "e_skill_driftsand": "E_skill_driftsand", "e_skill_demonkatk": "E_skill_demonkatk", "p_skill_chimera": "P_skill_chimera", "p_skill_blacktimewand_shot": "P_skill_blacktimewand_shot", "p_skill_blacktimewand": "P_skill_blacktimewand", "p_skill_spiritexplo": "P_skill_spiritexplo", "b_char_defboost": "B_char_defboost", "tokenset": "B_char_tokenset", "getcast": "B_char_getcast", "flashback": "G_ui_stagepush", "flashback2": "G_ui_stagepull", "e_atk_magmasnail_n": "E_atk_magmasnail_n", "e_atk_bigaxe_d": "E_atk_bigaxe_d", "e_atk_bales_n": "E_atk_bales_n", "e_atk_arrow_h": "E_atk_arrow_h", "e_atk_blunt_n": "E_atk_blunt_n", "e_atk_magic_n": "E_atk_magic_n", "e_atk_saw_n_1": "E_atk_saw_n_1", "e_atk_saw_n_2": "E_atk_saw_n_2", "b_char_rockexplo": "B_char_rockexplo", "char_emp": "B_char_emp", "p_imp_axe_h": "P_imp_axe_h", "p_imp_grenade_n": "P_imp_grenade_n", "p_imp_amiyamag_h": "P_imp_amiyamag_h", "p_imp_whip_h": "P_imp_whip_h", "p_imp_blunt_h": "P_imp_blunt_h", "p_imp_sword_n": "P_imp_sword_n", "p_imp_tekken_h": "P_imp_tekken_h", "p_imp_naginata_elc": "P_imp_naginata_elc", "p_atk_smg_h": "P_atk_smg_h", "p_atk_elecball_n": "P_atk_elecball_n", "mist_loop": "M_dia_mist_loop", "mist_intro": "M_dia_mist_intro", "calamity_intro": "M_dia_calamity_intro", "calamity_loop": "M_dia_calamity_loop", "escape_intro": "M_dia_escape_intro", "escape_loop": "M_dia_escape_loop", "escapebattle_intro": "M_bat_escapebattle_intro", "escapebattle_loop": "M_bat_escapebattle_loop", "m_bat_game02_intro": "M_bat_game02_intro", "m_bat_game02_loop": "M_bat_game02_loop", "normalbattle_intro": "M_bat_normalbattle_intro", "normalbattle_loop": "M_bat_normalbattle_loop", "normal01_intro": "M_bat_normal01_intro", "normal01_loop": "M_bat_normal01_loop", "normal02_intro": "M_bat_normal02_intro", "normal02_loop": "M_bat_normal02_loop", "normal03_intro": "M_bat_normal03_intro", "normal03_loop": "M_bat_normal03_loop", "m_bat_epic_intro": "M_bat_epic_intro", "m_bat_epic_loop": "M_bat_epic_loop", "longmenbat_intro": "M_bat_longmenbat_intro", "longmenbat_loop": "M_bat_longmenbat_loop", "farce_intro": "M_dia_farce_intro", "farce_loop": "M_dia_farce_loop", "bar_intro": "M_avg_longmenbar_intro", "bar_loop": "M_avg_longmenbar_loop", "darkalley_intro": "M_avg_longmendarkalley_intro", "darkalley_loop": "M_avg_longmendarkalley_loop", "marketplace_intro": "M_avg_longmenmarketplace_intro", "marketplace_loop": "M_avg_longmenmarketplace_loop", "storyendjp_intro": "M_avg_storyendjp_intro", "storyendjp_loop": "M_avg_storyendjp_loop", "chasing_intro": "M_bat_chasing_intro", "chasing_loop": "M_bat_chasing_loop", "gorgeousdebut_intro": "M_bat_gorgeousdebut_intro", "gorgeousdebut_loop": "M_bat_gorgeousdebut_loop", "kingmouse_intro": "M_bat_kingmouse_intro", "kingmouse_loop": "M_bat_kingmouse_loop", "penguinlogistics_intro": "M_sys_penguinlogistics_intro", "penguinlogistics_loop": "M_sys_penguinlogistics_loop", "speedoflight_intro": "M_avg_speedoflight_intro", "speedoflight_loop": "M_avg_speedoflight_loop", "longmenbatimp_intro": "M_bat_longmenbatimp_intro", "longmenbatimp_loop": "M_bat_longmenbatimp_loop", "longmenoffice_intro": "M_bat_longmenoffice_intro", "longmenoffice_loop": "M_bat_longmenoffice_loop", "chernormal_intro": "M_bat_qiecheng_intro", "chernormal_loop": "M_bat_qiecheng_loop", "cherimp_intro": "M_bat_qiechengimp_intro", "cherimp_loop": "M_bat_qiechengimp_loop", "epic_intro": "M_bat_epic_intro", "epic_loop": "M_bat_epic_loop", "indust_intro": "M_bat_indust_intro", "indust_loop": "M_bat_indust_loop", "darkness01_intro": "M_dia_darkness01_intro", "darkness01_