明日方舟/幹員密錄/第三十三期
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{ "注释": [ "在下方添加数据,格式如下:", { "游戏剧情文本内音乐文件名": "萌百共享站音乐文件名" }, "注意:数据后必须有英文逗号;所有的双引号和冒号必须是英文符号。" ], "babel_intro": "M_dia_babel_intro", "babel_loop": "M_dia_babel_loop", "ekg_loop": "D_avg_ekg_loop", "radio": "D_avg_radio", "phone": "D_avg_phone", "slideshow": "D_avg_slideshow", "d_gen_walk_n": "D_gen_walk_n", "d_gen_explo_n": "D_gen_explo_n", "d_gen_thunders_amb": "D_gen_thunders_amb", "d_sp_chixiaobadao": "D_sp_chixiaobadao", "d_gen_signalbomb": "D_gen_signalbomb", "d_gen_surfacefrozen": "D_gen_surfacefrozen", "d_gen_soldiersrun": "D_gen_soldiersrun", "d_sp_ballista": "D_sp_ballista", "d_gen_dooropen": "D_gen_dooropen", "d_gen_doorclose": "D_gen_doorclose", "d_sp_amiyakilling": "D_sp_amiyakilling", "d_gen_transmissionget": "D_gen_transmissionget", "d_gen_heartbeat": "D_gen_heartbeat", "p_imp_arrow_h": "P_imp_arrow_h", "beach": "D_amb_beach", "doorclosequite": "D_gen_doorclosequite", "doorknockquite": "D_gen_doorknockquite", "dooropenquite": "D_gen_dooropenquite", "fireworks": "D_gen_fireworks", "leaveshake": "D_gen_leaveshake", "phonevibration": "D_gen_phonevibration", "runsand": "D_gen_runsand", "smallearthquake": "D_gen_smallearthquake", "livecrowd": "D_gen_livecrowd", "blizzard": "D_amb_blizzard", "pistol": "D_gen_pistol", "drift": "D_gen_drift", "sheildimpact": "D_gen_sheildimpact", "bottlebroken": "D_gen_bottlebroken", "sportscarstart": "D_gen_sportscarstart", "motorbikestart": "D_gen_motorbikestart", "rungeneral": "D_gen_rungeneral", "knifegore": "D_gen_knifegore", "fightgeneral": "D_gen_fightgeneral", "transmission": "D_gen_transmission", "e_imp_sword_h": "E_imp_sword_h", "e_skill_bslimeexplo_n": "E_skill_bslimeexplo_n", "e_skill_skulsrshot": "E_skill_skulsrshot", "e_skill_skulsrexplo": "E_skill_skulsrexplo", "e_skill_skulsrsword": "E_skill_skulsrsword", "e_skill_driftsand": "E_skill_driftsand", "e_skill_demonkatk": "E_skill_demonkatk", "p_skill_chimera": "P_skill_chimera", "p_skill_blacktimewand_shot": "P_skill_blacktimewand_shot", "p_skill_blacktimewand": "P_skill_blacktimewand", "p_skill_spiritexplo": "P_skill_spiritexplo", "b_char_defboost": "B_char_defboost", "tokenset": "B_char_tokenset", "getcast": "B_char_getcast", "flashback": "G_ui_stagepush", "flashback2": "G_ui_stagepull", "e_atk_magmasnail_n": "E_atk_magmasnail_n", "e_atk_bigaxe_d": "E_atk_bigaxe_d", "e_atk_bales_n": "E_atk_bales_n", "e_atk_arrow_h": "E_atk_arrow_h", "e_atk_blunt_n": "E_atk_blunt_n", "e_atk_magic_n": "E_atk_magic_n", "e_atk_saw_n_1": "E_atk_saw_n_1", "e_atk_saw_n_2": "E_atk_saw_n_2", "b_char_rockexplo": "B_char_rockexplo", "char_emp": "B_char_emp", "p_imp_axe_h": "P_imp_axe_h", "p_imp_grenade_n": "P_imp_grenade_n", "p_imp_amiyamag_h": "P_imp_amiyamag_h", "p_imp_whip_h": "P_imp_whip_h", "p_imp_blunt_h": "P_imp_blunt_h", "p_imp_sword_n": "P_imp_sword_n", "p_imp_tekken_h": "P_imp_tekken_h", "p_imp_naginata_elc": "P_imp_naginata_elc", "p_atk_smg_h": "P_atk_smg_h", "p_atk_elecball_n": "P_atk_elecball_n", "mist_loop": "M_dia_mist_loop", "mist_intro": "M_dia_mist_intro", "calamity_intro": "M_dia_calamity_intro", "calamity_loop": "M_dia_calamity_loop", "escape_intro": "M_dia_escape_intro", "escape_loop": "M_dia_escape_loop", "escapebattle_intro": "M_bat_escapebattle_intro", "escapebattle_loop": "M_bat_escapebattle_loop", "m_bat_game02_intro": "M_bat_game02_intro", "m_bat_game02_loop": "M_bat_game02_loop", "normalbattle_intro": "M_bat_normalbattle_intro", "normalbattle_loop": "M_bat_normalbattle_loop", "normal01_intro": "M_bat_normal01_intro", "normal01_loop": "M_bat_normal01_loop", "normal02_intro": "M_bat_normal02_intro", "normal02_loop": "M_bat_normal02_loop", "normal03_intro": "M_bat_normal03_intro", "normal03_loop": "M_bat_normal03_loop", "m_bat_epic_intro": "M_bat_epic_intro", "m_bat_epic_loop": "M_bat_epic_loop", "longmenbat_intro": "M_bat_longmenbat_intro", "longmenbat_loop": "M_bat_longmenbat_loop", "farce_intro": "M_dia_farce_intro", "farce_loop": "M_dia_farce_loop", "bar_intro": "M_avg_longmenbar_intro", "bar_loop": "M_avg_longmenbar_loop", "darkalley_intro": "M_avg_longmendarkalley_intro", "darkalley_loop": "M_avg_longmendarkalley_loop", "marketplace_intro": "M_avg_longmenmarketplace_intro", "marketplace_loop": "M_avg_longmenmarketplace_loop", "storyendjp_intro": "M_avg_storyendjp_intro", "storyendjp_loop": "M_avg_storyendjp_loop", "chasing_intro": "M_bat_chasing_intro", "chasing_loop": "M_bat_chasing_loop", "gorgeousdebut_intro": "M_bat_gorgeousdebut_intro", "gorgeousdebut_loop": "M_bat_gorgeousdebut_loop", "kingmouse_intro": "M_bat_kingmouse_intro", "kingmouse_loop": "M_bat_kingmouse_loop", "penguinlogistics_intro": "M_sys_penguinlogistics_intro", "penguinlogistics_loop": "M_sys_penguinlogistics_loop", "speedoflight_intro": "M_avg_speedoflight_intro", "speedoflight_loop": "M_avg_speedoflight_loop", "longmenbatimp_intro": "M_bat_longmenbatimp_intro", "longmenbatimp_loop": "M_bat_longmenbatimp_loop", "longmenoffice_intro": "M_bat_longmenoffice_intro", "longmenoffice_loop": "M_bat_longmenoffice_loop", "chernormal_intro": "M_bat_qiecheng_intro", "chernormal_loop": "M_bat_qiecheng_loop", "cherimp_intro": "M_bat_qiechengimp_intro", "cherimp_loop": "M_bat_qiechengimp_loop", "epic_intro": "M_bat_epic_intro", "epic_loop": "M_bat_epic_loop", "indust_intro": "M_bat_indust_intro", "indust_loop": "M_bat_indust_loop", "darkness01_intro": "M_dia_darkness01_intro", "darkness01_loop": "M_dia_darkness01_loop", "darkness02_intro": "M_dia_darkness02_intro", "darkness02_loop": "M_dia_darkness02_loop", "frostnova_intro": "M_bat_frostnova_intro", "frostnova_loop": "M_bat_frostnova_loop", "void_intro": "M_sys_void_intro", "void_loop": "M_sys_void_loop", "tech_intro": "M_sys_tech_intro", "tech_loop": "M_sys_tech_loop", "lab_intro": "M_sys_lab_intro", "lab_loop": "M_sys_lab_loop", "m_sys_science_intro": "M_sys_science_intro", "m_sys_science_loop": "M_sys_science_loop", "m_dia_street_intro": "M_dia_street_intro", "m_dia_street_loop": "M_dia_street_loop", "victory_intro": "M_bat_victory_intro", "victory_loop": "M_bat_victory_loop", "loading_intro": "M_sys_loading_intro", "loading_loop": "M_sys_loading_loop", "failed_intro": "M_bat_failed_intro", "failed_loop": "M_bat_failed_loop", "fesedm_intro": "M_bat_fesedm_intro", "fesedm_loop": "M_bat_fesedm_loop", "fesmetal_intro": "M_bat_fesmetal_intro", "fesmetal_loop": "M_bat_fesmetal_loop", "fesready_intro": "M_sys_fesready_intro", "fesready_loop": "M_sys_fesready_loop", "volcano_intro": "M_bat_volcano_intro", "volcano_loop": "M_bat_volcano_loop", "emperor_intro": "M_sys_emperor_intro", "emperor_loop": "M_sys_emperor_loop", "nightoflongmen_intro": "M_dia_nightoflongmen_intro", "nightoflongmen_loop": "M_dia_nightoflongmen_loop", "newhope01_intro": "M_dia_newhope01_intro", "newhope01_loop": "M_dia_newhope01_loop", "frostnovadie_intro": "M_avg_frostnovadie_intro", "frostnovadie_loop": "M_avg_frostnovadie_loop", "loneliness_intro": "M_avg_loneliness_intro", "loneliness_loop": "M_avg_loneliness_loop", "frostnovaevolution_intro": "M_bat_frostnovaevolution_intro", "frostnovaevolution_loop": "M_bat_frostnovaevolution_loop", "snowmonster_intro": "M_bat_snowmonster_intro", "snowmonster_loop": "M_bat_snowmonster_loop", "path_intro": "M_dia_path_intro", "path_loop": "M_dia_path_loop", "---请在上方添加数据---": "---请在上方添加数据---" }
["BACKGROUND", "BACKGROUNDTWEEN", "BGEFFECT", "BLOCKER", "CAMERAEFFECT", "CAMERASHAKE", "CHAA", "CHARACTER", "CHARACTERACTION", "CHARACTERCUTIN", "CHARSLOT", "CONSUMEGUIDEONSTORYEND", "CURTAIN", "DALAY", "DALEY", "DEALY", "DECISION", "DELAT", "DELAU", "DELAY", "DELAY9TI", "DELAYT", "DIALO", "DIALOG", "EFFECT", "FADETIME", "GOTOPAGE", "HIDEITEM", "IMAGE", "IMAGEROTATE", "IMAGETWEEN", "LARGEBG", "LARGEBGTWEEN", "MULTILINE", "MUSICVOLUME", "MUSICVOLUNE", "NAME", "PALYSOUND", "PLAYMUSIC", "PLAYSOUND", "POPUPDIALOG", "PREDICATE", "SHOWITEM", "SKIPNODE", "SKIPTOTHIS", "SOUNDVOLUME", "STARTBATTLE", "STICKER", "STICKERCLEAR", "STOPMUCIS", "STOPMUSIC", "STOPSOUND", "SUBTITLE", "THEATER", "TUTORIAL", "VIDEO"]
明日方舟/幹員密錄 > 第三十三期
伺夜
萊昂圖索希望接受審判。
[HEADER(key="title_test", is_skippable=true, fit_mode="BLACK_MASK")] 未来将至 [Blocker(a=1, r=0, g=0, b=0, fadetime=0, block=true)] [stopmusic] [Dialog] [Background(image="33_g3_srccourt",screenadapt="coverall")] [Delay(time=1)] [playMusic(intro="$mist_intro",key="$mist_loop", volume=0.4)] [PlaySound(key="$d_avg_crwddiscuss_inside", channel="a",loop=true,volume=0.3)] [Blocker(a=0, r=0, g=0, b=0, fadetime=1, block=true)] [delay(time=2)] [name="敏锐的家族陪审员"]啧啧,今天的法庭可真热闹。 [name="沉着的家族陪审员"]今天的审判对一般市民开放,还会同步现场直播,凑热闹的人可太多了。 [name="敏锐的家族陪审员"]呵,我还是头一次看到那些代表不同家族的陪审员到得如此整齐。这与其说是一场审判,不如说是一场新闻发布会。 [name="沉着的家族陪审员"]毕竟,今天站上法庭的,可是莱昂图索·贝洛内。 [name="沉着的家族陪审员"]西西里夫人下达了“家族不得介入新城市”的命令,却没有说她打算怎么办,所有人正摸不着头脑呢。 [name="沉着的家族陪审员"]如今,代表西西里夫人的法院终于有所动作了,当然万众瞩目。 [name="敏锐的家族陪审员"]不过,审判他的可是那个拉维妮娅,她和贝洛内的关系可是众所周知的。 [name="沉着的家族陪审员"]贝洛内都已经被除名了,她还能和贝洛内有什么关系。 [name="沉着的家族陪审员"]倒不如说,她现在主动站出来审判莱昂图索,就是急着想要和贝洛内撇清关系吧。 [name="敏锐的家族陪审员"]加上西西里夫人明确出现在了这座城市,她这样也是给自己名义上的主子作个秀。 [name="敏锐的家族陪审员"]倒是打得好算盘。 [name="沉着的家族陪审员"]谁知道呢。 [name="沉着的家族陪审员"]无论如何,既然贝纳尔多是那场混乱的主谋,他的儿子当然脱不了干系,今天的审判,应当会给我们一个答案。 [name="敏锐的家族陪审员"]说得也是。 [name="沉着的家族陪审员"]看,法官来了。 [Dialog] [Delay(time=1)] [PlaySound(key="$d_gen_walk_n",volume=0.7)] [Character(name="avg_4065_judge_1#1$1",fadetime=1)] [Delay(time=2)] [CameraShake(duration=0.3, xstrength=15, ystrength=8, vibrato=30,fadeout=true, randomness=20, block=false)] [PlaySound(key="$gavel2",volume=1)] [name="拉维妮娅"]安静。 [Dialog] [StopSound(channel="a", fadetime=2)] [Delay(time=2)] [Character(name="avg_4065_judge_1#1$1")] [name="拉维妮娅"]想必有许多人对今天的审判感到不解。 [name="拉维妮娅"]这也是理所当然的事情,因为许多人只知道今天要审判的人,却不知道今天要审理的案件内容。 [name="拉维妮娅"]请各位少安毋躁。 [name="拉维妮娅"]...... [Character(name="avg_4065_judge_1#2$1")] [name="拉维妮娅"]想必没有人会忘记,一周前的那一天。 [Character(name="avg_4065_judge_1#8$1")] [name="拉维妮娅"]那一天发生了太多的事情,食品安全部部长卢比奥的广播,以及随之而来的,席卷全城的混乱。 [name="拉维妮娅"]有许多人在那场混乱中丧命,也有许多人对那场混乱感到恐慌。 [Character(name="avg_4065_judge_1#1$1")] [name="拉维妮娅"]所幸,这场混乱最后得到了平息。 [name="拉维妮娅"]现在,许多人已经知道,引起这场混乱的,正是同样在这场混乱中殒命的贝纳尔多·贝洛内本人。 [name="拉维妮娅"]然而,他的目的,他的动机,却始终是一个谜。 [name="拉维妮娅"]而在那次事件中,有另外一个人也扮演了重要的角色。那个人,正是贝纳尔多·贝洛内之子,莱昂图索·贝洛内。 [name="拉维妮娅"]把人带上来。 [character] [Dialog] [PlaySound(key="$d_gen_walk_n",volume=0.7)] [PlaySound(key="$d_avg_crwddiscuss_inside", channel="a",loop=true,volume=0.4)] [Character(name="avg_427_vigil_1#1$1",name2="avg_npc_698_1#1$1",fadetime=1)] [Delay(time=2)] [PlaySound(key="$gavel1",volume=1)] [Character(name="avg_4065_judge_1#1$1")] [name="拉维妮娅"]安静。 [Character(fadetime=0.5)] [Dialog] [StopSound(channel="a", fadetime=1)] [Delay(time=1.5)] [Character(name="avg_427_vigil_1#7$1",fadetime=1)] [Delay(time=2)] [name="莱昂图索"]在场的各位,有的可能第一次见到我,有的可能早就知道我了。 [name="莱昂图索"]还是做一个自我介绍吧,我叫莱昂图索·贝洛内,现在只是一个普通人。 [Character(name="avg_427_vigil_1#7$1",focus=-1)] [name="陪审员"]普通人?你不是贝洛内家族的少爷吗? [Character(name="avg_427_vigil_1#7$1")] [name="莱昂图索"]我曾经是,而现在,我已经不再属于任何家族。 [name="莱昂图索"]我知道你们有很多疑问,我会一一解释,不过,首先应当让各位了解,父亲到底做了什么,事情又为何会走到今天这一步。 [Character(name="avg_427_vigil_1#6$1")] [name="莱昂图索"]这一切,恐怕要从建设部部长卡拉奇之死说起...... [Character] 站在法庭中央,众目睽睽之下,莱昂图索却没有丝毫紧张。 他有条不紊地从那场刺杀开始叙述,将这次事情的全貌向所有人展现。 [dialog] [Blocker(a=0, r=0, g=0, b=0, fadetime=0, block=true)] [Blocker(a=1, r=0, g=0, b=0, fadetime=2, block=true)] [character(fadetime=0)] [CameraEffect(effect="Grayscale", fadetime=0, keep=true, initamount=0, amount=0.7, block=true)] [Background(image="33_g11_mansionhall",screenadapt="coverall")] [Blocker(a=0, r=0, g=0, b=0, fadetime=1, block=true)] [Delay(time=1)] [Character(name="avg_427_vigil_1#1$1",name2="avg_4065_judge_1#1$1",fadetime=0.5)] [Delay(time=0.5)] [Character(name="avg_427_vigil_1#1$1",name2="avg_4065_judge_1#1$1",focus=2)] [name="拉维妮娅"]关于新城市的归属,各个家族那边,看起来已经收到了消息。 [Character(name="avg_427_vigil_1#1$1",name2="avg_4065_judge_1#1$1",focus=1)] [name="莱昂图索"]我知道。“新的移动城市不允许任何家族介入。” [name="莱昂图索"]她愿意压制住其他家族,足以证明,在那场对话中,她并没有欺骗我们。 [Character(name="avg_427_vigil_1#1$1",name2="avg_4065_judge_1#5$1",focus=2)] [name="拉维妮娅"]但是,从我了解的情况来看,她既没有说新的移动城市将交给谁管理,也没有说明理由。 [Character(name="avg_427_vigil_1#1$1",name2="avg_4065_judge_1#5$1",focus=1)] [name="莱昂图索"]灰厅的运转向来如此。 [name="莱昂图索"]西西里夫人不需要解释一切,她的命令总是绝对的。 [Character(name="avg_427_vigil_1#1$1",name2="avg_4065_judge_1#8$1",focus=2)] [name="拉维妮娅"]但我们需要。 [Character(name="avg_427_vigil_1#1$1",name2="avg_4065_judge_1#7$1",focus=2)] [name="拉维妮娅"]现在,关于新城市的一切正闹得满城风雨,我们必须给所有人一个交代。 [Character(name="avg_427_vigil_1#7$1",name2="avg_4065_judge_1#7$1",focus=1)] [name="莱昂图索"]是啊,这也是我们眼前的第一个难题。 [Character(name="avg_427_vigil_1#1$1",name2="avg_4065_judge_1#7$1",focus=1)] [name="莱昂图索"]这一切来得太突然了,难道我要做个演讲,告诉他们,“我们将要打造一座没有家族的城市”? [name="莱昂图索"]那样只会把所有人都吓跑。 [name="莱昂图索"]新的城市中,如果只有你,我,切利尼娜,还有那些相信卢比奥的官员们存在,那我们在第一步就失败了。 [Character(name="avg_427_vigil_1#7$1",name2="avg_4065_judge_1#5$1",focus=1)] [name="莱昂图索"]我猜,西西里夫人也想看看,我们会怎么解决这个问题吧。 [Character(name="avg_427_vigil_1#7$1",name2="avg_4065_judge_1#5$1",focus=2)] [name="拉维妮娅"]......你看起来已经有想法了。 [Character(name="avg_427_vigil_1#1$1",name2="avg_4065_judge_1#5$1",focus=1)] [name="莱昂图索"]对。 [name="莱昂图索"]我想请你逮捕我,拉维妮娅。 [Character(name="avg_427_vigil_1#1$1",name2="avg_4065_judge_1#4$1",focus=2)] [name="拉维妮娅"]你说什么? [Character(name="avg_427_vigil_1#1$1",name2="avg_4065_judge_1#4$1",focus=1)] [name="莱昂图索"]父亲的所作所为,无论其中蕴含着他怎样的思绪,终究是引起了如此大的混乱。 [name="莱昂图索"]需要有人给所有人一个交代。 [Character(name="avg_427_vigil_1#1$1",name2="avg_4065_judge_1#6$1",focus=2)] [name="拉维妮娅"]但是...... [Character(name="avg_427_vigil_1#1$1",name2="avg_4065_judge_1#6$1",focus=1)] [name="莱昂图索"]而且,我的所作所为也是一样的,不是吗? [Character(name="avg_427_vigil_1#1$1",name2="avg_4065_judge_1#6$1",focus=2)] [name="拉维妮娅"]...... [dialog] [Blocker(a=0, r=0, g=0, b=0, fadetime=0, block=true)] [Blocker(a=1, r=0, g=0, b=0, fadetime=2, block=true)] [character(fadetime=0)] [CameraEffect(effect="Grayscale", fadetime=0, amount=0, block=true)] [Background(image="33_g3_srccourt",screenadapt="coverall")] [Blocker(a=0, r=0, g=0, b=0, fadetime=1, block=true)] [Delay(time=1)] 刺杀卡拉奇的自导自演,与萨卢佐的联手,对罗塞蒂领袖的刺杀,以及最后启动次级核心区的分离程序。 每一件事都不是秘密,但是,当人们得知这背后的推手竟是贝纳尔多时,还是引得法庭内部惊呼连连。 莱昂图索尽可能客观地,以他所掌握的信息,将父亲的计划和盘托出。 最后,在经过了长达一个小时的叙述后,故事终于抵达了尾声。 [Character(name="avg_427_vigil_1#1$1")] [name="莱昂图索"]我知道你们之中有不少人代表各个家族而来,我猜,你们也已经听到了一些风声。 [name="莱昂图索"]那个传言是对的。 [name="莱昂图索"]这一切都是我父亲的手笔,而他之所以要这么做,为的正是—— [Dialog] [StopMusic(fadetime=1)] [Delay(time=1)] [Character(name="avg_427_vigil_1#7$1")] [name="莱昂图索"]“一个没有家族的叙拉古”。 [Dialog] [Character(name="avg_427_vigil_1#7$1",focus=-1)] [PlaySound(key="$d_avg_crwddiscuss_inside", channel="a",loop=true,volume=0.4)] [Delay(time=2)] [StopSound(channel="a", fadetime=2)] [PlayMusic(intro="$drift_intro", key="$drift_loop", volume=0.4)] [CameraShake(duration=0.3, xstrength=30, ystrength=30, vibrato=30, randomness=90, fadeout=true, block=false)] [name="疑惑的旁听官员"]一个家族的领袖,却是那个想要毁灭所有家族的人,这怎么可能! [Character(name="avg_427_vigil_1#1$1")] [name="莱昂图索"]是啊,就算是我这个做儿子的,在了解到这一切的时候,也是震惊的。 [name="莱昂图索"]这个想法,在父亲的心中扎根了数十年,直到现在,终于开花结果。 [Character(name="avg_427_vigil_1#1$1",focus=-1)] [name="敏锐的家族陪审员"]莱昂图索,别装了。你的父亲已经死了,而你还活着,所以你才想用这种鬼话来为自己脱罪吧。 [name="沉着的家族陪审员"]毕竟,新城市的归属,我们一清二楚。 [Character(name="avg_427_vigil_1#7$1")] [name="莱昂图索"]......我并不介意被代表家族的人这样指责,只要这样能够让你们满意。 [Character(name="avg_427_vigil_1#7$1",focus=-1)] [name="沉着的家族陪审员"]...... [name="疑惑的市民"]如果这一切的幕后黑手是他,为什么他也死了? [Character(name="avg_427_vigil_1#2$1")] [name="莱昂图索"]...... [Character] 狼之主。 莱昂图索几乎要脱口而出,最终却还是压回心中。 因为,与狼之主有关的一切都是那么荒谬可笑。 [Character(name="avg_427_vigil_1#7$1")] [name="莱昂图索"]父亲认为,如果家族不应存在,那么,自己也是应该被清除的对象。 [name="莱昂图索"]所以,他在做完一切之后,选择了自尽。 [Character(name="avg_427_vigil_1#7$1",focus=-1)] [name="易怒的家族陪审员"]这真是我听过的最可笑的笑话! [name="易怒的家族陪审员"]你难道想说,他是一个无私的人?他做这一切,是为了所有叙拉古的普通人? [Character(name="avg_427_vigil_1#7$1")] [name="莱昂图索"]......恰恰相反。 [Character(name="avg_427_vigil_1#2$1")] [name="莱昂图索"]我认为父亲是自私的,他的所作所为,皆是为了他记忆中一幅名为叙拉古的画卷。 [Character(name="avg_427_vigil_1#1$1")] [name="莱昂图索"]所以,父亲失败了。 [Character(name="avg_427_vigil_1#1$1",focus=-1)] [name="易怒的家族陪审员"]......原来如此,我明白了。 [name="易怒的家族陪审员"]哈,我就说,为什么贝纳尔多死了,你却还活着。 [name="易怒的家族陪审员"]虽然不知道你用了什么方法,但你恐怕阻止了你的父亲,然后拿这件事向西西里夫人邀功。 [name="易怒的家族陪审员"]所以你才能够从西西里夫人那里获得新城市的管理权,然后站在这里堂而皇之地讲着故事,试图为自己博取一些同情。 [name="易怒的家族陪审员"]我说的没错吧,弑父者? [Character(name="avg_4065_judge_1#5$1")] [name="拉维妮娅"]...... [Character(name="avg_427_vigil_1#2$1")] [name="莱昂图索"]...... [Character] 莱昂图索深吸了一口气,最终却只是挪开视线,没有反驳。 在内心深处,他无法否认这一点。 [Character(name="avg_427_vigil_1#2$1",focus=-1)] [name="易怒的家族陪审员"]瞧啊,他心虚了! [Character(name="avg_4065_judge_1#1$1",focus=-1)] [name="冷静的市民陪审员"]我有一个疑问。 [name="冷静的市民陪审员"]即使我们相信这样的无稽之谈,但是,拉维妮娅法官,这和今天的审判有什么关系? [name="冷静的市民陪审员"]难道我们要对一个死人的作为下达判决,还要为他的罪行进行量刑? [Character(name="avg_4065_judge_1#1$1")] [name="拉维妮娅"]因为莱昂图索并不是作为一个证人,为了给各位讲一些与他父亲有关的事情,并讨论其所作所为而站在这里。 [name="拉维妮娅"]今天要审理的案件,事实上是关于新城市的归属。 [name="拉维妮娅"]莱昂图索擅自决定了这座新城市,以及叙拉古未来的事情。 [name="拉维妮娅"]莱昂图索,就请你讲述一下,西西里夫人为什么会选择你吧。 [Character(name="avg_427_vigil_1#1$1")] [name="莱昂图索"]...... [Character(name="avg_427_vigil_1#7$1")] [name="莱昂图索"]我在这件事情中,是父亲的协助者,却又是阻止父亲的人。 [name="莱昂图索"]在我了解了这一切之后,我选择了阻止我的父亲。 [name="莱昂图索"]我认为父亲是错误的,他的作为是无法为叙拉古开辟新时代的。 [name="莱昂图索"]将所有家族都拖入斗争,即使家族最后真的不复存在,也不意味着,人们会选择新的生活。 [name="莱昂图索"]但是,在那之上,我认为这确实是一个机会。 [name="莱昂图索"]于是,在事件的最后,我来到了西西里夫人面前并向她提出,我要向叙拉古借一座城市。 [Character(name="avg_427_vigil_1#1$1")] [name="莱昂图索"]“一座没有家族存在的城市”。 [Dialog] [Character(name="avg_427_vigil_1#1$1",focus=-1)] [PlaySound(key="$d_avg_crwddiscuss_inside", channel="a",loop=true,volume=0.4)] [Delay(time=1)] [StopSound(channel="a", fadetime=2)] [CameraShake(duration=0.3, xstrength=30, ystrength=30, vibrato=30, randomness=90, fadeout=true, block=false)] [name="易怒的家族陪审员"]开什么玩笑,西西里夫人怎么可能会同意你的请求! [Character(name="avg_427_vigil_1#1$1")] [name="莱昂图索"]因为这并不是一次请求,而是我对叙拉古发起的一次挑战。 [name="莱昂图索"]父亲选择的方法对西西里夫人来说是在破坏规则,这是她不能容忍的。 [Character(name="avg_427_vigil_1#7$1")] [name="莱昂图索"]而我选择的方法......虽然我并不想这么说,但它却是西西里夫人可以允许的,否则,我连站在这里发言的机会都不会有。 [Character] 莱昂图索看向一个方向,那里,站着一名萨科塔神父。 神父戴着眼罩,似乎并没有关注正在进行的庭审。 [Character(name="avg_427_vigil_1#7$1",focus=-1)] [name="敏锐的家族陪审员"]确实,如果是这样的话,西西里夫人下达的命令,是说得通的...... [name="敏锐的家族陪审员"]不,甚至应该说,只有这种说法才能解释,为什么西西里夫人会做出那样的决定。 [name="沉着的家族陪审员"]......如果这是真的,莱昂图索,你今天的所作所为,无疑只是一场作秀。 [name="沉着的家族陪审员"]审判?你站在这里,不过只是在向我们宣告,你将是这座新城市的所有者而已,不是吗? [Character(name="avg_427_vigil_1#1$1")] [name="莱昂图索"]不,这座城市并不属于我。 [Character(name="avg_427_vigil_1#7$1")] [name="莱昂图索"]新的城市将会正常地引入它应有的一切,除了一样东西——“家族”。 [Character(name="avg_427_vigil_1#7$1",focus=-1)] [name="沉着的家族陪审员"]你真的以为你阻止得了? [Character(name="avg_427_vigil_1#1$1")] [name="莱昂图索"]这是个愚蠢的问题,就好像我问你,家族与普通人的边界真的被尊重过吗? [name="莱昂图索"]家族愿意遵守西西里夫人定下的规矩,只是因为西西里夫人足够强大。 [name="莱昂图索"]而所谓家族之间的心照不宣,也只是因为没有足够的力量吞掉对方。 [name="莱昂图索"]你们当然会来的,我知道。 [Character(name="avg_427_vigil_1#7$1")] [name="莱昂图索"]但是,这一次你们会知道,你们曾经小看了什么东西。 [Character(name="avg_427_vigil_1#8$1")] [name="莱昂图索"]当然,我也欢迎想要做出改变的家族与新城市合作。 [Character(name="avg_427_vigil_1#8$1",focus=-1)] [name="冷静的市民陪审员"]“没有家族的城市”,和“没有家族的叙拉古”,我觉得没有什么区别,都是妄想罢了。 [Character(name="avg_427_vigil_1#1$1")] [name="莱昂图索"]你说它们是妄想,是因为不切实际,还是说难以实现? [Character(name="avg_427_vigil_1#1$1",focus=-1)] [name="冷静的市民陪审员"]......当然是不切实际。 [Character(name="avg_427_vigil_1#7$1")] [name="莱昂图索"]父亲的做法无疑是错误的,但我并不认为这两者是不切实际的想法。 [name="莱昂图索"]只是眼下的一切让我们觉得理所当然,所以你才会觉得不切实际。 [Character(name="avg_427_vigil_1#7$1",focus=-1)] [name="冷静的市民陪审员"]家族在这片土地上根深蒂固,你是不可能把它们连根拔起的,没有人做得到。 [Character(name="avg_427_vigil_1#1$1")] [name="莱昂图索"]但家族可以被改变,他们同样可以变得更文明。 [name="莱昂图索"]如果家族无法被消灭,那么本就应当让它们变成别的东西,只要它们变成的东西,是我们想要的,那就是好的。 [Character(name="avg_427_vigil_1#1$1",focus=-1)] [name="冷静的市民陪审员"]......你真的觉得,你能成功? [Character(name="avg_427_vigil_1#7$1")] [name="莱昂图索"]我或许会失败,但是,难道你不觉得,这其中有尝试的价值吗? [Character(name="avg_427_vigil_1#7$1",focus=-1)] [name="冷静的市民陪审员"]...... [name="认真的旁听官员"]你所争取到的,无非是一种西西里夫人的施舍。 [name="认真的旁听官员"]家族依然存在,一切看似摇摇欲坠,却绝没有那么容易倾塌。 [name="认真的旁听官员"]今天你的所作所为是作秀也好,认真的也好,都是因为西西里夫人允许,才能够进行。 [name="认真的旁听官员"]这一切,真的存在意义吗? [Character(name="avg_427_vigil_1#7$1")] [name="莱昂图索"]......悲哀的是,如果这一切不这么发生,那么,恐怕我们只会如同桌布一样被换掉。 [name="莱昂图索"]我并不认为自己的成功是必然的,说实话,那天,我甚至做好了死在那里的准备。 [name="莱昂图索"]但这并不意味着,当机会出现在我面前时,我不会去把握,哪怕那确实是一种施舍。 [name="莱昂图索"]或许在任何其他地方,发生同样的事,当事人都可以以更为高洁的态度,对这种施舍作出否定并拒绝。 [name="莱昂图索"]但在叙拉古,在叙拉古的此时此刻,事情如果只能这样发生,那我愿意接受。 [Character(name="avg_427_vigil_1#1$1")] [name="莱昂图索"]如果不到万不得已,卢比奥部长又岂会选择使用那种方法,不是吗? [Character(name="avg_4065_judge_1#2$1")] [name="拉维妮娅"]...... [dialog] [Blocker(a=0, r=0, g=0, b=0, fadetime=0, block=true)] [Blocker(a=1, r=0, g=0, b=0, fadetime=2, block=true)] [character(fadetime=0)] [CameraEffect(effect="Grayscale", fadetime=0, keep=true, initamount=0, amount=0.7, block=true)] [Background(image="33_g11_mansionhall",screenadapt="coverall")] [Character(name="avg_427_vigil_1#1$1",name2="avg_4065_judge_1#1$1")] [Blocker(a=0, r=0, g=0, b=0, fadetime=1, block=true)] [Delay(time=1)] [Character(name="avg_427_vigil_1#7$1",name2="avg_4065_judge_1#5$1",focus=2)] [name="拉维妮娅"]你知道这会引起什么后果吗? [Character(name="avg_427_vigil_1#7$1",name2="avg_4065_judge_1#5$1",focus=1)] [name="莱昂图索"]我不知道。 [name="莱昂图索"]我们在做的,是前所未有的事,我又怎么能判断会有怎样的后果? [name="莱昂图索"]但我是这么想的。 [name="莱昂图索"]拉维妮娅,我不仅欠整个沃尔西尼一个交代,我也欠你,以及你身边的人一个交代,不是吗? [Character(name="avg_427_vigil_1#7$1",name2="avg_4065_judge_1#5$1",focus=2)] [name="拉维妮娅"]...... [Character(name="avg_427_vigil_1#1$1",name2="avg_4065_judge_1#5$1",focus=1)] [name="莱昂图索"]在那天之后,我们并没有仔细聊过,只是隐约知道彼此的想法。 [name="莱昂图索"]我们真的走在同一条道路上吗? [name="莱昂图索"]我想要的新城市,真的与你想要的一致吗? [name="莱昂图索"]我们彼此之间其实并不知道对方的想法,不是吗? [Character(name="avg_427_vigil_1#1$1",name2="avg_4065_judge_1#6$1",focus=2)] [name="拉维妮娅"]......我相信你。 [Character(name="avg_427_vigil_1#7$1",name2="avg_4065_judge_1#6$1",focus=1)] [name="莱昂图索"]如果你相信我,那就更应该审判我。 [name="莱昂图索"]不仅是为了你,也是为了那些因为卢比奥而聚集在你身边的官员们。 [name="莱昂图索"]否则,他们凭什么要相信我,一个前家族少爷? [Character(name="avg_427_vigil_1#7$1",name2="avg_4065_judge_1#6$1",focus=2)] [name="拉维妮娅"]......你没必要一个人承担这么多的。 [name="拉维妮娅"]我应该和你站在一起。 [Character(name="avg_427_vigil_1#1$1",name2="avg_4065_judge_1#6$1",focus=1)] [name="莱昂图索"]......不,我现在深刻理解了你说的那些话,拉维妮娅。 [name="莱昂图索"]我们的立场是不同的。 [name="莱昂图索"]我没有办法以一个家族少爷的身份,对你的遭遇和处境感同身受。 [name="莱昂图索"]现在我要忍受的,只是卸下这个身份所必须承受的东西罢了。 [name="莱昂图索"]而且,我们从功利的角度来说,市民们信任你,这也是一个绝好的,为你树立形象的机会。 [Character(name="avg_427_vigil_1#1$1",name2="avg_4065_judge_1#5$1",focus=2)] [name="拉维妮娅"]......如果你要这么说,那恐怕也有许多人会把这场审判当做一种作秀吧。 [Character(name="avg_427_vigil_1#1$1",name2="avg_4065_judge_1#5$1",focus=1)] [name="莱昂图索"]即使被这么认为也没有关系。 [name="莱昂图索"]哪怕被认为是一场作秀,有的时候,愿意作秀同样是一种姿态,不是吗? [Character(name="avg_427_vigil_1#1$1",name2="avg_4065_judge_1#5$1",focus=2)] [name="拉维妮娅"]...... [Character(name="avg_427_vigil_1#7$1",name2="avg_4065_judge_1#5$1",focus=1)] [name="莱昂图索"]我是这么想的,拉维妮娅。 [name="莱昂图索"]我们并没有在做一件多么伟大的事。 [name="莱昂图索"]有一天,我们之间也会互相猜忌。 [name="莱昂图索"]有一天,等我们回过神来,或许会发现,把一切搞砸的反而是我们。 [name="莱昂图索"]但是—— [StopMusic(fadetime=2)] [dialog] [Blocker(a=0, r=0, g=0, b=0, fadetime=0, block=true)] [Blocker(a=1, r=0, g=0, b=0, fadetime=2, block=true)] [character(fadetime=0)] [CameraEffect(effect="Grayscale", fadetime=0, amount=0, block=true)] [Background(image="33_g3_srccourt",screenadapt="coverall")] [PlayMusic(intro="$newhope01_intro", key="$newhope01_loop", volume=0.4)] [Blocker(a=0, r=0, g=0, b=0, fadetime=1, block=true)] [Delay(time=1)] [Character(name="avg_4065_judge_1#1$1",fadetime=0.5)] [Delay(time=1)] [name="拉维妮娅"]莱昂图索·贝洛内,是什么让你如此坚定地站在这里? [name="拉维妮娅"]身为一个出身家族的人,你却在此时此刻,成为了最为反对家族的人,为什么? [Character(name="avg_427_vigil_1#6$1")] [name="莱昂图索"]为什么呢......我也时常在问自己这个问题。 [Character(name="avg_427_vigil_1#1$1")] [name="莱昂图索"]是我追求效率的想法? [name="莱昂图索"]是被某个追求正义的人的理想所影响? [name="莱昂图索"]是耳濡目染了某个值得敬佩的长官的所作所为? [name="莱昂图索"]是从家族变迁的一点观察中得出的结论? [Character(name="avg_427_vigil_1#7$1")] [name="莱昂图索"]或许这些都是原因。 [name="莱昂图索"]而把这些原因全都归结到一起,我们或许可以得出一个结论—— [Dialog] [Delay(time=1)] [Character(name="avg_427_vigil_1#1$1")] [name="莱昂图索"]时候到了。 [name="莱昂图索"]或许卡拉奇部长躲过了那场刺杀,顺利当上建设部部长,他会为相似的目标而努力。 [name="莱昂图索"]或许卢比奥部长选择了继续隐忍,稳坐建设部部长的位置,他也会暗中笼络有志之士,为了改变叙拉古而奋斗。 [name="莱昂图索"]我并没有蓄谋已久,我甚至只是在某时某刻突然醒悟,然后侥幸走到了这一步。 [Character(name="avg_427_vigil_1#7$1")] [name="莱昂图索"]如果我死了,也还会有下一个,下下个人出现。 [name="莱昂图索"]而这一切从来都不意味着我有多么努力或者多么独特,而只是意味着—— [name="莱昂图索"]叙拉古到了改变的时候。 [Character] 一个又一个的问题不断地抛向莱昂图索,对他的质疑声和谩骂声充斥着整个法庭。 他站在法庭中央,认真地,不厌其烦地回答着每一个在他看来有价值的问题。 逐渐地,越来越多的人感受到,这个青年想了很多,并且—— 他是认真的。 最后,整个法院里的气势,竟似乎被他一个人压了过去。 [Character(name="avg_427_vigil_1#7$1")] [name="莱昂图索"]各位到场的陪审员,旁听的市民,以及通过各种媒体观看的市民们。 [name="莱昂图索"]直到现在,我的心中依然是忐忑的。 [name="莱昂图索"]我向西西里夫人借来了这座城市,但我却从没有认为这座城市属于我。 [name="莱昂图索"]我是为了将来共同建造这座新城市的你们,为了让家族这一存在真正从叙拉古被淘汰而努力的你们,向西西里夫人借了这座城市。 [name="莱昂图索"]所以,我认为我是需要被你们审判的,因为我替你们做出了决定。 [name="莱昂图索"]但是,就让我在这里说一句大话吧—— [Character(name="avg_427_vigil_1#1$1")] [name="莱昂图索"]现在的叙拉古,无权审判我。 [name="莱昂图索"]因为,能够审判我的,同样只有你们。 [name="莱昂图索"]你们将获得这个权力,就好像,你们将获得打造新城市的权力一样。 [Character(name="avg_427_vigil_1#8$1")] [name="莱昂图索"]说不定,未来的某一刻,决定叙拉古未来的权力,也会在你们的手上呢。 [name="莱昂图索"]新的城市,欢迎所有对家族抱有不满,抱有疑问,或者对我有所质疑的人加入。 [name="莱昂图索"]我想说的,就这些。 [Dialog] [Character(fadetime=1)] [Blocker(a=0.6, r=0, g=0, b=0, fadetime=2, block=true)] [Subtitle(text="这场审判,被认为是莱昂图索作为新沃尔西尼市长候补的第一次公开演讲,引起了广泛的讨论以及一些家族的强烈反抗。", x=300, y=370, alignment="center", size=24, delay=0.04, width=700)] [Subtitle(text="但毫无疑问,这场近乎个人秀的审判,最终为新沃尔西尼的真正运转,奠定了诸多基础。", x=300, y=370, alignment="center", size=24, delay=0.04, width=700)] [Subtitle(text="一切才刚刚开始。", x=300, y=370, alignment="center", size=24, delay=0.04, width=700)] [subtitle] [Dialog] [Blocker(a=1, r=0,g=0, b=0, fadetime=3, block=true)] [stopmusic(fadetime=2)] [Character] [Image]
