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明日方舟/剧情/危机合约

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{
    "注释": [
        "在下方添加数据,格式如下:",
        {
            "游戏剧情文本内音乐文件名": "萌百共享站音乐文件名"
        },
        "注意:数据后必须有英文逗号;所有的双引号和冒号必须是英文符号。"
    ],
    "babel_intro": "M_dia_babel_intro",
    "babel_loop": "M_dia_babel_loop",
    "ekg_loop": "D_avg_ekg_loop",
    "radio": "D_avg_radio",
    "phone": "D_avg_phone",
    "slideshow": "D_avg_slideshow",
    "d_gen_walk_n": "D_gen_walk_n",
    "d_gen_explo_n": "D_gen_explo_n",
    "d_gen_thunders_amb": "D_gen_thunders_amb",
    "d_sp_chixiaobadao": "D_sp_chixiaobadao",
    "d_gen_signalbomb": "D_gen_signalbomb",
    "d_gen_surfacefrozen": "D_gen_surfacefrozen",
    "d_gen_soldiersrun": "D_gen_soldiersrun",
    "d_sp_ballista": "D_sp_ballista",
    "d_gen_dooropen": "D_gen_dooropen",
    "d_gen_doorclose": "D_gen_doorclose",
    "d_sp_amiyakilling": "D_sp_amiyakilling",
    "d_gen_transmissionget": "D_gen_transmissionget",
    "d_gen_heartbeat": "D_gen_heartbeat",
    "p_imp_arrow_h": "P_imp_arrow_h",
    "beach": "D_amb_beach",
    "doorclosequite": "D_gen_doorclosequite",
    "doorknockquite": "D_gen_doorknockquite",
    "dooropenquite": "D_gen_dooropenquite",
    "fireworks": "D_gen_fireworks",
    "leaveshake": "D_gen_leaveshake",
    "phonevibration": "D_gen_phonevibration",
    "runsand": "D_gen_runsand",
    "smallearthquake": "D_gen_smallearthquake",
    "livecrowd": "D_gen_livecrowd",
    "blizzard": "D_amb_blizzard",
    "pistol": "D_gen_pistol",
    "drift": "D_gen_drift",
    "sheildimpact": "D_gen_sheildimpact",
    "bottlebroken": "D_gen_bottlebroken",
    "sportscarstart": "D_gen_sportscarstart",
    "motorbikestart": "D_gen_motorbikestart",
    "rungeneral": "D_gen_rungeneral",
    "knifegore": "D_gen_knifegore",
    "fightgeneral": "D_gen_fightgeneral",
    "transmission": "D_gen_transmission",
    "e_imp_sword_h": "E_imp_sword_h",
    "e_skill_bslimeexplo_n": "E_skill_bslimeexplo_n",
    "e_skill_skulsrshot": "E_skill_skulsrshot",
    "e_skill_skulsrexplo": "E_skill_skulsrexplo",
    "e_skill_skulsrsword": "E_skill_skulsrsword",
    "e_skill_driftsand": "E_skill_driftsand",
    "e_skill_demonkatk": "E_skill_demonkatk",
    "p_skill_chimera": "P_skill_chimera",
    "p_skill_blacktimewand_shot": "P_skill_blacktimewand_shot",
    "p_skill_blacktimewand": "P_skill_blacktimewand",
    "p_skill_spiritexplo": "P_skill_spiritexplo",
    "b_char_defboost": "B_char_defboost",
    "tokenset": "B_char_tokenset",
    "getcast": "B_char_getcast",
    "flashback": "G_ui_stagepush",
    "flashback2": "G_ui_stagepull",
    "e_atk_magmasnail_n": "E_atk_magmasnail_n",
    "e_atk_bigaxe_d": "E_atk_bigaxe_d",
    "e_atk_bales_n": "E_atk_bales_n",
    "e_atk_arrow_h": "E_atk_arrow_h",
    "e_atk_blunt_n": "E_atk_blunt_n",
    "e_atk_magic_n": "E_atk_magic_n",
    "e_atk_saw_n_1": "E_atk_saw_n_1",
    "e_atk_saw_n_2": "E_atk_saw_n_2",
    "b_char_rockexplo": "B_char_rockexplo",
    "char_emp": "B_char_emp",