loop": "M_dia_darkness01_loop", "darkness02_intro": "M_dia_darkness02_intro", "darkness02_loop": "M_dia_darkness02_loop", "frostnova_intro": "M_bat_frostnova_intro", "frostnova_loop": "M_bat_frostnova_loop", "void_intro": "M_sys_void_intro", "void_loop": "M_sys_void_loop", "tech_intro": "M_sys_tech_intro", "tech_loop": "M_sys_tech_loop", "lab_intro": "M_sys_lab_intro", "lab_loop": "M_sys_lab_loop", "m_sys_science_intro": "M_sys_science_intro", "m_sys_science_loop": "M_sys_science_loop", "m_dia_street_intro": "M_dia_street_intro", "m_dia_street_loop": "M_dia_street_loop", "victory_intro": "M_bat_victory_intro", "victory_loop": "M_bat_victory_loop", "loading_intro": "M_sys_loading_intro", "loading_loop": "M_sys_loading_loop", "failed_intro": "M_bat_failed_intro", "failed_loop": "M_bat_failed_loop", "fesedm_intro": "M_bat_fesedm_intro", "fesedm_loop": "M_bat_fesedm_loop", "fesmetal_intro": "M_bat_fesmetal_intro", "fesmetal_loop": "M_bat_fesmetal_loop", "fesready_intro": "M_sys_fesready_intro", "fesready_loop": "M_sys_fesready_loop", "volcano_intro": "M_bat_volcano_intro", "volcano_loop": "M_bat_volcano_loop", "emperor_intro": "M_sys_emperor_intro", "emperor_loop": "M_sys_emperor_loop", "nightoflongmen_intro": "M_dia_nightoflongmen_intro", "nightoflongmen_loop": "M_dia_nightoflongmen_loop", "newhope01_intro": "M_dia_newhope01_intro", "newhope01_loop": "M_dia_newhope01_loop", "frostnovadie_intro": "M_avg_frostnovadie_intro", "frostnovadie_loop": "M_avg_frostnovadie_loop", "loneliness_intro": "M_avg_loneliness_intro", "loneliness_loop": "M_avg_loneliness_loop", "frostnovaevolution_intro": "M_bat_frostnovaevolution_intro", "frostnovaevolution_loop": "M_bat_frostnovaevolution_loop", "snowmonster_intro": "M_bat_snowmonster_intro", "snowmonster_loop": "M_bat_snowmonster_loop", "path_intro": "M_dia_path_intro", "path_loop": "M_dia_path_loop", "---请在上方添加数据---": "---请在上方添加数据---" }
["BACKGROUND", "BACKGROUNDTWEEN", "BGEFFECT", "BLOCKER", "CAMERAEFFECT", "CAMERASHAKE", "CHAA", "CHARACTER", "CHARACTERACTION", "CHARACTERCUTIN", "CHARSLOT", "CONSUMEGUIDEONSTORYEND", "CURTAIN", "DALAY", "DALEY", "DEALY", "DECISION", "DELAT", "DELAU", "DELAY", "DELAY9TI", "DELAYT", "DIALO", "DIALOG", "EFFECT", "FADETIME", "GOTOPAGE", "HIDEITEM", "IMAGE", "IMAGEROTATE", "IMAGETWEEN", "LARGEBG", "LARGEBGTWEEN", "MULTILINE", "MUSICVOLUME", "MUSICVOLUNE", "NAME", "PALYSOUND", "PLAYMUSIC", "PLAYSOUND", "POPUPDIALOG", "PREDICATE", "SHOWITEM", "SKIPNODE", "SKIPTOTHIS", "SOUNDVOLUME", "STARTBATTLE", "STICKER", "STICKERCLEAR", "STOPMUCIS", "STOPMUSIC", "STOPSOUND", "SUBTITLE", "THEATER", "TUTORIAL", "VIDEO"]
該頁面記錄了明日方舟的新手初始引導劇情。
下文中,「-[1]」處為博士的名字,隨用戶名字變化。
切爾諾伯格核心區,少女將棺中之人——博士喚醒。
名為阿米婭的少女試圖向博士解釋現狀,整合運動卻在這時對他們發動了襲擊。
[HEADER(is_tutorial=true, is_skippable=true, is_autoable=true, fit_mode="BLACK_MASK", deny_auto_switch_scene=true)] 初始引导 // Comments [PlayMusic(key="$babel_loop", volume=0.8, delay=0.2)] [name=""] 哦,是你。 [Dialog] [Image(image="bg_0_babel", fadetime=1, block=true)] [ImageTween(image="bg_0_babel", tiled=true, xScaleTo=1.05, yScaleTo=1.05, duration=3, block=false)] [ImageTween(image="bg_0_babel", tiled=true, xScaleTo=1.5, yScaleTo=1.5, duration=75, block=false)] [name=""] 离我们上一次见面,已经过去了很久。 [name=""] 这段时间里......你一直徘徊在悬崖的边缘。 [Dialog] [Delay(time=1.3)] [name=""] 你可能已经忘记了你的身份,但你还记得那个名字,这就够了。 [Dialog] [name=""] ——好了,别在这里逗留太久。 [name=""] 毕竟,你既不是我的客人,也不应该出现在这里。 [name=""] 她需要你。 [Dialog] [Delay(time=1)] [name=""] 12月23日。 [name=""] 你可能记不清这一天对你来说,究竟意味着什么。 [name=""] 这会让你陷入十分危险的处境。 [name=""] ...... [Blocker(a=1, r=0, g=0, b=0, fadetime=2, block=true)] [Image] [name=""] 不。 [name=""] 你必须想起来。 [Dialog] [PlayMusic(intro="$ekg_loop", key="$ekg_loop", volume=0.8, delay=0)] //闪烁 [Blocker(a=1, r=255, g=255, b=255, afrom=0, rfrom=0, gfrom=0, bfrom=0, fadetime=0.1, block=true)] [CameraEffect(effect="Grayscale", fadetime=0, keep=true, initamount=0, amount=1)] [Image(image="bg_0_am", tiled=true, fadetime=0, block=false)] [Blocker(a=0, fadetime=0.3, block=true)] [CameraEffect(effect="Grayscale", fadetime=18, amount=0, block=false)] [Delay(time=2)] [name="模糊的声音"] ......知觉...... [name="模糊的声音"] 开始循环............阻升主......停跳液注入完成...... [Dialog] [Delay(time=2)] [CameraEffect(effect="Grayscale", fadetime=8, amount=1, block=false)] [name="模糊的声音"] ......体温过低............海克塞米松20cc,静推。 [Dialog] [CameraEffect(effect="Grayscale", fadetime=8, amount=0, block=false)] [Delay(time=1)] [name="模糊的声音"] 止血钳! [name="模糊的声音"] ......状态正常......开始切除......注意室颤...... [Dialog] [Delay(time=1)] [name="模糊的声音"] ......抱歉...... [name="模糊的声音"] 又让你受苦了。 [Delay(time=0.5)] [StopMusic(fadetime=1)] [Background(fadetime=1, block=false)] // 闪屏效果 [PlaySound(key="$flashback", volume=0.3)] [PlaySound(key="$e_atk_arrow_h", volume=0.2, Delay=0.4)] [PlaySound(key="$flashback", volume=0.1, Delay=0.3)] [PlaySound(key="$flashback", volume=0.2, Delay=0.7)] [Blocker(a=1, r=255, g=255, b=255, afrom=0, rfrom=0, gfrom=0, bfrom=0, fadetime=0.1, block=true)] [Blocker(a=1, r=159, g=254, b=255, afrom=0, rfrom=0, gfrom=0, bfrom=0, fadetime=0.1, block=true)] [Blocker(a=0.8, r=255, g=96, b=15, afrom=1, rfrom=14, gfrom=0, bfrom=15, fadetime=0.2, block=true)] [Blocker(a=0.8, r=0, g=0, b=0, afrom=0.8, rfrom=255, gfrom=96, bfrom=15, fadetime=0.3, block=true)] [delay=0.5] [Blocker(a=1, r=0, g=0, b=0, afrom=0, rfrom=0, gfrom=0, bfrom=0, fadetime=0.3, block=true)] [delay=1] [Blocker(a=1, r=225, g=225, b=225, afrom=1, rfrom=0, gfrom=0, bfrom=0, fadetime=2, block=true)] [Image(fadetime=0)] [Image(image="avg_0_2",x=-100, y=-50,xScale=1.3, yScale=1.3, fadetime=0)] [name="???"] ...... [name="???"] 博士...... [Blocker(a=0, fadetime=10, block=false)] [name="???"] .......手! [name="???"] 抓......紧! [name="???"] 抓紧我的手!! [Dialog(time=1)] [Delay(time=1)] // 镜头推移效果(阿米娅握手) [Blocker(a=0, fadetime=2, block=false)] [Delay(time=3)] [PlayMusic(intro="$darkness01_intro", key="$darkness01_loop", volume=0.8, crossfade=1, delay=0.5)] [Image(image="avg_0_1",x=-100, y=-50,xScale=1.3, yScale=1.3, fadetime=2)] [ImageTween(xFrom=-100, yFrom=-50, xTo=0, yTo=0, xScaleFrom=1.3, yScaleFrom=1.3, xScaleTo=1, yScaleTo=1, duration=35, block=false)] [name="???"] ...... [name="???"] 紧急...... [name="???"] ......救...... [name="???"] ......束了......! [Dialog] [Image(fadetime=2)] [Delay(time=2)] [Delay(time=1)] [Dialog] [Character(name="char_002_amiya_1#1")] [name="???"] 博士,博士! [Delay(time=1)] [Dialog] [name="???"] 医生,博士他还好吗? [name="???"] 刚才,刚才博士......明明已经拉住我的手了。 [name="???"] 但是到现在,博士都没有清醒......怎么办...... [Character(name="char_016_medic")] [name="医疗干员"] 阿米娅!别那么着急,稍微冷静点! [Character(name="char_016_medic",name2="char_002_amiya_1#4",focus=2)] [name="阿米娅"] 啊......抱,抱歉。 [Character(name="char_016_medic",name2="char_002_amiya_1#4",focus=1)] [name="医疗干员"] 一遇到和博士有关的事情,你就变得慌慌张张的。 [name="医疗干员"] 只不过,阿米娅,如果博士还是.....你该怎么办? [Character(name="char_016_medic",name2="char_002_amiya_1#4",focus=2)] [name="阿米娅"] ——我做好心理准备了。就像我们之前说的那样做。 [Character(name="char_016_medic",name2="char_002_amiya_1#4",focus=1)] [name="医疗干员"] ......我知道了。就按你说的做。 [Character(name="char_016_medic",name2="char_002_amiya_1#1",focus=2)] [name="阿米娅"] 那就......拜托你了。 [Character(name="char_016_medic",name2="char_002_amiya_1#4",focus=2)] [name="阿米娅"] 那博士...... [Character(name="char_016_medic",name2="char_002_amiya_1#4",focus=1)] [name="医疗干员"] 放心吧阿米娅,博士的状况已经稳定了。 [name="医疗干员"] 我再检查一次好了,包在我身上。 [Character(name="char_016_medic",name2="char_002_amiya_1#4",focus=2)] [name="阿米娅"] 那就......拜托你了! [Delay(time=1)] [Dialog] [Character(name="char_016_medic")] [name="医疗干员"] 嗯。呼吸比较微弱,血压正常。应该不要紧的。 [Blocker(a=0.6, r=255, g=150, b=13, afrom=0, rfrom=0, gfrom=0, bfrom=0, fadetime=0.1, block=true)] [PlaySound(key="$e_atk_blunt_n")] [CameraShake(duration=0.5, xstrength=3, ystrength=4, vibrato=30, randomness=90, block=true)] [Blocker(a=0, fadetime=0.2, block=true)] [Background(image="bg_indoor_1", width=1, height=1, fadetime=0.5, block=true)] [Character(name="char_002_amiya_1#6")] [name="阿米娅"] ——! [Character(name="char_016_medic")] [name="医疗干员"] ...... [name="医疗干员"] 你醒了? [name="医疗干员"] 阿米娅,成功了,博士清醒了! [Character(name="char_002_amiya_1#3")] [name="阿米娅"] 博士......? [name="阿米娅"] 太好了,太好了......博士...... [Character(name="char_016_medic")] [name="医疗干员"] 啊,小心!你现在还不能...... [Blocker(a=0.5, r=1, g=0.5, b=0.5, afrom=0, rfrom=0, gfrom=0, bfrom=0, fadetime=0.1, block=true)] [Blocker(a=0,fadetime=0.1, block=true)] [CameraShake(duration=0.5, xstrength=10, ystrength=12, vibrato=15, randomness=90, fadeout=true, block=false)] [Character(name="char_016_medic")] [name="医疗干员"] 先别动,你的身体还没有完全适应。 [Character(name="char_002_amiya_1#4")] [name="阿米娅"] 博士......? [Delay(time=1)] [Dialog] [Character(name="char_002_amiya_1#3", focus=-1)] [Decision(options="你们......是谁?", values="1")] [Predicate(references="1")] [Character(name="char_002_amiya_1#6")] [name="阿米娅"] 啊——博士——我...... [Character(name="char_002_amiya_1#4")] [name="阿米娅"] ...... [Character(name="char_002_amiya_1")] [name="阿米娅"] 我叫阿米娅。 [name="阿米娅"] 我们是来救你的。 [Decision(options="......我是......?", values="1")] [Predicate(references="1")] [Character(name="char_002_amiya_1#4")] [name="阿米娅"] 你...... [name="阿米娅"] 你和我们一样,也是“罗德岛”组织的一员。 [name="阿米娅"] ......是我的同伴。 [name="阿米娅"] ——Dr.{@nickname}。 [name="阿米娅"] 你是我,最重要的同伴。 [name="阿米娅"] 博士......不记得了吗? [Decision(options="......我真的能相信你吗?;......;是吗......初次见面,阿米娅。", values="1;2;3")] [Predicate(references="1")] [Character(name="char_002_amiya_1#4")] [name="阿米娅"] ...... [name="阿米娅"] 我知道。我知道这对于博士你来说很难接受。 [name="阿米娅"] 我没有奢望你现在就能回忆起过去,也不会要求你现在就信任我。 [Predicate(references="2")] [Character(name="char_002_amiya_1#4")] [name="阿米娅"] 难道说,Dr.{@nickname}也不记得我了...... [name="阿米娅"] ...... [name="阿米娅"] 就算是这样......我也不会放弃的。 [name="阿米娅"] 我们为了找到你,已经付出了很多很多...... [Predicate(references="3")] [Character(name="char_002_amiya_1#6")] [name="阿米娅"] 啊,你,你好。 [name="阿米娅"] ...... [Character(name="char_002_amiya_1#4")] [name="阿米娅"] 不,我不是......我不知道该怎么说......很多事情都不再是以前那样了。 [name="阿米娅"] 就连我,肯定也变得和过去不一样...... [Predicate(references="1;2;3")] [Character(name="char_002_amiya_1#1")] [name="阿米娅"] 至少,对我来说,博士始终是我最重要的人。无论发生什么事,这一点是不会改变的。 [name="阿米娅"] 所以,请你.....请你多给我一点时间。 [name="阿米娅"] 哪怕只是一小段时间...... [Decision(options="......", values="1")] [Predicate(references="1")] [Character(name="char_002_amiya_1#1",name2="char_016_medic",focus=2)] [name="医疗干员"] 博士真的......失忆了吗? [Character(name="char_002_amiya_1#1",name2="char_016_medic",focus=1)] [name="阿米娅"] ...... [name="阿米娅"] 没关系,如果,这样能给博士一点空间的话...... [Decision(options="这里到底是......", values="1")] [Predicate(references="1")] [name="阿米娅"] 这里—— [character(fadetime=0.5)] [CameraShake(duration=0.5, xstrength=8, ystrength=10, vibrato=30, randomness=90, block=false)] [PlaySound(key="$b_char_rockexplo")] [StopMusic(fadetime=0.8)] [delay=0.6] [Character(name="char_002_amiya_1#6")] [name="阿米娅"] 诶?