山
山即將踏上復仇的道路,但他的心中蓄滿了苦楚。
[HEADER(key="title_test", is_skippable=true, fit_mode="BLACK_MASK")] 赴罪 [stopmusic] [Dialog] [Delay(time=1)] [Blocker(a=1, r=0, g=0, b=0, fadetime=1, block=true)] [Background(image="bg_ltroom",screenadapt="coverall")] [Delay(time=1)] [playMusic(intro="$nervous_intro", key="$nervous_loop", volume=0.4)] [Blocker(a=0, r=0, g=0, b=0, fadetime=1, block=true)] [Delay(time=1)] [PlaySound(key="$d_gen_thunders_amb", volume=0.5)] [Blocker(a=1, r=255, g=255, b=255, fadetime=0.1, block=true)] [Blocker(a=0, r=0, g=0, b=0, fadetime=0.1, block=true)] [Blocker(a=1, r=255, g=255, b=255, fadetime=0.1, block=true)] [Blocker(a=0, r=0, g=0, b=0, fadetime=0.3, block=true)] [PlaySound(key="$blooddrop", volume=0.7)] [Delay(time=1)] 滴答、滴答。 下雨了吗?他心想。 可转头看向窗外,他只看到闪电从天幕劈下,玻璃上还未沾染水痕。 [Dialog] [PlaySound(key="$blooddrop", volume=0.5, loop=false, channel="bld")] [Delay(time=2)] 嘀嗒、嘀嗒。 是钟在响。他猜测。 可抬头望向挂钟,他发现表针早已停止走动,只有一具残破的木偶吊在下面晃荡。 怎么回事? 他感觉手心一片湿润,似乎有液体正从他攥紧的拳头间滴落,一滴一滴落在地板上,最后在脚边汇聚成一滩黏腻的积水。 摊开手掌,他看到掌心的毛发沾满血污。 [name="???"]罪人。 [Dialog] [Character(name="avg_264_f12yin_1#11$1",fadetime=0.7,block=true)] [delay(time=1)] [name="安东尼"]谁?! [Dialog] [Character(name="avg_264_f12yin_1#11$1",focus=-1)] [name="???"]桀桀,摘不掉的镣铐早已挂在你手脚上了,安东尼。 [Dialog] [Character] [delay(time=1)] [PlaySound(key="$d_gen_thunders_amb", volume=0.5)] [Blocker(a=1, r=255, g=255, b=255, fadetime=0.1, block=true)] [Blocker(a=0, r=0, g=0, b=0, fadetime=0.1, block=true)] [Blocker(a=1, r=255, g=255, b=255, fadetime=0.1, block=true)] [Blocker(a=0, r=0, g=0, b=0, fadetime=0.3, block=true)] 闪电再次落下,照亮了昏暗房间的尽头,一颗毫无血色的头颅躺在血泊中冲他发话,断裂的脖颈处仍在汨汨地流淌血液。 他记得那张脸,无比熟悉。 [Dialog] [Character(name="avg_264_f12yin_1#4$1")] [name="安东尼"]瓦尔·海德......你的兄弟在哪里? [Character(name="avg_264_f12yin_1#4$1",focus=-1)] [name="地上的头颅"]他在哪里?安东尼,他就在你的脚边啊。 [Dialog] [Character(fadetime=0.5)] [delay(time=1)] 他低下头,一具尸体背对他伏在地板上,而脑袋却不自然地面对着他,被扭断的颈椎隔着皮肤也清晰可见。 [name="扭曲的尸体"]为什么在颤抖呢,安东尼?你不应该为此感到愉悦吗? [name="扭曲的尸体"]这一天你一定期待了很久吧,手刃自己的仇敌,让鲜血浸满这里的每一寸土地。 [Character(name="avg_264_f12yin_1#4$1")] [name="安东尼"]这......这都是我做的......? [Character(name="avg_264_f12yin_1#4$1",focus=-1)] [name="扭曲的尸体"]是啊,为什么不笑一笑呢?这是多么美好的一天啊,安东尼。 [name="地上的头颅"]你大仇得报了,安东尼,别哭丧着脸啊,桀桀桀。 [Character(name="avg_264_f12yin_1#2$1")] [name="安东尼"]不......这一切都太迟了。 [Character(name="avg_264_f12yin_1#2$1",focus=-1)] [name="地上的头颅"]哦,我的孩子,你来得太晚了,呜呜呜,我和你妈妈等不到你出狱了。 [name="扭曲的尸体"]一切都已经来不及了,妈妈的宝贝安东尼,呜呜呜。 [Character(name="avg_264_f12yin_1#8$1")] [name="安东尼"]住口!住口! [name="安东尼"]刽子手,你们也敢学我父母的口吻! [Character(name="avg_264_f12yin_1#8$1",focus=-1)] [name="扭曲的尸体"]刽子手,他在说我们吗? [name="地上的头颅"]是啊,哥哥,他说的就是我们。 [name="扭曲的尸体"]可是安东尼,你得睁大眼睛看清楚,这个房间里的凶手只有一个人,只有一个人的手上沾满鲜血。 [name="地上的头颅"]那个人就是你,你才是刽子手。 [Character(name="avg_264_f12yin_1#8$1")] [name="安东尼"]可你们该死,你们活该死在我的手上。 [Character(name="avg_264_f12yin_1#8$1",focus=-1)] [name="扭曲的尸体"]多么坚定的语气啊,多么正义的言辞啊,一切都已如你所愿,那你为何不愿笑一笑呢,安东尼? [name="地上的头颅"]为何要抿紧嘴唇,你应该像我一样咧开嘴角,开怀大笑。 [Character(name="avg_264_f12yin_1#3$1")] [name="安东尼"]闭上你们的嘴,够了! [Character(name="avg_264_f12yin_1#3$1",focus=-1)] [name="地上的头颅"]多么可怕阴鸷的眼睛啊,哥哥,里面的满满杀意都要溢出来了。 [name="扭曲的尸体"]那正是杀人犯的双眼!那正是罪恶之人的双眼! [Character(name="avg_264_f12yin_1#3$1")] [CameraShake(duration=0.5, xstrength=8, ystrength=10, vibrato=30, randomness=90, fadeout=true, block=false)] [name="安东尼"]住嘴!!! [Character(name="avg_264_f12yin_1#3$1",focus=-1)] [name="扭曲的尸体"]哈哈哈哈哈哈哈,安东尼,我们恭候你的到来,最终我们将与你在同一片烈火中重逢。 [Character(name="avg_264_f12yin_1#5$1")] [name="安东尼"]呵,是吗? [name="安东尼"]反正我早已高悬在火刑架上,日复一日,被复仇的火焰灼烤至面目全非。 [name="安东尼"]如果能够将你们碎尸万段,那我情愿被火焰吞噬。如果身负罪恶就是我的宿命,那我甘愿领受责罚。 [Character(name="avg_264_f12yin_1#1$1")] [name="安东尼"]我已然是焦尸一具,又怎会惧怕烈火的焚烧? [Character(name="avg_264_f12yin_1#1$1",focus=-1)] [name="地上的头颅"]那便来找我们吧,安东尼,哈哈哈哈。 [Dialog] [Character(fadetime=1)] [delay(time=1.5)] [name="安东尼"]我会的,我终将步入那片火海。 [PlaySound(key="$burningloop1", volume=1, loop=true, channel="burn")] 他的眼中,烈火正熊熊燃烧。 [Dialog] [delay(time=2)] [Dialog] [Blocker(a=0, r=0, g=0, b=0, fadetime=0, block=true)] [Blocker(a=1, r=0, g=0, b=0, fadetime=2, block=true)] [stopmusic(fadetime=2)] [Character] [StopSound(channel="burn", fadetime=1)] [Background(image="bg_room_2",screenadapt="showall")] [Delay(time=1)] [PlayMusic(intro="$mist_intro", key="$mist_loop", volume=0.4)] [Blocker(a=0, r=0, g=0, b=0, fadetime=2, block=true)] [Delay(time=1)] [Character(name="avg_264_f12yin_1#8$1")] [name="安东尼"]呃——! [Character(name="avg_264_f12yin_1#7$1")] [name="安东尼"]呼...... [Character(name="avg_264_f12yin_1#1$1")] [name="安东尼"]......那个梦又出现了......头好痛。 [name="安东尼"](捂脸)现在几点了...... [Dialog] [Character(name="avg_264_f12yin_1#1$1",focus=-1)] [PlaySound(key="$d_gen_transmissionget",volume=0.6)] [delay(time=1)] [name="通讯终端"]干员山,晚上好,现在是凌晨四时二十四分,天气阴,室温二十六度。 [Character(name="avg_264_f12yin_1#1$1")] [name="安东尼"]四点多了......才睡了三个小时。 [name="安东尼"]......睡不着了,起来吧。 [Dialog] [Character] [PlaySound(key="$d_avg_clothmovement", volume=0.7)] [delay(time=1.5)] [Character(name="avg_264_f12yin_1#1$1",fadetime=0.7,block=true)] [delay(time=1)] [name="安东尼"]出了这么多汗吗......连床单都浸湿了。 [name="安东尼"]我得换条干净的床单,还有一只干净的枕头...... [Dialog] [Character(name="avg_264_f12yin_1#1$1",focus=-1)] [PlaySound(key="$d_gen_transmissionget",volume=0.6)] [delay(time=1)] [name="通讯终端"]干员山,您有一条短讯已经抵达终端,请注意查收。 [Character(name="avg_264_f12yin_1#1$1")] [name="安东尼"]...... [Dialog] [character] [playsound(key="$d_avg_devicebeep")] [delay(time=1)] [name="通讯终端"]安东尼,你提到的那笔积蓄,伯父在堡垒山城为你留下的,我们已经找到了,足够我们东山再起。 [name="通讯终端"]唉......你还在为伯父伯母的事而伤怀吗? [name="通讯终端"]那不是你的错,你还在曼斯菲尔德的时候,海德兄弟就已经暗下杀手了。等我们得到消息,一切为时已晚。 [name="通讯终端"]海德兄弟的行事风格向来是斩草除根,你能逃过一劫已经是万幸。 [name="通讯终端"]为了获得你的消息,我们经历了重重困难,他们的耳目简直无处不在,该死! [name="通讯终端"]无论如何,你得迅速振作。安东尼,我们会拿回原本属于我们的一切。 [Dialog] [PlaySound(key="$transmission",volume=0.6)] [delay(time=1.5)] [Character(name="avg_264_f12yin_1#8$1")] [name="安东尼"]克制......绝不能被暴力控制......冷静,安东尼。 [characteraction(name="middle", type="shake", power=5, times=100, fadetime=0.5, block=false)] [name="安东尼"](战栗不停) [Dialog] [delay(time=1)] [Character(name="avg_264_f12yin_1#8$1")] [name="安东尼"]......可恶。 [Character(name="avg_264_f12yin_1#3$1")] [playsound(key="$sheildimpact",volume=0.7)] [playsound(key="$glass",volume=0.7,delay=0.4)] [CameraShake(duration=1.5, xstrength=20, ystrength=20, vibrato=30, randomness=90, fadeout=true, block=false)] [name="安东尼"]可恶——! [Dialog] [character] 他抓起手边的椅子狠狠砸向墙壁,墙上那面巨大的穿衣镜应声而裂,零散的碎片溅射出来,散落在地板上。 从那些破碎的镜片中,他看到了自己的面容因狂怒变得扭曲狰狞。 一瞬间,所有碎片中的脸同时敛起表情。 [Dialog] [Character(name="avg_264_f12yin_1#5$1")] [name="安东尼"]你得冷静下来,安东尼。 [Character(name="avg_264_f12yin_1#1$1")] [name="安东尼"]悲伤和愤怒都不能解决任何问题。 [Dialog] [stopmusic(fadetime=2)] [Blocker(a=0, r=0, g=0, b=0, fadetime=0, block=true)] [Blocker(a=1, r=0, g=0, b=0, fadetime=2, block=true)] [Character] [Background(image="bg_trainingcom",screenadapt="showall")] [Delay(time=1)] [PlayMusic(intro="$m_dia_street_intro", key="$m_dia_street_loop", volume=0.4)] [Blocker(a=0, r=0, g=0, b=0, fadetime=2, block=true)] [Delay(time=0.5)] 训练室 [Dialog] [PlaySound(key="$d_avg_punch", volume=1)] [CameraShake(duration=0.5, xstrength=10, ystrength=10, vibrato=30, randomness=90, fadeout=false, block=true)] [Delay(time=0.2)] [PlaySound(key="$fightgeneral", volume=0.6)] [CameraShake(duration=0.5, xstrength=15, ystrength=20, vibrato=30, randomness=90, fadeout=true, block=true)] [Delay(time=1)] [Character(name="avg_264_f12yin_1#6$1",name2="avg_137_brownb_1#6$1",fadetime=0.7,block=true)] [Delay(time=1)] [Character(name="avg_264_f12yin_1#6$1",name2="avg_137_brownb_1#6$1",focus=1)] [name="安东尼"](若有所思) [Character(name="avg_264_f12yin_1#6$1",name2="avg_137_brownb_1#1$1",focus=2)] [name="猎蜂"](今天这家伙很明显不在状态啊......哼哼。) [Dialog] [Character(name="avg_264_f12yin_1#6$1",name2="avg_137_brownb_1#1$1",focus=2)] [name="猎蜂"]大个子,给我专心点啊! [Dialog] [Character(name="avg_264_f12yin_1#6$1",name2="avg_137_brownb_1#1$1")] [delay(time=0.2)] [PlaySound(key="$d_avg_runstop", volume=1)] [characteraction(name="right", type="move", xpos=-60, fadetime=0.1, block=true)] [delay(time=0.3)] [Character(name="avg_264_f12yin_1#4$1",name2="avg_137_brownb_1#1$1",focus=1)] [name="安东尼"]什么?! [name="安东尼"](好快的速度,霎时间就能突袭至眼前......算了,硬碰硬说不定会伤到她,还是防住头部吧。) [Character(name="avg_264_f12yin_1#4$1",name2="avg_137_brownb_1#1$1",focus=2)] [name="猎蜂"]嘿,这么大意可不行啊,大个子。 [Dialog] [Character(name="avg_264_f12yin_1#6$1",name2="avg_137_brownb_1#1$1")] [delay(time=0.2)] [PlaySound(key="$d_avg_kneelsnow_s")] [characteraction(name="right", type="move", xpos=-20,ypos=-30, fadetime=0.3, block=true)] [delay(time=0.5)] [Character(name="avg_264_f12yin_1#4$1",name2="avg_137_brownb_1#1$1",focus=1)] [name="安东尼"](居然一转攻势冲着腹部来了!) [Character(name="avg_264_f12yin_1#4$1",name2="avg_137_brownb_1#1$1",focus=2)] [name="猎蜂"]太晚了,一切都已经来不及了。 [Character(name="avg_264_f12yin_1#4$1",name2="avg_137_brownb_1#1$1",focus=1)] [name="安东尼"]呃......? [Dialog] [musicvolume(volume=0.2, fadetime=1)] [Character(name="avg_264_f12yin_1#4$1",name2="avg_137_brownb_1#1$1",focus=-1)] [Blocker(a=0, r=0, g=0, b=0, fadetime=0, block=true)] [Blocker(a=0.6, r=0, g=0, b=0, fadetime=0.5, block=true)] [Subtitle(text="一切都已经来不及了......呜呜呜。", x=300, y=370, alignment="center", size=24, delay=0.04, width=700)] [subtitle] [musicvolume(volume=0.4, fadetime=1.5)] [Blocker(a=0, r=0, g=0, b=0, fadetime=0.5, block=true)] [delay(time=0.5)] [Character(name="avg_264_f12yin_1#3$1",name2="avg_137_brownb_1#1$1",focus=1)] [CameraShake(duration=0.5, xstrength=20, ystrength=20, vibrato=30, randomness=90, fadeout=true, block=false)] [name="安东尼"]不——住口! [Dialog] [Character(name="avg_264_f12yin_1#3$1",name2="avg_137_brownb_1#1$1")] [delay(time=0.2)] [characteraction(name="left", type="jump", xpos=70, power=0, times=1, fadetime=0.1, block=true)] [CameraShake(duration=0.5, xstrength=30, ystrength=30, vibrato=30, randomness=90, fadeout=true, block=false)] [Blocker(a=0, r=255, g=255, b=255, fadetime=0, block=true)] [Blocker(a=1, r=255, g=255, b=255, fadetime=0.05, block=true)] [PlaySound(key="$d_avg_punch",volume=1)] [Blocker(a=0, r=0, g=0, b=0, fadetime=0.05, block=true)] [characteraction(name="left", type="jump", xpos=-30, power=5, times=1, fadetime=0.3,block=true)] [characteraction(name="right", type="jump", xpos=180, ypos=-35,power=10, times=1, fadetime=1,block=false)] [PlaySound(key="$bodyfalldown2",volume=1,delay=0.5)] [Character(name="avg_264_f12yin_1#3$1",name2="char_empty",fadetime=0.7)] [dialog] [Delay(time=1.5)] [Character] [name="猎蜂"]啊!好痛! [Character(name="avg_264_f12yin_1#2$1")] [name="安东尼"]糟了......对不起,是我出拳太重了,舒拉小姐,你还好吗?! [Character(name="avg_264_f12yin_1#2$1",focus=-1)] [name="猎蜂"]大个子,我可算看出来了,原来你以前和我对练的时候根本就没出全力啊。 [Character(name="avg_264_f12yin_1#2$1")] [name="安东尼"]你身形比我小太多,真要使出全力,我怕你难以招架。 [Character(name="avg_264_f12yin_1#2$1",focus=-1)] [name="猎蜂"]哼,也没有很厉害嘛,出全力也就一般般,看我马上起来再和你过两招。 [CameraShake(duration=0.3, xstrength=8, ystrength=10, vibrato=30, randomness=90, fadeout=true, block=false)] [name="猎蜂"]哎呦——啊,痛痛痛! [Character(name="avg_264_f12yin_1#1$1")] [name="安东尼"]来,我扶你去医务室,真的抱歉,是我刚刚走神,没有控制好力道。 [Character(name="avg_264_f12yin_1#1$1",focus=-1)] [name="猎蜂"]......嗨,这有什么,训练嘛,难免受点小伤。 [Dialog] [Character] [Delay(time=0.5)] [Character(name="avg_264_f12yin_1#1$1",name2="char_empty")] [delay(time=0.2)] [characteraction(name="right", type="move", ypos=-50, fadetime=0.3, block=true)] [delay(time=0.5)] [CameraShake(duration=0.5, xstrength=15, ystrength=15, vibrato=30, randomness=90, fadeout=true, block=false)] [PlaySound(key="$d_avg_clothmovement", volume=0.7)] [characteraction(name="right", type="move", ypos=50, fadetime=1, block=false)] [Character(name="avg_264_f12yin_1#1$1", name2="avg_137_brownb_1#1$1",fadetime=0.7)] [delay(time=1.5)] [Character(name="avg_264_f12yin_1#1$1", name2="avg_137_brownb_1#1$1",focus=2)] [name="猎蜂"]大个子,刚开始我就发现你的心思没在训练上。怎么,昨天晚上没睡好? [Character(name="avg_264_f12yin_1#9$1", name2="avg_137_brownb_1#1$1",focus=1)] [name="安东尼"]舒拉小姐,谢谢你的关心,大概是昨天看书看得太着迷了,心情激动没有睡着。 [Character(name="avg_264_f12yin_1#9$1", name2="avg_137_brownb_1#10$1",focus=2)] [name="猎蜂"]睡不着,那有什么好担心的?改天我带你喝两瓶好酒,一瓶喝完保准你碰到枕头就睡着。 [Character(name="avg_264_f12yin_1#9$1", name2="avg_137_brownb_1#10$1",focus=1)] [name="安东尼"]舒拉小姐,在医务室没有给你明确的诊断前,喝酒这件事,我们两个还是都不要想了吧。 [Dialog] [stopmusic(fadetime=1.5)] [Blocker(a=0, r=0, g=0, b=0, fadetime=0, block=true)] [Blocker(a=1, r=0, g=0, b=0, fadetime=2, block=true)] [Character] [Background(image="bg_infirmary",screenadapt="showall")] [Delay(time=1)] [PlayMusic(intro="$loneliness_intro", key="$loneliness_loop", volume=0.4)] [Blocker(a=0, r=0, g=0, b=0, fadetime=1, block=true)] [Delay(time=1)] [Character(name="avg_264_f12yin_1#1$1", name2="char_441_lotus_1#4",fadetime=0.7,block=true)] [Delay(time=1)] [Character(name="avg_264_f12yin_1#1$1", name2="char_441_lotus_1#4",focus=1)] [name="安东尼"]杜玛,她怎么样? [Character(name="avg_264_f12yin_1#1$1", name2="char_441_lotus_1#4",focus=2)] [name="杜玛"]我已经给她敷好伤药了,现在正迷迷糊糊睡着呢。先让她住在医疗部观察两天,应该不会有什么大问题,你不必太过担心。 [name="杜玛"]她是怎么受伤的? [Character(name="avg_264_f12yin_1#2$1", name2="char_441_lotus_1#4",focus=1)] [name="安东尼"]是我今天不慎失手伤了她。 [Character(name="avg_264_f12yin_1#2$1", name2="char_441_lotus_1#2",focus=2)] [name="杜玛"]什么? [Character(name="avg_264_f12yin_1#2$1", name2="char_441_lotus_1#2",focus=1)] [name="安东尼"]别这样看我,杜玛。 [Character(name="avg_264_f12yin_1#2$1", name2="char_441_lotus_1#4",focus=2)] [name="杜玛"]安东尼,你从来不是不知轻重的人啊...... [Character(name="avg_264_f12yin_1#2$1", name2="char_441_lotus_1#4",focus=1)] [name="安东尼"]......杜玛,你在监狱里见过我那种样子的,我以为你不会这么诧异。 [Character(name="avg_264_f12yin_1#2$1", name2="char_441_lotus_1#4",focus=2)] [name="杜玛"]正是因为见识过,我才清楚,你不会随意向他人展露你的那一面。 [name="杜玛"]你知道自己看起来很糟吗,安东尼? [Character(name="avg_264_f12yin_1#1$1", name2="char_441_lotus_1#4",focus=1)] [name="安东尼"]我睡得很差,每天晚上都在做同一个噩梦。 [name="安东尼"]梦到自己站在一片血泊中,双手沾满鲜血,脚边就是海德兄弟的尸体。 [Character(name="avg_264_f12yin_1#1$1", name2="char_441_lotus_1#4",focus=2)] [name="杜玛"]你以前不会做这样的梦,最近发生什么事了吗? [Character(name="avg_264_f12yin_1#2$1", name2="char_441_lotus_1#4",focus=1)] [name="安东尼"]从堡垒山城......传来了些坏消息。 [Character(name="avg_264_f12yin_1#2$1", name2="char_441_lotus_1#1",focus=2)] [name="杜玛"]是你的父母...... [Character(name="avg_264_f12yin_1#2$1", name2="char_441_lotus_1#1",focus=1)] [name="安东尼"]你猜到了? [Character(name="avg_264_f12yin_1#2$1", name2="char_441_lotus_1#1",focus=2)] [name="杜玛"]嗯,上次把书还给你的时候,我瞥见了你书桌上的信件。虽然压在一堆书下面,但还是可以看出上面的泪痕。 [Character(name="avg_264_f12yin_1#1$1", name2="char_441_lotus_1#1",focus=1)] [name="安东尼"]我已经向人事部递交了辞呈,应该几天后就会离开,我在这里停留了太久,是时候回去直面一切了。 [Character(name="avg_264_f12yin_1#1$1", name2="char_441_lotus_1#1",focus=2)] [name="杜玛"]从来到这里的第一天起,我就知道,迟早有那么一天,你会离开。 [name="杜玛"]但偶尔,我还是会忍不住想,如果你能放下一切,就这么留下来......那该有多好。 [Character(name="avg_264_f12yin_1#1$1", name2="char_441_lotus_1#1",focus=1)] [name="安东尼"]杜玛,我想过。 [name="安东尼"]我曾经痴心妄想过,在解救出我的父母后,就放弃向海德兄弟讨回一切,一家人在一起就够了。 [Character(name="avg_264_f12yin_1#5$1", name2="char_441_lotus_1#1",focus=1)] [name="安东尼"]但现在,留在我脑子里的唯一想法,只有血债血偿。 [Character(name="avg_264_f12yin_1#5$1", name2="char_441_lotus_1#4",focus=2)] [name="杜玛"]可你从未杀过人,安东尼。 [Character(name="avg_264_f12yin_1#11$1", name2="char_441_lotus_1#4",focus=1)] [name="安东尼"]所以,那是什么滋味?亲手夺取一个人的性命是什么样的滋味? [name="安东尼"]杜玛,你能告诉我吗?当你将药剂注射进死刑犯的血管,当你将尸体送进焚化炉炉膛燃烧,那到底是什么样的滋味? [Character(name="avg_264_f12yin_1#11$1", name2="char_441_lotus_1#1",focus=2)] [name="杜玛"]......刚开始会很痛苦,每次回想起那个场景,你都会呕吐、失眠,甚至出现幻觉。 [name="杜玛"]后来你会为自己辩解,一遍遍地告诉自己,是他们罪有应得,你夺走他们的性命是理所当然。 [name="杜玛"]但到了某一天,当在你手下停止呼吸的人变得足够多时,你的内心会充满平静,你已经见惯死亡。 [Character(name="avg_264_f12yin_1#11$1", name2="char_441_lotus_1#4",focus=2)] [name="杜玛"]对那时的你来说,他们生前所犯下的种种罪行都失去了意义,死亡也变得无足轻重。 [Character(name="avg_264_f12yin_1#11$1", name2="char_441_lotus_1#4",focus=1)] [name="安东尼"]这会是个漫长的过程吗? [Character(name="avg_264_f12yin_1#11$1", name2="char_441_lotus_1#1",focus=2)] [name="杜玛"]是的,会很难熬......在这漫长的过程中,我会反复提醒自己这只是工作,可你呢,安东尼? [name="杜玛"]你要怎么做才能度过这些煎熬的日子? [Character(name="avg_264_f12yin_1#2$1", name2="char_441_lotus_1#1",focus=1)] [name="安东尼"]...... [Character(name="avg_264_f12yin_1#2$1", name2="char_441_lotus_1#4",focus=2)] [name="杜玛"]看来你还没想好如何面对,就已经决定面对。 [name="杜玛"]安东尼,让我和你一起离开吧,我会帮助你。 [Character(name="avg_264_f12yin_1#1$1", name2="char_441_lotus_1#4",focus=1)] [name="安东尼"]不,这是我一个人的事情,杜玛,我不希望将你也牵扯进来。 [Character(name="avg_264_f12yin_1#1$1", name2="char_441_lotus_1#4",focus=2)] [name="杜玛"]从我帮助你离开曼斯菲尔德的那一刻,我就已经涉身其中了。 [Character(name="avg_264_f12yin_1#1$1", name2="char_441_lotus_1#4",focus=1)] [name="安东尼"]好了,杜玛,别再说了。 [Character(name="avg_264_f12yin_1#1$1", name2="char_441_lotus_1#4",focus=2)] [name="杜玛"]安东尼—— [Dialog] [character(fadetime=0)] [Character(name="avg_137_brownb_1#10$1",fadetime=0.7,block=true)] [Delay(time=1)] [name="猎蜂"]安、安东尼! [Character(name="avg_264_f12yin_1#9$1", name2="char_441_lotus_1#4")] [name="杜玛&安东尼"]...... [Character(name="avg_264_f12yin_1#9$1", name2="char_441_lotus_1#4",focus=1)] [name="安东尼"]舒拉小姐,你醒了? [Character(name="avg_137_brownb_1#11$1")] [name="猎蜂"]我......一直听说你有一瓶上好的威士忌。嘿嘿嘿,什么时候带来尝尝啊? [Character(name="avg_137_brownb_1#10$1")] [name="猎蜂"]下周三怎么样?你、你没有任务,我、我也没有任务。 [Character(name="avg_264_f12yin_1#1$1", name2="char_441_lotus_1#4",focus=1)] [name="安东尼"]呃?但是舒拉小姐,你现在受伤了,按理说短期内应该是不可以饮酒的。 [Character(name="avg_137_brownb_1#6$1")] [name="猎蜂"]伤,伤......呜呜呜,对哦,我受伤了,不能喝酒了。 [Character(name="avg_137_brownb_1#7$1")] [name="猎蜂"]呜呜呜,怎么会这样......?我好难过。 [Character(name="avg_264_f12yin_1#11$1", name2="char_441_lotus_1#4",focus=1)] [name="安东尼"](她......真的还好吗?) [Character(name="avg_264_f12yin_1#11$1", name2="char_441_lotus_1#4",focus=2)] [name="杜玛"](唉,应该是麻醉剂的效果。) [Character(name="avg_264_f12yin_1#7$1", name2="char_441_lotus_1#4",focus=1)] [name="安东尼"](无奈地捏捏额头) [Character(name="avg_264_f12yin_1#7$1", name2="char_441_lotus_1#1",focus=2)] [name="杜玛"]安东尼...... [Character(name="avg_264_f12yin_1#11$1", name2="char_441_lotus_1#1",focus=1)] [name="安东尼"]嗯? [Character(name="avg_264_f12yin_1#11$1", name2="char_441_lotus_1#1",focus=2)] [name="杜玛"]答应我,无论如何,千万不要不辞而别。 [Character(name="avg_264_f12yin_1#9$1", name2="char_441_lotus_1#1",focus=1)] [name="安东尼"]......好。 [Dialog] [Blocker(a=0, r=0, g=0, b=0, fadetime=0, block=true)] [Blocker(a=1, r=0, g=0, b=0, fadetime=2, block=true)] [Character] [Background(image="bg_room_2",screenadapt="showall")] [Delay(time=1)] [Blocker(a=0, r=0, g=0, b=0, fadetime=2, block=true)] [Delay(time=0.5)] [character(name="avg_npc_088")] [name="人事干员"]安东尼先生,你的离职手续我们已经办理好了,看你最近工作交接比较忙,我就给你送过来了。 [Character(name="avg_264_f12yin_1#9$1")] [name="安东尼"]麻烦你了,本来应该是我自己去拿的。 [character(name="avg_npc_088")] [name="人事干员"]没事没事,我也是顺路。安东尼先生,我还有事,就先走啦。 [Character(name="avg_264_f12yin_1#9$1")] [name="安东尼"]好,回见。 [Dialog] [character(fadetime=0)] [character(name="avg_npc_088")] [Delay(time=0.5)] [PlaySound(key="$d_gen_walk_n")] [Character(fadetime=1)] [Delay(time=2)] [PlaySound(key="$doorclosequite")] [Delay(time=1)] [Character(name="avg_264_f12yin_1#1$1")] [name="安东尼"]离职的流程比想象的要短啊。 [Dialog] [character] [Delay(time=0.2)] [BackgroundTween(xScaleFrom=1, yScaleFrom=1, xScaleTo=1.1, yScaleTo=1.1, duration=0.6,block=true)] [delay(time=0.7)] [BackgroundTween(xFrom=0, xTo=-40, duration=0.8, block=true)] [delay(time=0.6)] [BackgroundTween(xFrom=-40, xTo=40, duration=1.2,block=true)] [delay(time=0.6)] [BackgroundTween(xFrom=40, xTo=0, duration=0.8,block=true)] [delay(time=1)] [BackgroundTween(xScaleFrom=1.1, yScaleFrom=1.1,xScaleTo=1, yScaleTo=1,duration=0.6, block=true)] [Delay(time=1)] [Character(name="avg_264_f12yin_1#1$1")] [name="安东尼"](环视房间) [name="安东尼"]走之前得把房间腾空,还好东西不多,打扫起来也不麻烦。 [Dialog] [playsound(key="$book_close")] [delay(time=1)] [PlaySound(key="$d_avg_paper1", volume=1)] [PlaySound(key="$d_avg_paper2", volume=1,delay=1)] [delay(time=1)] [Character(name="avg_264_f12yin_1#2$1")] [name="安东尼"]这些书......