    "p_imp_axe_h": "P_imp_axe_h",
    "p_imp_grenade_n": "P_imp_grenade_n",
    "p_imp_amiyamag_h": "P_imp_amiyamag_h",
    "p_imp_whip_h": "P_imp_whip_h",
    "p_imp_blunt_h": "P_imp_blunt_h",
    "p_imp_sword_n": "P_imp_sword_n",
    "p_imp_tekken_h": "P_imp_tekken_h",
    "p_imp_naginata_elc": "P_imp_naginata_elc",
    "p_atk_smg_h": "P_atk_smg_h",
    "p_atk_elecball_n": "P_atk_elecball_n",
    "mist_loop": "M_dia_mist_loop",
    "mist_intro": "M_dia_mist_intro",
    "calamity_intro": "M_dia_calamity_intro",
    "calamity_loop": "M_dia_calamity_loop",
    "escape_intro": "M_dia_escape_intro",
    "escape_loop": "M_dia_escape_loop",
    "escapebattle_intro": "M_bat_escapebattle_intro",
    "escapebattle_loop": "M_bat_escapebattle_loop",
    "m_bat_game02_intro": "M_bat_game02_intro",
    "m_bat_game02_loop": "M_bat_game02_loop",
    "normalbattle_intro": "M_bat_normalbattle_intro",
    "normalbattle_loop": "M_bat_normalbattle_loop",
    "normal01_intro": "M_bat_normal01_intro",
    "normal01_loop": "M_bat_normal01_loop",
    "normal02_intro": "M_bat_normal02_intro",
    "normal02_loop": "M_bat_normal02_loop",
    "normal03_intro": "M_bat_normal03_intro",
    "normal03_loop": "M_bat_normal03_loop",
    "m_bat_epic_intro": "M_bat_epic_intro",
    "m_bat_epic_loop": "M_bat_epic_loop",
    "longmenbat_intro": "M_bat_longmenbat_intro",
    "longmenbat_loop": "M_bat_longmenbat_loop",
    "farce_intro": "M_dia_farce_intro",
    "farce_loop": "M_dia_farce_loop",
    "bar_intro": "M_avg_longmenbar_intro",
    "bar_loop": "M_avg_longmenbar_loop",
    "darkalley_intro": "M_avg_longmendarkalley_intro",
    "darkalley_loop": "M_avg_longmendarkalley_loop",
    "marketplace_intro": "M_avg_longmenmarketplace_intro",
    "marketplace_loop": "M_avg_longmenmarketplace_loop",
    "storyendjp_intro": "M_avg_storyendjp_intro",
    "storyendjp_loop": "M_avg_storyendjp_loop",
    "chasing_intro": "M_bat_chasing_intro",
    "chasing_loop": "M_bat_chasing_loop",
    "gorgeousdebut_intro": "M_bat_gorgeousdebut_intro",
    "gorgeousdebut_loop": "M_bat_gorgeousdebut_loop",
    "kingmouse_intro": "M_bat_kingmouse_intro",
    "kingmouse_loop": "M_bat_kingmouse_loop",
    "penguinlogistics_intro": "M_sys_penguinlogistics_intro",
    "penguinlogistics_loop": "M_sys_penguinlogistics_loop",
    "speedoflight_intro": "M_avg_speedoflight_intro",
    "speedoflight_loop": "M_avg_speedoflight_loop",
    "longmenbatimp_intro": "M_bat_longmenbatimp_intro",
    "longmenbatimp_loop": "M_bat_longmenbatimp_loop",
    "longmenoffice_intro": "M_bat_longmenoffice_intro",
    "longmenoffice_loop": "M_bat_longmenoffice_loop",
    "chernormal_intro": "M_bat_qiecheng_intro",
    "chernormal_loop": "M_bat_qiecheng_loop",
    "cherimp_intro": "M_bat_qiechengimp_intro",
    "cherimp_loop": "M_bat_qiechengimp_loop",
    "epic_intro": "M_bat_epic_intro",
    "epic_loop": "M_bat_epic_loop",
    "indust_intro": "M_bat_indust_intro",
    "indust_loop": "M_bat_indust_loop",
    "darkness01_intro": "M_dia_darkness01_intro",