发生了什———— [character(name="char_002_amiya_1#6", name2="char_013_riop",focus=2)] [name="全副武装的男性"] 阿米娅,有情况! [character(name="char_002_amiya_1#6", name2="char_013_riop",focus=2)] [name="全副武装的男性"] 有人闯进了设施! [Blocker(a=1, r=0, g=0, b=0, afrom=0, rfrom=0, gfrom=0, bfrom=0, fadetime=0.6, block=true)] [delay=0.5] [Dialog] [PlayMusic(intro="$escape_intro", key="$escape_loop", volume=0.8, crossfade=1.5, delay=0.5)] [CameraShake(duration=0.5, xstrength=8, ystrength=10, vibrato=30, randomness=90, block=false)] [Character(name="char_1002_nsabr_1")] [Blocker(a=1, r=255, g=255, b=255, afrom=0, rfrom=0, gfrom=0, bfrom=0, fadetime=0.1, block=true)] [PlaySound(key="$b_char_rockexplo")] [Blocker(a=0, fadetime=1.5, block=true)] [Delay(time=0.7)] [character(name="char_002_amiya_1#6", name2="char_013_riop",focus=2)] [name="全副武装的男性"] 他们的打扮......不是乌萨斯士兵! [character(name="char_1002_nsabr_1")] [CameraShake(duration=1, xstrength=4, ystrength=4, vibrato=30, randomness=90, block=false)] [PlaySound(key="$d_gen_soldiersrun")] [name="整合运动成员"] —————— [Dialog] [character(name="char_013_riop")] [name="全副武装的男性"] 你们想干什么! [Dialog] [Blocker(a=0.7, r=0.95, g=0.95, b=0.95, fadetime=0.02, block=true)] [PlaySound(key="$d_sp_ballista")] [Blocker(a=0, r=0.95, g=0.95, b=0.95, fadetime=0.25, block=true)] [CameraShake(duration=0.6, xstrength=5, ystrength=8, vibrato=30, randomness=90, block=true)] [character(name="char_013_riop")] [name="全副武装的男性"] 敌袭!阿米娅,敌人装备了重火力兵器! [Blocker(a=0.7, r=0.95, g=0.95, b=0.95, fadetime=0.02, block=true)] [PlaySound(key="$e_atk_arrow_h")] [PlaySound(key="$e_atk_arrow_h")] [Blocker(a=0, r=0.95, g=0.95, b=0.95, fadetime=0.25, block=true)] [CameraShake(duration=0.6, xstrength=5, ystrength=8, vibrato=30, randomness=90, block=true)] [character(name="char_016_medic")] [name="医疗干员"] 唔唔唔唔! [character(name="char_002_amiya_1#7")] [name="阿米娅"] 大家注意!利用掩体,保护好博士! [name="阿米娅"] 这打扮难道是......整合运动?怎么会...... [name="阿米娅"] 近卫人员......做好战斗准备! [character(name="char_013_riop")] [name="近卫干员"] 明白! [character] [CameraShake(duration=0.5, xstrength=8, ystrength=10, vibrato=30, randomness=90, block=false)] [Blocker(a=1, r=255, g=255, b=255, afrom=0, rfrom=0, gfrom=0, bfrom=0, fadetime=0.1, block=true)] [PlaySound(key="$d_sp_ballista")] [Blocker(a=0, fadetime=1.5, block=true)] [character(name="char_013_riop")] [name="近卫干员"] 可恶,这些家伙是冲着博士来的吗! [character(name="char_002_amiya_1",name2="char_013_riop",focus=1)] [name="阿米娅"] 不......博士的存在不会有别人知道才对。 [character(name="char_002_amiya_1#7",name2="char_013_riop",focus=1)] [name="阿米娅"] 凯尔希医生的远程通讯呢? [character(name="char_002_amiya_1",name2="char_013_riop",focus=2)] [name="近卫干员"] 不知道为什么,设备停止工作了! [character(name="char_002_amiya_1")] [name="阿米娅"] ......有什么切断了我们之间的通讯。 [name="阿米娅"] 乌萨斯政府发现了我们的行踪吗? [character(name="char_002_amiya_1",name2="char_013_riop",focus=2)] [name="近卫干员"] 现在要怎么办? [character(name="char_002_amiya_1")] [name="阿米娅"] 原本负责这次行动的凯尔希医生,现在没办法参与指挥...... [name="阿米娅"] ...... [character(name="char_002_amiya_1#7")] [name="阿米娅"] ————Dr.{@nickname}。 [name="阿米娅"] ————我希望,由博士来指挥。 [Character(name="char_016_medic",name2="char_002_amiya_1",focus=1)] [name="医疗干员"] 这......会不会太冒险了,博士才刚刚...... [Character(name="char_016_medic",name2="char_002_amiya_1",focus=2)] [name="阿米娅"] ......我想......试一试。 [character(name="char_002_amiya_1")] [name="阿米娅"] 虽然失去了记忆,但博士确实曾与我们...... [name="阿米娅"] ......一同战斗过。 [Blocker(a=1, r=255, g=255, b=255, afrom=0, rfrom=0, gfrom=0, bfrom=0, fadetime=0.1, block=true)] [PlaySound(key="$flashback", volume=0.4)] [Background(image="bg_wild_a")] [CameraEffect(effect="Grayscale", amount=0.8, keep=true)] [Character(name="char_002_amiya_1#8")] [Blocker(a=0, fadetime=0.2, block=true)] [name="???"] 