都留在图书室吧。 [Dialog] [PlaySound(key="$clink",volume=0.6)] [PlaySound(key="$clink", volume=1, loop=false, channel="bottle",delay=0.1)] [delay(time=1)] [Character(name="avg_264_f12yin_1#2$1")] [name="安东尼"]这几瓶酒......到时候放在酒窖好了。 [Dialog] [PlaySound(key="$d_avg_open_box", volume=0.6)] [PlaySound(key="$d_avg_cardboard", volume=1,delay=0.3)] [delay(time=1)] [Character(name="avg_264_f12yin_1#9$1")] [name="安东尼"]......哈,差点都忘了,罗宾小姐借给我的动作电影合集,离开前得还给她才好。 [name="安东尼"]还有卡夫卡送的树叶书签,这个小玩偶......应该是松果的圣诞节礼物吧。 [name="安东尼"]怎么这抽屉里有这么多乱七八糟的小玩意?不打扫还真不知道。明天去见杜玛的时候送给医疗部的小病患好了。 [Dialog] [delay(time=1)] [Character(name="avg_264_f12yin_1#1$1")] [name="安东尼"]屋子清理得差不多了,正好连行李一起收拾吧。衣服......带几件换洗的应该够了。 [Dialog] [PlaySound(key="$dooropenquite", volume=1)] [Delay(time=1)] [Character(name="avg_264_f12yin_1#4$1")] [name="安东尼"]...... [Dialog] [character] 他愣住了。 那件西服就挂在衣柜的正中央,一打开柜门就能看见。他记得关于它的每一刻,从最初选料,到量体试衣,再到最后交付。 所有人都看到了他的喜爱,所有人都以为他会抓住一切机会把它穿在身上。 但其实,他没穿过几次。 他舍不得。 [Dialog] [PlaySound(key="$d_gen_transmissionget",volume=0.6)] [delay(time=1)] [name="通讯终端"]干员山,您有一条短讯已经抵达终端,请注意查收。 [Dialog] [playsound(key="$d_avg_devicebeep")] [delay(time=1)] [name="通讯终端"]安东尼,一得到你决定出发的消息,我们便迅速为你安排好了前往堡垒山城的路线,接应的人会在提卡伦多等你。 [name="通讯终端"]快回来吧,安东尼,你的父母,我的兄长......我们有好多笔帐要和海德兄弟算呢。 [Dialog] [Character(name="avg_264_f12yin_1#2$1")] [name="安东尼"]...... [Dialog] [character] [PlaySound(key="$d_avg_cloakmovement", volume=0.7)] [Delay(time=1.5)] 他抬手蹭抚过衣襟,最后手指停在衣领的位置,有一块小小的刺绣轻轻刮擦着他的指肚。 那里绣着一座高塔。 抚摸良久,他的手臂最终还是垂了下来。 [Dialog] [Character(name="avg_264_f12yin_1#7$1")] [name="安东尼"]真是糊涂......早知道要离开,还置办它干什么。 [Character(name="avg_264_f12yin_1#1$1")] [name="安东尼"]糊涂透顶。 [Dialog] [Blocker(a=0, r=0, g=0, b=0, fadetime=0, block=true)] [Blocker(a=1, r=0, g=0, b=0, fadetime=1, block=true)] [Character] [Background(image="bg_infirmary",screenadapt="showall")] [Delay(time=1)] [Blocker(a=0, r=0, g=0, b=0, fadetime=1, block=true)] [Delay(time=1)] [Character(name="avg_264_f12yin_1#9$1", name2="avg_108_silent_1#2$1",fadetime=0.7,block=true)] [Delay(time=1)] [Character(name="avg_264_f12yin_1#9$1", name2="avg_108_silent_1#2$1",focus=1)] [name="安东尼"]赫默医生,等等,请问杜玛在吗? [Character(name="avg_264_f12yin_1#9$1", name2="avg_108_silent_1#2$1",focus=2)] [name="赫默"]安东尼,你可能需要等等,下午推来了一位急症病人,杜玛正在处理。 [Character(name="avg_264_f12yin_1#9$1", name2="avg_108_silent_1#2$1",focus=1)] [name="安东尼"]如果不打扰的话,我可以在这里等她出来吗? [Character(name="avg_264_f12yin_1#9$1", name2="avg_108_silent_1#2$1",focus=2)] [name="赫默"]当然可以,来杯水吗? [Character(name="avg_264_f12yin_1#9$1", name2="avg_108_silent_1#2$1",focus=1)] [name="安东尼"]没关系,您忙您的吧。 [Character(name="avg_264_f12yin_1#9$1", name2="avg_108_silent_1#2$1",focus=2)] [name="赫默"]嗯,那我先去查房了。 [Dialog] [Character(name="avg_264_f12yin_1#9$1", name2="avg_108_silent_1#2$1")] [delay(time=0.2)] [PlaySound(key="$d_gen_walk_n")] [characteraction(name="right", type="move", xpos=200, fadetime=1.5,block=false)] [character(name="avg_264_f12yin_1#9$1",name2="char_empty",fadetime=1)] [delay(time=2)] [Dialog] [character(fadetime=0)] [Character(name="avg_264_f12yin_1#1$1")] [name="安东尼"](看表) [name="安东尼"]不知道来不来得及...... [Dialog] [character(fadetime=0)] [Character(name="avg_npc_093",fadetime=0.7,block=true)] [Delay(time=1)] [name="老妇人"]小伙子,哎,小伙子! [Character(name="avg_264_f12yin_1#11$1")] [name="安东尼"]夫人,您是在喊我吗? [Character(name="avg_npc_093")] [name="老妇人"]对啊,我喊了你好几声,你都没听到。 [Character(name="avg_264_f12yin_1#1$1")] [name="安东尼"]不好意思,夫人,我刚刚在看时间,没有注意到。您是需要帮助吗? [Character(name="avg_npc_093")] [name="老妇人"]没有,我就是看到你衣服后面破了个口子,想问问你要不要坐过来,我给你补一补。 [Character(name="avg_264_f12yin_1#9$1")] [name="安东尼"]谢谢您,应该是刚刚出门走得急,没有注意到。 [name="安东尼"]不过还是算了吧,我恐怕没有时间,一会儿就得离开了。 [Character(name="avg_npc_093")] [name="老妇人"]坐下吧,别看我一把年纪,但手脚很麻利的,几分钟就好了。 [Character(name="avg_264_f12yin_1#9$1")] [name="安东尼"]......好吧,那就麻烦您了,夫人。 [Character(name="avg_npc_093")] [name="老妇人"]你是杜玛医生的朋友,对吧? [Character(name="avg_264_f12yin_1#9$1")] [name="安东尼"]嗯。 [Character(name="avg_npc_093")] [name="老妇人"]就是说嘛,我记得你总是来这里找杜玛医生。 [Character(name="avg_264_f12yin_1#11$1")] [name="安东尼"]您是她的病人? [Character(name="avg_npc_093")] [name="老妇人"]是啊,杜玛医生人很好,我腿脚不好,这几个月里辛苦她跑上跑下地为我操劳了。 [Character(name="avg_264_f12yin_1#9$1")] [name="安东尼"]杜玛她一直是这样,从来没有变过。 [Character(name="avg_npc_093#5")] [name="老妇人"]你是杜玛医生的朋友,你应该知道吧?杜玛医生可能要离开了。昨天她告诉我,我的主治医生要换成赫默医生了。 [Character(name="avg_264_f12yin_1#2$1")] [name="安东尼"]......是吗?太遗憾了。 [Character(name="avg_npc_093#5")] [name="老妇人"]唉,肯定是那些不长眼的病人背后说她古怪,才让她伤心了。要我说,杜玛医生耐心又细致,是位不可多得的好医生。 [Character(name="avg_264_f12yin_1#9$1")] [name="安东尼"]我和您的看法一致。 [Character(name="avg_npc_093#5")] [name="老妇人"]可那又能怎么办呢?赫默医生说自己挽留过杜玛医生很多次,但都没用,她还是执意要走。 [Character(name="avg_264_f12yin_1#1$1")] [name="安东尼"]她看着温和,但骨子里很固执,只要打定主意,谁都无法改变。 [Character(name="avg_npc_093")] [name="老妇人"]我躺在病床上,也不能为她做什么......帮她的朋友补补衣服,也算是报答了些她对我的照顾之情。 [Dialog] [delay(time=1)] [Character(name="avg_npc_093")] [name="老妇人"]喏,补好啦,你看看怎么样? [Character(name="avg_264_f12yin_1#9$1")] [name="安东尼"]很好,谢谢您。 [Character(name="avg_npc_093")] [name="老妇人"]这有什么好谢的,一点小事而已。 [Character(name="avg_264_f12yin_1#1$1")] [name="安东尼"](看表) [Character(name="avg_npc_093")] [name="老妇人"]你要离开了吗? [Character(name="avg_264_f12yin_1#1$1")] [name="安东尼"]嗯,我得走了,再不走就来不及了。 [Dialog] [character] [delay(time=0.2)] [Character(name="avg_264_f12yin_1#1$1",name2="char_empty")] [delay(time=0.2)] [characteraction(name="right", type="move", xpos=200, fadetime=0.3, block=true)] [delay(time=0.5)] [PlaySound(key="$d_gen_walk_n")] [characteraction(name="right", type="move", xpos=-200, fadetime=1, block=false)] [Character(name="avg_264_f12yin_1#1$1", name2="avg_108_silent_1#1$1",fadetime=0.7)] [delay(time=1.5)] [Character(name="avg_264_f12yin_1#1$1", name2="avg_108_silent_1#1$1",focus=2)] [name="赫默"]哎,安东尼,你不等她了吗,她一会儿就出来了。 [Character(name="avg_264_f12yin_1#1$1", name2="avg_108_silent_1#1$1",focus=1)] [name="安东尼"]不等了。 [Character(name="avg_264_f12yin_1#1$1", name2="avg_108_silent_1#10$1",focus=2)] [name="赫默"]呃,你要一个人走吗?她不是说要和你一起...... [Character(name="avg_264_f12yin_1#1$1", name2="avg_108_silent_1#10$1",focus=1)] [name="安东尼"]不,我今天来是向她告别的,要离开的从始至终只有我一个人。 [Character(name="avg_264_f12yin_1#1$1", name2="avg_108_silent_1#1$1",focus=2)] [name="赫默"]我误会了,还以为是你要带她走...... [Character(name="avg_264_f12yin_1#1$1", name2="avg_108_silent_1#1$1",focus=1)] [name="安东尼"]不,她留在罗德岛就很好。况且,复仇是我自己的事,我绝不允许旁人被卷进来。 [Character(name="avg_264_f12yin_1#9$1", name2="avg_108_silent_1#1$1",focus=1)] [name="安东尼"]赫默医生,不好意思,临走前我可以麻烦你一件事吗? [Character(name="avg_264_f12yin_1#9$1", name2="avg_108_silent_1#2$1",focus=2)] [name="赫默"]嗯,你说就是。 [Character(name="avg_264_f12yin_1#9$1", name2="avg_108_silent_1#2$1",focus=1)] [name="安东尼"]这本书可以替我带给杜玛吗? [Character(name="avg_264_f12yin_1#9$1", name2="avg_108_silent_1#1$1",focus=2)] [name="赫默"]只有一本书吗? [Character(name="avg_264_f12yin_1#9$1", name2="avg_108_silent_1#1$1",focus=1)] [name="安东尼"]......再加一句话吧,就说...... [Character(name="avg_264_f12yin_1#1$1", name2="avg_108_silent_1#1$1",focus=1)] [name="安东尼"]就说,这本书我还没有看完,请她代为保管。 [Character(name="avg_264_f12yin_1#1$1", name2="avg_108_silent_1#1$1",focus=2)] [name="赫默"]那你什么时候来取?要告诉她吗? [Character(name="avg_264_f12yin_1#2$1", name2="avg_108_silent_1#1$1",focus=1)] [name="安东尼"]...... [Character(name="avg_264_f12yin_1#2$1", name2="avg_108_silent_1#6$1",focus=2)] [name="赫默"]你知道沉默是一种更残酷的回答吗? [Character(name="avg_264_f12yin_1#1$1", name2="avg_108_silent_1#6$1",focus=1)] [name="安东尼"]赫默医生......珍重身体,我先走了。 [Dialog] [Character(name="avg_264_f12yin_1#1$1", name2="avg_108_silent_1#6$1")] [delay(time=0.2)] [PlaySound(key="$d_gen_walk_n")] [characteraction(name="left", type="move", xpos=-200, fadetime=1,block=false)] [character(name="char_empty",name2="avg_108_silent_1#6$1",fadetime=0.7)] [delay(time=2)] [Dialog] [character(name="char_empty",name2="avg_108_silent_1#6$1")] [name="赫默"]安东尼! [character(name="char_empty",name2="avg_108_silent_1#5$1")] [name="赫默"]喂!安东尼...... [character(name="char_empty",name2="avg_108_silent_1#6$1")] [name="赫默"]......唉。 [Dialog] [Blocker(a=0, r=0, g=0, b=0, fadetime=0, block=true)] [Blocker(a=1, r=0, g=0, b=0, fadetime=1, block=true)] [Character] [Background(image="bg_black",screenadapt="showall")] [Delay(time=0.5)] [PlaySound(key="$d_avg_paper1", volume=1)] [Blocker(a=0, r=0, g=0, b=0, fadetime=0.5, block=true)] [Delay(time=0.5)] 低下眼,赫默看到那本紧阖的书似乎在某一页折起了一角,翻开来,书页上的插图映入她眼底。 低矮的囚室中,一个男人背光而立,铁栏杆遮住了他的大半面容,一截枯瘦的手指从里面伸出,指向画外。 插图下面附着一行字: [Dialog] [Blocker(a=0, r=0, g=0, b=0, fadetime=0, block=true)] [Blocker(a=0.6, r=0, g=0, b=0, fadetime=0.5, block=true)] [Subtitle(text="我有罪,杀人的罪,我不求谅解,不求赦免,不求得救,我只求受苦,受无尽的折磨。", x=300, y=370, alignment="center", size=24, delay=0.04, width=700)] [subtitle] [Blocker(a=0, r=0, g=0, b=0, fadetime=0.5, block=true)] [delay(time=1)] [Dialog] [stopmusic(fadetime=2)] [Blocker(a=1, r=0,g=0, b=0, fadetime=2, block=true)] [Character] [Image]
野鬃
艾沃娜在困境中得到了一位征戰騎士的幫助,但沒想到,對方卻跟自己預想的有些差距。
[HEADER(key="title_test", is_skippable=true, fit_mode="BLACK_MASK")] 憧憬 [stopmusic] [Dialog] [Delay(time=1)] [Blocker(a=1, r=0, g=0, b=0, fadetime=1, block=true)] [Background(image="bg_black",screenadapt="coverall")] [Delay(time=1)] [playMusic(intro="$m_dia_street_intro", key="$m_dia_street_loop", volume=0.4)] [Blocker(a=0, r=0, g=0, b=0, fadetime=1, block=true)] [Delay(time=1)] “艾沃娜,你的理想是什么呀?” [Dialog] [Blocker(a=0, r=0, g=0, b=0, fadetime=0, block=true)] [Blocker(a=0.6, r=0, g=0, b=0, fadetime=0.5, block=true)] [Subtitle(text="“理想?", x=300, y=370, alignment="center", size=24, delay=0.04, width=730)] [Subtitle(text="“我要当一名光荣的征战骑士,锄强扶弱,建功立业!”", x=300, y=370, alignment="center", size=24, delay=0.04, width=730)] [subtitle] [Blocker(a=0, r=0, g=0, b=0, fadetime=0.5, block=true)] [delay(time=1)] 听闻艾沃娜的回答,父母满意地笑了起来。来做客的叔叔高兴地摸了摸小艾沃娜的头。 [Dialog] [Blocker(a=0, r=0, g=0, b=0, fadetime=0, block=true)] [Blocker(a=1, r=0, g=0, b=0, fadetime=1, block=true)] [Character] [Background(image="bg_kxstreet",screenadapt="showall")] [delay(time=1)] [Blocker(a=0, r=0, g=0, b=0, fadetime=1, block=true)] [Delay(time=1)] [Character(name="char_empty",name2="avg_496_wdmane_1",fadetime=0.7,block=true)] [delay(time=1)] [PlaySound(key="$d_gen_transmissionget",volume=1)] [CharacterCutin(widgetID="1", name="avg_npc_122", style="cutin", fadestyle= "horiz_expand_center", fadetime=0.5, offsetx=-300, width=200, block=true)] [Character(name="char_empty",name2="avg_496_wdmane_1",focus=-1)] [name="索娜"]名单上的感染者就差最后一个没联系了?这么快? [Character(name="char_empty",name2="avg_496_wdmane_1",focus=2)] [name="艾沃娜"]那当然,我的速度你还不知道? [Character(name="char_empty",name2="avg_496_wdmane_1",focus=-1)] [name="索娜"]太好了。 [Character(name="char_empty",name2="avg_496_wdmane_1",focus=2)] [name="艾沃娜"]还有其他要联系的人吗?都包在我身上好了。 [Character(name="char_empty",name2="avg_496_wdmane_1",focus=-1)] [multiline(name="索娜")]让我看看...... [multiline(name="索娜",end=true)]今天没有了。 [name="索娜"]联系上这位卡利什先生之后,你就可以放一下午的假啦。 [Character(name="char_empty",name2="avg_496_wdmane_1#10",focus=2)] [name="艾沃娜"]放假?我不需要放假。 [Character(name="char_empty",name2="avg_496_wdmane_1#10",focus=-1)] [name="索娜"]艾沃娜,你应该好好休息一下了! [Dialog] [Character(name="char_empty",name2="avg_496_wdmane_1#5",focus=2)] [Delay(time=0.5)] [PlaySound(key="$d_avg_runstop", volume=1)] [Delay(time=1)] [name="艾沃娜"](等等,那是......征战骑士?) [dialog] [CharacterCutin(widgetID="1",fadetime=0,block=false)] [character] [delay(time=1)] 不远处的书报亭前站着一位征战骑士,看见他的艾沃娜自然而然地停下脚步。 [name="书报亭老板"]......这一款...... [name="征战骑士"]......不是......哪个...... [dialog] [delay(time=0.5)] 看着征战骑士似乎陷入了什么麻烦,艾沃娜并未多想,快步走上前去。 她没能在停电那一夜目睹银枪天马进城的场景,但在那之后铺天盖地的新闻和照片,仍然让她心潮澎湃。 对她而言,那无疑是一道划破卡西米尔霓虹色夜空的闪电。 [dialog] [Character(name="char_empty",name2="avg_496_wdmane_1",focus=2)] [CharacterCutin(widgetID="2", name="avg_npc_122#7", style="cutin", fadestyle= "horiz_expand_center", fadetime=0, offsetx=-300, width=200, block=true)] [name="艾沃娜"]索娜,我有点事先挂了! [Character(name="char_empty",name2="avg_496_wdmane_1",focus=-1)] [name="索娜"]可你的假期—— [Character(name="char_empty",name2="avg_496_wdmane_1",focus=2)] [name="艾沃娜"]我知道了,等联系上卡利什先生之后,我下午会好好休个假的! [name="艾沃娜"]回见! [Dialog] [playsound(key="$transmission", volume=0.4)] [CharacterCutin(widgetID="2",fadetime=0.5,block=true)] [delay(time=1.5)] [Dialog] [character(fadetime=0)] [Character(name="avg_npc_624_1#1$1",name2="char_empty",fadetime=0.7,block=true)] [delay(time=1)] [characteraction(name="right", type="move", xpos=200, fadetime=0.3, block=true)] [delay(time=0.5)] [PlaySound(key="$d_gen_walk_n")] [characteraction(name="right", type="move", xpos=-200, fadetime=1.5, block=false)] [Character(name="avg_npc_624_1#1$1", name2="avg_496_wdmane_1#6",fadetime=1)] [delay(time=2)] [Character(name="avg_npc_624_1#1$1",name2="avg_496_wdmane_1#6",focus=2)] [name="艾沃娜"](冷静,艾沃娜,冷静。) [Character(name="avg_npc_624_1#1$1",name2="avg_496_wdmane_1#10",focus=2)] [name="艾沃娜"]你好,需要什么帮助吗? [Character(name="avg_npc_624_1#1$1",name2="avg_496_wdmane_1#10",focus=1)] [name="征战骑士"]你是? [Character(name="avg_npc_624_1#1$1",name2="avg_496_wdmane_1#10",focus=2)] [name="艾沃娜"]我是—— [Dialog] [character] 艾沃娜看见,征战骑士对着犹豫不决的东西,是两张彩票。 征战骑士,彩票。 这样的组合她永远都想不到。 [Dialog] [Character(name="avg_npc_624_1#1$1",name2="avg_496_wdmane_1#7",focus=2)] [name="艾沃娜"]......艾沃娜·克鲁科夫斯卡,感染者竞技骑士。 [name="艾沃娜"]抱歉打扰,如果没什么要紧事我先走了。 [Character(name="avg_npc_624_1#1$1",name2="avg_496_wdmane_1#7",focus=1)] [name="征战骑士"]请等一等,你知道这两种彩票—— [Character(name="avg_npc_624_1#1$1",name2="avg_496_wdmane_1#7",focus=2)] [name="艾沃娜"]我对这些不熟......再见。 [Character(name="avg_npc_624_1#1$1",name2="avg_496_wdmane_1#7",focus=1)] [name="征战骑士"]好吧。 [Dialog] [Character(name="avg_npc_624_1#1$1",name2="avg_496_wdmane_1#7")] [delay(time=0.5)] [PlaySound(key="$d_gen_walk_n")] [characteraction(name="right", type="move", xpos=200, fadetime=2,block=false)] [character(name="avg_npc_624_1#1$1",name2="char_empty",fadetime=0.5)] [delay(time=2)] [Dialog] [Blocker(a=0, r=0, g=0, b=0, fadetime=0, block=true)] [Blocker(a=1, r=0, g=0, b=0, fadetime=1, block=true)] [character] [Background(image="bg_kxstreet",screenadapt="showall")] [delay(time=1)] [Blocker(a=0, r=0, g=0, b=0, fadetime=1, block=true)] [Delay(time=1)] [Character(name="avg_496_wdmane_1#2")] [name="艾沃娜"]为什么堂堂征战骑士会去买彩票?为什么会对这种乌烟瘴气的东西感兴趣? [name="艾沃娜"]...... [Character(name="avg_496_wdmane_1#10")] [name="艾沃娜"]算了,不想了。 [name="艾沃娜"]他大概只是好奇,因为没见过,一定是这么回事。 [Dialog] [Blocker(a=0, r=0, g=0, b=0, fadetime=0, block=true)] [Blocker(a=1, r=0, g=0, b=0, fadetime=2, block=true)] [stopmusic(fadetime=1)] [Character] [Background(image="bg_23_G10",screenadapt="showall")] [Delay(time=1)] [Blocker(a=0, r=0, g=0, b=0, fadetime=2, block=true)] [Delay(time=1)] [Character(name="avg_496_wdmane_1")] [name="艾沃娜"]让我看看......卡利什先生的家是在这里没错...... [Dialog] [Delay(time=1)] [playMusic(intro="$escape_intro", key="$escape_loop", volume=0.4)] [Character(name="avg_496_wdmane_1#6")] [CameraShake(duration=0.5,xstrength=20, ystrength=20, vibrato=30, randomness=90, fadeout=true, block=false)] [name="艾沃娜"]卡利什先生?! [Dialog] [character] [name="卡利什"]......艾、艾沃娜...... [Dialog] 她要找的卡利什躺在自家门口,捂着腿上的伤口呻吟,血从他的指缝间涌出来。 周围空无一人,没人敢上前来帮助这位受伤的感染者,原因显而易见。 [Dialog] [Character(name="avg_496_wdmane_1#9")] [name="艾沃娜"]是无胄盟? [Character(name="avg_496_wdmane_1#9",focus=-1)] [name="卡利什"](痛苦地点头) [Character(name="avg_496_wdmane_1#9")] [name="艾沃娜"]他们去哪儿了? [Character(name="avg_496_wdmane_1#9",focus=-1)] [name="卡利什"](指向巷子深处) [Character(name="avg_496_wdmane_1#8")] [name="艾沃娜"]该死! [Dialog] [character] 艾沃娜替卡利什紧急包扎了伤口,随即握紧了自己的骑枪。 [Dialog] [Character(name="avg_496_wdmane_1#8")] [name="艾沃娜"]我去找他们算总账—— [Dialog] [character] 话刚说出口,她突然想到,把一个刚刚受过袭击的感染者扔在这里,这样真的好吗? 以前的野鬃骑士不考虑这些,她只想握紧骑枪冲锋,可现在不一样。她是红松骑士团的野鬃。 但是,放任那些杀手溜走,会不会把自己和卡利什共同拖进危险—— 正在这时,她看到一个人正好从巷口经过。 [Dialog] [Character(name="char_empty",name2="avg_496_wdmane_1#9",focus=2)] [name="艾沃娜"]喂——听得到吗?喂! [Dialog] [Character(name="char_empty",name2="avg_496_wdmane_1#9")] [delay(time=0.5)] [characteraction(name="left", type="move", xpos=-200, fadetime=0.3, block=true)] [delay(time=0.5)] [PlaySound(key="$rungeneral", volume=0.6)] [characteraction(name="left", type="move", xpos=200, fadetime=1, block=false)] [Character(name="avg_npc_624_1#1$1", name2="avg_496_wdmane_1#9",fadetime=0.7)] [delay(time=1.5)] [Character(name="avg_npc_624_1#1$1", name2="avg_496_wdmane_1#9",focus=1)] [name="征战骑士"]艾沃娜·克鲁......克鲁科夫斯卡小姐?你有什么事—— [name="征战骑士"]这个人......是谁把他伤成这样? [Character(name="avg_npc_624_1#1$1", name2="avg_496_wdmane_1#9",focus=2)] [name="艾沃娜"]是无胄盟,我正要去给他们一个教训。这位卡利什先生拜托给你可以吗? [Character(name="avg_npc_624_1#1$1", name2="avg_496_wdmane_1#9",focus=1)] [name="征战骑士"]没问题——等等,他和你一样是个感染者? [Character(name="avg_npc_624_1#1$1", name2="avg_496_wdmane_1#7",focus=2)] [name="艾沃娜"]是又怎样—— [Character(name="avg_npc_624_1#1$1", name2="avg_496_wdmane_1#7",focus=1)] [name="征战骑士"]那我得注意点,不能碰他的血,对吧? [Character(name="avg_npc_624_1#1$1", name2="avg_496_wdmane_1#6",focus=2)] [name="艾沃娜"]...... [Character(name="avg_npc_624_1#1$1", name2="avg_496_wdmane_1#6",focus=1)] [name="征战骑士"]去吧,给那群阴沟里的虫子一个教训!卡利什就交给我! [Character(name="avg_npc_624_1#1$1", name2="avg_496_wdmane_1",focus=2)] [name="艾沃娜"]多谢! [name="艾沃娜"]麻烦你送卡利什先生去红松骑士团的安全屋,他认得路! [name="艾沃娜"]这张卡片上是红松骑士团的徽记,到了那里就把卡片给那里的人看,他们会知道出了什么事的! [Dialog] [Blocker(a=0, r=0, g=0, b=0, fadetime=0, block=true)] [Blocker(a=1, r=0, g=0, b=0, fadetime=1, block=true)] [stopmusic(fadetime=1)] [Character] [Background(image="bg_23_G10",screenadapt="showall")] [Delay(time=1)] [playMusic(intro="$tense_intro", key="$tense_loop", volume=0.4)] [Blocker(a=0, r=0, g=0, b=0, fadetime=1, block=true)] [Delay(time=1)] [Character(name="avg_496_wdmane_1#8")] [CameraShake(duration=0.5,xstrength=20, ystrength=20, vibrato=30, randomness=90, fadeout=true, block=false)] [name="艾沃娜"]站住! [name="艾沃娜"]你无路可逃了! [Dialog] [character(fadetime=0)] [Character(name="avg_npc_216",fadetime=0.7,block=true)] [Delay(time=1)] [name="无胄盟成员"]......很能跑啊,小姑娘。 [Character(name="avg_npc_216", name2="avg_496_wdmane_1#8",focus=2)] [name="艾沃娜"]你们为什么要对卡利什下手? [Character(name="avg_npc_216", name2="avg_496_wdmane_1#8",focus=1)] [name="无胄盟成员"]第一,我也不知道。 [name="无胄盟成员"]第二,我认出你来了,野鬃。 [name="无胄盟成员"]你和我同事之前好像闹得挺大,不过那不是我的事,跟我无关。 [name="无胄盟成员"]但你应该改改这个暴脾气,真的。我们又没要那家伙的命,你何苦来蹚浑水呢? [Character(name="avg_npc_216", name2="avg_496_wdmane_1#8",focus=2)] [name="艾沃娜"]少废话,看招! [Dialog] [Character(name="avg_npc_216", name2="avg_496_wdmane_1#8")] [delay(time=0.2)] [PlaySound(key="$d_avg_runstop")] [characteraction(name="right", type="jump", xpos=-100, power=0, times=1, fadetime=0.1, block=true)] [delay(time=0.1)] [PlaySound(key="$e_skill_skulsrsword", volume=0.9)] [CameraShake(duration=0.5, xstrength=30, ystrength=30, vibrato=30, randomness=90, fadeout=true, block=false)] [Blocker(a=0, r=255, g=255, b=255, fadetime=0, block=true)] [Blocker(a=1, r=255, g=255, b=255, fadetime=0.05, block=true)] [Blocker(a=0, r=0, g=0, b=0, fadetime=0.2, block=false)] [characteraction(name="left", type="jump", xpos=-100, power=15, times=2, fadetime=0.5,block=true)] [Delay(time=1)] [Character(name="avg_npc_216", name2="avg_496_wdmane_1#8",focus=1)] [name="无胄盟成员"]我承认我打不过你,但你本来也不在我的目标名单上。 [name="无胄盟成员"]都要走了,少给自己找点麻烦,不好吗? [Dialog] [Character(name="avg_npc_216", name2="avg_496_wdmane_1#8")] [delay(time=0.2)] [PlaySound(key="$e_atk_arrow_h", volume=1)] [PlaySound(key="$d_avg_arrowshot", volume=1,delay=0.1)] [CameraShake(duration=0.5, xstrength=30, ystrength=30, vibrato=30, randomness=90, fadeout=true, block=false)] [Blocker(a=0, r=0, g=0, b=0, fadetime=0, block=true)] [Blocker(a=1, r=255, g=255, b=255, fadetime=0.05, block=true)] [Blocker(a=0, r=0, g=0, b=0, fadetime=0.3, block=false)] [characteraction(name="right", type="jump", xpos=200, power=5, times=1, fadetime=0.5,block=true)] [Delay(time=0.5)] [Character(name="avg_npc_216", name2="avg_496_wdmane_1#8",focus=2)] [name="艾沃娜"]你知道我们要离开?! [Character(name="avg_npc_216", name2="avg_496_wdmane_1#8",focus=1)] [name="无胄盟成员"]你们可是公众人物。 [name="无胄盟成员"]很久以前,我还押过你几次,结果赔得稀里哗啦—— [Dialog] [Character(name="avg_npc_216", name2="avg_496_wdmane_1#8")] [delay(time=0.2)] [PlaySound(key="$d_avg_runstop", volume=1)] [characteraction(name="right", type="jump", xpos=-200, power=0, times=1, fadetime=0.2, block=false)] [characteraction(name="left", type="jump", xpos=100, power=0, times=1, fadetime=0.2, block=true)] [CameraShake(duration=0.5, xstrength=30, ystrength=30, vibrato=30, randomness=90, fadeout=true, block=false)] [Blocker(a=0, r=255, g=255, b=255, fadetime=0, block=true)] [Blocker(a=1, r=255, g=255, b=255, fadetime=0.05, block=true)] [PlaySound(key="$e_skill_skulsrsword", volume=0.9)] [PlaySound(key="$swordtsing1", volume=1,delay=0.2)] [Blocker(a=0, r=0, g=0, b=0, fadetime=0.05, block=true)] [characteraction(name="left", type="jump", xpos=-40, power=10, times=2, fadetime=0.3,block=false)] [characteraction(name="right", type="jump", xpos=0, power=5, times=1, fadetime=0.6,block=true)] [Character(name="avg_npc_216", name2="avg_496_wdmane_1#8",focus=2)] [name="艾沃娜"]我现在跟你算的是卡利什的账! [name="艾沃娜"]就算是上面的命令,你们滥杀无辜的时候,扣扳机的手指就不会抖吗? [Character(name="avg_npc_216", name2="avg_496_wdmane_1#8",focus=1)] [name="无胄盟成员"]我手指抖了,我好怕啊,小姐,所以能留我一命吗? [Dialog] [Character(name="avg_npc_216", name2="avg_496_wdmane_1#8")] [Delay(time=0.5)] [characteraction(name="right", type="jump", xpos=-100, power=0, times=1, fadetime=0.1, block=true)] [CameraShake(duration=0.5, xstrength=30, ystrength=30, vibrato=30, randomness=90, fadeout=true, block=false)] [Blocker(a=0, r=255, g=255, b=255, fadetime=0, block=true)] [Blocker(a=1, r=255, g=255, b=255, fadetime=0.05, block=true)] [PlaySound(key="$e_skill_skulsrsword", volume=0.9)] [PlaySound(key="$swordtsing3", volume=1,delay=0.2)] [Blocker(a=0, r=0, g=0, b=0, fadetime=0.05, block=true)] [characteraction(name="left", type="jump", xpos=-50, power=15, times=2, fadetime=0.3,block=false)] [characteraction(name="right", type="jump", xpos=100, power=5, times=1, fadetime=0.5,block=true)] [Delay(time=1)] [Character(name="avg_npc_216", name2="avg_496_wdmane_1#8",focus=2)] [name="艾沃娜"]我不要你的命,我要你—— [Dialog] [Character(name="avg_npc_216", name2="avg_496_wdmane_1#8")] [Delay(time=0.5)] [characteraction(name="right", type="jump", xpos=-100, power=0, times=1, fadetime=0.3, block=true)] [CameraShake(duration=0.5, xstrength=30, ystrength=30, vibrato=30, randomness=90, fadeout=true, block=false)] [Blocker(a=0, r=255, g=255, b=255, fadetime=0, block=true)] [Blocker(a=1, r=255, g=255, b=255, fadetime=0.05, block=true)] [PlaySound(key="$e_skill_skulsrsword", volume=0.9)] [PlaySound(key="$swordtsing4", volume=1,delay=0.2)] [Blocker(a=0, r=0, g=0, b=0, fadetime=0.05, block=true)] [characteraction(name="left", type="jump", xpos=-60, power=15, times=2, fadetime=0.3,block=false)] [characteraction(name="right", type="jump", xpos=100, power=5, times=1, fadetime=0.5,block=true)] [Delay(time=1)] [Character(name="avg_npc_216", name2="avg_496_wdmane_1#8",focus=2)] [name="艾沃娜"]给卡利什—— [Dialog] [Character(name="avg_npc_216", name2="avg_496_wdmane_1#8")] [Delay(time=0.5)] [characteraction(name="right", type="jump", xpos=-100, power=0, times=1, fadetime=0.1, block=true)] [CameraShake(duration=0.5, xstrength=30, ystrength=30, vibrato=30, randomness=90, fadeout=true, block=false)] [Blocker(a=0, r=255, g=255, b=255, fadetime=0, block=true)] [Blocker(a=1, r=255, g=255, b=255, fadetime=0.05, block=true)] [PlaySound(key="$e_skill_skulsrsword", volume=0.9)] [PlaySound(key="$swordtsing6", volume=1,delay=0.2)] [Blocker(a=0, r=0, g=0, b=0, fadetime=0.3, block=false)] [characteraction(name="left", type="jump", xpos=-90, power=15, times=2, fadetime=0.3,block=false)] [characteraction(name="right", type="jump", xpos=100, power=5, times=1, fadetime=0.5,block=true)] [Delay(time=1)] [Character(name="avg_npc_216", name2="avg_496_wdmane_1#8",focus=2)] [name="艾沃娜"]道歉! [Dialog] [Character(name="avg_npc_216", name2="avg_496_wdmane_1#8")] [Delay(time=0.2)] [characteraction(name="right", type="jump", xpos=-100, power=0, times=1, fadetime=0.2, block=false)] [characteraction(name="left", type="jump", xpos=270, power=0, times=1, fadetime=0.2, block=true)] [CameraShake(duration=1.3, xstrength=10, ystrength=12, vibrato=30, randomness=90, fadeout=true, block=false)] [Blocker(a=1, r=1, g=1, b=1, afrom=0, rfrom=0, gfrom=0, bfrom=0, fadetime=0.1, block=true)] [PlaySound(key="$e_skill_skulsrsword", volume=0.9)] [PlaySound(key="$swordtsing6", volume=0.9,delay=0.2)] [Blocker(a=0, fadetime=0.5, block=false)] [CameraShake(duration=0.7, xstrength=30, ystrength=30, vibrato=30, randomness=90, fadeout=true, block=true)] [Blocker(a=1, r=1, g=1, b=1, afrom=0, rfrom=0, gfrom=0, bfrom=0, fadetime=0.1, block=true)] [Blocker(a=0, fadetime=1.5, block=false)] [PlaySound(key="$d_avg_drawsword", volume=1)] [PlaySound(key="$p_skill_swordrain", volume=0.5,delay=0.2)] [PlaySound(key="$d_avg_runstop", volume=1,delay=0.4)] [CameraShake(duration=1, xstrength=15, ystrength=15, vibrato=30, randomness=90, fadeout=true, block=false)] [characteraction(name="left", type="jump", xpos=-80, power=5, times=1, fadetime=0.3,block=false)] [characteraction(name="right", type="jump", xpos=-100, power=7, times=1, fadetime=0.3,block=true)] [Delay(time=1)] [Character(name="avg_npc_216", name2="avg_496_wdmane_1#8",focus=1)] [name="无胄盟成员"]唉,那我也无话可说了。 [name="无胄盟成员"]我只能说,能遇到焰尾那一群人,你真的很幸运,小姐。 [name="无胄盟成员"]要是和她们一起出来,你或许还能捡回一条命。 [Dialog] [Character(name="avg_npc_216", name2="avg_496_wdmane_1#8")] [Delay(time=0.2)] [characteraction(name="left", type="jump", xpos=-30, power=0, times=1, fadetime=0.2, block=false)] 无胄盟成员的力道稍减。 艾沃娜在无数次搏杀中磨练出来的直觉告诉她—— [Dialog] [PlaySound(key="$e_atk_arrow_h", volume=1)] [PlaySound(key="$d_avg_arrowshot", volume=1,delay=0.1)] [CameraShake(duration=0.5, xstrength=30, ystrength=30, vibrato=30, randomness=90, fadeout=true, block=false)] [Blocker(a=0, r=0, g=0, b=0, fadetime=0, block=true)] [Blocker(a=1, r=255, g=255, b=255, fadetime=0.05, block=true)] [Blocker(a=0, r=0, g=0, b=0, fadetime=0.5, block=false)] [characteraction(name="right", type="jump", xpos=300, power=15, times=2, fadetime=0.3,block=true)] [Delay(time=0.5)] [Character(name="avg_npc_216", name2="avg_496_wdmane_1#8",focus=2)] [name="艾沃娜"]放冷箭的家伙?! [name="艾沃娜"]躲在哪里?看我揪你出来—— [Dialog] [character] [Blocker(a=0, r=255, g=255, b=255, fadetime=0, block=true)] [Blocker(a=1, r=255, g=255, b=255, fadetime=0.03, block=true)] [PlaySound(key="$d_avg_arrow_rain")] [Blocker(a=0, r=255, g=255, b=255, fadetime=0.3, block=true)] [delay(time=1)] 隐藏的无胄盟成员箭箭指向艾沃娜的要害,艾沃娜只能不断地闪避。 然后,她看到,刚刚被她逼到墙角的人也掏出了弓,瞄准了她的眼睛—— [Dialog] [PlaySound(key="$rungeneral", volume=0.9)] [Character(name="avg_npc_624_1#1$1", fadetime=1,block=true)] [delay(time=1)] [PlaySound(key="$d_avg_unsheathe", volume=1)] [CameraShake(duration=0.5, xstrength=30, ystrength=30, vibrato=30, randomness=90, fadeout=true, block=false)] [name="征战骑士"]躲在阴影里的虫豸,滚出来! [Character(name="avg_496_wdmane_1#5")] [name="艾沃娜"]征战骑士......先生?! [Character(name="avg_npc_624_1#1$1")] [name="征战骑士"]我们保卫卡西米尔,不是为了给你们提供腐败的温床! [Character(name="avg_npc_216")] [name="无胄盟成员"]征战骑士? [Dialog] [PlaySound(key="$rungeneral", volume=0.9)] [character(fadetime=0.5)] [delay(time=1.5)] [Character(name="avg_npc_624_1#1$1")] [name="征战骑士"]艾沃娜,小心他们偷袭。 [name="征战骑士"]注意四周的动静,我们赶紧离开这里。 [Dialog] [Blocker(a=0, r=0, g=0, b=0, fadetime=0, block=true)] [Blocker(a=1, r=0, g=0, b=0, fadetime=3, block=true)] [stopmusic(fadetime=2)] [Character] [Background(image="bg_kxstreet",screenadapt="showall")] [Delay(time=1)] [playMusic(intro="$path_intro", key="$path_loop", volume=0.4)] [Blocker(a=0, r=0, g=0, b=0, fadetime=2, block=true)] [Delay(time=1)] [PlaySound(key="$d_gen_transmissionget",volume=1)] [CharacterCutin(widgetID="3", name="avg_npc_122", style="cutin", fadestyle= "horiz_expand_center", fadetime=0.5, offsetx=0, width=200, block=true)] [name="索娜"]嗯!征战骑士先生把卡利什先生送来了,罗德岛的医生也在,不用担心! [name="索娜"]你最近也累坏了,好好享受这个下午吧! [Dialog] [playsound(key="$transmission", volume=0.4)] [CharacterCutin(widgetID="3",fadetime=0.5,block=true)] [delay(time=1.5)] [Character(name="avg_npc_624_1#1$1", name2="avg_496_wdmane_1#10",focus=2)] [name="艾沃娜"]呼。 [Character(name="avg_npc_624_1#1$1", name2="avg_496_wdmane_1#10",focus=2)] [name="艾沃娜"]请问我该怎么称呼你? [Character(name="avg_npc_624_1#1$1", name2="avg_496_wdmane_1#10",focus=1)] [name="征战骑士"]你可以叫我马索夫。 [Character(name="avg_npc_624_1#1$1", name2="avg_496_wdmane_1",focus=2)] [name="艾沃娜"]马索夫先生,真的,太谢谢你了! [Character(name="avg_npc_624_1#1$1", name2="avg_496_wdmane_1",focus=1)] [name="马索夫"]没必要这么客气,我也只是休假时碰巧路过,就搭把手罢了。 [name="马索夫"]谁会喜欢无胄盟这种脏东西呢? [Character(name="avg_npc_624_1#1$1", name2="avg_496_wdmane_1",focus=2)] [name="艾沃娜"]哈哈,说得好!没人喜欢无胄盟这种脏东西! [Character(name="avg_npc_624_1#1$1", name2="avg_496_wdmane_1#10",focus=2)] [name="艾沃娜"]说起来,正好我今天下午也休假,我们找个地方喝一杯怎么样? [Character(name="avg_npc_624_1#1$1", name2="avg_496_wdmane_1#10",focus=1)] [name="马索夫"]喝一杯? [Character(name="avg_npc_624_1#1$1", name2="avg_496_wdmane_1#10",focus=2)] [name="艾沃娜"]是啊!我请客! [Character(name="avg_npc_624_1#1$1", name2="avg_496_wdmane_1#10",focus=1)] [name="马索夫"]呃,这......好、好啊。 [Character(name="avg_npc_624_1#1$1", name2="avg_496_wdmane_1",focus=2)] [name="艾沃娜"]走,喝酒去,喝酒去! [Dialog] [Blocker(a=0, r=0, g=0, b=0, fadetime=0, block=true)] [Blocker(a=1, r=0, g=0, b=0, fadetime=1, block=true)] [character] [Background(image="bg_sportsbar",screenadapt="showall")] [delay(time=1)] [Blocker(a=0, r=0, g=0, b=0, fadetime=1, block=true)] [Delay(time=1)] [Character(name="avg_npc_624_1#1$1", name2="avg_496_wdmane_1#7",focus=2)] [name="艾沃娜"]奇怪,酒吧难道不是越热闹越好吗?你怎么拉着我进了这么家没什么人的? [Character(name="avg_npc_624_1#1$1", name2="avg_496_wdmane_1#7",focus=1)] [name="马索夫"]这......我喜欢清静一点的地方。 [Character(name="avg_npc_624_1#1$1", name2="avg_496_wdmane_1#7",focus=2)] [name="艾沃娜"]唔,好吧。 [Character(name="avg_npc_624_1#1$1", name2="avg_496_wdmane_1#10",focus=2)] [name="艾沃娜"]不过这家的酒也不错。干杯! [Character(name="avg_npc_624_1#1$1", name2="avg_496_wdmane_1#10",focus=1)] [name="马索夫"]干杯。 [Dialog] [Character(name="avg_npc_624_1#1$1", name2="avg_496_wdmane_1#10")] [delay(time=0.5)] [PlaySound(key="$clink")] [Delay(time=1)] [Character(name="avg_npc_624_1#1$1", name2="avg_496_wdmane_1#10",focus=1)] [name="马索夫"]这酒确实不错。 [Character(name="avg_npc_624_1#1$1", name2="avg_496_wdmane_1",focus=2)] [name="艾沃娜"]马索夫老兄,你们征战骑士进入大骑士领那一晚,我因为和无胄盟打架,没在现场看到你们的身影。 [name="艾沃娜"]但是那之后的新闻报道,我一期不落地看了!真是太酷了! [Character(name="avg_npc_624_1#1$1", name2="avg_496_wdmane_1",focus=1)] [name="马索夫"]哈哈...... [Character(name="avg_npc_624_1#1$1", name2="avg_496_wdmane_1",focus=2)] [name="艾沃娜"]大骑士领就需要你们这样的人,把那些两面三刀的家伙脸上的面具扔到地上,再狠狠踩上两脚! [Character(name="avg_npc_624_1#1$1", name2="avg_496_wdmane_1#9",focus=2)] [name="艾沃娜"]你知道商业联合会那些人把我们感染者骑士看成什么吗? [Character(name="avg_npc_624_1#1$1", name2="avg_496_wdmane_1#9",focus=1)] [name="马索夫"]看成什么?难道不就是感染了矿石病的竞技骑士吗? [Character(name="avg_npc_624_1#1$1", name2="avg_496_wdmane_1#9",focus=2)] [name="艾沃娜"]哼,竞技骑士对他们来说是提线木偶,而我们感染者骑士连木偶都算不上,完全就是一块破抹布! [name="艾沃娜"]每次骑士竞技出了什么乱子,他们永远都能找到一个完全无关的感染者骑士,把责任一股脑推给他! [Character(name="avg_npc_624_1#1$1", name2="avg_496_wdmane_1#8",focus=2)] [name="艾沃娜"]等到他们想吹嘘自己对感染者不错,我们就又被推到台前,当成“优待”的证明展览给其他人......一想到这些,我肺都要气炸了! [Character(name="avg_npc_624_1#1$1", name2="avg_496_wdmane_1#8",focus=1)] [name="马索夫"]他们怎么能这样? [Character(name="avg_npc_624_1#1$1", name2="avg_496_wdmane_1#9",focus=2)] [name="艾沃娜"]就说刚才那些无胄盟吧。自从我们红松骑士团有了一些名声,他们就没少找上门来,就因为我们不愿意被商业联合会当成破抹布! [name="艾沃娜"]停电那晚,我差点被他们杀了,我的同伴也因为他们遭遇了生命危险! [Character(name="avg_npc_624_1#1$1", name2="avg_496_wdmane_1#9",focus=1)] [name="马索夫"]我也听说过不少无胄盟的传闻,但他们敢在大骑士领这么肆无忌惮,我今天也是头一次见...... [Character(name="avg_npc_624_1#1$1", name2="avg_496_wdmane_1#9",focus=2)] [name="艾沃娜"]就因为我们要帮助感染者,和他们对着干,他们早就想把我们除掉了。 [Character(name="avg_npc_624_1#1$1", name2="avg_496_wdmane_1",focus=2)] [name="艾沃娜"]但我们才不可能放弃。只要我还有一口气,就不可能坐视大骑士领把感染者嚼碎吞掉! [Character(name="avg_npc_624_1#1$1", name2="avg_496_wdmane_1",focus=1)] [name="马索夫"]呃......也没这么严重吧? [Character(name="avg_npc_624_1#1$1", name2="avg_496_wdmane_1#7",focus=2)] [name="艾沃娜"]啊? [Character(name="avg_npc_624_1#1$1", name2="avg_496_wdmane_1#7",focus=1)] [name="马索夫"]无胄盟和商业联合会确实可恨,但你说整个大骑士领的话,至少卡西米尔的中枢还是愿意保护感染者的吧。 [name="马索夫"]要不然,他们也不会同意设立感染者骑士这种制度了。 [Character(name="avg_npc_624_1#1$1", name2="avg_496_wdmane_1#2",focus=2)] [name="艾沃娜"]你这么说,好像也...... [Character(name="avg_npc_624_1#1$1", name2="avg_496_wdmane_1",focus=2)] [name="艾沃娜"]唉,先不聊这个了,喝酒喝酒! [Dialog] [Character(name="avg_npc_624_1#1$1", name2="avg_496_wdmane_1")] [delay(time=0.5)] [PlaySound(key="$clink")] [Delay(time=1)] [Character(name="avg_npc_624_1#1$1", name2="avg_496_wdmane_1",focus=1)] [name="马索夫"]老板,再来一杯威士忌。 [Character(name="avg_npc_006")] [name="酒吧老板"]要加冰?还是苏打水? [Character(name="avg_npc_624_1#1$1", name2="avg_496_wdmane_1",focus=1)] [name="马索夫"]纯饮。 [Character(name="avg_npc_006")] [name="酒吧老板"]好。 [Dialog] [Character(name="avg_npc_006")] [PlaySound(key="$pourwater", volume=1)] [delay(time=3)] [name="酒吧老板"]给,你的威士忌。 [Character(name="avg_npc_624_1#1$1", name2="avg_496_wdmane_1",focus=1)] [name="马索夫"]...... [Dialog] [delay(time=1)] [Character(name="avg_npc_624_1#1$1", name2="avg_496_wdmane_1",focus=1)] [name="马索夫"]好酒。 [Character(name="avg_npc_624_1#1$1", name2="avg_496_wdmane_1#10",focus=2)] [name="艾沃娜"]那......给我也来一杯一样的。 [Character(name="avg_npc_006")] [name="酒吧老板"]要加什么? [Character(name="avg_npc_624_1#1$1", name2="avg_496_wdmane_1#10",focus=2)] [name="艾沃娜"]纯饮。 [Character(name="avg_npc_006")] [name="酒吧老板"]小姑娘,这东西纯饮劲很大的。 [Character(name="avg_npc_624_1#1$1", name2="avg_496_wdmane_1#10",focus=2)] [name="艾沃娜"]没关系。 [Character(name="avg_npc_006")] [name="酒吧老板"]好嘞......稍等。 [Dialog] [Blocker(a=0, r=0, g=0, b=0, fadetime=0, block=true)] [Blocker(a=1, r=0, g=0, b=0, fadetime=0.5, block=true)] [character] [Background(image="bg_sportsbar",screenadapt="showall")] [delay(time=0.5)] [Blocker(a=0, r=0, g=0, b=0, fadetime=0.5, block=true)] [Delay(time=0.5)] [Character(name="avg_npc_624_1#1$1", name2="avg_496_wdmane_1#10",focus=2)] [name="艾沃娜"]...... [Dialog] [delay(time=1)] [CameraShake(duration=0.5, xstrength=5, ystrength=8, vibrato=30, randomness=90, fadeout=true, block=false)] [name="艾沃娜"]咳、咳。 [Character(name="avg_npc_624_1#1$1", name2="avg_496_wdmane_1",focus=2)] [name="艾沃娜"]好酒! [name="艾沃娜"]马索夫老兄,说起来,我刚刚在街上见到你的时候,你好像在看彩票? [Character(name="avg_npc_624_1#1$1", name2="avg_496_wdmane_1",focus=1)] [name="马索夫"]是啊。 [Character(name="avg_npc_624_1#1$1", name2="avg_496_wdmane_1",focus=2)] [name="艾沃娜"]听我一句,那东西就是个无底洞。 [name="艾沃娜"]索娜跟我说过,彩票都是设计好的。 [name="艾沃娜"]容易中奖的都只能中些小钱,号称有大奖的几乎没人能中!还有那些押骑士竞技胜负的,几乎全都有人在背后操纵—— [Dialog] [stopmusic(fadetime=1)] [character(fadetime=0)] [Character(name="avg_npc_001", fadetime=0.5,block=true)] [delay(time=1)] [name="醉汉"]胡......胡说八道! [playMusic(intro="$mist_intro", key="$mist_loop", volume=0.4)] [Character(name="avg_npc_001", name2="avg_496_wdmane_1#7",focus=2)] [name="艾沃娜"]啊? [Character(name="avg_npc_001", name2="avg_496_wdmane_1#7",focus=1)] [name="醉汉"]我表哥,上个月买、买了彩票,中了一大笔! [Character(name="avg_npc_001", name2="avg_496_wdmane_1#7",focus=2)] [name="艾沃娜"]可这些都是少数。 [Character(name="avg_npc_001", name2="avg_496_wdmane_1#7",focus=1)] [name="醉汉"]我......也经常押骑士竞技的胜负,我也、也没少赢钱! [Character(name="avg_npc_001", name2="avg_496_wdmane_1#7",focus=2)] [name="艾沃娜"]但是索娜说过,彩票的发行商早都算好了,你们赢到手里的钱是不可能比花出去买彩票的钱多的。 [Character(name="avg_npc_001", name2="avg_496_wdmane_1#7",focus=1)] [name="醉汉"]胡扯,完全是胡扯! [name="醉汉"]我表哥本来病得很重了,他是靠那笔奖金才活下来的! [Character(name="avg_npc_001", name2="avg_496_wdmane_1#2",focus=2)] [name="艾沃娜"]那也只是特殊情况—— [Character(name="avg_npc_001", name2="avg_496_wdmane_1#2",focus=1)] [name="醉汉"]什么特殊情况,我看你是找揍! [name="醉汉"]对了,你刚才说过吧,自己是感染者? [Character(name="avg_npc_001", name2="avg_496_wdmane_1#7",focus=2)] [name="艾沃娜"]......那又怎样? [Character(name="avg_npc_001", name2="avg_496_wdmane_1#7",focus=1)] [name="醉汉"]感染者就该、就该扔到大骑士领外面去,省得污染街道...... [Character(name="avg_npc_001", name2="avg_496_wdmane_1#9",focus=2)] [name="艾沃娜"]你再说一遍试试? [Character(name="avg_npc_001", name2="avg_496_wdmane_1#9",focus=1)] [name="醉汉"]怎么,感染者还敢来撒野—— [Dialog] [Character(name="avg_npc_001", name2="avg_496_wdmane_1#9")] [delay(time=0.5)] [characteraction(name="right", type="move", xpos=-200, fadetime=0.5, block=true)] [delay(time=0.5)] [CameraShake(duration=0.5, xstrength=15, ystrength=20, vibrato=30, randomness=90, fadeout=true, block=false)] [PlaySound(key="$d_avg_clothmovement", volume=0.7)] [delay(time=1.5)] 艾沃娜一把抓起了醉汉的领子。 [Dialog] [Character(name="avg_npc_001", name2="avg_496_wdmane_1#9",focus=2)] [name="艾沃娜"]你再说一遍?! [Character(name="avg_npc_001", name2="avg_496_wdmane_1#9",focus=1)] [name="醉汉"]...... [Dialog] [Character(name="avg_npc_001", name2="avg_496_wdmane_1#9")] [delay(time=0.5)] [dialog] [PlaySound(key="$bodyfalldown1", volume=1)] [CameraShake(duration=0.5, xstrength=20, ystrength=20, vibrato=30, randomness=90, fadeout=true, block=false)] [characteraction(name="left", type="move", ypos=-50, fadetime=2,block=false)] [Character(name="char_empty",name2="avg_496_wdmane_1#9",fadetime=0.5)] [Delay(time=1)] [Dialog] [Character(fadetime=0.5)] [Delay(time=1.5)] [Character(name="avg_npc_001")] [name="醉汉"]哼,得意什么...... [name="醉汉"]现在的骑士真是越来越差劲了,先是同意感染者当竞技骑士,现在连征战骑士也和感染者混在—— [Dialog] [Character(fadetime=0)] [PlaySound(key="$d_avg_kneelsnow_s", volume=0.9)] [Character(name="avg_npc_624_1#1$1", fadetime=0.7,block=true)] [Delay(time=1)] 一直坐着的马索夫腾地站了起来。 [name="马索夫"]先生,你得为自己对征战骑士的污蔑负责。 [Character(name="avg_npc_001")] [name="醉汉"]你—— [name="醉汉"]算了。 [Dialog] [stopmusic(fadetime=1)] [PlaySound(key="$d_gen_walk_n")] [Character(fadetime=1)] [delay(time=2)] [playMusic(intro="$path_intro", key="$path_loop", volume=0.4)] [Character(name="avg_npc_624_1#1$1", name2="avg_496_wdmane_1#10",focus=2)] [name="艾沃娜"]“先生,你得为自己对征战骑士的污蔑负责”—— [Character(name="avg_npc_624_1#1$1", name2="avg_496_wdmane_1",focus=2)] [name="艾沃娜"]这句话太帅了! [name="艾沃娜"]马索夫老兄,对付这种败兴的家伙,还是你有经验啊。 [Character(name="avg_npc_624_1#1$1", name2="avg_496_wdmane_1",focus=1)] [name="马索夫"]这种人不识好歹,等他酒醒就知道怕了。 [Character(name="avg_npc_624_1#1$1", name2="avg_496_wdmane_1#10",focus=2)] [name="艾沃娜"]不过就算被那家伙搅了一通我也得说,彩票这东西最好别碰。那就是商业联合会搞出来敛财的。 [Character(name="avg_npc_624_1#1$1", name2="avg_496_wdmane_1#10",focus=1)] [name="马索夫"]感谢你的劝告,我不会再想着买什么彩票了。 [name="马索夫"]但彩票也不全是坏东西吧。 [Character(name="avg_npc_624_1#1$1", name2="avg_496_wdmane_1#10",focus=2)] [name="艾沃娜"]那你说说,彩票好在哪里? [Character(name="avg_npc_624_1#1$1", name2="avg_496_wdmane_1#10",focus=1)] [name="马索夫"]像那种可悲的家伙,至少能在里面得到一点点希望。 [Character(name="avg_npc_624_1#1$1", name2="avg_496_wdmane_1#2",focus=2)] [name="艾沃娜"]呃......你说的有点......深奥。 [Character(name="avg_npc_624_1#1$1", name2="avg_496_wdmane_1#2",focus=1)] [name="马索夫"]没什么,没什么。 [Character(name="avg_npc_624_1#1$1", name2="avg_496_wdmane_1#2",focus=2)] [name="艾沃娜"]就因为彩票之类的东西,自从我成为感染者骑士之后,总是有人想让我打假赛。 [Character(name="avg_npc_624_1#1$1", name2="avg_496_wdmane_1#2",focus=1)] [name="马索夫"]压力肯定很大吧。 [Character(name="avg_npc_624_1#1$1", name2="avg_496_wdmane_1",focus=2)] [name="艾沃娜"]确实不小,但我从来就没听过他们的,啊哈! [name="艾沃娜"]赢就是赢,输就是输,我可不愿意为了区区几个钱就放弃胜利的荣耀! [Character(name="avg_npc_624_1#1$1", name2="avg_496_wdmane_1",focus=1)] [name="马索夫"]说得好。为了胜利的荣耀! [Character(name="avg_npc_624_1#1$1", name2="avg_496_wdmane_1",focus=2)] [name="艾沃娜"]为了胜利的荣耀! [Dialog] [Character(name="avg_npc_624_1#1$1", name2="avg_496_wdmane_1")] [delay(time=0.5)] [PlaySound(key="$clink")] [Delay(time=1)] [Character(name="avg_npc_624_1#1$1", name2="avg_496_wdmane_1",focus=1)] [name="马索夫"]对了,艾沃娜,你姓什么来着? [name="马索夫"]我隐约有点印象,似乎有其他队伍里的骑士和你的姓氏差不多。 [Character(name="avg_npc_624_1#1$1", name2="avg_496_wdmane_1#10",focus=2)] [name="艾沃娜"]克鲁科夫斯卡。 [name="艾沃娜"]我家里确实有征战—— [Dialog] [Character(name="avg_npc_624_1#1$1", name2="avg_496_wdmane_1#10")] [PlaySound(key="$phonevibration")] [Delay(time=1)] [Character(name="avg_npc_624_1#1$1", name2="avg_496_wdmane_1#10",focus=1)] [name="马索夫"]抱歉,接个电话。 [Dialog] [character(fadetime=0)] [PlaySound(key="$d_avg_devicebeep")] [Delay(time=1)] [Character(name="avg_npc_624_1#1$1",focus=-1)] [name="电话那头的声音"]马索夫,不是说了在梅什科工业大楼下面集合吗,你跑哪去了? [Character(name="avg_npc_624_1#1$1")] [name="马索夫"]我......我处理点事情。 [Character(name="avg_npc_624_1#1$1",focus=-1)] [name="电话那头的声音"]什么事情? [Character(name="avg_npc_624_1#1$1")] [name="马索夫"]这...... [Character(name="avg_npc_624_1#1$1",focus=-1)] [name="电话那头的声音"]别支支吾吾了,我们都看见了,你进了一家酒吧,身边还有一个人,看起来像个竞技骑士! [name="电话那头的声音"]看不出来,你小子也学坏了? [Character(name="avg_npc_624_1#1$1")] [name="马索夫"]哪有的事! [name="马索夫"]我现在就去找你们—— [Character(name="avg_npc_624_1#1$1",focus=-1)] [name="电话那头的声音"]哈哈哈,不用劳动你,我们已经在酒馆门外啦! [Dialog] [PlaySound(key="$d_avg_phonestop",volume=0.6)] [Character] [Delay(time=2.5)] [Character(name="avg_npc_624_1#1$1", name2="avg_496_wdmane_1#10",focus=2)] [name="艾沃娜"]你的同伴? [Character(name="avg_npc_624_1#1$1", name2="avg_496_wdmane_1#10",focus=1)] [name="马索夫"]嗯......嗯。 [Dialog] [Character(name="avg_npc_624_1#1$1",name2="avg_496_wdmane_1#10")] [delay(time=0.3)] [PlaySound(key="$d_gen_walk_n", volume=0.6)] [characteraction(name="left", type="move", xpos=-200, fadetime=2,block=false)] [character(name="char_empty",name2="avg_496_wdmane_1#10",fadetime=0.5)] [delay(time=2)] [Dialog] [character] [stopmusic(fadetime=1.5)] 马索夫有些僵硬地站起来,朝门外走去。 逆着阳光,艾沃娜看见,那里站着三个征战骑士,正等着马索夫出去。 [name="征战骑士A"]马索夫,你小子能耐不小啊。为了骗口酒喝,你都和竞技骑士混到一起了? [Character(name="avg_npc_624_1#1$1")] [name="马索夫"]什么骗酒喝,你们就喜欢瞎说。 [Character(name="avg_npc_624_1#1$1",focus=-1)] [name="征战骑士B"]快出来吧,这种下等人扎堆的地方你也真进得去。那个竞技骑士的酒没让你喝坏肚子就不错了。 [name="征战骑士B"]还是说,你看上人家了,打算和她......? [Character(name="avg_npc_624_1#1$1")] [name="马索夫"]胡说! [Character(name="avg_npc_624_1#1$1",focus=-1)] [name="征战骑士C"]得了,你们少打趣他两句吧。他肯定也是迫不得已,这才跟这种顶着骑士头衔的渣滓混在一起的。你说呢,马索夫? [Dialog] [character] [playMusic(intro="$drift_intro", key="$drift_loop", volume=0.4)] 马索夫窘迫地转头和艾沃娜对视了一眼。 艾沃娜尚且震惊于那几名征战骑士的言论,无暇回应马索夫求助的眼神。 马索夫于是回过头去。 [Character(name="avg_npc_624_1#1$1")] [CameraShake(duration=0.5,xstrength=10, ystrength=12, vibrato=30, randomness=90, fadeout=true, block=false)] [name="马索夫"]少——少——少开这种没轻没重的玩笑! [Character(name="avg_npc_624_1#1$1",focus=-1)] [name="征战骑士A"]哦,马索夫来劲了。 [Character(name="avg_npc_624_1#1$1")] [name="马索夫"]谁认识这家伙啊,我是被她强拉来喝酒的! [name="马索夫"]一个崇拜征战骑士的小姑娘罢了,连正经骑士的边都摸不到,谁和她混在一起了? [name="马索夫"]要不是你们仨出来得晚,谁愿意在这种破地方喝酒啊! [Character(name="avg_npc_624_1#1$1",focus=-1)] [name="征战骑士B"]瞎说,我刚才还看见你和她有说有笑呢。 [Character(name="avg_npc_624_1#1$1")] [name="马索夫"]我就和她逗逗闷子。竞技骑士不就是用来给人解闷的家伙吗? [Character(name="avg_npc_624_1#1$1",focus=-1)] [name="征战骑士C"]好了好了,出来再说。 [Character(name="avg_496_wdmane_1#9")] [name="艾沃娜"]马索夫,你?! [Dialog] [Character] [playsound(key="$g_card_10cardsrelease")] [delay(time=1)] [name="征战骑士A"]哦哟,这是什么?小卡片? [name="征战骑士A"]哈哈,没想到你这个看起来最老实的家伙还有这一手。 [name="征战骑士A"]该不会这就是你们两个的秘密联络方式吧,放在火上一烤就能有字的那种? [Character(name="avg_npc_624_1#1$1")] [name="马索夫"]胡扯! [Dialog] [Character] [delay(time=1)] 艾沃娜看见,马索夫把印着红松骑士团标志的卡片扔在地上,狠狠踏了上去,甚至还踩了好几脚。 [Character(name="avg_npc_624_1#1$1")] [name="马索夫"]跟你们说过了,就是逗逗闷子,你们还不信。 [name="马索夫"]这种竞技骑士,还是个感染者,我看上她?要不是她死缠烂打,我才不会来这种鬼地方! [Character(name="avg_npc_624_1#1$1",focus=-1)] [name="征战骑士A"]嗬,居然还是个感染者。 [name="征战骑士B"]啧啧啧。 [Character(name="avg_npc_624_1#1$1")] [name="马索夫"]走,我们喝好酒去!这家店的酒难喝死了,没有哪个体面人受得了...... [Dialog] [PlaySound(key="$d_gen_walk_n")] [Character(fadetime=1)] [delay(time=2)] 征战骑士们闹哄哄地走远了。 艾沃娜在原地怔了一会儿。她此刻唯一能做的是把地上的卡片捡起来。 卡片上,灰色的鞋印重重叠叠。 [Character(name="avg_496_wdmane_1#7")] [name="艾沃娜"]......这就是......征战骑士? [Dialog] [Character] 艾沃娜回想着这位征战骑士从头到尾的表现。 到底哪一面才是真正的马索夫? 他愿意为了感染者的安危挺身而出,愿意和只有一面之缘的感染者竞技骑士一同喝酒。 他把象征红松骑士团的卡片踩在脚下,他撒谎说自己死缠烂打,他说竞技骑士就是用来给人解闷的家伙。 他...... [Character(name="avg_npc_006", name2="avg_496_wdmane_1#7",focus=1)] [name="酒吧老板"]给,小姑娘。 [Character(name="avg_npc_006", name2="avg_496_wdmane_1#5",focus=2)] [name="艾沃娜"]......牧草伏特加?超大杯? [Character(name="avg_npc_006", name2="avg_496_wdmane_1#7",focus=2)] [name="艾沃娜"]我没点这种酒。 [Character(name="avg_npc_006", name2="avg_496_wdmane_1#7",focus=1)] [name="酒吧老板"]这是我这儿最好的酒,送你的。 [name="酒吧老板"]刚才那家伙的事,你别往心里去。骑士老爷嘛,都是这样的。 [Character(name="avg_npc_006", name2="avg_496_wdmane_1#7",focus=2)] [name="艾沃娜"]骑士......老爷? [Character(name="avg_npc_006", name2="avg_496_wdmane_1#7",focus=1)] [name="酒吧老板"]要不然呢? [name="酒吧老板"]看你这样子......算啦,你们这顿酒我请了。 [Character(name="avg_npc_006", name2="avg_496_wdmane_1#5",focus=2)] [name="艾沃娜"]欸? [Character(name="avg_npc_006", name2="avg_496_wdmane_1#5",focus=1)] [name="酒吧老板"]你刚刚不是还帮我赶走了一个耍酒疯的吗?就当是报酬了。 [name="酒吧老板"]敞开喝吧,这间酒吧不就是为了你我这样的人开起来的吗? [Character(name="avg_npc_006", name2="avg_496_wdmane_1",focus=2)] [name="艾沃娜"]......好! [Dialog] [Character] [delay(time=1)] [Character(name="avg_npc_006", name2="avg_496_wdmane_1",focus=1)] [name="酒吧老板"]嗬,一口气喝光了一整杯酒? [Character(name="avg_npc_006", name2="avg_496_wdmane_1",focus=2)] [name="艾沃娜"]这么好的酒,不一口喝光怎么行! [name="艾沃娜"]今天下午可是我难得的假期! [name="艾沃娜"]虽然不知道该怎么度过,但我可不能把假期给浪费了...... [Character(name="avg_npc_006", name2="avg_496_wdmane_1#4",focus=2)] [name="艾沃娜"]嗝。 [Dialog] [stopmusic(fadetime=1.5)] [Blocker(a=0, r=0, g=0, b=0, fadetime=0, block=true)] [Blocker(a=1, r=0, g=0, b=0, fadetime=2, block=true)] [Character] [Background(image="bg_snowconutryinside",screenadapt="showall")] [Delay(time=1)] [playMusic(intro="$m_dia_street_intro", key="$m_dia_street_loop", volume=0.4)] [Blocker(a=0, r=0, g=0, b=0, fadetime=1, block=true)] [Delay(time=1)] [Character(name="avg_npc_122#5", name2="avg_496_wdmane_1#4",focus=1)] [name="索娜"]艾沃娜? [Character(name="avg_npc_122#7", name2="avg_496_wdmane_1#4",focus=1)] [name="索娜"]说好了下午放假的,你怎么这么早就回来了? [Character(name="avg_npc_122#7", name2="avg_496_wdmane_1#4",focus=2)] [name="艾沃娜"](含混的嘟囔声) [Character(name="avg_npc_122", name2="avg_496_wdmane_1#4",focus=1)] [name="索娜"]唔,原来是喝多了。 [name="索娜"]和那位征战骑士先生一起喝的? [Character(name="avg_npc_122", name2="avg_496_wdmane_1#4",focus=2)] [name="艾沃娜"](点头) [Character(name="avg_npc_122#2", name2="avg_496_wdmane_1#4",focus=1)] [name="索娜"]唉,那你睡吧。 [Dialog] [Character(name="avg_npc_122#2",name2="avg_496_wdmane_1#4")] [delay(time=0.3)] [PlaySound(key="$d_gen_walk_n", volume=0.6)] [characteraction(name="right", type="move", xpos=200, fadetime=2,block=false)] [character(name="avg_npc_122#2",name2="char_empty",fadetime=0.5)] [delay(time=2)] [character(fadetime=0.5)] [delay(time=1.5)] [Character(name="avg_npc_122#5")] [name="索娜"]哇,这么快就睡着了...... [Character(name="avg_npc_122#7")] [name="索娜"]艾沃娜酒量一直不错的,只有心情不好的时候才容易醉。这次醉得这么厉害,难道是闹了什么不愉快? [Character(name="avg_npc_122#7",focus=-1)] [name="艾沃娜"]咿——呀! [Character(name="avg_npc_122#5")] [name="索娜"]艾沃娜,怎么了? [Character(name="avg_npc_122#5",focus=-1)] [name="艾沃娜"]正......正......正义骑士号!集合! [name="正义骑士号"]嘀嘀! [Character(name="avg_npc_122#3")] [name="索娜"](原来是梦话啊......) [Dialog] [character] [name="艾沃娜"]我......前几天......想把你,漆成,纯银的! [name="正义骑士号"]嘀? [name="艾沃娜"]然后改名叫、叫、叫,银枪、天马、正义、征战——骑士号! [name="正义骑士号"]嘀嘀嘀?! [name="艾沃娜"]但我改主意了!你以后就......还是叫、正义骑士号、好了!漆也不用、不用刷了! [name="正义骑士号"]嘀...... [name="艾沃娜"]解散! [name="正义骑士号"]嘀嘀。 [Dialog] [playsound(key="$g_card_10cardsrelease")] [delay(time=1)] 一张小小的卡片从艾沃娜口袋里掉了出来,上面是红松骑士团的标志,还有一串鞋印。 进来给艾沃娜盖毛毯的索娜没有遗漏这张卡片。 看着卡片上重叠的陌生鞋印,再联系上刚刚的梦话,她大概能想象出艾沃娜为何会醉成这个样子。 [name="艾沃娜"]理想? [Character(name="avg_npc_122#7")] [name="索娜"](小声)艾沃娜? [Dialog] [character] [name="艾沃娜"]我要...... [name="艾沃娜"]我要成为光荣的...... [name="艾沃娜"]嗯...... [name="艾沃娜"]好酒! [name="艾沃娜"]呼......呼...... [Dialog] [PlaySound(key="$d_avg_clothmovement", volume=0.7)] [delay(time=1.5)] 艾沃娜翻了个身,不再讲梦话,呼呼大睡起来。 索娜叹了口气,收起脏污的卡片,把一张干净的卡片塞回艾沃娜的口袋。 [Dialog] [stopmusic(fadetime=2)] [Blocker(a=1, r=0,g=0, b=0, fadetime=2, block=true)] [Character] [Image]