    "darkness01_loop": "M_dia_darkness01_loop",
    "darkness02_intro": "M_dia_darkness02_intro",
    "darkness02_loop": "M_dia_darkness02_loop",
    "frostnova_intro": "M_bat_frostnova_intro",
    "frostnova_loop": "M_bat_frostnova_loop",
    "void_intro": "M_sys_void_intro",
    "void_loop": "M_sys_void_loop",
    "tech_intro": "M_sys_tech_intro",
    "tech_loop": "M_sys_tech_loop",
    "lab_intro": "M_sys_lab_intro",
    "lab_loop": "M_sys_lab_loop",
    "m_sys_science_intro": "M_sys_science_intro",
    "m_sys_science_loop": "M_sys_science_loop",
    "m_dia_street_intro": "M_dia_street_intro",
    "m_dia_street_loop": "M_dia_street_loop",
    "victory_intro": "M_bat_victory_intro",
    "victory_loop": "M_bat_victory_loop",
    "loading_intro": "M_sys_loading_intro",
    "loading_loop": "M_sys_loading_loop",
    "failed_intro": "M_bat_failed_intro",
    "failed_loop": "M_bat_failed_loop",
    "fesedm_intro": "M_bat_fesedm_intro",
    "fesedm_loop": "M_bat_fesedm_loop",
    "fesmetal_intro": "M_bat_fesmetal_intro",
    "fesmetal_loop": "M_bat_fesmetal_loop",
    "fesready_intro": "M_sys_fesready_intro",
    "fesready_loop": "M_sys_fesready_loop",
    "volcano_intro": "M_bat_volcano_intro",
    "volcano_loop": "M_bat_volcano_loop",
    "emperor_intro": "M_sys_emperor_intro",
    "emperor_loop": "M_sys_emperor_loop",
    "nightoflongmen_intro": "M_dia_nightoflongmen_intro",
    "nightoflongmen_loop": "M_dia_nightoflongmen_loop",
    "newhope01_intro": "M_dia_newhope01_intro",
    "newhope01_loop": "M_dia_newhope01_loop",
    "frostnovadie_intro": "M_avg_frostnovadie_intro",
    "frostnovadie_loop": "M_avg_frostnovadie_loop",
    "loneliness_intro": "M_avg_loneliness_intro",
    "loneliness_loop": "M_avg_loneliness_loop",
    "frostnovaevolution_intro": "M_bat_frostnovaevolution_intro",
    "frostnovaevolution_loop": "M_bat_frostnovaevolution_loop",
    "snowmonster_intro": "M_bat_snowmonster_intro",
    "snowmonster_loop": "M_bat_snowmonster_loop",
    "path_intro": "M_dia_path_intro",
    "path_loop": "M_dia_path_loop",
    "---请在上方添加数据---": "---请在上方添加数据---"
}
[
   "BACKGROUND",
   "BACKGROUNDTWEEN",
   "BGEFFECT",
   "BLOCKER",
   "CAMERAEFFECT",
   "CAMERASHAKE",
   "CHAA",
   "CHARACTER",
   "CHARACTERACTION",
   "CHARACTERCUTIN",
   "CHARSLOT",
   "CONSUMEGUIDEONSTORYEND",
   "CURTAIN",
   "DALAY",
   "DALEY",
   "DEALY",
   "DECISION",
   "DELAT",
   "DELAU",
   "DELAY",
   "DELAY9TI",
   "DELAYT",
   "DIALO",
   "DIALOG",
   "EFFECT",
   "FADETIME",
   "GOTOPAGE",
   "HIDEITEM",
   "IMAGE",
   "IMAGEROTATE",
   "IMAGETWEEN",
   "LARGEBG",
   "LARGEBGTWEEN",
   "MULTILINE",
   "MUSICVOLUME",
   "MUSICVOLUNE",
   "NAME",
   "PALYSOUND",
   "PLAYMUSIC",
   "PLAYSOUND",
   "POPUPDIALOG",
   "PREDICATE",
   "SHOWITEM",
   "SKIPNODE",
   "SKIPTOTHIS",
   "SOUNDVOLUME",
   "STARTBATTLE",
   "STICKER",
   "STICKERCLEAR",
   "STOPMUCIS",
   "STOPMUSIC",
   "STOPSOUND",
   "SUBTITLE",
   "THEATER",
   "TUTORIAL",
   "VIDEO"
]

明日方舟
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「明日方舟」专题!