谢谢你教会了我这么多...... [Blocker(a=1, r=255, g=255, b=255, afrom=0, rfrom=0, gfrom=0, bfrom=0, fadetime=0.1, block=true)] [PlaySound(key="$flashback", volume=0.1)] [CameraEffect(effect="Grayscale", amount=0)] [Background(image="bg_indoor_1")] [character(name="char_002_amiya_1#4")] [Blocker(a=0, fadetime=0.1, block=true)] [name="阿米娅"] ...... [character(name="char_002_amiya_1")] [name="阿米娅"] 我们一起经历了许多许多...... [name="阿米娅"] 我知道的......博士你能为我们带来胜利。 [Blocker(a=1, r=255, g=255, b=255, afrom=0, rfrom=0, gfrom=0, bfrom=0, fadetime=0.1, block=true)] [PlaySound(key="$flashback", volume=0.4)] [Background(image="bg_wild_a")] [CameraEffect(effect="Grayscale", amount=0.8, keep=true)] [Character(name="char_002_amiya_1#8")] [Blocker(a=0, fadetime=0.2, block=true)] [name="???"] 你能为我们带来胜利。 [Blocker(a=1, r=255, g=255, b=255, afrom=0, rfrom=0, gfrom=0, bfrom=0, fadetime=0.1, block=true)] [PlaySound(key="$flashback", volume=0.1)] [CameraEffect(effect="Grayscale", amount=0)] [Background(image="bg_indoor_1")] [Character(name="char_002_amiya_1")] [Blocker(a=0, fadetime=0.1, block=true)] [name="阿米娅"] ......我明白这样突然请求你很失礼。 [name="阿米娅"] 但是,但是......拜托了,请你助我们一臂之力。 [Character(name="char_002_amiya_1#2")] [name="阿米娅"] 我也会辅助你的! [Decision(options="那就先打退他们!;......;我们只能反击了,是吗?", values="1;2;3")] [Predicate(references="1;2;3")] [Character(name="char_002_amiya_1")] [name="阿米娅"] 嗯......我也不想再把博士你卷入这些纷争。 [name="阿米娅"] 但现在的我们,非常需要Dr.{@nickname}的智慧。 [name="阿米娅"] 希望博士能在战斗中,把过去的感觉找回来。 [Character(name="char_002_amiya_1#4")] [name="阿米娅"] ————也许连你自己都可能还不太相信...... [Character] [Background] [name="阿米娅"] 但是我相信你。 [Image(image="avg_0_3", fadetime=0.8)] [name="阿米娅"] ——我相信你,一定可以的。 [name="阿米娅"] 请指挥————罗德岛! [Delay(time=0.6)] [Dialog] [Blocker(block=true)] [Image] [SkipToThis] [StartBattle(stageId="guide_01")] [Tutorial(waitForSignal="battle_start")]
[HEADER(is_tutorial=true, is_skippable=true, is_autoable=true, fit_mode="BLACK_MASK", deny_auto_switch_scene=true)] 教学关后
[stopmusic(fadetime=1)] [Background(image="bg_indoor_1", width=1, height=1, fadetime=1)]
[Delay(time=1)]
[Character(name="char_013_riop")] [name="近卫干员"] 最后一个![CameraShake(duration=1.5, xstrength=7, ystrength=5, vibrato=30, randomness=90, fadeout=true, block=false)] [Character(name="char_1002_nsabr_2")] [Blocker(a=1, r=255, g=255, b=255, afrom=0, rfrom=0, gfrom=0, bfrom=0, fadetime=0.1, block=true)] [PlaySound(key="$d_sp_ballista")] [Blocker(a=0, fadetime=1.5, block=false)] [name="整合运动成员"] 呃啊!
[Character(name="char_013_riop")]
[Dialog] [Character(fadetime=0)] [Delay(time=0.5)] [PlayMusic(intro="$escape_intro", key="$escape_loop", volume=0.8, crossfade=1.5)] [Character(name="char_013_riop")]
[name="近卫干员"] 剩余目标已清除。敌方小队溃退了! [name="近卫干员"] ......Dr.{@nickname}的指挥确实和阿米娅说的一样,让人放心。
[Character(name="char_002_amiya_1#10")]
[name="阿米娅"] 是吧,轻轻松松吧? [name="阿米娅"] 博士曾经经历的,可不只是这种程度的战斗。
[Character(fatetime=0.5, block=true)] [delay=1]
[Blocker(a=1, r=0, g=0, b=0, fadetime=0.5, block=true)] [Blocker(a=0, r=0, g=0, b=0, fadetime=0.8, block=true)] [Character(name="char_1002_nsabr_2")] [name="整合运动成员"] 咳......怎么会出现......乌萨斯人以外的阻碍...... [name="整合运动成员"] 不会......让你们阻挠我们的事业! [dialog] [Blocker(a=0.7, r=0.95, g=0.95, b=0.95, fadetime=0.02, block=true)] [PlaySound(key="$p_imp_whip_h")] [Blocker(a=0, r=0.95, g=0.95, b=0.95, fadetime=0.25, block=true)] [CameraShake(duration=0.6, xstrength=5, ystrength=8, vibrato=30, randomness=90, block=true)] [Character(name="char_1002_nsabr_2")] [PlaySound(key="$d_gen_walk_n")] [Character(name="char_130_doberm_ex")] [name="???"] 别想得逞!