極境
極境停留在一個小鎮上為成為一名信使而努力,危機卻在此時悄然而至。
[HEADER(key="title_test", is_skippable=true, fit_mode="BLACK_MASK")] 漫长旅途 [Blocker(a=1, r=0, g=0, b=0, fadetime=0, block=true)] [stopmusic] [Dialog] [Background(image="bg_snowconutryinside",screenadapt="coverall")] [Delay(time=1)] [playMusic(intro="$warm_intro",key="$warm_loop", volume=0.4)] [Blocker(a=0, r=0, g=0, b=0, fadetime=1, block=true)] [delay(time=2)] [Character(name="char_401_elysm_na_1#5",fadetime=0.5)] [Delay(time=1)] [playsound(key="$d_avg_paper1")] [name="极境"]老板,你的信我放在这了! [name="极境"]下午我要去城里一趟,如果有什么要代购的东西,可以在我出发前写在这张购物单上,过期不候,大家注意啊。 [Character(name="avg_npc_499_1#1$1")] [name="小店老板"]哎呀,这么快回信就到了!多谢你了,极境小哥! [Character(name="avg_npc_001")] [name="强壮的镇民"]你又要去城里了?还是为了你那台什么发......发信器? [Character(name="char_401_elysm_na_1#3")] [name="极境"]正式名称是信号发射接收一体器! [Character(name="char_401_elysm_na_1#1")] [name="极境"]虽然是二手的,发信范围不算很大,但你看这机箱,这涂装配色,不觉得和我的穿搭配起来刚刚好吗? [Character(name="avg_npc_001")] [name="强壮的镇民"]我可搞不懂你那什么时尚品味...... [Character(name="avg_npc_005")] [name="年长的镇民"]小伙子,也帮我带点城里的烟草,就和上次的一样就行。 [Character(name="avg_npc_499_1#1$1")] [name="小店老板"]我还想要一个城里最近流行的卷发棒,能拜托你吗? [Character(name="char_401_elysm_na_1#5")] [playsound(key="$d_avg_penrustle")] [name="极境"]好说好说,是要最新款的那个卷发棒对吧,我记下了。 [Character(name="avg_npc_005")] [name="年长的镇民"]喂小伙子,还有我的—— [Character(name="char_401_elysm_na_1#10")] [name="极境"]嗯?上次是谁让我带烟草,结果转头就被家人发现,零用钱都被没收了?我可是都记着呢。 [Character(name="char_401_elysm_na_1#5")] [name="极境"]按我的记忆力来看,再过个大约四五十年,应该就能把上次的事情忘掉了吧。 [Character(name="avg_npc_005")] [name="年长的镇民"]......你这也记太久了吧! [name="年长的镇民"]啧,现在的年轻人真是管得宽又啰嗦。 [Character(name="avg_npc_499_1#1$1")] [name="小店老板"]你别理他!医生都说他不能再这么抽烟了,还是不听劝。 [playsound(key="$d_avg_coin")] [name="小店老板"]来,这是买卷发棒的钱,那就拜托你了。 [Character(name="char_401_elysm_na_1#5")] [name="极境"]放心,保证给你挑个款式最好看的。 [Character(name="char_401_elysm_na_1#3")] [name="极境"]那我就出发了。 [Dialog] [playsound(key="$d_avg_slbellbtl")] [playsound(key="$dooropenquite",delay=0.3)] [dialog] [Blocker(a=0, r=0, g=0, b=0, fadetime=0, block=true)] [Blocker(a=1, r=0, g=0, b=0, fadetime=1.5, block=true)] [character(fadetime=0)] [Background(image="bg_ltstreet1",screenadapt="coverall")] [Delay(time=1)] 这已经是离开家乡的第几个年头? 第三年?不对,第三年他身在哥伦比亚,之后又继续向北边走,到了萨米。 要再往北时,被那些居住在冰天雪地中的雪祀拦下了,于是他只好转变方向,继续旅途。 一个健康的成年人,还会点源石技艺,不太挑剔的话,日子就不会很难过。 如果旅费告罄,就在当地找份工作,攒够了钱再出发。一路走走停停,极境如愿看过种种风景。 有些地方富庶繁华,也有地方贫瘠蛮荒。 在这座小镇停下,倒也不是因为这里有什么特别之处。 只是走了这么久,想要找个地方歇歇脚而已。 [Dialog] [Blocker(a=0, r=0, g=0, b=0, fadetime=2, block=true)] [Delay(time=1)] [playsound(key="$d_gen_walk_n",volume=0.7)] [Character(name="char_401_elysm_na_1#5",fadetime=0.5)] [Delay(time=1)] [name="极境"]最新款的卷发棒,还有......嗯,这么一小包烟草应该还不至于影响健康,没问题。 [name="极境"]发信器还差最后一个配件,这种增幅器真有点不太好找。 [Dialog] [Character(name="char_401_elysm_na_1#8")] [Delay(time=1)] [Character(name="char_401_elysm_na_1#9")] [name="极境"]......是错觉吗? [name="极境"]总觉得这天有点不太对劲。 [Dialog] [Character] [Delay(time=1)] [Character(name="avg_npc_012",fadetime=1)] [Delay(time=2)] [name="蒙面怪人"]这天气......看起来有点不对劲。 [Character(name="char_401_elysm_na_1#5")] [name="极境"]哦,兄弟你也这么觉得?这就叫英雄所见略同吧,我也觉得有点怪怪的。 [Character(name="char_401_elysm_na_1#3")] [name="极境"]看你这打扮,应该不是寻常人士吧?说你刚打劫这家店还没来得及逃跑估计都有人信,不管你卖的是什么,我猜今天都没卖出去多少。 [Character(name="avg_npc_012")] [name="蒙面怪人"]......不劳你操心。我们本来也不是单纯的店铺。 [Character(name="char_401_elysm_na_1#5")] [name="极境"]咦,但你们这不是有商品吗? [Character(name="avg_npc_012")] [name="蒙面怪人"]那是—— [Character] [name="“沉默的女士”"]那是准备要推广的预防药剂。 [Character(name="char_401_elysm_na_1#5")] [name="极境"]预防药剂?真有这么厉害,该不会是预防矿石病的吧! [Character(name="char_401_elysm_na_1#10")] [name="极境"]据说真正有效果的预防药贵得吓人,除了那些有钱人,真正需要用的人基本上都用不起,市面上的那些药大多都没什么效果。 [Character(name="char_401_elysm_na_1#5")] [name="极境"]哎,但我看人还蛮准的,我觉得你们不像是卖假货的,难不成是真的? [Character(name="char_401_elysm_na_1#5",focus=-1)] [name="“沉默的女士”"]...... [name="“沉默的女士”"]你能听见? [name="“沉默的女士”"]你话真多。 [Character(name="char_401_elysm_na_1#2")] [name="极境"]请称这为热情。热情可是与人友好相处的良方。 [name="极境"]特别是和两位这样看起来就挺危险的人物交流,万一我现在其实看到了什么不该看的,比如来历不明的预防药什么的—— [Character(name="char_401_elysm_na_1#3")] [name="极境"]至少一会你们决定揍我的时候下手会轻一点吧,至少那边那个蒙着脸的小哥应该会心软的,我能确定。 [Character(name="avg_npc_012")] [name="蒙面怪人"]......不我不会。我会对着你的脸揍。 [Character(name="char_401_elysm_na_1#5")] [name="极境"]诚实点,别害羞。 [name="极境"]不过现在,我觉得你们不太像什么假药团伙或者走私团伙了。 [Character(name="char_401_elysm_na_1#5",focus=-1)] [name="“沉默的女士”"]本来就不是。 [name="“沉默的女士”"]我们是......制药公司。负责解决感染者问题。 [Character(name="char_401_elysm_na_1#5")] [name="极境"]是解决感染者,还是解决问题?——换个人我可能就这么问了,不过我觉得你们应该可信。 [Character(name="avg_npc_012")] [name="蒙面怪人"]你真的最好小心点,你长嘴就是为了被揍的吗? [Character(name="char_401_elysm_na_1#10")] [name="极境"]暴力可不好...... [Character(name="char_401_elysm_na_1#5")] [name="极境"]好了,耽搁了这么久,我也该走了。 [name="极境"]兄弟,我看你和这边这位都不适合当前台,记得换个人啊! [Character(name="avg_npc_012")] [name="蒙面怪人"]快走吧你,要你多管闲事! [Character(name="char_401_elysm_na_1#5",focus=-1)] [name="“沉默的女士”"]...... [name="“沉默的女士”"]接着。 [CameraShake(duration=0.3, xstrength=10, ystrength=20, vibrato=10, randomness=90, fadeout=true, block=false)] [playsound(key="$bodyfalldown2",volume=0.5)] [Character(name="char_401_elysm_na_1#10")] [name="极境"]哇哇哇!怎么忽然暗器伤人......嗯?这是,预防药? [Character(name="char_401_elysm_na_1#5")] [name="极境"]是要送给我?这多不好意思。 [Character(name="char_401_elysm_na_1#5",focus=-1)] [name="“沉默的女士”"]三塔勒。 [Character(name="char_401_elysm_na_1#3")] [name="极境"]结果还是要收钱?!虽然是不贵啦...... [Dialog] [playsound(key="$d_gen_walk_n", volume=0.7)] [Character(fadetime=1)] [Delay(time=2)] [Character(name="avg_npc_012",fadetime=0.5)] [Delay(time=1)] [name="蒙面怪人"]队长...... [name="蒙面怪人"]刚刚那个人,应该不是在自言自语吧?难道他是在和队长您说话? [Character] [name="沉默的女士"]...... [Character(name="avg_npc_012")] [name="蒙面怪人"]但是队长您......这不可能啊? [Character] [name="沉默的女士"]...... [name="沉默的女士"]............ [dialog] [Blocker(a=0, r=0, g=0, b=0, fadetime=0, block=true)] [Blocker(a=1, r=0, g=0, b=0, fadetime=2, block=true)] [character(fadetime=0)] [Background(image="bg_warehouse",screenadapt="coverall")] [Blocker(a=0, r=0, g=0, b=0, fadetime=1, block=true)] [Delay(time=1)] [Character(name="avg_npc_498_1#1$1",fadetime=0.5)] [Delay(time=0.5)] [name="商店老板"]不好意思啊,这位客人,你要的这款增幅器我们这没货了。 [Character(name="char_401_elysm_na_1#10")] [name="极境"]不是吧老板,你这是我最后的希望了! [name="极境"]真的没有了?在仓库的角落里放太久一时没找到什么的......有没有这种可能性? [Character(name="avg_npc_498_1#1$1")] [name="商店老板"]能找的地方我都替你找过了,而且我们进货卖货都是有记录的,白纸黑字,错不了。 [Character(name="char_401_elysm_na_1#5")] [name="极境"]我知道,我知道。 [name="极境"]唉。 [Character(name="avg_npc_498_1#1$1")] [name="商店老板"]我看你这也不是第一次来了,这次还是为了上回说想要修的那台机器? [Character(name="char_401_elysm_na_1#3")] [name="极境"]没错!看我的信号发射接收一体器!这些改装都是我亲手完成的。 [Character(name="char_401_elysm_na_1#2")] [name="极境"]虽然之前都没怎么接触过这方面的知识,但是一边自学一边改装意外的顺利,哎呀,就连我本人也有点被自己的学习能力吓到了呢! [Character(name="char_401_elysm_na_1#4")] [name="极境"]只要能找到合适的增幅器,它的性能就能够再拔高一个档次。 [name="极境"]老板,你看我去做个信使怎么样?正好我的源石技艺也挺合适的,我这样的人才浪费了可惜啊。 [Character(name="avg_npc_498_1#1$1")] [name="商店老板"]哈哈,信使可不是拼台发信器就能当的吧。 [Character(name="char_401_elysm_na_1#2")] [name="极境"]还要考试对吧?不瞒你说,老板,我以前在家乡的时候可是人称学界突击四天王之一...... [Character(name="avg_npc_498_1#1$1")] [name="商店老板"]等会,这什么意思? [Character(name="char_401_elysm_na_1#3")] [name="极境"]就是特别擅长应付考试的意思。 [Character(name="avg_npc_498_1#1$1")] [name="商店老板"]...... [name="商店老板"]行了,别贫了,说正经的。 [name="商店老板"]你要的这型号平时用的不多,不过你要是能再等一阵子,我可以帮你试试看能不能搞到货。 [Character(name="char_401_elysm_na_1#5")] [name="极境"]完全没问题,我最近一段时间都会留在附近的镇子里。 [name="极境"]那就这么说定了,隔段时间我再来—— [Dialog] [Character] [playsound(key="$transmission", volume=0.7)] [Delay(time=1)] [name="电台广播"]——紧急通知,紧急通知。 [name="电台广播"]下面为广大市民插播一条实时速报。 [Character(name="char_401_elysm_na_1#9")] [name="极境"]......嗯? [dialog] [Blocker(a=0, r=0, g=0, b=0, fadetime=0, block=true)] [Blocker(a=1, r=0, g=0, b=0, fadetime=2, block=true)] [character(fadetime=0)] [Background(image="bg_snowconutryinside",screenadapt="coverall")] [Blocker(a=0, r=0, g=0, b=0, fadetime=1, block=true)] [Delay(time=1)] [Character(name="avg_npc_499_1#1$1")] [playsound(key="$d_avg_paper2", volume=0.7)] [Delay(time=1)] [name="小店老板"]...... [Character(name="avg_npc_001")] [name="强壮的镇民"]看得这么认真,老板,是谁的信? [Character(name="avg_npc_499_1#1$1")] [name="小店老板"]别吵,别打扰我...... [name="小店老板"]...... [CameraShake(duration=0.3, xstrength=30, ystrength=30, vibrato=30, randomness=90, fadeout=true, block=false)] [name="小店老板"]太好了!成了! [Character(name="avg_npc_001")] [name="强壮的镇民"]啊?什么成了? [Character(name="avg_npc_005")] [name="年长的镇民"]哼,八成是和极境那个小伙子有关,我看信封上的署名,像是之前那个调去大城市的什么信使老爷。 [Character(name="avg_npc_499_1#1$1")] [name="小店老板"]是天灾信使老爷! [name="小店老板"]极境小哥来我们镇上时间也不短了,我想着也不能让他总是租我们的小房间住,租房的开销也不小。 [name="小店老板"]所以我就写信去问了问,天灾信使老爷回信说,同意让极境小哥搬进他那栋房子里住了! [Character(name="avg_npc_005")] [name="年长的镇民"]......他能有这么好心? [Character(name="avg_npc_001")] [name="强壮的镇民"]你们在说什么,什么天灾信使老爷? [name="强壮的镇民"]我们镇不是一直没有信使来着?我记得极境他上次还说,搞不好他会成为小镇的常驻信使啥的。 [Character(name="avg_npc_499_1#1$1")] [name="小店老板"]这个......其实,之前我们还是有过一位天灾信使老爷的。 [name="小店老板"]镇上当初希望能把人留下,还特地分了房子给天灾信使老爷。 [Character(name="avg_npc_005")] [name="年长的镇民"]但那些老爷们哪会愿意在咱们这种小地方待着,没留多久,人就走了。 [name="年长的镇民"]想起来就满肚子气,不说了,我先走了。 [Dialog] [Character(fadetime=0.5)] [PlaySound(key="$d_avg_slbellbtl")] [playsound(key="$dooropenquite",delay=0.3)] [Delay(time=1)] [Character(name="avg_npc_499_1#1$1")] [name="小店老板"]......唉。 [name="小店老板"]也怪不了别人,大城市能开出来的酬金,比我们这种偏远小镇要高得多,人家要走,谁都拦不住。 [Character(name="avg_npc_001")] [name="强壮的镇民"]没事,要走就走吧,我们还不稀罕呢!而且,现在不是有极境那小子嘛。 [name="强壮的镇民"]他都提前给自己起什么工作代号了,还非说专业信使的第一步就是从起一个帅气的代号开始,应该不是开玩笑的吧? [Character(name="avg_npc_499_1#1$1")] [name="小店老板"]哈哈,但愿是这样。 [Dialog] [StopMusic(fadetime=2)] [playsound(key="$d_avg_rockfall", volume=0.3)] [CameraShake(duration=0.5, xstrength=10, ystrength=8, vibrato=30, randomness=90, fadeout=true, block=false)] [Delay(time=1)] [name="小店老板"]...... [name="小店老板"]等一下,你有没有感觉,好像有点不对劲...... [Dialog] [Character] [PlaySound(key="$rungeneral",volume=0.5, channel="a", loop=true)] [Delay(time=0.5)] [stopsound(channel="a", fadetime=1)] [PlaySound(key="$d_avg_slbellbtl")] [playsound(key="$dooropenquite",delay=0.3)] [CameraShake(duration=0.3, xstrength=30, ystrength=30, vibrato=30, randomness=90, fadeout=true, block=false)] [Character(name="avg_npc_005",fadetime=0.3)] [name="年长的镇民"]喂!不好了!快出来! [name="年长的镇民"]外面、外面的天变了! [dialog] [Blocker(a=0, r=0, g=0, b=0, fadetime=0, block=true)] [Blocker(a=1, r=0, g=0, b=0, fadetime=1, block=true)] [character(fadetime=0)] [PlayMusic(intro="$escape_intro", key="$escape_loop", volume=0.4)] [Background(image="bg_warehouse",screenadapt="coverall")] [Blocker(a=0.6, r=0, g=0, b=0, fadetime=1, block=true)] [Delay(time=1)] [playsound(key="$transmission", volume=0.7)] [Subtitle(text="经由本市天灾信使观测,接下来数小时内,我市西南方向有天灾云生成,属地域突发性天灾,将会在局部范围内造成影响。", x=300, y=370, alignment="center", size=24, delay=0.04, width=700)] [Subtitle(text="本次突发性天灾不会威胁本市安全,现紧急通知各位市民,请在接下来几日之内谨慎出行,注意保护自己的人身安全。", x=300, y=370, alignment="center", size=24, delay=0.04, width=700)] [Subtitle(text="尤其是将要前往西南方向的市民,为了自身安全,请务必重新规划行程。", x=300, y=370, alignment="center", size=24, delay=0.04, width=700)] [Subtitle(text="重复播报一遍——", x=300, y=370, alignment="center", size=24, delay=0.04, width=700)] [subtitle] [Blocker(a=0, r=0, g=0, b=0, fadetime=1.5, block=true)] [Character(name="char_401_elysm_na_1#9")] [name="极境"]...... [Character(name="avg_npc_498_1#1$1")] [name="商店老板"]西南方向不是我进货要走的地区,应该不用太在意。 [name="商店老板"]不会影响小哥你要的货...... [Character(name="char_401_elysm_na_1#8")] [name="极境"]老板,我先把买增幅器要用的钱放这了!一定要记得帮我进货,我会来取的! [Dialog] [playsound(key="$rungeneral", volume=0.7)] [Character(fadetime=0.5)] [Delay(time=2)] [Character(name="avg_npc_498_1#1$1")] [name="商店老板"]喂等等?!小哥,你跑什么啊! [Character] [name="极境"]不跑不行,这次可是名副其实的和天灾赛跑! [dialog] [Blocker(a=0, r=0, g=0, b=0, fadetime=0, block=true)] [Blocker(a=1, r=0, g=0, b=0, fadetime=1, block=true)] [character(fadetime=0)] [Background(image="bg_wild_a",screenadapt="coverall")] [CameraShake(duration=4,xstrength=26,ystrength=16,vibrato=15,randomness=90,fadeout=true,block=false)] [playsound(key="$runsand")] [Blocker(a=0, r=0, g=0, b=0, fadetime=1, block=true)] [Delay(time=1)] 现在返回,意味着巨大的风险。 极境忍不住问自己:他和那座小镇的感情有深厚到这种地步吗? 难说。他心想,其实还不至于,哪就到愿意冒生命危险这么夸张的地步了,只是个住了几个月的小镇罢了。 只是他同时也清楚,要就这么站在旁边看着,等一切风平浪静之后再采取行动,这事自己绝对做不到。 既然如此,那就干脆别想那些做不到的事了。 现在更应该集中精神,好好想想有哪些是他能做的。 [dialog] [Blocker(a=0, r=0, g=0, b=0, fadetime=0, block=true)] [Blocker(a=1, r=0, g=0, b=0, fadetime=2, block=true)] [character(fadetime=0)] [Background(image="bg_thundercloud", xScale=1.1, yScale=1.1,screenadapt="coverall")] [BackgroundTween(xTo=-50, duration=30, block=false)] [Blocker(a=0, r=0, g=0, b=0, fadetime=1, block=true)] [Blocker(a=0.7, r=0.95, g=0.95, b=0.95, fadetime=0.1, block=true)] [PlaySound(key="$d_gen_thunders_amb", volume=0.5)] [CameraShake(duration=1,xstrength=10,ystrength=6,vibrato=26,randomness=90,fadeout=true,block=false)] [Blocker(a=0, r=0, g=0, b=0, fadetime=0.5, block=true)] [Blocker(a=0.7, r=0.95, g=0.95, b=0.95, fadetime=0.1, block=true)] [Blocker(a=0, r=0, g=0, b=0, fadetime=0.05, block=true)] [CameraShake(duration=0.3, xstrength=30, ystrength=20, vibrato=30, randomness=90, fadeout=true, block=false)] [Blocker(a=0.7, r=0.95, g=0.95, b=0.95, fadetime=0.1, block=true)] [Blocker(a=0, r=0, g=0, b=0, fadetime=0.05, block=true)] [Delay(time=1)] [name="害怕的孩童"]妈妈,天上怎么有那么大一片云,我害怕...... [PlaySound(key="$smallearthquake", volume=0.7)] [name="无措的母亲"]别、别怕,我们现在就去找你爸爸,别怕! [name="慌乱的女性"]刚刚那是地震?!我们现在该怎么办? [CameraShake(duration=0.3, xstrength=30, ystrength=20, vibrato=30, randomness=90, fadeout=true, block=false)] [PlaySound(key="$d_avg_doorbreak", volume=0.4)] [name="受伤的男性"]谁能帮我把这块板子移开,这东西忽然砸下来,我的腿,我的腿动不了了! [dialog] [Blocker(a=0, r=0, g=0, b=0, fadetime=0, block=true)] [Blocker(a=1, r=0, g=0, b=0, fadetime=2, block=true)] [character(fadetime=0)] [Background(image="bg_ltstrongpoint",screenadapt="coverall")] [Blocker(a=0.1, r=0, g=0, b=0, fadetime=1, block=true)] [Delay(time=1)] [Character(name="avg_npc_001")] [name="强壮的镇民"]等着!我这就来帮忙! [name="强壮的镇民"]怎么回事,这到底是...... [Character(name="avg_npc_005")] [name="年长的镇民"]天灾,是天灾! [name="年长的镇民"]上一回也是这样!快逃,必须得立刻离开,走得越远越好! [PlaySound(key="$b_char_rockexplo", volume=0.7)] [CameraShake(duration=0.3, xstrength=30, ystrength=30, vibrato=30, randomness=90, fadeout=true, block=false)] [Character(name="avg_npc_499_1#1$1")] [name="小店老板"]呀! [Character(name="avg_npc_001")] [name="强壮的镇民"]小心! [Dialog] [Character] [Character(name="avg_npc_499_1#1$1",name2="char_empty")] [Delay(time=0.3)] [Character(name="avg_npc_499_1#1$1",name2="char_401_elysm_na_1#8",fadetime=0.2)] [characteraction(name="right", type="move", xpos=200, fadetime=0, block=false)] [CameraShake(duration=0.5, xstrength=30, ystrength=30, vibrato=30, randomness=90, fadeout=true, block=false)] [characteraction(name="right", type="move", xpos=-300, fadetime=0.3, block=false)] [Delay(time=0.2)] [characteraction(name="left", type="move", xpos=-50, fadetime=0.1, block=false)] [PlaySound(key="$bodyfalldown2", volume=0.7)] [Character(fadetime=0.2)] [Delay(time=1.5)] [Character(name="char_401_elysm_na_1#8",fadetime=1)] [characteraction(name="middle", type="move", ypos=-70, fadetime=0, block=false)] [characteraction(name="middle", type="move", ypos=70, fadetime=0.5, block=false)] [Delay(time=1)] [name="极境"]嘶...... [Character(name="char_401_elysm_na_1#2")] [name="极境"]真是一场完美的英雄救美,如果我做评委,刚刚那个转身的动作我一定会给十分满分,你们觉得呢? [CameraShake(duration=0.3, xstrength=20, ystrength=15, vibrato=30, randomness=90, fadeout=true, block=false)] [Character(name="avg_npc_499_1#1$1")] [name="小店老板"]极境小哥......!你、你受伤了! [Character(name="avg_npc_001")] [name="强壮的镇民"]你怎么在这,你不是去城里了吗?! [Character(name="char_401_elysm_na_1#10")] [name="极境"]别担心,小伤而已,没事。 [Character(name="char_401_elysm_na_1#5")] [name="极境"]冥冥之中,我察觉到有人需要我的帮助——好吧,我收到这边可能被天灾波及的消息,就赶回来了。 [name="极境"]怎么样,是不是很够义气? [Character(fadetime=0)] [Dialog] [Character(name="avg_npc_001")] [Delay(time=0.1)] [Characteraction(name="middle", type="jump", power=20,times=1, fadetime=0.25, block=false)] [name="强壮的镇民"]你、你、你这个傻货!呆鸟!谁要你这种时候回来了! [Character(name="char_401_elysm_na_1#10")] [name="极境"]等会,怎么还骂起人来了? [Character(name="char_401_elysm_na_1#5")] [name="极境"]玩笑到此为止,现在不是说这些的时候。 [Character(name="char_401_elysm_na_1#8")] [name="极境"]麻烦几位尽量通知镇上的所有人,现在立刻准备转移......这样的突发性天灾势头太猛,再不避难就真的来不及了! [Character(name="avg_npc_499_1#1$1")] [name="小店老板"]可是我们要去哪里避难? [Character(name="char_401_elysm_na_1#8")] [name="极境"]如果各位相信我的话,就交给我! [Character(name="char_401_elysm_na_1#5")] [name="极境"]我可是野外生存专家。 [dialog] [Blocker(a=0, r=0, g=0, b=0, fadetime=0, block=true)] [Blocker(a=1, r=0, g=0, b=0, fadetime=2, block=true)] [character(fadetime=0)] [Background(image="27_g26_dusk_wild",screenadapt="coverall")] [playsound(key="$d_avg_snowstormlp", volume=0.7,loop=true, channel="bgs")] [Blocker(a=0, r=0, g=0, b=0, fadetime=1.5, block=true)] [Blocker(a=0.2, r=215, g=215, b=135, fadetime=1, block=true)] [Delay(time=1)] [Character(name="char_401_elysm_na_1#8",fadetime=0.5)] [Delay(time=0.5)] [name="极境"]大家跟紧我!注意不要走散了! [name="极境"]天灾环境下空气中的源石浓度会急剧升高,强风中也可能带有一些活性颗粒,大家注意尽量不要裸露皮肤,不要让身上有任何伤口! [Character(name="avg_npc_499_1#1$1")] [name="小店老板"]那,刚刚你的伤...... [Character(name="char_401_elysm_na_1#5")] [name="极境"]别担心,我有秘密武器。 [Character(name="char_401_elysm_na_1#9")] [name="极境"](之前那支药剂居然真的要派上用场了,这谁想得到啊。) [name="极境"](但愿他们卖的真的不是假药。) [Character(name="char_401_elysm_na_1#8")] [name="极境"]大家再坚持一下! [name="极境"]目的地......就在这前面! [StopMusic(fadetime=2)] [dialog] [StopSound(channel="bgs", fadetime=2)] [Blocker(a=0, r=0, g=0, b=0, fadetime=1, block=true)] [Blocker(a=1, r=0, g=0, b=0, fadetime=1, block=true)] [character(fadetime=0)] [Background(image="bg_undergroud_u_2",screenadapt="coverall")] [Blocker(a=0, r=0, g=0, b=0, fadetime=1, block=true)] [playMusic(intro="$ponder_intro",key="$ponder_loop", volume=0.4)] [Delay(time=1)] [Character(name="char_401_elysm_na_1#8",fadetime=0.5)] [Delay(time=1)] [CameraShake(duration=0.3, xstrength=8, ystrength=6, vibrato=30, randomness=90, fadeout=true, block=false)] [PlaySound(key="$d_avg_axehitscrape")] [name="极境"]把上面的这扇门封紧......好了,这样应该暂时安全了。 [Character(name="avg_npc_005")] [name="年长的镇民"]这里是地下避难所? [Character(name="char_401_elysm_na_1#8")] [name="极境"]没错,是已经被废弃了的避难设施。 [Character(name="avg_npc_005")] [name="年长的镇民"]我从来没听说过还有这么个地方,你居然能找到这里...... [Character(name="char_401_elysm_na_1#5")] [name="极境"]不是我自夸,论认路没多少人能比得上我,为了绘制这附近的地图,我可是把周边的荒野全都用脚丈量了一遍。 [name="极境"]可以说,这里没有我不认识的地方,就算是寻找多年前已废弃的避难所也不在话下。 [Character(name="char_401_elysm_na_1#2")] [name="极境"]我的意思是,你们现在可以多夸夸我。 [Character(name="avg_npc_499_1#1$1")] [name="小店老板"]啊?呃......太帅了,极境小哥! [Character(name="char_401_elysm_na_1#3")] [name="极境"]对对,就是这种大实话就可以了! [Character(name="avg_npc_005")] [name="年长的镇民"]...... [Character(name="avg_npc_001")] [name="强壮的镇民"]咳咳,确、确实要多谢你。 [name="强壮的镇民"]那现在我们就在这里等着就行了?大家走得急,都没带什么东西......我们要在这里待多久? [Character(name="char_401_elysm_na_1#5")] [name="极境"]至少要等天灾过去,外面的环境恢复正常。 [name="极境"]放心,一般来说这种突发性的天灾来得快去得也快,不会持续太久。 [dialog] [Blocker(a=0, r=0, g=0, b=0, fadetime=0, block=true)] [Blocker(a=1, r=0, g=0, b=0, fadetime=2, block=true)] [character(fadetime=0)] [Blocker(a=0, r=0, g=0, b=0, fadetime=1, block=true)] [Delay(time=1)] [Character(name="avg_npc_001")] [name="强壮的镇民"]......如果不是你回来了,真难想象我们现在会是什么状况。 [Character(name="char_401_elysm_na_1#5")] [name="极境"]小事,别客气。 [name="极境"]不过这次之后,镇上还是得想点办法应对之后可能有的危险情况才行,这座避难设施各处都老化了,老实说安全系数不高。 [name="极境"]如果这次天灾伴有从地层向上生长的晶簇现象,我怎么也不会选择这里,好在没有。 [Character(name="avg_npc_001")] [name="强壮的镇民"]哈......看起来我们拿天灾毫无办法。 [name="强壮的镇民"]如果能提前得知消息的话,至少还有时间准备...... [Character(name="char_401_elysm_na_1#5")] [name="极境"]别太悲观了,兄弟。 [name="极境"]我不就是在为了解决这个问题做准备? [Character(name="avg_npc_001")] [name="强壮的镇民"]这真是个好消息。对了,你从刚刚起就在捣鼓什么? [Character(name="char_401_elysm_na_1#5")] [name="极境"]只是调试一些机器而已,你可以想象成我在试着对方圆几公里之内大喊“这里有人,需要支援”。 [name="极境"]虽然现在用不上,但是有备无患嘛。 [dialog] [Blocker(a=0, r=0, g=0, b=0, fadetime=0, block=true)] [Blocker(a=1, r=0, g=0, b=0, fadetime=2, block=true)] [character(fadetime=0)] [CameraShake(duration=-1, xstrength=8, ystrength=6, vibrato=20, randomness=90, fadeout=false, block=false)] [Blocker(a=0, r=0, g=0, b=0, fadetime=1, block=true)] [Delay(time=1)] [Character(name="avg_npc_499_1#1$1")] [name="小店老板"]地面在晃,好可怕,到底还要持续多久? [Dialog] [Character] [CameraShake(duration=0.5, xstrength=20, ystrength=15, vibrato=40, randomness=90, fadeout=true, block=false)] [PlaySound(key="$d_avg_land_impact",volume=0.5)] [Delay(time=1)] [Character(name="avg_npc_499_1#1$1")] [name="小店老板"]噫!