本页面所使用游戏文本及数据,仅以介绍为目的引用,其著作权属于上海鹰角网络科技有限公司
希望您能一同参与建设明日方舟」系列专题(编辑导航页面)

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━ ◀︎ 危机合约 ▶︎ 危机合约#0 荒芜行动

该页面记录了明日方舟首次危机合约(Contingency Contract)的剧情,关卡请前往明日方舟/危机合约/危机合约β条目查看。

[HEADER(key="title_test", is_skippable=false, fit_mode="BLACK_MASK")] 危机合约

// Comments
[Dialog]
[Background]
[Character]
[PlayMusic(intro="$lab_intro", key="$lab_loop", volume=0.6, crossfade=1, delay=0.5)]
[delay(time=1)]
[Dialog]
[Blocker(a=1, r=0,g=0, b=0, fadetime=1, block=true)]
[image(image="avg_9_2",xScale=1.1, yScale=1.1,block=false)]
[imageTween(xScaleTo=1.3, yScaleTo=1.3,duration=30,block=false)]
[Blocker(a=0, r=0,g=0, b=0, fadetime=2, block=true)]
——天灾。
——不知从什么时候开始,天灾开始越发频繁,让大地支离破碎。
人们躲藏在前人的智慧之中,用混凝土与金属建起躲避天灾的巢穴,称之为移动城邦。
但天灾依旧无情地捕猎着地面上的一切生灵,创造着远远胜灾难本身的苦难。
必须有人阻止灾难扩散,必须想办法从互相仇视、互相倾轧的城邦之间取得平衡——
[Dialog]
[Blocker(a=0, r=0,g=0, b=0, fadetime=1, block=true)]
[Blocker(a=1, r=0,g=0, b=0, fadetime=1, block=true)]
[image]
[Background(image="bg_bridge",screenadapt="coverall")]
否则在天灾撕裂我们之前,我们将无计可施。
[Dialog]
[stopmusic(fadetime=2)]
[delay(time=2, black=true)]
[Blocker(a=0, r=0,g=0, b=0, fadetime=2, block=true)]

[Character(name="char_130_doberm_ex")]
[name="杜宾"]   ......你们来了,比预定的时间晚了一些。
[PlayMusic(intro="$m_dia_street_intro", key="$m_dia_street_loop", volume=0.6, crossfade=1, delay=0.5)]
[Character(name="char_145_prove_1",name2="char_291_aglina_1",focus=2)]
[name="安洁莉娜"]   抱、抱歉,稍微绕了点远路,
[name="安洁莉娜"]   幸好有普罗旺斯姐姐,不然麻烦就大啦......
[Character(name="char_145_prove_1",name2="char_291_aglina_1",focus=1)]
[name="普罗旺斯"]   整合运动在各地造成的骚乱比想象中还要......哎,不过能平安无事就好。
[Character(name="char_130_doberm_ex")]
[name="杜宾"]   意料之中,现在的罗德岛就是面临这么多的麻烦。
[name="杜宾"]   总之,辛苦二位了,但愿这份合约能为我们缓解窘境。
[Character(name="char_130_doberm_ex",name2="char_291_aglina_1",focus=2)]
[name="安洁莉娜"]   不光是我们难以获取物资补给......危机合约的合作人们似乎也都很煎熬。
[name="安洁莉娜"]   大家都希望有一个人能够站出来,让这个几乎停滞的合约机制重新运转起来呢......