[Character(name="char_013_riop")] [name="近卫干员"] 杜,杜宾教官! [Character(name="char_013_riop", name2="char_130_doberm_ex", focus=2)] [name="杜宾"] 你在发什么呆!差一点,你就要被打成筛子了! [Character(name="char_013_riop", name2="char_130_doberm_ex", focus=1)] [name="近卫干员"] 对,对不起! [Character(name="char_013_riop", name2="char_130_doberm_ex", focus=2)] [name="杜宾"] 快!重整队形! [Character(name="char_013_riop", name2="char_130_doberm_ex", focus=1)] [name="近卫干员"] 是!
[Character(name="char_002_amiya_1#2")] [name="阿米娅"] 杜宾!你来了! [Character(name="char_002_amiya_1#2", name2="char_130_doberm_ex", focus=2)] [name="杜宾"] 情况紧急。我的小组也遭到了攻击,敌人同样是整合运动。 [name="杜宾"] 所以我才立刻赶过来跟你们汇合。 [Character(name="char_002_amiya_1#2", name2="char_130_doberm_ex", focus=1)] [name="阿米娅"] 整合运动为什么会攻击我们......? [Character(name="char_002_amiya_1#2", name2="char_130_doberm_ex", focus=2)] [name="杜宾"] 一个感染者权益组织......本来我觉得他们只是有点盲目激进———— [name="杜宾"] ————现在居然开始使用暴力,还是在乌萨斯的城市?真是自寻死路。 [name="杜宾"] 接下来,这里只会变得更加混乱。 [name="杜宾"] 阿米娅,我们必须立刻撤离切尔诺伯格。 [Character(name="char_002_amiya_1#1", name2="char_130_doberm_ex", focus=1)] [name="阿米娅"] 好的。我们已经成功救出博士,之后按照计划撤退就可以了。 [Delay(time=0.5)] [Character(name="char_130_doberm_ex")] [name="杜宾"] ——这位就是Dr.{@nickname}? [Character(name="char_002_amiya_1")] [name="阿米娅"] 是,是的。 [Character(name="char_130_doberm_ex")] [name="杜宾"] Dr.{@nickname},你可能不认识我,但你认识阿米娅,为了你的安全着想—— [Character(name="char_002_amiya_1", name2="char_130_doberm_ex", focus=1)] [name="阿米娅"] 不不...... [name="阿米娅"] 唔,杜宾,博士目前的状态并不是很好。 [name="阿米娅"] 简单地说,博士......失忆了。 [Character(name="char_002_amiya_1", name2="char_130_doberm_ex", focus=2)] [name="杜宾"] 失忆? [name="杜宾"] ......这怎么办?你还准备将指挥权交给这个...... [Character(name="char_002_amiya_1", name2="char_130_doberm_ex", focus=1)] [name="阿米娅"] 博士依然有能力指挥小队。 [name="阿米娅"] ......至少,在刚才的战斗中,我已经确认了。 [Character(name="char_002_amiya_1", name2="char_130_doberm_ex", focus=2)] [name="杜宾"] ...... [name="杜宾"] 我还是不能这么简单就相信一个陌生人。 [name="杜宾"] 但我相信你,阿米娅。 [Character(name="char_002_amiya_1", name2="char_130_doberm_ex", focus=1)] [name="阿米娅"] ......我知道了。 [Character(name="char_130_doberm_ex")] [name="杜宾"] Dr.{@nickname}, 我是行动组E1组长,杜宾。 [name="杜宾"] 我们将把你从这座乌萨斯的城市——切尔诺伯格,护送到罗德岛。[Blocker(a=1, r=0, g=0, b=0, fadetime=0.5, block=true)] [image(image="avg_map_1")] [ImageTween(image="avg_map_1", tiled=true, xScaleTo=1.3, yScaleTo=1.3, xTo=-200, duration=75, block=false)] [Blocker(a=0, r=0, g=0, b=0, fadetime=0.8, block=true)] [name="杜宾"] 身处切尔诺伯格城的核心区废弃设施,现在的我们理应向西撤退。
[Character(name="char_002_amiya_1", name2="char_130_doberm_ex", focus=1)] [ImageTween(image="avg_map_1", tiled=true, xScaleTo=1.8, yScaleTo=1.8, xTo=-200, duration=75, block=false)] [name="阿米娅"] 但......和凯尔希医生通讯中断时,我和杜宾教官都需要先带领着各自的小组,去西边的集结地汇合然后确认撤出信号。 [name="阿米娅"] 按照计划,原本是这样的...... [name="杜宾"] 如果能这么顺利就好了。 [name="杜宾"] 今天是我们从石馆救走你的最后机会,Dr.{@nickname}。 [name="杜宾"] 只是......我总有种不祥的预感。 [character] [Dialog] [Blocker(a=1, r=0, g=0, b=0, fadetime=0.5, block=true)] [image] [Blocker(a=0, r=0, g=0, b=0, fadetime=0.8, block=true)]
[Character(name="char_016_medic", name2="char_002_amiya_1", focus=1)] [name="医疗干员"] 阿,阿米娅! [Character(name="char_016_medic", name2="char_002_amiya_1#6", focus=2)] [name="阿米娅"] 怎么了? [Character(name="char_016_medic", name2="char_002_amiya_1#6", focus=1)] [name="医疗干员"] 是......是来自罗德岛的对话请求! [Character(name="char_002_amiya_1#6", focus=-1)] [name="阿米娅"] 通讯接上了吗!难道说,是凯尔希医......