刚刚那是什么声音? [name="小店老板"]好像有什么东西砸下来了...... [StopMusic(fadetime=2)] [Character(name="char_401_elysm_na_1#8")] [name="极境"]我去看看。 [dialog] [PlaySound(key="$d_gen_walk_n",volume=0.7)] [Blocker(a=1, r=0, g=0, b=0, fadetime=2, block=true)] [playMusic(intro="$loneliness_intro",key="$loneliness_loop", volume=0.4)] 黎博利穿过人群,在这间缺少照明的避难所中,挤满了小镇的镇民。 孩子歪着头,被六神无主的母亲紧紧搂在怀中,老人们坐在角落,蜷背躬身,像是一尊尊布满褶皱的雕塑。 时不时响起一两声压抑的抽泣,在这里的人数似乎比他记忆中的要少,极境不敢去想这件事。 他看向巨响传来的方向,上方是他们进入避难所的那扇门,陈旧的灰土随着震动不断窸窸窣窣地落下,落在极境的脸上。 这让他忽然生出一种不好的预感。 黎博利伸出手,片刻之后,他忽然愣在原地。 随着检查,极境忽然意识到一件事—— 那扇通向外界的门,被坍塌的岩石封死,怎么也推不开了。 [dialog] [character(fadetime=0)] [Background(image="bg_undergroud_u_2",screenadapt="coverall")] [Blocker(a=0, r=0, g=0, b=0, fadetime=3, block=true)] [Character(name="avg_npc_001")] [name="强壮的镇民"]出不去了?!怎么会...... [Character(name="avg_npc_005")] [name="年长的镇民"]慌什么!不就是被塌下来的东西压住了吗,到时候我们一起挖出去! [Character(name="char_401_elysm_na_1#9")] [name="极境"]...... [Dialog] [PlaySound(key="$transmission",volume=0.5)] [Delay(time=1)] [Character(name="char_401_elysm_na_1#5")] [name="极境"]大家先别急,别忘了我还有这台发信器,刚刚我已经成功把求救信号发送出去了,现在我们只要等待就好。 [Character(name="avg_npc_499_1#1$1")] [name="小店老板"]真的吗?太好了! [Character(name="char_401_elysm_na_1#9")] [name="极境"](话是这么说,但没有增幅器,能够发信的范围相当有限......) [name="极境"](得想点办法。) [Character(name="char_401_elysm_na_1#8")] [name="极境"](还没来得及用药,刚刚受伤的胳膊,有点失去知觉了。) [name="极境"](刚才一直在源石粉尘环境里活动,虽然裹上了衣物,但是这种隔离的效果太差了。) [Character(name="char_401_elysm_na_1#10")] [name="极境"](不会这么倒霉吧?) [Character(name="char_401_elysm_na_1#9")] [name="极境"](......) [name="极境"](不过,如果是在这个情况下,搞不好也算是一种幸运......) [dialog] [Blocker(a=0, r=0, g=0, b=0, fadetime=0, block=true)] [Blocker(a=1, r=0, g=0, b=0, fadetime=2, block=true)] [character(fadetime=0)] [Blocker(a=0, r=0, g=0, b=0, fadetime=1, block=true)] [Delay(time=1)] [Character(name="avg_npc_499_1#1$1")] [name="小店老板"]外面好像安静下来了。 [Character(name="char_401_elysm_na_1#5")] [name="极境"]好消息,看来天灾已经过去了。 [Character(name="avg_npc_005")] [name="年长的镇民"]还没有消息吗? [Character(name="char_401_elysm_na_1#5")] [name="极境"]暂时还没有,不过有个好消息,经过本人的努力,我们的发信范围有所突破!再加上天灾已经结束,或许很快就会有救援了。 [Character(name="avg_npc_005")] [name="年长的镇民"]但愿如此...... [Character(name="avg_npc_499_1#1$1")] [name="小店老板"]极境小哥,你的伤看起来变严重了,你说的秘密武器呢? [Character(name="char_401_elysm_na_1#10")] [name="极境"]呃......这个嘛,现在还不是用的时候啦。 [Character(name="char_401_elysm_na_1#1")] [name="极境"]放心放心,有必要的话我会用的,有必要的话。 [Character(name="avg_npc_005")] [name="年长的镇民"]...... [dialog] [Blocker(a=0, r=0, g=0, b=0, fadetime=0, block=true)] [Blocker(a=1, r=0, g=0, b=0, fadetime=2, block=true)] [character(fadetime=0)] [Blocker(a=0, r=0, g=0, b=0, fadetime=1, block=true)] [playsound(key="$d_avg_shovel",volume=0.5)] [CameraShake(duration=0.3, xstrength=7, ystrength=5, vibrato=30, randomness=90, fadeout=true, block=false)] [Delay(time=1)] [Character(name="avg_npc_001")] [name="强壮的镇民"]见鬼了,这上面是压了多少层沙土,根本挖不穿! [name="强壮的镇民"]吃的喝的都没有,不能再这么下去了!外面还没有消息吗?! [Character(name="char_401_elysm_na_1#8")] [name="极境"]你先别急,既然这条路走不通,那还是多保存体力吧。 [Character(name="avg_npc_001")] [name="强壮的镇民"]我没法不着急!你的信号都发了多久了?根本没有任何回音吧? [CameraShake(duration=0.3, xstrength=30, ystrength=15, vibrato=30, randomness=90, fadeout=true, block=false)] [name="强壮的镇民"]没人会来救我们!这样下去,我们所有人都会在这里饿死,闷死! [Character(name="char_401_elysm_na_1#9")] [name="极境"]...... [Character(name="char_401_elysm_na_1#8")] [name="极境"]我有个办法,如果能联系上邻近的移动城市,可能会有人来救援。 [Character(name="avg_npc_001")] [name="强壮的镇民"]但这破机器的发信范围根本不可能有那么远! [Character(name="char_401_elysm_na_1#3")] [name="极境"]是啊,所以这里就要用上本帅哥的独家秘法了。 [Character(name="char_401_elysm_na_1#5")] [name="极境"]但是有一件事一定要注意。 [name="极境"]从现在开始,让大家都离我远点。 [Character(name="avg_npc_001")] [name="强壮的镇民"]离你远点?你这是什么意思? [Character(name="char_401_elysm_na_1#5")] [name="极境"]就是......嗯,字面意思。 [Character(name="char_401_elysm_na_1#9")] [name="极境"]给我一块单独的空间。不要靠得太近。 [dialog] [Blocker(a=0, r=0, g=0, b=0, fadetime=0, block=true)] [Blocker(a=1, r=0, g=0, b=0, fadetime=2, block=true)] [character(fadetime=0)] [Blocker(a=0, r=0, g=0, b=0, fadetime=1, block=true)] [Delay(time=1)] [Character(name="avg_npc_499_1#1$1",blackstart=0.15,blackend=0.2,fadetime=0.5)] [Delay(time=1)] [name="小店老板"]这是......第几天了? [name="小店老板"]我、不行......我有点撑不住了...... [Character(name="char_401_elysm_na_1#8")] [name="极境"]再等等! [Character(name="avg_npc_001",blackstart=0.1,blackend=0.2)] [name="强壮的镇民"]还要等到什么时候...... [Character(name="char_401_elysm_na_1#7")] [name="极境"]发信范围正在扩大,撑住,我已经有把握了! [dialog] [Blocker(a=0, r=0, g=0, b=0, fadetime=0, block=true)] [Blocker(a=1, r=0, g=0, b=0, fadetime=2, block=true)] [character(fadetime=0)] [Blocker(a=0, r=0, g=0, b=0, fadetime=1, block=true)] [Delay(time=1)] [Character(name="avg_npc_005",blackstart=0.15,blackend=0.25)] [name="年长的镇民"]没救了,大家都没救了...... [name="年长的镇民"]留在上面的,和下来的,大家都完了...... [Character(name="char_401_elysm_na_1#8")] [name="极境"]别说,咳,这种丧气话。 [Character(name="char_401_elysm_na_1#7")] [name="极境"](再快点,事到如今了......再快点!) [name="极境"](负责解决感染者问题的制药公司,你们可千万不能让我看走眼啊!) [dialog] [Blocker(a=0, r=0, g=0, b=0, fadetime=0, block=true)] [Blocker(a=1, r=0, g=0, b=0, fadetime=2, block=true)] [character(fadetime=0)] [Blocker(a=0, r=0, g=0, b=0, fadetime=1, block=true)] [Delay(time=1)] [CameraShake(duration=0.5, xstrength=8, ystrength=6, vibrato=30, randomness=90, fadeout=true, block=false)] [Character(name="char_401_elysm_na_1#11")] [name="极境"]咳、咳咳...... [name="极境"](伤口肿胀,应该还有些溃烂。全身都有同感,很像上次被雷姆必拓的车床从身上碾过去的感觉......不对,还是上次更痛。) [name="极境"](源石技艺在不断增强......虽然使用的同时会引发阵痛。) [name="极境"](这就是感染矿石病的感觉?) [Character(name="char_401_elysm_na_1#10")] [name="极境"](难得拿到的预防药,可惜用不上了。) [Dialog] [StopMusic(fadetime=2)] [PlaySound(key="$d_avg_devicebeep")] [Delay(time=1)] [Character(name="char_401_elysm_na_1#8")] [name="极境"]...... [character] [name="小店老板"]什么............声音............ [Dialog] [PlaySound(key="$d_gen_transmissionget",volume=0.4)] [Delay(time=2)] [Character(name="char_401_elysm_na_1#6")] [name="极境"]......等等! [CameraShake(duration=0.3, xstrength=30, ystrength=30, vibrato=30, randomness=90, fadeout=true, block=false)] [name="极境"]有回音了! [Character] [name="强壮的镇民"]......回音...... [playMusic(intro="$newhope01_intro",key="$newhope01_loop", volume=0.4)] [Character(name="char_401_elysm_na_1#8")] [name="极境"]对!回音!有一个基站,捕捉到了我的信号......并且给了回复! [Character(name="char_401_elysm_na_1#7")] [name="极境"]大家都听到了吗?再撑一撑,有人来救援了! [dialog] [Blocker(a=0, r=0, g=0, b=0, fadetime=0, block=true)] [Blocker(a=1, r=0, g=0, b=0, fadetime=1, block=true)] [character(fadetime=0)] [Background(image="27_g26_dusk_wild",screenadapt="coverall")] [Blocker(a=0, r=0, g=0, b=0, fadetime=1, block=true)] [Delay(time=0.5)] [CameraShake(duration=0.8, xstrength=30, ystrength=30, vibrato=30, randomness=90, fadeout=true, block=false)] [PlaySound(key="$d_avg_explosion_stone")] [PlaySound(key="$rockhit",delay=0.5)] [Delay(time=2)] [Character(name="avg_npc_012",fadetime=0.5)] [Delay(time=1)] [name="蒙面怪人"]是这里没错吧? [name="蒙面怪人"]真不知道那个信号是怎么这么准确地找上我们的...... [name="蒙面怪人"]罗德岛竟然这么有名了吗?我们这才活动多久啊。 [Character] [name="沉默的女士"]...... [Character(name="avg_npc_012")] [name="罗德岛干员"]队长,确认下方有大量生命反应。 [name="罗德岛干员"]准备完毕,随时可以进行救援! [StopMusic(fadetime=2)] [dialog] [Blocker(a=0, r=0, g=0, b=0, fadetime=0, block=true)] [Blocker(a=1, r=0, g=0, b=0, fadetime=2, block=true)] [character(fadetime=0)] [Delay(time=1)] [Background(image="bg_snowconutryinside",screenadapt="coverall")] [Blocker(a=0, r=0, g=0, b=0, fadetime=2, block=true)] [Delay(time=1)] [playMusic(intro="$tech_intro",key="$tech_loop", volume=0.4)] [PlaySound(key="$d_avg_slbellbtl")] [PlaySound(key="$dooropenquite",delay=0.3)] [Delay(time=1)] [Character(name="avg_npc_499_1#1$1",fadetime=0.5)] [Delay(time=0.5)] [name="小店老板"]欢迎......啊,是你啊,极境小哥。 [Character(name="char_401_elysm_na_1#5",name2="avg_npc_499_1#1$1",focus=1)] [name="极境"]早上好啊各位,有一段时间没见了吧,这里看起来已经重建好了,真不错! [Dialog] [Character(name="char_401_elysm_na_1#5",name2="avg_npc_499_1#1$1",focus=2)] [characteraction(name="right", type="move", xpos=30, fadetime=0.5, block=false)] [name="小店老板"]嗯,嗯......托你的福,我们都没事。 [Character] [Character(name="char_401_elysm_na_1#9")] [name="极境"]...... [Character(name="char_401_elysm_na_1#3")] [name="极境"]那太好了,不枉我这么努力! [Character(name="avg_npc_001")] [name="强壮的镇民"]只是简单先搭个能遮风避雨的屋子,这点活不算难。 [name="强壮的镇民"]......你这段时间去哪了? [Character(name="char_401_elysm_na_1#3")] [name="极境"]我?我被一群看起来不太像好人的好人拉去治病去了,这次被骂惨了呢,我从来不知道医生能这么凶,吓死人了。 [Character(name="avg_npc_001")] [name="强壮的镇民"]你的病...... [Character(name="avg_npc_499_1#1$1")] [name="小店老板"]总之你先坐,我、我去给你倒杯饮料。 [Character(name="char_401_elysm_na_1#1")] [name="极境"]哎等一下,不用这么麻烦了,我就说两句话就走。 [name="极境"]我打算要离开了,这次是来和各位辞行的。 [Character(name="avg_npc_001")] [name="强壮的镇民"]你、你要走了?但你不是说...... [Character(name="char_401_elysm_na_1#4")] [name="极境"]啊,如果是说留下来当信使那事,不好意思了,就当我毁约吧。 [Character(name="char_401_elysm_na_1#1")] [name="极境"]抱歉啊,看来我还是更想出去看看不一样的风景,自由的羽翼不该被束缚......怎么样,我从你藏着的那本诗集上看来的,是不是很帅气? [Character(name="avg_npc_001")] [name="强壮的镇民"]...... [Character(name="avg_npc_499_1#1$1")] [name="小店老板"]...... [name="小店老板"]不行,极境小哥,我、我们还没感谢你救了我们! [Character(name="avg_npc_001")] [name="强壮的镇民"]确实。不就是得病,这也......也没什么大不了的。 [Character(name="avg_npc_499_1#1$1")] [name="小店老板"]如果你是因为感染,所以才要走的话—— [Character(name="char_401_elysm_na_1#1")] [name="极境"]嘘,好了,大家的心意我收到了。 [name="极境"]但是镇上要是住了一个感染者,大家会吓得不敢说话的。 [Character(name="avg_npc_001")] [name="强壮的镇民"]我们不会怕你! [Character(name="char_401_elysm_na_1#1")] [name="极境"]我知道,我知道,但这事总归是有风险的。 [Character(name="avg_npc_499_1#1$1")] [name="小店老板"]可是...... [Character(name="char_401_elysm_na_1#4")] [name="极境"]别这副表情嘛,其实这也是件好事。 [name="极境"]罗德岛,你们还记得吗?就是来救援我们的那个公司,我这次就是和他们一起走。 [Character(name="char_401_elysm_na_1#3")] [name="极境"]他们还说能给我提供长期治疗,这么好的事到哪找! [Character(name="avg_npc_499_1#1$1")] [name="小店老板"]他们能治得好你的病吗? [Character(name="char_401_elysm_na_1#1")] [name="极境"]这个......不好说。 [Character(name="avg_npc_499_1#1$1")] [name="小店老板"]那、那你还会再回来吗? [Character(name="char_401_elysm_na_1#3")] [name="极境"]放心,有空我一定回来探望各位! [Character(name="avg_npc_001")] [name="强壮的镇民"]你接下来,准备去哪? [Character(name="char_401_elysm_na_1#5")] [name="极境"]这个嘛,其实我也还不确定。 [name="极境"]暂且跟着罗德岛的人走一段路吧,感觉好像会是很不错的旅途。 [Dialog] [Blocker(a=0, r=0,g=0, b=0, fadetime=0, block=true)] [Blocker(a=1, r=0,g=0, b=0, fadetime=2, block=true)] [stopmusic(fadetime=2)] [Character] [Image]
隕星
隕星在戰火中跟一位薩卡茲教師學習語言,卻因為自身經歷,遇到了意想不到的困難。
[HEADER(key="title_test", is_skippable=true, fit_mode="BLACK_MASK")] 一星萤火 [Blocker(a=1, r=0, g=0, b=0, fadetime=0, block=true)] [stopmusic] [Dialog] [Background(image="bg_rhodesroom",screenadapt="showall")] [Delay(time=1)] [playMusic(intro="$path_intro", key="$path_loop", volume=0.4)] [Blocker(a=0, r=0, g=0, b=0, fadetime=1, block=true)] [delay(time=2)] [name="萨卡兹孩童"]桦树、椴树、杉树、松树...... [name="萨卡兹孩童"]车前草、地团花、接骨木、悬钩子...... [name="萨卡兹孩童"]夕阳、暮色、傍晚、黑夜...... [Dialog] [character(name="avg_219_meteo_1#9$1",fadetime=1)] [Delay(time=1.5)] [name="陨星"]怎么样,这些生词都念熟了吗?接下来,我们试着朗读一整篇文章吧。 [Character] [Dialog] [name="萨卡兹孩童"]嗯,好的。 [name="萨卡兹孩童"]“......花园里新栽的两排接骨木开花了,甜美的香气让人晕晕乎乎。” [name="萨卡兹孩童"]“在我模糊的双眼中,悬挂在天幕上的夕阳好像变成了两个......” [name="萨卡兹孩童"]“这真是、真是一个......” [character(name="avg_219_meteo_1#7$1")] [name="陨星"]怎么停下了?是遇到什么问题了吗? [Character] [Dialog] [name="萨卡兹孩童"]陨星老师,这里有一个生词我不会念。 [character(name="avg_219_meteo_1#7$1")] [multiline(name="陨星")]来让我看看...... [Delay(time=0.8)] [character(name="avg_219_meteo_1#11$1")] [multiline(name="陨星",end=true)]不好意思,是我的错,应该是昨天准备的时候看漏了,没有标记它。 [character(name="avg_219_meteo_1#9$1")] [name="陨星"]来,先和我一起念。 [name="陨星"](萨卡兹语) [Character] [Dialog] [name="萨卡兹孩童"](复述陨星的话) [character(name="avg_219_meteo_1#10$1")] [name="陨星"]很好,你念得很标准。 [Character] [Dialog] [name="萨卡兹孩童"]陨星老师,这个词它是什么意思啊? [character(name="avg_219_meteo_1#2$1")] [name="陨星"]这是一个时间名词,也可以用作副词,它对使用情景有特殊的要求,只能是...... [Dialog] [Blocker(a=0, r=0, g=0, b=0, fadetime=0, block=true)] [Blocker(a=1, r=0, g=0, b=0, fadetime=2, block=true)] [stopmusic(fadetime=1)] [Character] [Background(image="bg_battlefield",screenadapt="showall")] [Delay(time=2)] [playMusic(intro="$loading_intro", key="$loading_loop", volume=0.4)] [Blocker(a=0, r=0, g=0, b=0, fadetime=2, block=true)] [Delay(time=1)] [PlaySound(key="$d_gen_walk_n", volume=1)] [CameraShake(duration=0.3, xstrength=50, ystrength=0, vibrato=30, randomness=70, fadeout=true, block=false)] [Delay(time=0.5)] [character(name="avg_219_meteo_1#1$1",name2="avg_npc_054",fadetime=1)] [Delay(time=2)] [character(name="avg_219_meteo_1#1$1",name2="avg_npc_054",focus=1)] [name="钝镝"]哎,前面的,快走啊,堵在路中央干什么? [character(name="avg_219_meteo_1#1$1",name2="avg_npc_054",focus=2)] [name="萨卡兹雇佣兵A"]他妈的,又一个要饭的过来了。 [character(name="avg_219_meteo_1#8$1",name2="avg_npc_054",focus=1)] [characteraction(name="left", type="move", xpos=-10, fadetime=0.3,isblock=false)] [name="钝镝"]要饭的?在前边? [character(name="avg_219_meteo_1#8$1",name2="avg_npc_054",focus=2)] [name="萨卡兹雇佣兵A"]你这丫头,怎么还伸出脑袋往外看,小心他看到你就缠过来。 [Dialog] [Character] [Delay(time=0.3)] [character(name="avg_npc_053",fadetime=1)] [PlaySound(key="$d_gen_walk_n", volume=1)] [Delay(time=2)] [character(name="avg_219_meteo_1#8$1",name2="avg_npc_054",focus=2)] [name="萨卡兹雇佣兵A"]妈的,他还真的过来了。 [character(name="avg_219_meteo_1#1$1",name2="avg_npc_054",focus=1)] [name="钝镝"]那有什么?不理他继续朝前走就是了。 [character(name="avg_npc_053")] [name="萨卡兹过路人"]先生女士,有人需要代写书信吗,价格不高,几个铜子儿就够,或者给些吃食也可以。 [character(name="avg_npc_054")] [name="萨卡兹雇佣兵A"]喂,小萨利,要不要老子让这要饭的给你搞封信! [Dialog] [Character] [CameraShake(duration=0.3, xstrength=50, ystrength=50, vibrato=30, randomness=90, fadeout=true, block=false)] [name="萨卡兹雇佣兵B"]放你妈的屁,老子根本不识字! [character(name="avg_npc_054")] [name="萨卡兹雇佣兵A"]哈哈哈,这不是更好吗,他还可以给你念信,那么这个要饭的就有两份活干了。 [Dialog] [Character] [name="萨卡兹雇佣兵B"]滚蛋吧。 [character(name="avg_npc_054")] [name="萨卡兹雇佣兵A"]看到了吧,要饭的?快滚开,我们没有闲钱,也没有写信的必要,那些我认识的人,还活着的,都在这个队伍里了。 [Dialog] [stopmusic(fadetime=1)] [Character(fadetime=1.5)] [PlaySound(key="$d_gen_walk_n", volume=1)] [Delay(time=2)] [character(name="avg_npc_053")] [name="萨卡兹过路人"]先生,别走,等等! [name="萨卡兹过路人"]喂!先生,别走啊!哪怕给口水喝也行! [character(name="avg_219_meteo_1#1$1")] [name="钝镝"]唉,真是的......喂,你过来! [playMusic(intro="$m_dia_street_intro", key="$m_dia_street_loop", volume=0.4)] [character(name="avg_npc_053",name2="avg_219_meteo_1#1$1",focus=1)] [name="萨卡兹过路人"]小姑娘,你需要写信吗? [character(name="avg_npc_053",name2="avg_219_meteo_1#1$1",focus=2)] [name="钝镝"]我没有兴趣,我这里有块饼,你拿了快走吧,这里是战场,用不到你那些玩意儿。 [Dialog] [PlaySound(key="$d_avg_clothmovement", volume=1)] [Characteraction(name="right",type="move",xpos=-5,fadetime=0.3,isblock=true)] [Characteraction(name="right",type="move",xpos=5,fadetime=0.3,isblock=true)] [character(name="avg_npc_053",name2="avg_219_meteo_1#1$1",focus=1)] [Delay(time=1)] [name="萨卡兹过路人"](肚子咕噜作响) [name="萨卡兹过路人"]我不是乞丐,小姑娘,我不能白拿你的东西。 [name="萨卡兹过路人"]你要学读写认字吗?那些大头兵年纪大了,顽固得不行,意识不到字词的价值。你还年轻,以后会有大用处的。 [character(name="avg_npc_053",name2="avg_219_meteo_1#3$1",focus=2)] [name="钝镝"]我不能停下,我得赶路,我没时间听你讲课。 [character(name="avg_npc_053",name2="avg_219_meteo_1#3$1",focus=1)] [name="萨卡兹过路人"]我可以跟着你的队伍一起走,如果你决定做我的学生,在教会你之前我不会离开。 [character(name="avg_npc_053",name2="avg_219_meteo_1#1$1",focus=2)] [name="钝镝"]...... [character(name="avg_npc_053",name2="avg_219_meteo_1#1$1",focus=1)] [name="萨卡兹过路人"]唉,这块饼还给你吧,小姑娘。 [character(name="avg_npc_053",name2="avg_219_meteo_1#8$1",focus=2)] [name="钝镝"]收着吧,劝你赶紧吃掉,到我们要去的地方还需要走很久,你可以一边走一边讲。 [character(name="avg_npc_053",name2="avg_219_meteo_1#8$1",focus=1)] [name="萨卡兹过路人"]哎,好。 [name="萨卡兹过路人"]你会写自己的名字吗?我可以先教你写这个。 [character(name="avg_npc_053",name2="avg_219_meteo_1#3$1",focus=2)] [name="钝镝"]我们没有名字,只有代号。 [character(name="avg_npc_053",name2="avg_219_meteo_1#3$1",focus=1)] [name="萨卡兹过路人"]那你的代号是什么? [character(name="avg_npc_053",name2="avg_219_meteo_1#1$1",focus=2)] [name="钝镝"]钝镝,是之前的一位团长给我起的。 [character(name="avg_npc_053",name2="avg_219_meteo_1#1$1",focus=1)] [name="萨卡兹过路人"]这是个很好的代号。 [character(name="avg_npc_053",name2="avg_219_meteo_1#8$1",focus=2)] [name="钝镝"]我没看出哪里好,那位团长告诉我这个词的意思是没用的箭头。 [character(name="avg_npc_053",name2="avg_219_meteo_1#8$1",focus=1)] [name="萨卡兹过路人"]哈哈,萨卡兹有一句俗语“锈蚀箭头蹭破皮,小命立刻就归西”。破伤风可不是闹着玩的。 [character(name="avg_npc_053",name2="avg_219_meteo_1#11$1",focus=2)] [name="钝镝"]噗嗤......你在战争开始前到底是做什么的? [Dialog] [character(name="avg_npc_053",name2="avg_219_meteo_1#11$1")] [stopmusic(fadetime=1)] [Delay(time=2.5)] [character(name="avg_npc_053",name2="avg_219_meteo_1#11$1",focus=1)] [name="萨卡兹过路人"]教书,那时候我在教书。 [Dialog] [Blocker(a=0, r=0, g=0, b=0, fadetime=0, block=true)] [Blocker(a=1, r=0, g=0, b=0, fadetime=2, block=true)] [Character] [Background(image="bg_wild_m",screenadapt="showall")] [Delay(time=2)] [playMusic(intro="$path_intro", key="$path_loop", volume=0.4)] [Blocker(a=0, r=0, g=0, b=0, fadetime=2, block=true)] [Delay(time=1)] 两个月后 [Dialog] [character(name="avg_npc_053",name2="avg_219_meteo_1#1$1",focus=1)] [name="萨卡兹教师"]唉,这场仗不知道打到什么时候是个头啊。 [Dialog] [character(name="avg_npc_053",name2="avg_219_meteo_1#1$1",focus=2)] [name="钝镝"](包扎自己的伤口) [PlaySound(key="$d_avg_clothmovement", volume=1)] [Characteraction(name="right", type="move",ypos=-5,fadetime=0.3,isblock=true)] [Characteraction(name="right", type="move",ypos=5,fadetime=0.3,isblock=true)] [character(name="avg_npc_053",name2="avg_219_meteo_1#1$1",focus=1)] [name="萨卡兹教师"]你的伤口怎么样了? [character(name="avg_npc_053",name2="avg_219_meteo_1#3$1",focus=2)] [name="钝镝"]没有大碍,我已经消过毒了,拿绷带缠几圈很快就能恢复。 [character(name="avg_npc_053",name2="avg_219_meteo_1#3$1",focus=1)] [name="萨卡兹教师"]没事就好啊,这太阳晒得真舒服。 [character(name="avg_npc_053",name2="avg_219_meteo_1#1$1",focus=2)] [name="钝镝"]你上次借给我的书我就要看完了,你还有其他书吗? [character(name="avg_npc_053",name2="avg_219_meteo_1#1$1",focus=1)] [name="萨卡兹教师"]剩下的书都是诗和散文,你又不感兴趣。 [character(name="avg_npc_053",name2="avg_219_meteo_1#1$1",focus=2)] [name="钝镝"]那还是算了,你自己收着吧。 [Dialog] [character] [name="萨卡兹雇佣兵"]喂,钝镝,你伤口包半天了,好了没? [character(name="avg_npc_053",name2="avg_219_meteo_1#8$1",focus=2)] [name="钝镝"]没有大碍,已经处理过了。 [Dialog] [Character] [character(name="avg_npc_054",fadetime=1)] [PlaySound(key="$d_gen_walk_n", volume=1)] [Delay(time=2)] [name="萨卡兹雇佣兵"]大碍?这啥意思?啧,听不懂的话少说,赶紧来分钱了。 [name="萨卡兹雇佣兵"]二、四、六、八、十......一共十四颗人头,哼,收获蛮多嘛!妈的,要不是跑了几个,大家伙儿能赚更多。 [character(name="avg_219_meteo_1#5$1")] [name="钝镝"](皱起眉头) [character(name="avg_npc_054")] [name="萨卡兹雇佣兵"]喏,这是你该得的报酬和干粮,我先走了。 [character(name="avg_219_meteo_1#5$1")] [name="钝镝"]等等,先别走,东西少了。 [character(name="avg_npc_054")] [name="萨卡兹雇佣兵"]你在胡说些什么? [character(name="avg_219_meteo_1#1$1")] [name="钝镝"]我这次击杀的目标中有两个狙击手和一个装甲掷弹兵。 [character(name="avg_219_meteo_1#5$1")] [name="钝镝"]按照当初的约定,他们的价格分别比普通目标高百分之三十和百分之五十,所以你还欠我十二个金币。 [character(name="avg_npc_054")] [name="萨卡兹雇佣兵"]你什么时候能把账算得这么清楚了? [character(name="avg_219_meteo_1#5$1")] [name="钝镝"](伸出手)十二个金币,不信的话,可以和我一起去找团长,算我酬劳的同时也好好清点下你的小金库。 [character(name="avg_npc_054")] [name="萨卡兹雇佣兵"]钝镝,你什么意思? [character(name="avg_219_meteo_1#6$1")] [name="钝镝"]都是同行腥风血雨里赚的钱,自己昧下也就算了,装糊涂没必要吧。 [character(name="avg_npc_054")] [name="萨卡兹雇佣兵"]......拿了就把嘴闭紧,钝镝。 [Dialog] [Characteraction(name="middle", type="move",xpos=-10,fadetime=0.3,isblock=true)] [PlaySound(key="$d_avg_clothmovement", volume=1)] [Characteraction(name="middle", type="move",xpos=10,fadetime=0.3,isblock=true)] [character(name="avg_219_meteo_1#3$1")] [name="钝镝"](耸肩) [Dialog] [character(name="avg_npc_054")] [Delay(time=0.5)] [Character(fadetime=1)] [PlaySound(key="$d_gen_walk_n", volume=1)] [Delay(time=2)] [character(name="avg_npc_053",name2="avg_219_meteo_1#3$1",focus=1)] [name="萨卡兹教师"]哈哈,你学得很快嘛,这才短短两个月,基本的算数你就掌握了。 [character(name="avg_npc_053",name2="avg_219_meteo_1#1$1",focus=2)] [name="钝镝"]是你教的东西太简单了...... [character(name="avg_npc_053",name2="avg_219_meteo_1#1$1",focus=1)] [name="萨卡兹教师"]是啊,你该学的已经都学会了,我也该离开了。 [character(name="avg_npc_053",name2="avg_219_meteo_1#1$1",focus=2)] [name="钝镝"]给你。 [Dialog] [PlaySound(key="$d_avg_clothmovement", volume=1)] [Characteraction(name="right", type="move",xpos=-10,fadetime=0.5,isblock=true)] [Characteraction(name="right", type="move",xpos=10,fadetime=0.5,isblock=true)] [character(name="avg_npc_053",name2="avg_219_meteo_1#1$1",focus=1)] [name="萨卡兹教师"]半袋金币都给我吗? [character(name="avg_npc_053",name2="avg_219_meteo_1#3$1",focus=2)] [name="钝镝"]是这两个月的学费。 [character(name="avg_npc_053",name2="avg_219_meteo_1#3$1",focus=1)] [name="萨卡兹教师"]哈,那我就不客气了。 [character(name="avg_npc_053",name2="avg_219_meteo_1#1$1",focus=2)] [name="钝镝"]离开后你要去哪里? [character(name="avg_npc_053",name2="avg_219_meteo_1#1$1",focus=1)] [name="萨卡兹教师"]东面吧,听说那里的战事不是很频繁,或许还可以找到一两所残存的学校。 [character(name="avg_npc_053",name2="avg_219_meteo_1#8$1",focus=2)] [name="钝镝"]你有武器,身手也不差,加入佣兵团完全可以填饱肚子,为什么非得选择用更艰难的方法活下去? [character(name="avg_npc_053",name2="avg_219_meteo_1#8$1",focus=1)] [name="萨卡兹教师"]哈哈,卡兹戴尔有那么多靠武力吃饭的人,也不差我一个。 [character(name="avg_npc_053",name2="avg_219_meteo_1#3$1",focus=2)] [name="钝镝"]啧......你们这些文化人最麻烦了。 [character(name="avg_npc_053",name2="avg_219_meteo_1#3$1",focus=1)] [name="萨卡兹教师"]那本书你什么时候能看完?我离开前记得还我。 [character(name="avg_npc_053",name2="avg_219_meteo_1#1$1",focus=2)] [name="钝镝"]明天吧,就差一个结尾了。 [Dialog] [Blocker(a=0, r=0, g=0, b=0, fadetime=0, block=true)] [Blocker(a=1, r=0, g=0, b=0, fadetime=2, block=true)] [Character] [Background(image="bg_wild_a",screenadapt="showall")] [Delay(time=2)] [Blocker(a=0, r=0, g=0, b=0, fadetime=2, block=true)] [Delay(time=1)] [character(name="avg_219_meteo_1#11$1")] [name="钝镝"]“马黛拉觉得窗子透过来的月光过于明亮,于是她揉揉眼睛,拉上窗帘,在......中她沉沉睡去。” [character(name="avg_219_meteo_1#7$1")] [name="钝镝"]嗯,这个词是什么意思?以前没有见过......算了,继续读下去吧。 [Dialog] [Blocker(a=0, r=0, g=0, b=0, fadetime=0, block=true)] [Blocker(a=1, r=0, g=0, b=0, fadetime=2, block=true)] [Character] [Background(image="bg_wild_m",screenadapt="showall")] [Delay(time=2)] [Blocker(a=0, r=0, g=0, b=0, fadetime=2, block=true)] [Delay(time=1)] [character(name="avg_219_meteo_1#11$1")] [name="钝镝"]“与同伴们围坐在篝火旁,马黛拉拨弄着火中的栗子,它甜蜜的气味是这......的馈赠。” [character(name="avg_219_meteo_1#5$1")] [name="钝镝"]呃,怎么又是这个词,烦死了。 [Dialog] [Blocker(a=0, r=0, g=0, b=0, fadetime=0, block=true)] [Blocker(a=1, r=0, g=0, b=0, fadetime=2, block=true)] [Character] [Background(image="bg_wild_a",screenadapt="showall")] [Delay(time=2)] [Blocker(a=0, r=0, g=0, b=0, fadetime=2, block=true)] [Delay(time=1)] [character(name="avg_219_meteo_1#11$1")] [name="钝镝"]“马黛拉合上门,拿起脚边的行李准备上车,临行前她再次回想起自己在这里度过的无数个......” [character(name="avg_219_meteo_1#5$1")] [name="钝镝"]无数个什么啊? [character(name="avg_219_meteo_1#11$1")] [name="钝镝"]“别了,那些......” [character(name="avg_219_meteo_1#6$1")] [CameraShake(duration=0.3, xstrength=30, ystrength=30, vibrato=30, randomness=90, fadeout=true, block=false)] [name="钝镝"]马黛拉你到底在和谁告别啊?! [character(name="avg_219_meteo_1#11$1")] [name="钝镝"]“或许在以后的日子里,她还会再遇到......但不会有......像这里的......一样,令她如此难忘。” [character(name="avg_219_meteo_1#6$1")] [CameraShake(duration=0.3, xstrength=30, ystrength=30, vibrato=30, randomness=90, fadeout=true, block=false)] [name="钝镝"]啊啊啊——为什么这句里面有这么多这个词! [CameraShake(duration=0.3, xstrength=30, ystrength=30, vibrato=30, randomness=90, fadeout=true, block=false)] [name="钝镝"]这个破词到底是什么意思啊啊啊!! [Dialog] [Blocker(a=0, r=0, g=0, b=0, fadetime=0, block=true)] [Blocker(a=1, r=0, g=0, b=0, fadetime=2, block=true)] [Character] [Background(image="bg_wild_m",screenadapt="showall")] [Delay(time=2)] [Blocker(a=0, r=0, g=0, b=0, fadetime=2, block=true)] [Delay(time=1)] [character(name="avg_npc_053",name2="avg_219_meteo_1#1$1",focus=1)] [name="萨卡兹教师"]哈哈,你看完的时间比预计的久啊,怎么样?要是喜欢我可以送给你,就当作离别赠礼。 [character(name="avg_npc_053",name2="avg_219_meteo_1#3$1",focus=2)] [name="钝镝"]不了,比起小女孩在农庄里过家家,我还是更喜欢冒险小说,而且读它的时候我一直很烦躁。 [character(name="avg_npc_053",name2="avg_219_meteo_1#3$1",focus=1)] [name="萨卡兹教师"]遇到问题了吗? [character(name="avg_npc_053",name2="avg_219_meteo_1#3$1",focus=2)] [name="钝镝"]是的,那本书出现了一个词,我从来没有见过,我试着跳过它继续读,但是它出现的频率实在是太高了。 [character(name="avg_npc_053",name2="avg_219_meteo_1#3$1",focus=1)] [name="萨卡兹教师"]给我看看......啊,原来是它,这个词是个时间名词,有特指的情景。 [name="萨卡兹教师"]它指的是一个令人心生欢喜,悠闲宁静的夜晚。 [character(name="avg_npc_053",name2="avg_219_meteo_1#11$1",focus=2)] [name="钝镝"]什......么? [character(name="avg_npc_053",name2="avg_219_meteo_1#11$1",focus=1)] [name="萨卡兹教师"]一个快乐的夜晚,也可以这么理解。 [character(name="avg_npc_053",name2="avg_219_meteo_1#11$1",focus=2)] [name="钝镝"]那是什么意思?夜晚不可能快乐,也不可能宁静。 [character(name="avg_npc_053",name2="avg_219_meteo_1#11$1",focus=1)] [name="萨卡兹教师"]怎么不可能? [character(name="avg_npc_053",name2="avg_219_meteo_1#8$1",focus=2)] [name="钝镝"]夜晚都是漫长的、黑暗的、寒冷的,它还是危机四伏的、让人提心吊胆的......总之,我讨厌夜晚。 [name="钝镝"]之前有很多次我都觉得自己会死在某一个深夜,变成一具被野兽啃食的尸体,再也没法见到第二天的太阳。 [character(name="avg_npc_053",name2="avg_219_meteo_1#8$1",focus=1)] [name="萨卡兹教师"]你能理解“一具被野兽啃食过的尸体”这种复杂的名词,却没法理解“一个悠闲宁静,让人愉悦的夜晚”?! [character(name="avg_npc_053",name2="avg_219_meteo_1#1$1",focus=2)] [name="钝镝"]那些尸体我们这一路上见过很多啊,你一解释给我听,我立刻就能联想到那些场景。 [character(name="avg_npc_053",name2="avg_219_meteo_1#1$1",focus=1)] [name="萨卡兹教师"]唉......既然你提到了联想,那不妨让我们靠进行联想来理解这个词,你先闭上眼睛。 [character(name="avg_npc_053",name2="avg_219_meteo_1#3$1",focus=2)] [name="钝镝"]好的。 [stopmusic] [character(name="avg_npc_053",name2="avg_219_meteo_1#3$1",focus=1)] [playMusic(intro="$warm_intro", key="$warm_loop", volume=0.4)] [name="萨卡兹教师"]那时你还小,一个晚上,你依偎在母亲的身边...... [character(name="avg_npc_053",name2="avg_219_meteo_1#1$1",focus=2)] [name="钝镝"]停,我从没见过她,想象不出来。 [character(name="avg_npc_053",name2="avg_219_meteo_1#1$1",focus=1)] [name="萨卡兹教师"]那在你的成长过程中有没有其他......比较有分量的人? [character(name="avg_npc_053",name2="avg_219_meteo_1#1$1",focus=2)] [name="钝镝"]我之前的团长,是她从战场上捡到我并抚养我长大。 [character(name="avg_npc_053",name2="avg_219_meteo_1#1$1",focus=1)] [name="萨卡兹教师"]对,你依偎在她身旁,联想一下这个场景,是不是有了一些感觉? [character(name="avg_npc_053",name2="avg_219_meteo_1#3$1",focus=2)] [name="钝镝"]我靠向她,然后她会...... [name="钝镝"]她一把推开我,告诉我佣兵团中不需要柔弱的孩子,随即递给我两桶水,让我绕着营地跑十圈,还不许洒出一滴。 [character(name="avg_npc_053",name2="avg_219_meteo_1#1$1",focus=2)] [name="钝镝"]我感觉肩膀酸了起来。 [character(name="avg_npc_053",name2="avg_219_meteo_1#1$1",focus=1)] [name="萨卡兹教师"]行行行,我们换一个场景去想吧。要不这样,夜晚你和伙伴们团团围坐在森林中,支起了篝火,一只汤锅架在火上,发出浓郁的香味。 [name="萨卡兹教师"]你联想下,是不是感觉到了什么? [character(name="avg_npc_053",name2="avg_219_meteo_1#3$1",focus=2)] [name="钝镝"]我探出头,想要靠近汤锅去细细品味那香气...... [character(name="avg_npc_053",name2="avg_219_meteo_1#3$1",focus=1)] [name="萨卡兹教师"]对,就是这样! [character(name="avg_npc_053",name2="avg_219_meteo_1#3$1",focus=2)] [name="钝镝"]然后我回过头,发现一只手不老实地伸向我的背包,试图从里面拽出钱袋。该死,为什么当时团长要招一个惯偷进来。 [character(name="avg_npc_053",name2="avg_219_meteo_1#5$1",focus=2)] [name="钝镝"]我现在感觉非常气愤,想要痛打他一顿。 [character(name="avg_npc_053",name2="avg_219_meteo_1#5$1",focus=1)] [name="萨卡兹教师"]......算了算了,重新来过。 [name="萨卡兹教师"]那么,一个夜晚,温柔的月光铺在地面,你把被子裹在身上,眼皮耷拉着,马上就沉入梦乡。 [name="萨卡兹教师"]你感觉到......嗯? [character(name="avg_npc_053",name2="avg_219_meteo_1#3$1",focus=2)] [name="钝镝"]我感觉到恐惧。 [character(name="avg_npc_053",name2="avg_219_meteo_1#2$1",focus=2)] [name="钝镝"]会有炮火......炮火随时会降下来,发出震耳欲聋的爆炸声......我捂着耳朵,躲进行军床底。 [character(name="avg_npc_053",name2="avg_219_meteo_1#2$1",focus=1)] [name="萨卡兹教师"]...... [name="萨卡兹教师"]唉......看看战争都对你们这些孩子做了什么。 [character(name="avg_npc_053",name2="avg_219_meteo_1#11$1",focus=2)] [name="钝镝"]抱歉,你说了这么多我都不能理解。 [character(name="avg_npc_053",name2="avg_219_meteo_1#11$1",focus=1)] [name="萨卡兹教师"]没关系,不着急,我再想想办法,你肯定能明白的。 [character(name="avg_npc_053",name2="avg_219_meteo_1#11$1",focus=2)] [name="钝镝"]就是一个词而已,你根本没必要这么费尽心思来教我。 [character(name="avg_npc_053",name2="avg_219_meteo_1#11$1",focus=1)] [name="萨卡兹教师"]小姑娘,你知道吗?每年都会有很多新的事物出现在我们的生活中,同时也会有很多用来描述它们的词汇不停涌现。 [name="萨卡兹教师"]其中的大部分词汇会随着事物的消失一同被人们遗忘,不再被提到,不再被使用。 [name="萨卡兹教师"]但是有些词汇,它们是特殊的,在口口相传的过程中,它们会被一直铭记。 [name="萨卡兹教师"]那是因为,它们所描述的东西是永恒不变的,它们也代表着这个民族最核心,也最有价值的精神。 [name="萨卡兹教师"]它们值得你的理解,值得你将它们保存在心里。 [character(name="avg_npc_053",name2="avg_219_meteo_1#2$1",focus=2)] [name="钝镝"]万一......我就是不能理解呢? [character(name="avg_npc_053",name2="avg_219_meteo_1#2$1",focus=1)] [name="萨卡兹教师"]哈哈哈,耐心,给它点时间,它会在你心里扎根的。 [Dialog] [Blocker(a=0, r=0, g=0, b=0, fadetime=0, block=true)] [Blocker(a=1, r=0, g=0, b=0, fadetime=2, block=true)] [Character] [Background(image="bg_coldforest",screenadapt="showall")] [Delay(time=3)] [Blocker(a=0, r=0, g=0, b=0, fadetime=2, block=true)] [Delay(time=1)] [PlaySound(key="$d_gen_walk_n", volume=1)] [character(name="avg_npc_053",name2="avg_219_meteo_1#1$1",fadetime=1.5)] [Delay(time=2)] [character(name="avg_npc_053",name2="avg_219_meteo_1#1$1",focus=1)] [name="萨卡兹教师"]小心脚底下的枯树干,刚下过雨上面长了青苔,很容易滑倒。 [character(name="avg_npc_053",name2="avg_219_meteo_1#5$1",focus=2)] [name="钝镝"]知道了,你话太多了。 [Dialog] [Character(fadetime=1.5)] [PlaySound(key="$d_gen_walk_n", volume=1)] [Delay(time=2)] [Blocker(a=0, r=0, g=0, b=0, fadetime=0, block=true)] [Blocker(a=1, r=0, g=0, b=0, fadetime=2, block=true)] [Delay(time=0.5)] [Blocker(a=0, r=0, g=0, b=0, fadetime=2, block=true)] [PlaySound(key="$d_gen_walk_n", volume=1)] [character(name="avg_npc_053",name2="avg_219_meteo_1#1$1",fadetime=1.5)] [Delay(time=2)] [character(name="avg_npc_053",name2="avg_219_meteo_1#1$1",focus=2)] [name="钝镝"]走了这么久,你现在可以告诉我,半夜把我叫起来是为了什么吗? [character(name="avg_npc_053",name2="avg_219_meteo_1#1$1",focus=1)] [name="萨卡兹教师"]你起床气真的很大。 [character(name="avg_npc_053",name2="avg_219_meteo_1#5$1",focus=2)] [name="钝镝"]不好意思,请告诉我,您带我来到此地有何贵干? [Dialog] [character(name="avg_npc_053",name2="avg_219_meteo_1#5$1")] [PlaySound(key="$d_avg_clothmovement", volume=1)] [Characteraction(name="left", type="move",xpos=-5,fadetime=0.5,isblock=true)] [Characteraction(name="left", type="move",xpos=5,fadetime=0.5,isblock=true)] [character(name="avg_npc_053",name2="avg_219_meteo_1#5$1",focus=1)] [name="萨卡兹教师"](抖开一块布铺在地上) [name="萨卡兹教师"]请坐。 [character(name="avg_npc_053",name2="avg_219_meteo_1#11$1",focus=2)] [PlaySound(key="$d_avg_clothmovement", volume=1)] [Characteraction(name="right", type="move",ypos=-5,fadetime=0.5,isblock=true)] [Characteraction(name="right", type="move",ypos=5,fadetime=0.5,isblock=true)] [name="钝镝"](一脸疑惑地坐下) [character(name="avg_npc_053",name2="avg_219_meteo_1#11$1",focus=1)] [name="萨卡兹教师"]请用。 [character(name="avg_npc_053",name2="avg_219_meteo_1#7$1",focus=2)] [name="钝镝"]这是......桃子罐头?! [character(name="avg_npc_053",name2="avg_219_meteo_1#7$1",focus=1)] [name="萨卡兹教师"]我就猜到你会喜欢这个,前几天你看你们团长吃,看得眼睛都直了。 [Dialog] [Characteraction(name="left", type="move",ypos=-5,fadetime=0.5,isblock=true)] [Characteraction(name="left", type="move",ypos=5,fadetime=0.5,isblock=true)] [character(name="avg_npc_053",name2="avg_219_meteo_1#8$1",focus=2)] [name="钝镝"]哼,也没有那么好吃嘛,你从哪里搞来的? [character(name="avg_npc_053",name2="avg_219_meteo_1#8$1",focus=1)] [name="萨卡兹教师"]我用一本书和你们团长换了两罐。 [character(name="avg_npc_053",name2="avg_219_meteo_1#11$1",focus=2)] [name="钝镝"]什么书那么贵重? [character(name="avg_npc_053",name2="avg_219_meteo_1#11$1",focus=1)] [name="萨卡兹教师"]没什么,一个古老的手抄本,挺破的,没啥用。 [character(name="avg_npc_053",name2="avg_219_meteo_1#1$1",focus=2)] [name="钝镝"]别骗我,团长一直在收集珍贵的古董书,然后倒卖给哥伦比亚人。 [character(name="avg_npc_053",name2="avg_219_meteo_1#1$1",focus=1)] [name="萨卡兹教师"]我没骗你。 [character(name="avg_npc_053",name2="avg_219_meteo_1#1$1",focus=2)] [name="钝镝"]......这还有半罐,你要吃吗? [character(name="avg_npc_053",name2="avg_219_meteo_1#1$1",focus=1)] [name="萨卡兹教师"]哈哈哈,你吃吧,那是给你的。 [character(name="avg_npc_053",name2="avg_219_meteo_1#7$1",focus=2)] [name="钝镝"]谢谢...... [character(name="avg_npc_053",name2="avg_219_meteo_1#7$1",focus=1)] [name="萨卡兹教师"]看这周围的一切,你有感觉到什么吗? [Dialog] [Character(fadetime=0.8)] [Delay(time=2)] [CameraShake(duration=0.5, xstrength=15, ystrength=15, vibrato=20, randomness=70, fadeout=true, block=false)] 啪—— [character(name="avg_npc_053",name2="avg_219_meteo_1#1$1",focus=2)] [name="钝镝"](嫌弃地看着自己的手心) [name="钝镝"]这里虫子有点多。 [character(name="avg_npc_053",name2="avg_219_meteo_1#1$1",focus=1)] [name="萨卡兹教师"]事实上,你可以不用拍死它们,它们不咬人......算了,不提这个。 [name="萨卡兹教师"]寻找这些飞舞的小家伙花了我好几个晚上,我带你来看是因为它们很特殊...... [character(name="avg_npc_053",name2="avg_219_meteo_1#1$1",focus=2)] [name="钝镝"]我看到了,它们的屁股在发光。 [name="钝镝"]我之前在水潭旁边见过这些飞虫,我当时并不知道它们是虫子,我以为...... [character(name="avg_npc_053",name2="avg_219_meteo_1#1$1",focus=1)] [name="萨卡兹教师"]以为什么? [character(name="avg_npc_053",name2="avg_219_meteo_1#3$1",focus=2)] [name="钝镝"]以为它们是鬼魂,就是那些在战场上死去的人留下的。 [character(name="avg_npc_053",name2="avg_219_meteo_1#3$1",focus=1)] [name="萨卡兹教师"]的确,很多地方会把这些小虫子和坟墓周围的鬼火联系在一起,但是二者的发光原理并不相同。 [name="萨卡兹教师"]鬼火是因为尸体腐烂分解后会生出一种气体,燃点很低,常温下和空气接触就能燃烧。 [character(name="avg_npc_053",name2="avg_219_meteo_1#1$1",focus=2)] [name="钝镝"]那这些虫子呢? [character(name="avg_npc_053",name2="avg_219_meteo_1#1$1",focus=1)] [name="萨卡兹教师"]这些虫子它们自身就能分泌出一种独特的化学物质用来发光,它们还可以通过呼吸来控制体内的生化反应,从而调节萤光的明暗程度。 [name="萨卡兹教师"]你来看,这是它们的臀部,尖尖的,里面储存着大量的荧光色素和发光细胞...... [Dialog] [Character(fadetime=0.8)] [Delay(time=1)] 钝镝看向男人的手心,一只飞虫敛起翅膀,停在上面,尾部闪烁着蓝莹莹的光芒。 它吸引了更多飞虫的靠近,直到将男人的整只手都包围在萤光中。 关于这些小虫子,男人似乎有讲不完的话,里面夹杂着一堆复杂拗口的单词,钝镝一个也不懂。 可钝镝并不苦恼,她的内心溢出了陌生的感觉,说不清道不明。 就像一只小虫在她心里微微振动翅膀,盘旋着向上飞舞,它尾部的萤光渺小、微弱,但极富生机。 [character(name="avg_npc_053",name2="avg_219_meteo_1#7$1",focus=2)] [name="钝镝"]我似乎感觉到了什么。 [character(name="avg_npc_053",name2="avg_219_meteo_1#7$1",focus=1)] [name="萨卡兹教师"]这些小家伙喜欢把卵产在水......什么,你感觉到了什么?!快说说! [character(name="avg_npc_053",name2="avg_219_meteo_1#11$1",focus=2)] [name="钝镝"]我觉得—— [Dialog] [Character] [stopmusic] [CameraShake(duration=1, ystrength=40, vibrato=30, randomness=90, fadeout=true, block=false)] [PlaySound(key="$d_gen_explo_n")] [delay(time=1.5)] 突然,女孩正欲吐露的剩下半句话被响彻夜空的爆炸声无情打断。 那些聚集在两人周围的小虫也被传来的响动惊起,四散逃开,萤光几次闪烁,最终没入昏暗的树林。 远处滚滚浓烟升起,将夜空中仅有的几颗稀疏星子遮蔽。 [Dialog] [character(name="avg_npc_053",name2="avg_219_meteo_1#6$1",focus=2)] [name="钝镝"]糟了,是营地的方向! [character(name="avg_npc_053",name2="avg_219_meteo_1#6$1",focus=1)] [name="萨卡兹教师"]钝镝,等等!你还没有说完,告诉我,你感觉到的是什么? [character(name="avg_npc_053",name2="avg_219_meteo_1#6$1",focus=2)] [name="钝镝"]别问了,我们得赶紧回去,现在不是说这些的时候。 [character(name="avg_npc_053",name2="avg_219_meteo_1#6$1",focus=1)] [name="萨卡兹教师"]这对我很重要,告诉我,求你了,我必须知道。 [character(name="avg_npc_053",name2="avg_219_meteo_1#2$1",focus=2)] [name="钝镝"]我...... [character(name="avg_npc_053",name2="avg_219_meteo_1#2$1",focus=1)] [name="萨卡兹教师"]说点什么,求你了。 [character(name="avg_npc_053",name2="avg_219_meteo_1#2$1",focus=2)] [name="钝镝"]什么都没有。 [name="钝镝"]我什么都没能感觉到。 [name="钝镝"]对不起,它们飞走得太快,我没能抓住。 [character(name="avg_npc_053",name2="avg_219_meteo_1#2$1",focus=1)] [name="萨卡兹教师"]不,你感觉到了,对吗?我知道,我能从你的表情看出来! [character(name="avg_npc_053",name2="avg_219_meteo_1#2$1",focus=2)] [name="钝镝"](慌乱地摇头) [character(name="avg_npc_053",name2="avg_219_meteo_1#2$1",focus=1)] [name="萨卡兹教师"]如果你什么都没有感觉到,那为什么、为什么你落泪了呢?! [character(name="avg_npc_053",name2="avg_219_meteo_1#2$1",focus=2)] [name="钝镝"](胡乱擦去眼泪) [name="钝镝"]我想,或许在我的心里,找不到可以让它扎根的土地。 [Dialog] [PlaySound(key="$rungeneral")] [character(name="avg_npc_053",name2="char_empty",fadetime=1)] [Delay(time=2)] [Blocker(a=0, r=0, g=0, b=0, fadetime=0, block=true)] [Blocker(a=1, r=0, g=0, b=0, fadetime=2, block=true)] [stopmusic(fadetime=1)] [Character] [Background(image="bg_battlefield",screenadapt="showall")] [Delay(time=1)] [playMusic(intro="$tense_intro", key="$tense_loop", volume=0.4)] [Blocker(a=0, r=0, g=0, b=0, fadetime=2, block=true)] [Delay(time=1)] [PlaySound(key="$rungeneral")] [character(name="avg_219_meteo_1#5$1",fadetime=1)] [Delay(time=2)] [character(name="avg_npc_054")] [name="萨卡兹雇佣兵"]钝镝,你刚刚去哪里了?团长到处问你为什么不在场。 [character(name="avg_219_meteo_1#1$1")] [name="钝镝"]我去林子里了。 [character(name="avg_npc_054")] [name="萨卡兹雇佣兵"]大晚上你跑那么远干什么? [character(name="avg_219_meteo_1#11$1")] [name="钝镝"]我...... [Dialog] [Character] [PlaySound(key="$d_gen_walk_n")] [character(name="avg_npc_053",fadetime=1)] [Delay(time=2)] [name="萨卡兹教师"]她在巡逻,她一直不是很放心前几天那些逃跑的目标。 [character(name="avg_219_meteo_1#7$1")] [name="钝镝"]是、是的,我觉得他们有可能回到这里实行报复。 [character(name="avg_npc_054")] [name="萨卡兹雇佣兵"]你还真没猜错,就是那些家伙偷袭了营地,守夜的家伙因为睡着了没发现,被抹了脖子。 [character(name="avg_219_meteo_1#7$1")] [name="钝镝"]今天守夜的是小萨利? [character(name="avg_npc_054")] [name="萨卡兹雇佣兵"]没错,他死了。 [name="萨卡兹雇佣兵"]这一把大火烧得,估计物资也剩不了几样了,忙活几个月,还得继续饿肚子,他妈的。 [character(name="avg_219_meteo_1#1$1")] [name="钝镝"]有受伤的人吗?伤情如何? [character(name="avg_npc_054")] [name="萨卡兹雇佣兵"]好几个人烧伤了,但药品损失也很严重,看他们自己能不能撑过去吧。 [name="萨卡兹雇佣兵"]我先走了,建议你赶紧去找团长,不然他肯定会冲你发脾气。 [character(name="avg_219_meteo_1#2$1")] [name="钝镝"]好的...... [character(name="avg_npc_053")] [name="萨卡兹教师"]你该动身前去找你的团长了,钝镝。 [character(name="avg_npc_053",name2="avg_219_meteo_1#2$1",focus=2)] [name="钝镝"]你......还好吗? [character(name="avg_npc_053",name2="avg_219_meteo_1#2$1",focus=1)] [name="萨卡兹教师"]明明遭受不幸的人是你,为什么反而要询问我的感受? [character(name="avg_npc_053",name2="avg_219_meteo_1#2$1",focus=2)] [name="钝镝"]你看起来很痛苦...... [character(name="avg_npc_053",name2="avg_219_meteo_1#2$1",focus=1)] [name="萨卡兹教师"]别担心,那不是因为你。 [character(name="avg_npc_053",name2="avg_219_meteo_1#2$1",focus=2)] [name="钝镝"]那是为了什么? [character(name="avg_npc_053",name2="avg_219_meteo_1#2$1",focus=1)] [name="萨卡兹教师"]为了一片焦土,一片再无生机的焦土。 [name="萨卡兹教师"]夜深了,我先离开了。 [Dialog] [stopmusic(fadetime=1)] [PlaySound(key="$d_gen_walk_n")] [character(name="char_empty",name2="avg_219_meteo_1#2$1",fadetime=1)] [Delay(time=2)] [Blocker(a=0, r=0, g=0, b=0, fadetime=0, block=true)] [Blocker(a=1, r=0, g=0, b=0, fadetime=2, block=true)] [Character] [Background(image="bg_wild_m",screenadapt="showall")] [Delay(time=2)] [playMusic(intro="$drift_intro", key="$drift_loop", volume=0.4)] [Blocker(a=0, r=0, g=0, b=0, fadetime=2, block=true)] [Delay(time=1)] [PlaySound(key="$d_gen_walk_n", volume=1)] [character(name="avg_npc_053",name2="avg_219_meteo_1#2$1",fadetime=1.5)] [Delay(time=2)] [character(name="avg_npc_053",name2="avg_219_meteo_1#2$1",focus=1)] [name="萨卡兹教师"]好了,就送我到这里吧,接下来的路我自己一个人走就好。 [character(name="avg_npc_053",name2="avg_219_meteo_1#2$1",focus=2)] [name="钝镝"]再一起走一段吧,以后就没什么再见的机会了。 [name="钝镝"]这些天,我一直很想找个机会谢谢你,你教给我的很多东西,都令我受益匪浅。至于那个词...... [name="钝镝"]虽然我始终不能理解,但我相信有人可以。 [character(name="avg_npc_053",name2="avg_219_meteo_1#2$1",focus=1)] [name="萨卡兹教师"]好了,这些不必再提了。 [character(name="avg_npc_053",name2="avg_219_meteo_1#2$1",focus=2)] [name="钝镝"]......抱歉。 [character(name="avg_npc_053",name2="avg_219_meteo_1#2$1",focus=1)] [name="萨卡兹教师"]别道歉,这不是你的错,从来都不是。 [name="萨卡兹教师"]在遇到你之前,我见过很多孩子,就像你一样,颠沛流离,见惯鲜血与屠戮,从一处战场奔赴下一处,永不停歇。 [name="萨卡兹教师"]但只有你,只有你放缓了脚步,为了我兜售的那些......知识。 [name="萨卡兹教师"]许多年来,我一直坚信,靠传授知识与文化可以改变糟糕的现状,抵御野蛮的侵袭。 [name="萨卡兹教师"]现在看来,是战火胜利了,它将我所学的变成了滑稽无用的东西。 [character(name="avg_npc_053",name2="avg_219_meteo_1#11$1",focus=2)] [name="钝镝"]你要放弃了吗?如果你都不再坚持了,还有谁会去教授那些词汇的真正含义? [name="钝镝"]如果没人能理解,没人会保存,它们会从我们的生活中彻底消失啊,不是吗? [character(name="avg_npc_053",name2="avg_219_meteo_1#11$1",focus=1)] [name="萨卡兹教师"]那些词汇代表的美好转瞬即逝,这片土地唯有苦难永存。 [name="萨卡兹教师"]钝镝,我无力对抗。 [character(name="avg_npc_053",name2="avg_219_meteo_1#2$1",focus=2)] [name="钝镝"]可是、可是...... [character(name="avg_npc_053",name2="avg_219_meteo_1#2$1",focus=1)] [name="萨卡兹教师"]好了,别哭。 [name="萨卡兹教师"]我把这本书给你,这些年我走遍卡兹戴尔,收集各地语料,一直想要完成它。 [character(name="avg_npc_053",name2="avg_219_meteo_1#2$1",focus=2)] [name="钝镝"]萨卡兹语词典? [character(name="avg_npc_053",name2="avg_219_meteo_1#2$1",focus=1)] [name="萨卡兹教师"]那个词我还没有收录进去,如果未来某一天有人让你理解了它,就代我把它写上去吧。 [character(name="avg_npc_053",name2="avg_219_meteo_1#2$1",focus=2)] [name="钝镝"]好...... [character(name="avg_npc_053",name2="avg_219_meteo_1#2$1",focus=1)] [name="萨卡兹教师"]把眼泪擦干,小姑娘,我们就此别过吧。 [Dialog] [Blocker(a=0, r=0, g=0, b=0, fadetime=0, block=true)] [Blocker(a=1, r=0, g=0, b=0, fadetime=3, block=true)] [character(name="avg_219_meteo_1#2$1")] [Background(image="bg_rhodesroom",screenadapt="showall")] [Delay(time=1)] [Blocker(a=0, r=0, g=0, b=0, fadetime=2.5, block=true)] [Delay(time=2.5)] [Character] [name="萨卡兹孩童"]老师?老师? [character(name="avg_219_meteo_1#7$1")] [name="陨星"]啊?! [character(name="avg_219_meteo_1#9$1")] [name="陨星"]哦,对,它指的是一个令人心生欢喜,悠闲宁静的夜晚。 [Dialog] [Character] [name="萨卡兹孩童"]啊,原来是这样,我明白了!谢谢你,陨星老师! [character(name="avg_219_meteo_1#10$1")] [name="陨星"](摸摸孩子的脑袋) [Dialog] [Character] [name="萨卡兹孩童"]不过...... [character(name="avg_219_meteo_1#7$1")] [name="陨星"]怎么了? [Dialog] [Character] [name="萨卡兹孩童"]不过陨星老师,你为什么在哭? [character(name="avg_219_meteo_1#10$1")] [name="陨星"]因为你很聪明。 [Dialog] [Blocker(a=0, r=0,g=0, b=0, fadetime=0, block=true)] [Blocker(a=1, r=0,g=0, b=0, fadetime=2, block=true)] [stopmusic(fadetime=1)] [Character] [Image]
斑點
泡普卡碰巧翻到了一本手繪漫畫,不小心觸及了斑點的往事。
[HEADER(key="title_test", is_skippable=true, fit_mode="BLACK_MASK")] 谁是英雄 [stopmusic] [Dialog] [Delay(time=1)] [Blocker(a=1, r=0, g=0, b=0, fadetime=1, block=true)] [Background(image="bg_room_2",screenadapt="coverall")] [Delay(time=1)] [playMusic(intro="$path_intro", key="$path_loop", volume=0.4)] [Blocker(a=0, r=0, g=0, b=0, fadetime=1, block=true)] [Delay(time=1)] [PlaySound(key="$doorknockquite", volume=1)] [delay(time=1)] [name="泡普卡"]斑点哥哥。 [Dialog] [PlaySound(key="$doorknockquite", volume=1)] [delay(time=1)] [name="泡普卡"]斑点哥哥,我来还漫画啦。 [Dialog] [PlaySound(key="$doorknockquite", volume=1)] [delay(time=1)] [PlaySound(key="$dooropenquite", volume=1)] [delay(time=1)] [Character(name="char_281_popka_1#7",fadetime=1,block=true)] [Delay(time=1)] [name="泡普卡"]唔,门没有锁......斑点哥哥,不在? [Character(name="char_281_popka_1#6")] [name="泡普卡"]泡普卡自己把漫画放回去! [Dialog] [PlaySound(key="$d_avg_woodenladder", volume=1)] [Delay(time=0.7)] [PlaySound(key="$d_avg_smashtable", volume=1)] [Delay(time=0.5)] [PlaySound(key="$d_avg_sundries", volume=0.6)] [PlaySound(key="$bodyfalldown3", volume=1)] [CameraShake(duration=2, xstrength=20, ystrength=20, vibrato=30, randomness=90, fadeout=true, block=false)] [characteraction(name="middle", type="move", ypos=-50, fadetime=1.5,block=false)] [character(fadetime=0.5)] [Delay(time=2.5)] [Character(name="char_281_popka_1#2",fadetime=1,block=true)] [CameraShake(duration=0.7, xstrength=10, ystrength=8, vibrato=30, randomness=90, fadeout=true, block=false)] [characteraction(name="middle", type="move", ypos=-50, fadetime=0,block=false)] [characteraction(name="middle", type="move", ypos=50, fadetime=0.5,block=true)] [Delay(time=1)] [name="泡普卡"]呜...... [Character(name="char_281_popka_1#5")] [name="泡普卡"]糟、糟了,泡普卡把书架撞倒了?! [name="泡普卡"]得把书架立起来...... [Dialog] [Blocker(a=0, r=0, g=0, b=0, fadetime=0, block=true)] [Blocker(a=1, r=0, g=0, b=0, fadetime=1, block=true)] [Character] [Background(image="bg_room_2",screenadapt="showall")] [Delay(time=0.5)] [Blocker(a=0, r=0, g=0, b=0, fadetime=1, block=true)] [Delay(time=0.5)] [Character(name="char_281_popka_1#6")] [name="泡普卡"]好了! [Character(name="char_281_popka_1#1")] [name="泡普卡"]可是这么多漫画都掉在地上......不知道哪本该放在什么地方......斑点哥哥,会生气吗? [name="泡普卡"]先把标题一样的漫画堆到一起,等斑点哥哥回来吧。 [Character(name="char_281_popka_1#7")] [name="泡普卡"]咦?为什么这本漫画没有标题? [Dialog] [PlaySound(key="$book_close", volume=1)] [Delay(time=1)] 泡普卡从书堆中拣出一个格格不入的皮面本子。纯色的封面上,除了灰尘什么都没有,没有标题,没有插画,甚至连一个字都没有。 [Dialog] [Character(name="char_281_popka_1#7")] [name="泡普卡"]这本漫画该放哪一堆呢? [name="泡普卡"]...... [Dialog] [character] [Delay(time=0.5)] [PlaySound(key="$d_avg_paper2", volume=1)] 泡普卡打开本子,纸张有点泛黄。上面倒也有漫画,只不过那些线条显然不是印刷的产物,而是某个人自己用笔画下来的。 虽然看起来不甚专业,漫画的内容却不是随意涂鸦。 [Dialog] [stopmusic(fadetime=1)] [Blocker(a=0, r=0, g=0, b=0, fadetime=0, block=true)] [Blocker(a=1, r=0, g=0, b=0, fadetime=1, block=true)] [Character] [cameraEffect(effect="Grayscale", keep=true, amount=0.8, fadetime=0)] [Background(image="bg_desert_1",screenadapt="showall")] [Delay(time=0.5)] [PlayMusic(intro="$m_dia_street_intro", key="$m_dia_street_loop", volume=0.4)] [Blocker(a=0, r=0, g=0, b=0, fadetime=1, block=true)] [Delay(time=1)] [Character(name="avg_npc_164",name2="char_284_spot_1",fadetime=0.7,block=true)] [Delay(time=1)] [Character(name="avg_npc_164",name2="char_284_spot_1",focus=1)] [name="士兵"]我的膝盖,我的腿...... [name="士兵"]博尔努,你就不能跟你爸说两句好话,给我们换个事儿少的长官吗?跟我们一起在这练一个小时匍匐前进,好玩吗? [Character(name="avg_npc_164",name2="char_284_spot_1",focus=2)] [name="青年"]试过,没用。 [Dialog] [Blocker(a=0, r=0, g=0, b=0, fadetime=0, block=true)] [Blocker(a=1, r=0, g=0, b=0, fadetime=1, block=true)] [Character] [cameraEffect(effect="Grayscale", keep=true, amount=0, fadetime=0)] [Background(image="bg_room_2",screenadapt="showall")] [Delay(time=1)] [Blocker(a=0, r=0, g=0, b=0, fadetime=1, block=true)] [Delay(time=1)] [Character(name="char_281_popka_1#6")] [name="泡普卡"]这个博尔努,长得和斑点哥哥好像! [Character(name="char_281_popka_1")] [name="泡普卡"]泡普卡记得斑点哥哥的名字是叫......伯、博......? [Character(name="char_281_popka_1#6")] [name="泡普卡"]对了,伯克依·博尔努! [Character(name="char_281_popka_1")] [name="泡普卡"]啊,这里,线条画到框外去了...... [Dialog] [Blocker(a=0, r=0, g=0, b=0, fadetime=0, block=true)] [Blocker(a=1, r=0, g=0, b=0, fadetime=1, block=true)] [Character] [cameraEffect(effect="Grayscale", keep=true, amount=0.8, fadetime=0)] [Background(image="bg_jungleentrance",screenadapt="showall")] [Delay(time=0.5)] [Blocker(a=0, r=0, g=0, b=0, fadetime=1, block=true)] [Delay(time=1)] [name="长官"]稍息——立正! [name="长官"]看看你们成什么样子?松松垮垮,站没站相!前线的兄弟们每天流汗流血,你们呢? [name="长官"]居然还有人敢看什么漫画书—— [Dialog] [PlaySound(key="$d_gen_walk_n",volume=0.6)] [delay(time=1.5)] [name="长官"]——博尔努准将! [name="父亲"]稍息。 [name="父亲"]谁看漫画了? [name="长官"]报告,是伯克依·博尔努! [Dialog] [Blocker(a=0, r=0, g=0, b=0, fadetime=0, block=true)] [Blocker(a=1, r=0, g=0, b=0, fadetime=1, block=true)] [Character] [cameraEffect(effect="Grayscale", keep=true, amount=0, fadetime=0)] [Background(image="bg_room_2",screenadapt="showall")] [Delay(time=1)] [Blocker(a=0, r=0, g=0, b=0, fadetime=1, block=true)] [Delay(time=1)] [PlaySound(key="$d_avg_paper1", volume=1)] [Delay(time=1)] 泡普卡翻到下一页,一个拉远的镜头占了整整一页: 士兵博尔努在宿舍里偷藏的漫画被搜了出来,堆在军营中央。 