[Blocker(a=1, r=0, g=0, b=0, fadetime=0.5, block=true)] [Character(name="char_002_amiya_1#6", focus=-1)] [name="???"] 很抱歉,并不是。 [image(image="bg_2_call")] [PlaySound(key="$d_gen_transmissionget",volume=0.4)] [Blocker(a=0, r=0, g=0, b=0, fadetime=0.8, block=true)]
[Character(name="char_002_amiya_1#1", focus=1)] [name="阿米娅"] PRTS......?
[Character(name="char_002_amiya_1#1", focus=-1)] [name="PRTS"] 应急神经连接请求被意外触发了。 [name="PRTS"] 罗德岛号方面也受到干扰,只有神经连接可以勉强进行。 [name="PRTS"] 无法用电波通讯联系到尚未回到罗德岛的凯尔希。 [name="PRTS"] 已经确认过阿米娅您的安全,那么我的任务就已经完成了。 [Character(name="char_130_doberm_ex")] [name="杜宾"] 这东西...... [name="杜宾"] 现在真的是时候吗? [Character(name="char_002_amiya_1#1", focus=-1)] [name="PRTS"] 不需要使用您的神经连接操作罗德岛的话,我将在稍后断开连接。 [name="PRTS"] 如果打扰到了您的派对,万分抱歉。 [Character(name="char_002_amiya_1#5", focus=1)] [name="阿米娅"] 不不!别挂断......我需要你帮个忙。 [name="阿米娅"] 杜宾,博士需要这些帮助。 [Character(name="char_130_doberm_ex")] [name="杜宾"] 了解了,抓紧时间。 [Character(name="char_002_amiya_1#5", focus=1)] [name="阿米娅"] 博士,PRTS也是我们的......同伴,它会指导你下一步的动作。 [name="阿米娅"] 虽然时间很紧张,但现在,我要为你重新连接至罗德岛的后勤系统。 [name="阿米娅"] 这样在我们作战的时候,你也能利用它为我们取得优势。 [name="阿米娅"] 可能会很难习惯,和说话不太一样,但只要好好使用,就一定能使整个救援作战更加顺利,所以请你...... [name="阿米娅"] ......相信我吧。按你想要的那样,按你熟悉的那样...... [name="阿米娅"] PRTS......开始吧。 [Character(name="char_002_amiya_1#1", focus=-1)] [name="PRTS"] 需要确认管理员身份,请选择识别方式。 [Character(name="char_002_amiya_1#2", focus=1)] [name="阿米娅"] 啊,博士......请你说句话。
[Decision(options="(说话)", values="1")][Predicate(references="1")] [PlaySound(key="$d_gen_transmissionget",volume=0.4)] [Character(name="char_002_amiya_1#3", focus=-1)] [name="PRTS"] 虽然不知道为什么你不说话,反而触碰了一下屏幕中央—— [name="PRTS"] ——不过我已经找到了相匹配的指纹。身份确认,权限水平:8。
[Blocker(a=1, r=0,g=0, b=0, fadetime=0.6, block=true)] [Background] [Character(fadetime=0)] //修改此处的image来切换cg [Image(image="avg_ep00",x=0, y=0, xScale=1, yScale=1, fadetime=0)] [Blocker(a=0, fadetime=0.6, block=false)] [ImageTween(xFrom=0, yFrom=0, xTo=0, yTo=-20, xScaleFrom=1, yScaleFrom=1, xScaleTo=1.1, yScaleTo=1.1, duration=15, block=false)] [name="PRTS"] ——欢迎回家,Dr.{@nickname}。 [Delay(time=0.6)] [Background] [character] [Dialog] [Blocker(block=true)] [Image] [Blocker(afrom=0, a=1, fadetime=1, block=true)] [SkipToThis] [GotoPage(dest="home")]
[HEADER(is_tutorial=true, is_skippable=true, fit_mode="BLACK_MASK", deny_auto_switch_scene=true)] 中途重启游戏后
[Character(name="$ill_amiya_normal")] [Blocker(afrom=1, a=0, fadetime=1, block=true)]
[name="阿米娅"] 刚才发生了什么?博士一句话没说,仿佛整个时间都停止了......
[Character(name="$ill_amiya_normal", focus=-1)]
[name="???"] 记录显示Dr.{@nickname}切换了当前执行的应用程序。
[Character(name="$ill_amiya_normal", focus=0)]
[name="阿米娅"] 原来如此,那就让博士回到刚才的环境里吧。战斗还在继续。
[SkipToThis] [StartBattle(stageId="guide_02")] [Tutorial(waitForSignal="battle_start")]
|