在本子上画漫画的人细细地画出了那些漫画的封面、标题、册数,笔触很重,几乎把纸划破了。 而周围的人被他几笔带过,甚至显得有些虚幻。 [Dialog] [Blocker(a=0, r=0, g=0, b=0, fadetime=0, block=true)] [Blocker(a=1, r=0, g=0, b=0, fadetime=1, block=true)] [Character] [cameraEffect(effect="Grayscale", keep=true, amount=0.8, fadetime=0)] [Background(image="bg_jungleentrance",screenadapt="showall")] [Delay(time=0.5)] [Blocker(a=0, r=0, g=0, b=0, fadetime=1, block=true)] [Delay(time=1)] [name="父亲"]全体都有——蹲下! [name="父亲"]博尔努,你不用蹲。 [name="父亲"]你来把这些漫画里的台词一句不落地读一遍。你什么时候读完,他们什么时候站起来。 [Dialog] [Character(name="char_284_spot_1")] [name="青年"]报告,博尔努准将,漫画是我自己的,我可以自己蹲着读...... [Dialog] [character] [name="父亲"]你不干,他们就在这蹲到明天。 [name="父亲"]就连这些胡编乱造的漫画都知道,一个人至少应该对自己造出来的烂摊子负责。 [name="父亲"]连这一点都做不到,你还好意思看什么英雄漫画?你想当英雄?你也配? [Dialog] [Delay(time=1)] 青年把所有漫画读完,已经过了两个小时。 士兵们原本还有些同情他,但蹲了两个小时之后,他们看青年的眼神里只剩下怨怼。 [Dialog] [Blocker(a=0, r=0, g=0, b=0, fadetime=0, block=true)] [Blocker(a=1, r=0, g=0, b=0, fadetime=1, block=true)] [Character] [cameraEffect(effect="Grayscale", keep=true, amount=0, fadetime=0)] [Background(image="bg_room_2",screenadapt="showall")] [Delay(time=1)] [Blocker(a=0, r=0, g=0, b=0, fadetime=1, block=true)] [Delay(time=1)] [Character(name="char_281_popka_1#7")] [name="泡普卡"]看漫画,是这么坏的事情吗? [Character(name="char_281_popka_1")] [name="泡普卡"]不,一定是博尔努的父亲——一定是斑点哥哥的父亲误会了! [Dialog] [Blocker(a=0, r=0, g=0, b=0, fadetime=0, block=true)] [Blocker(a=1, r=0, g=0, b=0, fadetime=1, block=true)] [stopmusic(fadetime=1.5)] [Character] [cameraEffect(effect="Grayscale", keep=true, amount=0.8, fadetime=0)] [Background(image="bg_desert_1",screenadapt="showall")] [Delay(time=0.5)] [PlayMusic(intro="$escape_intro", key="$escape_loop", volume=0.4)] [Blocker(a=0, r=0, g=0, b=0, fadetime=2, block=true)] [Delay(time=1)] 那件事之后,整支队伍被送上前线。 士兵们普遍觉得这是博尔努准将被儿子惹怒后的决定,士兵博尔努的处境越发难堪。 终于,士兵博尔努选择逃跑。 他尚未逃出军营就被巡逻兵抓住,敌人却恰好在此时袭来。 敌人的攻势迅猛,本就士气不振的军队瞬间被冲垮。 [Character(name="avg_npc_164",name2="char_284_spot_1",focus=1)] [name="士兵"]现在这里没人,我们俩分头跑吧。 [Character(name="avg_npc_164",name2="char_284_spot_1",focus=2)] [name="青年"]...... [Character(name="avg_npc_164",name2="char_284_spot_1",focus=1)] [name="士兵"]你那是什么表情?难道你事到如今才想起来你有个将军父亲? [Character(name="avg_npc_164",name2="char_284_spot_1",focus=2)] [name="青年"]我恨他。他侮辱我,贬低我,说我永远成不了英雄。 [Character(name="avg_npc_164",name2="char_284_spot_1",focus=1)] [name="士兵"]那你还犹豫什么? [Character(name="avg_npc_164",name2="char_284_spot_1",focus=2)] [name="青年"]可我不想事事顺他的意。 [Character(name="avg_npc_164",name2="char_284_spot_1",focus=1)] [name="士兵"]你发烧了?脑子被震坏了? [Character(name="avg_npc_164",name2="char_284_spot_1",focus=2)] [name="青年"]假如我真的在战场上开溜,我的名字就会顺理成章地变成逃兵的名字,被他挂在嘴边,成为永远的耻辱! [Character(name="avg_npc_164",name2="char_284_spot_1",focus=1)] [name="士兵"]是啊,然后呢?难道你还真想当什么英雄不成?先保住你自己那条小命吧! [Character(name="avg_npc_164",name2="char_284_spot_1",focus=2)] [name="青年"]我也知道自己成不了英雄。 [name="青年"]但我要是死了,那个老东西说不定会后悔,就算不后悔也无话可说;要是我活下来了,我要把他这些年嘲讽我的每一句话都原样还回去! [name="青年"]你要是想跑就跑吧。这是我自己的事,我自己的家庭问题。 [Dialog] [Blocker(a=0, r=0, g=0, b=0, fadetime=0, block=true)] [Blocker(a=1, r=0, g=0, b=0, fadetime=1, block=true)] [Character] [cameraEffect(effect="Grayscale", keep=true, amount=0, fadetime=0)] [Background(image="bg_black",screenadapt="showall")] [Delay(time=0.5)] [Blocker(a=0, r=0, g=0, b=0, fadetime=1, block=true)] [Delay(time=0.5)] [Subtitle(text="青年知道,自己没有和敌人正面对抗的任何资本。他能做的,只有四处收拢残兵,让他们不至于溃散。", x=300, y=370, alignment="center", size=24, delay=0.04, width=700)] [Subtitle(text="这伙残兵最终聚拢成一支几十人的队伍。", x=300, y=370, alignment="center", size=24, delay=0.04, width=700)] [Subtitle(text="敌人理所当然地盯上了他们,但青年选择坚持下去。", x=300, y=370, alignment="center", size=24, delay=0.04, width=700)] [Subtitle(text="看着他手中的盾,更多人聚集在他身边。", x=300, y=370, alignment="center", size=24, delay=0.04, width=700)] [Subtitle(text="最后,当他撤退到最近的己方军营时,将近两百个残兵簇拥着他。", x=300, y=370, alignment="center", size=24, delay=0.04, width=700)] [subtitle] [Delay(time=0.5)] [Dialog] [Blocker(a=0, r=0, g=0, b=0, fadetime=0, block=true)] [Blocker(a=1, r=0, g=0, b=0, fadetime=0.5, block=true)] [stopmusic(fadetime=1)] [Character] [cameraEffect(effect="Grayscale", keep=true, amount=0.8, fadetime=0)] [Background(image="bg_barracks",screenadapt="showall")] [Delay(time=0.5)] [PlayMusic(intro="$warm_intro", key="$warm_loop", volume=0.4)] [Blocker(a=0, r=0, g=0, b=0, fadetime=2, block=true)] [Delay(time=0.5)] [name="长官"]博尔努,出列! [Dialog] [PlaySound(key="$d_avg_applause", volume=1)] [Delay(time=1)] [PlaySound(key="$d_avg_runstop", volume=1,delay=0.4)] [Character(name="char_284_spot_1",fadetime=1,block=true)] [Delay(time=2)] [Character(name="char_284_spot_1",focus=-1)] [name="长官"]为了表彰博尔努在上次战斗中做出的贡献,特授予其二级英雄士兵奖章! [Character(name="char_284_spot_1")] [name="青年"]...... [Dialog] [character] [name="长官"]请博尔努自己朗读嘉奖令内容! 沉甸甸的奖章挂在胸前,嘉奖令拿在手中。 青年压抑着汹涌的情感,在开始朗读之前扫视下面的人群,其中没有父亲的身影。 带着半分遗憾和半分释然,他读了起来。 [Dialog] [delay(time=1.5)] [Character(name="char_284_spot_1",fadetime=0.5)] [name="青年"]......特予嘉奖,此令。 [name="青年"]准将,博尔努。 [CameraShake(duration=0.3, xstrength=5, ystrength=8, vibrato=30, randomness=90, fadeout=true, block=false)] [name="青年"]博尔努......?! [Dialog] [Blocker(a=0, r=0, g=0, b=0, fadetime=0, block=true)] [Blocker(a=1, r=0, g=0, b=0, fadetime=2, block=true)] [stopmusic(fadetime=1)] [Character] [cameraEffect(effect="Grayscale", keep=true, amount=0, fadetime=0)] [Background(image="bg_room_2",screenadapt="coverall")] [delay(time=1)] [playMusic(intro="$path_intro", key="$path_loop", volume=0.4)] [Blocker(a=0, r=0, g=0, b=0, fadetime=2, block=true)] [Delay(time=1)] [Character(name="char_281_popka_1#2")] [name="泡普卡"]呜呜...... [name="泡普卡"]泡普卡就知道,斑点哥哥的父亲一定会和他和好的! [Dialog] [Character(name="char_281_popka_1")] [Delay(time=1)] [PlaySound(key="$d_avg_paper1", volume=1)] [Delay(time=1)] 泡普卡擦了擦眼睛,翻到下一页,却只看到一片空白。 [Character(name="char_281_popka_1#7")] [name="泡普卡"]后面没有了? [Dialog] [Character(fadetime=0)] [Character(name="char_284_spot_1",fadetime=1,block=true)] [Delay(time=1)] [name="斑点"]泡普卡,你在看什么? [Dialog] [Character(name="char_281_popka_1#5")] [characteraction(name="middle", type="shake", power=10, times=50, fadetime=0.5, block=false)] [name="泡普卡"]哇! [Character(name="char_281_popka_1")] [name="泡普卡"]对不起,斑点哥哥,我不是故意把书架弄倒的...... [Character(name="char_284_spot_1")] [name="斑点"]唉,你当然不是故意的。 [Dialog] [Delay(time=1)] [name="斑点"]等等,你在看的是...... [Character(name="char_281_popka_1#6")] [name="泡普卡"]泡普卡好喜欢这本漫画! [name="泡普卡"]这本漫画是斑点哥哥画的自己的故事,对不对?泡普卡从来都不知道,原来斑点哥哥这么厉害! [Character(name="char_284_spot_1")] [name="斑点"]那个不是—— [Dialog] [character] [Blocker(a=0.6, r=0, g=0, b=0, fadetime=0.5, block=true)] [Subtitle(text="“那个不是我画的,里面的主角也不是我。”", x=300, y=370, alignment="center", size=24, delay=0.04, width=700)] [subtitle] [Blocker(a=0, r=0, g=0, b=0, fadetime=0.5, block=true)] [delay(time=1)] 不知为何,这句话到了嘴边,斑点却说不出口。 [Dialog] [Character(name="char_284_spot_1")] [name="斑点"]泡普卡,快到睡觉时间了,去找梓兰吧。 [Character(name="char_281_popka_1#6")] [name="泡普卡"]嗯!明天还有例行训练,梓兰姐姐还在训练之后安排了聚餐! [Character(name="char_284_spot_1")] [name="斑点"]你不说我都忘了。 [Character(name="char_281_popka_1")] [name="泡普卡"]......斑点哥哥,生气了? [Character(name="char_284_spot_1")] [name="斑点"]哪有。跟月见夜我都没生过气。 [name="斑点"]快回去吧。 [Dialog] [Character(name="char_281_popka_1#6")] [delay(time=0.5)] [PlaySound(key="$d_gen_walk_n", volume=1)] [characteraction(name="middle", type="move", xpos=200, fadetime=2,block=false)] [Character(fadetime=1)] [delay(time=2)] [PlaySound(key="$book_close", volume=1)] 斑点拿起本子,迟疑了片刻,转头整理起掉了满地的漫画。 这些漫画他了如指掌,他看一眼背面的插图就知道这是哪个作者的哪一部漫画的第几册。整理这些东西要不了多长时间。 所有漫画都归位之后,斑点再次看向那个皮面本子。 [Dialog] [stopmusic(fadetime=4)] [Character(name="char_284_spot_1")] [name="斑点"]不行,我得去跟泡普卡说一声,让她别把刚刚看的东西告诉别人。 [name="斑点"]什么英雄啊,我早都死心了。 [Dialog] [delay(time=1)] [name="斑点"]但是...... [name="斑点"]假如,至少在泡普卡他们面前,我能像个英雄一样...... [name="斑点"]——不可能。我根本不是那块料。 [Dialog] [delay(time=1)] [name="斑点"]可...... [name="斑点"]...... [Dialog] [Blocker(a=0, r=0, g=0, b=0, fadetime=0, block=true)] [Blocker(a=1, r=0, g=0, b=0, fadetime=2, block=true)] [Character] [Background(image="bg_corridor",screenadapt="coverall")] [delay(time=1)] [playMusic(intro="$m_dia_street_intro", key="$m_dia_street_loop", volume=0.4)] [Blocker(a=0, r=0, g=0, b=0, fadetime=2, block=true)] [Delay(time=1)] [Character(name="char_278_orchid_1#4",fadetime=0.7,block=true)] [Delay(time=1.7)] [character(fadetime=0)] [Character(name="char_282_catap_1",fadetime=0.7,block=true)] [Delay(time=1.7)] [character(fadetime=0)] [Character(name="char_283_midn_1",fadetime=0.7,block=true)] [Delay(time=1.7)] [character(fadetime=0)] [Character(name="char_281_popka_1#4",fadetime=0.7,block=true)] [Delay(time=1.7)] [character(fadetime=0)] [Character(name="char_284_spot_1",fadetime=0.7,block=true)] [Delay(time=2)] [Dialog] [Character(fadetime=0)] [Character(name="char_281_popka_1#4")] [name="泡普卡"]聚餐,聚餐! [Character(name="char_278_orchid_1#4")] [name="梓兰"]是啊,聚餐。 [Character(name="char_278_orchid_1")] [name="梓兰"](叹气声) [name="梓兰"]多亏大家第二次实战训练的时候表现不错,要不然聚餐可就泡汤了。 [Character(name="char_282_catap_1")] [name="空爆"]哼哼,为了不被杜宾教官留下加训,我可是使出了浑身解数! [Character(name="char_278_orchid_1")] [name="梓兰"]有吗? [Character(name="char_282_catap_1")] [name="空爆"]呃......七八成总是有的吧。 [Character(name="char_283_midn_1")] [name="月见夜"]恕我直言,今天的例行训练,大家的表现都堪称完美。 [Character(name="char_283_midn_1#2")] [name="月见夜"]不过,如果要评选今天训练中表现最好的一位,我只能当仁不让、勉为其难,推荐我自己了! [Character(name="char_283_midn_1#2",focus=-1)] [name="A6组员们"]...... [Character(name="char_283_midn_1#2")] [name="月见夜"]啧啧,如此冷淡的反应,真是令人痛心。 [name="月见夜"]尤其是你,斑点老兄,不打算对我完美的战斗发表一些意见吗? [Character(name="char_284_spot_1")] [name="斑点"]啊? [name="斑点"]刚刚在想事情,没听。 [Character(name="char_283_midn_1#2")] [name="月见夜"]多么冷淡的—— [Character(name="char_278_orchid_1")] [name="梓兰"]好了,月见夜,闭嘴。 [Character(name="char_283_midn_1")] [name="月见夜"](优雅地耸肩) [Character(name="char_282_catap_1")] [name="空爆"]不过我说实话,今天表现最好的其实是斑点。 [Character(name="char_281_popka_1")] [name="泡普卡"]没错! [name="泡普卡"]今天第一次实战时,斑点哥哥的动作怪怪的,好像要跟杜宾教官一对一战斗一样,泡普卡有点担心...... [Character(name="char_281_popka_1#6")] [name="泡普卡"]但第二次实战就不一样了!斑点哥哥的治疗很及时,还帮泡普卡挡下了杜宾教官的攻击! [Character(name="char_282_catap_1")] [name="空爆"]那一挡很关键的。 [name="空爆"]我看到杜宾教官攻击的角度就知道要糟,没想到斑点像瞬间移动一样顶上了那个位置。 [name="空爆"]要不是斑点补位及时,杜宾教官肯定会在泡普卡被命中之后冲着我来,要是那样,我们就崩盘了。 [Character(name="char_283_midn_1")] [name="月见夜"]确有其事! [name="月见夜"]斑点老兄在第一次实战中的英雄气概,在第二次实战中的机智灵活,都差一点就让我甘拜下风—— [Character(name="char_278_orchid_1")] [name="梓兰"]月见夜,少说两句。 [Character(name="char_278_orchid_1#4")] [name="梓兰"]斑点他......心情不太好。 [Character(name="char_284_spot_1")] [name="斑点"]...... [name="斑点"]所以泡普卡还是告诉你了? [Character(name="char_278_orchid_1")] [name="梓兰"](点头) [Character(name="char_281_popka_1#7")] [name="泡普卡"]为什么......为什么大家突然不高兴了? [Character(name="char_281_popka_1")] [name="泡普卡"]斑点哥哥,是泡普卡不该把漫画的事告诉—— [Character(name="char_278_orchid_1")] [name="梓兰"]泡普卡,现在先不要说这个,好吗? [Character(name="char_282_catap_1")] [name="空爆"]呃—— [name="空爆"]所以说—— [name="空爆"]对了,聚餐!梓兰姐,今天食堂人会不会很多啊? [Character(name="char_283_midn_1")] [name="月见夜"]别担心,有我们心思缜密的梓兰小姐在,就算再怎么拥挤,我们也能在食堂占据一席之地,我说得没错吧? [Character(name="char_278_orchid_1#5")] [name="梓兰"]......嗯。 [Character(name="char_281_popka_1",name2="char_284_spot_1",focus=1)] [name="泡普卡"]斑点哥哥,不要生气......泡普卡错了...... [Character(name="char_281_popka_1",name2="char_284_spot_1",focus=2)] [name="斑点"]昨天说过了,我没生气。 [name="斑点"]我只是......有些话,不知道该不该说,没想好该怎么说。 [Character(name="char_281_popka_1#7",name2="char_284_spot_1",focus=1)] [name="泡普卡"]不知道该怎么说? [Character(name="char_281_popka_1#7",name2="char_284_spot_1",focus=2)] [name="斑点"]就像——嗯...... [name="斑点"]月见夜,随便讲点什么。 [Character(name="char_283_midn_1#2")] [name="月见夜"]哦?终于,斑点你也需要从我头脑的深井中汲取灵感了。 [Character(name="char_281_popka_1#7",name2="char_284_spot_1",focus=2)] [name="斑点"]呃...... [name="斑点"]不好意思,我头一次听人说自己的脑袋里全是水。 [name="斑点"]泡普卡,所谓“没想好该怎么说”,就相当于只想到了“呃”,还没想到“脑袋里全是水”。明白了吗? [Character(name="char_281_popka_1#7",name2="char_284_spot_1",focus=1)] [name="泡普卡"]......? [Character(name="char_281_popka_1#7",name2="char_284_spot_1",focus=2)] [name="斑点"]总之,等到了食堂,我会讲清楚的。 [Character(name="char_281_popka_1",name2="char_284_spot_1",focus=1)] [name="泡普卡"]所以,泡普卡没做错? [Character(name="char_281_popka_1",name2="char_284_spot_1",focus=2)] [name="斑点"]嗯。 [Character(name="char_281_popka_1",name2="char_284_spot_1",focus=1)] [name="泡普卡"]那泡普卡可以把斑点哥哥的事迹告诉大家吗? [Character(name="char_278_orchid_1")] [name="梓兰"]泡普卡...... [Character(name="char_281_popka_1",name2="char_284_spot_1",focus=2)] [name="斑点"]没事,说吧,泡普卡。你替我说了,我正好少说两句。 [Dialog] [stopmusic(fadetime=1.5)] [Blocker(a=0, r=0, g=0, b=0, fadetime=0, block=true)] [Blocker(a=1, r=0, g=0, b=0, fadetime=2, block=true)] [Character] [Background(image="bg_canteen",screenadapt="coverall")] [delay(time=1)] [playMusic(intro="$warm_intro", key="$warm_loop", volume=0.4)] [Blocker(a=0, r=0, g=0, b=0, fadetime=2, block=true)] [Delay(time=1)] [Character(name="char_282_catap_1")] [name="空爆"]欸? [name="空爆"]斑点,看不出来,你以前竟然这么厉害? [Character(name="char_283_midn_1")] [name="月见夜"]在败军之际收拢残兵,让二百人重新归队? [name="月见夜"]虽然很不甘心,但我不得不说,这可是实打实让我甘拜下风的战绩。 [Character(name="char_283_midn_1#2")] [name="月见夜"]被别人知道这种事,有什么好不高兴的?如果是我,我一定会将那枚勋章一直挂在胸前,向所有人展示我的英雄事迹。 [Character(name="char_284_spot_1")] [name="斑点"]我没得到勋章。 [Character(name="char_283_midn_1#4")] [name="月见夜"]他们没给你授勋?多么严重的失察行为—— [Character(name="char_284_spot_1")] [name="斑点"]因为...... [Dialog] [character(fadetime=0.7)] [Delay(time=1)] 斑点抓起面包咬了一口。 他以为自己会狠狠咬下去,然后在发力这一行为中得到一点勇气。 但他没有。 他下颚用力的方式与平时别无二致,从咀嚼到吞咽都顺滑无比,连他自己都没想到。 [Dialog] [Character(name="char_284_spot_1")] [name="斑点"]因为我根本就没收拢什么残兵。 [name="斑点"]那个晚上,敌人攻来之后,我身边很快就一个人也不剩了。 [name="斑点"]我抓住机会从包围中逃了出去,然后...... [Dialog] [character(fadetime=0.7)] [Delay(time=1)] 斑点几乎是刻意地停了下来,喝了口果汁。 他怕自己哽住,但他又多虑了。 他曾经决定把这段经历永远隐藏下去。 而此时此刻,他猛然发现,在这些朝夕相处的伙伴面前,瞒住不说才是更加困难的选择。 [Dialog] [Character(name="char_284_spot_1",fadetime=0.7,block=true)] [Delay(time=1)] [name="斑点"]没有什么逆反心理,也没有什么收拢残兵,更没有什么授勋仪式。 [name="斑点"]我逃了,就这么简单。 [name="斑点"]对于一个被全军讨厌的兵来说,逃走既符合大家的期待,又适合自己的性格。这叫适才适所,物尽其用。 [name="斑点"]要是真跑上去假装英雄,那才是不解风情。 [Character(name="char_278_orchid_1")] [name="梓兰"]斑点,你也不必这么说自己...... [Character(name="char_284_spot_1")] [name="斑点"]没关系。 [name="斑点"]梓兰,你也是,你一定是觉得那样的英雄事迹和我对不上号,这才不想让泡普卡告诉大家的,没错吧? [Character(name="char_278_orchid_1#5")] [name="梓兰"]......没错。 [Dialog] [character] [Delay(time=1.5)] 一阵沉默。 对A6组来说,这样的沉默颇为罕见。 斑点环顾四周。 泡普卡有些沮丧,月见夜则是一脸轻浮;梓兰稍微有点紧张,不停用勺子搅咖啡,空爆还是一贯的坐没坐相。 这些人唯一的共同点是,斑点能从他们身上感受到丝毫不掺假的关切。 [Character(name="char_278_orchid_1")] [name="梓兰"]然后你......画了泡普卡说的那个漫画? [Character(name="char_284_spot_1")] [name="斑点"]是啊。 [name="斑点"]那支部队其实蠢透了,当年我乖乖听老头子安排去那里受罪,其实脑子里的水不比现在的月见夜少。 [name="斑点"]军官从来不把士兵当人看,每个月都有士兵因为过量训练倒下,最后还要为了王酋之间毫无意义的摩擦流血...... [name="斑点"]要说那段经历有什么好处,大概只有炎热的天气吧。高温把我脑子里的水蒸干了,让我终于想到了逃。 [multiline(name="斑点")]但是...... [multiline(name="斑点",end=true)]假如我不逃,会怎么样? [name="斑点"]很长一段时间,我摆脱不了这个念头,最终就有了那本自我美化的涂鸦。 [name="斑点"]画的时候,我一度傻乎乎地幻想,要是当时没跑,说不定老头子会对我刮目相看的。 [Character(name="char_283_midn_1")] [name="月见夜"]......斑点老兄,恕我直言,以我对你这个人精准的认识,我可以断言,这不可能。 [Character(name="char_278_orchid_1")] [name="梓兰"]月见夜! [Character(name="char_284_spot_1")] [name="斑点"]没关系,让他说。 [Character(name="char_283_midn_1#4")] [name="月见夜"]很久很久以前,当我仍旧以东夜魔王的名号纵横业界的时候,我曾有一位努力的同事,他以犀利的言辞闻名—— [Character(name="char_284_spot_1")] [name="斑点"]虽然只听了个开头,但我有种不祥的预感。 [name="斑点"]如果你这位同事因为什么理由进了东国的军队,结果无论如何也适应不了,那可真是太令人扼腕叹息了。 [Character(name="char_283_midn_1#3")] [name="月见夜"](讪笑) [Character(name="char_284_spot_1")] [name="斑点"]唉。 [name="斑点"]虽然你这个故事编得让人一眼望到底,但至少中心思想没错。 [name="斑点"]如果你月见夜哪天成了公认的英雄,我大概会对人类的理性彻底失望。 [name="斑点"]但要是哪天我成了公认的英雄,我怕是要被人类的愚蠢吓疯。 [name="斑点"]说到底,我只是在家庭中耳濡目染,被灌输了一个根本不适合自己的梦想。 [name="斑点"]所以,那本涂鸦画到授勋就结束了,因为我贫瘠的想象力最多只能想到那一步。 [name="斑点"]再往后,一个真成了英雄的博尔努该怎么继续他的英雄事迹,我想破了头也想不出来,因为那根本就是自相矛盾的产物。 [Character(name="char_281_popka_1")] [name="泡普卡"]泡普卡,开始听不懂了...... [Character(name="char_278_orchid_1#6")] [name="梓兰"]听不懂也没关系,等泡普卡长大了就会明白的。 [Character(name="char_281_popka_1")] [name="泡普卡"]可泡普卡,是不是做了坏事,让斑点哥哥不得不说了不想说的话? [Character(name="char_284_spot_1")] [name="斑点"]完全没有。 [Character(name="char_281_popka_1#5")] [name="泡普卡"]欸? [Character(name="char_284_spot_1")] [name="斑点"]其实,多亏了泡普卡...... [name="斑点"]...... [name="斑点"](挠头) [name="斑点"](眼神游移) [name="斑点"](尴尬地清嗓子) [Character(name="char_281_popka_1#7")] [name="泡普卡"]斑点哥哥,生病了? [Character(name="char_283_midn_1#2")] [name="月见夜"]这可不是生病哦,泡普卡。 [Character(name="char_281_popka_1#7")] [name="泡普卡"]可斑点哥哥,看起来不太舒服...... [Character(name="char_283_midn_1")] [name="月见夜"]他在酝酿一些从出生开始从来没说过的肉麻—— [Character(name="char_278_orchid_1")] [name="梓兰"]——月见夜,你想好了。 [Character(name="char_283_midn_1#2")] [name="月见夜"]——不,赞美的话,第一次跟别人说这种话总是很尴尬的。 [name="月见夜"]就算玲珑剔透如我,在接待自己的首位客人时,也是手忙脚乱啊。 [Character(name="char_283_midn_1")] [name="月见夜"]你说是吧,斑点老兄? [Character(name="char_284_spot_1")] [name="斑点"]...... [name="斑点"]月见夜,明天要不要约个一对一训练? [Character(name="char_283_midn_1#2")] [name="月见夜"]哈哈,我很乐意。 [Character(name="char_284_spot_1")] [name="斑点"]好,那我把刚才的话说完—— [name="斑点"]——多亏了泡普卡,我才发现...... [Dialog] [Delay(time=1)] [name="斑点"](小声)......向最信任的人吐露这段可笑的“英雄事迹”,似乎比一直藏着要更舒服一些。 [Character(name="char_283_midn_1#2")] [name="月见夜"]明白了,斑点老兄的意思是,我们已经是他最信任的人了。 [Character(name="char_278_orchid_1#6")] [name="梓兰"]斑点,你现在要是想揍他,我没有任何意见。 [Character(name="char_283_midn_1")] [name="月见夜"]梓兰小姐—— [Character(name="char_284_spot_1")] [name="斑点"]算了。 [name="斑点"]虽然这句话被他一复述还是一如既往地恶心,但是,看在内容没错的份上......算了。 [Character(name="char_282_catap_1")] [name="空爆"]这就对了嘛。 [name="空爆"]我提议,为了斑点今天给我们讲的故事,干杯! [Dialog] [character(fadetime=0.5)] [Delay(time=1)] [name="A6组组员们"]干杯! [Dialog] [PlaySound(key="$clink")] [PlaySound(key="$clink", loop=false, channel="1",delay=0.04)] [PlaySound(key="$clink", loop=false, channel="2",delay=0.06)] [PlaySound(key="$clink", loop=false, channel="3",delay=0.08)] [Delay(time=1.5)] [Character(name="char_284_spot_1")] [name="斑点"]好了,假英雄的煽情故事到此为止—— [Character(name="char_281_popka_1")] [name="泡普卡"]可斑点哥哥就是英雄嘛! [Character(name="char_284_spot_1")] [name="斑点"]啊? [Character(name="char_281_popka_1#6")] [name="泡普卡"]斑点哥哥帮泡普卡挡住了攻击,保护了大家,帮大家赶上了聚餐,斑点哥哥就是英雄! [name="泡普卡"]泡普卡要给斑点哥哥举办授勋仪式! [Character(name="char_281_popka_1#6",focus=-1)] [CameraShake(duration=0.5, xstrength=10, ystrength=15, vibrato=30, randomness=90, fadeout=true, block=false)] [name="A6组组员们"]啊?! [Character(name="char_281_popka_1#4")] [name="泡普卡"]授勋仪式上要有泡普卡,有梓兰姐姐、空爆姐姐、月见夜哥哥...... [Character(name="char_281_popka_1")] [name="泡普卡"]嗯,不行......人不够! [Character(name="char_281_popka_1#6")] [name="泡普卡"]泡普卡再想想——对了,还有泡泡! [Character(name="char_278_orchid_1#6")] [name="梓兰"]那个,泡普卡? [Character(name="char_281_popka_1#6")] [name="泡普卡"]还有巫恋姐姐、铃兰姐姐...... [Character(name="char_284_spot_1")] [name="斑点"]梓兰、空爆,搭把手,我有预感,今天我们要有一场苦战了。 [Character(name="char_283_midn_1")] [name="月见夜"]那我呢? [Character(name="char_284_spot_1")] [name="斑点"]我打算跟食堂管理员说是你惹泡普卡闹起来的。 [name="斑点"]我觉得你有权回宿舍,为自己的工资哀悼了。 [Dialog] [stopmusic(fadetime=1.5)] [Blocker(a=0, r=0, g=0, b=0, fadetime=0, block=true)] [Blocker(a=1, r=0, g=0, b=0, fadetime=2, block=true)] [Character] [Background(image="bg_room_2",screenadapt="showall")] [Delay(time=1)] [playMusic(intro="$path_intro", key="$path_loop", volume=0.4)] [Blocker(a=0, r=0, g=0, b=0, fadetime=2, block=true)] [Delay(time=1)] [PlaySound(key="$doorknockquite", volume=1)] [delay(time=1)] [Character(name="char_284_spot_1")] [name="斑点"]是谁? [Dialog] [character] [name="月见夜"]是我,斑点老兄,我来给你送件东西。 [Dialog] [PlaySound(key="$dooropenquite", volume=1)] [delay(time=1)] [PlaySound(key="$d_gen_walk_n")] [Character(name="char_283_midn_1#2",fadetime=1,block=true)] [delay(time=1.5)] [playsound(key="$d_avg_scroll")] [delay(time=1)] [name="月见夜"]给,这是泡普卡送你的“英雄证书”。 [Dialog] [character(fadetime=0)] [Character(name="char_283_midn_1#2",name2="char_284_spot_1",focus=2)] [name="斑点"]英雄证书?? [name="斑点"]我们不是磨破嘴皮,说服泡普卡放弃授勋仪式的傻念头了吗? [Character(name="char_283_midn_1",name2="char_284_spot_1",focus=1)] [name="月见夜"]回宿舍之后,泡普卡又有了新想法,这次谁也劝不住她了。 [name="月见夜"]总之,这是她手绘的英雄证书,给你了。 [name="月见夜"]她还要求我们在上面签上自己的名字。 [Character(name="char_283_midn_1",name2="char_284_spot_1",focus=2)] [name="斑点"]你们签了? [Character(name="char_283_midn_1",name2="char_284_spot_1",focus=1)] [name="月见夜"]当然。 [Character(name="char_283_midn_1#2",name2="char_284_spot_1",focus=1)] [name="月见夜"]现在就差你的啦。只要你把自己的名字签上去,你就是A6组全员一致通过的英雄了。 [Dialog] [Character] 斑点没有接话。 他用两手捧着那张“英雄证书”,上面写着泡普卡能想出的最正式的“颁奖词”,四周还画着稚拙的装饰画和花边。 斑点把“颁奖词”细细读了一遍,然后,在手感厚实的纸张最下方,看到了四个人的签名。 他心里一热。 [Dialog] [Character(name="char_283_midn_1#2",name2="char_284_spot_1",focus=1)] [name="月见夜"]怎么样,需不需要我借你一支高级钢笔,好让你的名字在其中显得与众不同? [Character(name="char_283_midn_1#2",name2="char_284_spot_1",focus=2)] [name="斑点"]那倒不用。 [Dialog] [Character(name="char_283_midn_1#2",name2="char_284_spot_1")] [delay(time=0.5)] [PlaySound(key="$d_gen_walk_n", volume=1)] [characteraction(name="right", type="move", xpos=200, fadetime=2,block=false)] [character(name="char_283_midn_1#2",name2="char_empty",fadetime=0.5)] [delay(time=2)] [Character] 斑点并未签字,而是从储物柜里拿出了一个精美的相框,将“英雄证书”装饰在其中。 他把相框放在床头最显眼的地方。 [Dialog] [character(name="char_283_midn_1#2",name2="char_empty")] [delay(time=0.5)] [characteraction(name="right", type="move", xpos=200, fadetime=0.3, block=true)] [delay(time=0.5)] [PlaySound(key="$d_gen_walk_n", volume=1)] [characteraction(name="right", type="move", xpos=-200, fadetime=2, block=false)] [Character(name="char_283_midn_1#2", name2="char_284_spot_1",fadetime=0.7)] [delay(time=1.5)] [Character(name="char_283_midn_1",name2="char_284_spot_1",focus=1)] [name="月见夜"]这可不行,斑点老兄,你就这么放弃签字,泡普卡可是会闹的。 [Character(name="char_283_midn_1",name2="char_284_spot_1",focus=2)] [name="斑点"]你不是怕泡普卡闹,你是怕泡普卡一闹起来,梓兰就会找你麻烦。 [Character(name="char_283_midn_1#2",name2="char_284_spot_1",focus=1)] [name="月见夜"]精准的判断! [Character(name="char_283_midn_1#2",name2="char_284_spot_1",focus=2)] [name="斑点"]夸我也没用,我是不会签的。 [name="斑点"]和当英雄相比,还是现在的生活更适合我。 [Character(name="char_283_midn_1",name2="char_284_spot_1",focus=1)] [name="月见夜"]...... [Character(name="char_283_midn_1",name2="char_284_spot_1",focus=2)] [name="斑点"]怎么,不说点什么? [Character(name="char_283_midn_1#2",name2="char_284_spot_1",focus=1)] [name="月见夜"]我只是太感动,我终于用自己的真情融化了斑点老兄如同坚冰一般的心—— [Character(name="char_283_midn_1#2",name2="char_284_spot_1",focus=2)] [name="斑点"]......月见夜,我突然改主意了。英雄好像也不是特别难做。 [Character(name="char_283_midn_1#4",name2="char_284_spot_1",focus=1)] [name="月见夜"]嗯? [Character(name="char_283_midn_1#4",name2="char_284_spot_1",focus=2)] [name="斑点"]下次再和你出任务的时候,我给你偷偷安排一个暴脾气的姑娘让你去搭讪。 [name="斑点"]等到你被揍得去医务室躺上个十天半个月,到时候我就是整个A6组的英雄了。 [Dialog] [character(fadetime=1)] [delay(time=1.5)] 二人相对大笑。 [Dialog] [stopmusic(fadetime=2)] [Blocker(a=1, r=0,g=0, b=0, fadetime=2, block=true)] [Character] [Image]
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