[Character(name="char_145_prove_1",name2="char_291_aglina_1",focus=1)]
[name="普罗旺斯"]   但你一路上都念叨着,可以为博士分担压力什么的——
[Character(name="char_145_prove_1",name2="char_291_aglina_1",focus=2)]
[name="安洁莉娜"]   这、这是每一位罗德岛干员的职责所在!
[Character(name="char_145_prove_1",name2="char_291_aglina_1",focus=1)]
[name="普罗旺斯"]   好,好。
[name="普罗旺斯"]   ......不过,这也不是什么能立刻解决问题的万能道具啦,不如说,恰恰相反。
[name="普罗旺斯"]   切尔诺伯格被天灾摧毁之后产生了多大的连锁反应,这份合约的厚度就能说明问题。
[name="普罗旺斯"]   就算是为了让罗德岛得到及时的援助......这样危险的任务真的要让精疲力尽的干员们......
[Character(name="char_130_doberm_ex")]
[name="杜宾"]   ......我明白你的担忧,但罗德岛从来就没有权利去考虑如何安然无恙地前进。
[name="杜宾"]   况且真正做出选择的人,也不是我们。
[Dialog]
[Character]
[delay(time=1)]
[PlaySound(key="$dooropenquite", volume=0.9)]
[PlaySound(key="$d_gen_walk_n")]
[Decision(options="打扰了,杜宾教官。",values="1")]
[Predicate(references="1")]
[Character(name="char_130_doberm_ex")]
[name="杜宾"]   博士,还有阿米娅,你们来的正是时候。
[Character]
[Dialog]
[Character(name="char_002_amiya_1#3",fadetime=1,block=true)]
[delay(time=1)]
[name="阿米娅"]   啊,杜宾教官,还有安洁莉娜小姐和普罗旺斯小姐!
[name="阿米娅"]   任务辛苦了。既然二位已经回到了罗德岛,就意味着——
[Character(name="char_145_prove_1")]
[name="普罗旺斯"]   没错,我们重新签订了合作条款,以及合约的所有相关内容,基本都带回来了。
[Character(name="char_002_amiya_1#2")]
[name="阿米娅"]   ——!太好了,谢谢你们!
[Character(name="char_291_aglina_1")]
[name="安洁莉娜"]   没事的,这也是信使的使命嘛。
[Character(name="char_145_prove_1")]
[name="普罗旺斯"]   既然我们已经确确实实地把所有文件都交到了杜宾教官手上,那接下来的事,就都交给博士啦。
[name="普罗旺斯"]   如果是让博士来负责的话......你说对吧?
[Character(name="char_291_aglina_1")]
[name="安洁莉娜"]   嗯,我们信任博士。
[name="安洁莉娜"]   只是......也不要太勉强自己,好吗?
[Dialog]
[Character]
[Decision(options="呃,好的?",values="1")]
[Predicate(references="1")]
[Character(name="char_002_amiya_1#4")]
[name="阿米娅"]   啊......现在的博士,可能还不清楚状况吧?
[Character(name="char_130_doberm_ex")]
[name="杜宾"]   ......博士记不起很多事情,可我们也没有时间让你循序渐进地理解这一切,请理解。
[name="杜宾"]   普罗旺斯,安洁莉娜,再次感谢你们,你们可以抓紧时间休息了。
[name="杜宾"]   博士和阿米娅,跟我来,关于危机合约的解释,边走边说吧。
[Dialog]
[Character]
[stopmusic(fadetime=2)]
[PlaySound(key="$d_gen_walk_n")]
[Blocker(a=1, r=0,g=0, b=0, fadetime=2, block=true)]
[Background(image="bg_corridor",screenadapt="coverall")]
[Blocker(a=0, r=0,g=0, b=0, fadetime=2, block=true)]
[Decision(options="危机合约?那是什么?",values="1")]
[Predicate(references="1")]
[Character(name="char_130_doberm_ex")]
[name="杜宾"]   ......要从那儿开始解释吗?好吧,长话短说。
[Dialog]
[PlayMusic(intro="$lab_intro", key="$lab_loop", volume=0.6, crossfade=1, delay=0.5)]
//////////////插入cg///////////////////
[Blocker(a=1, r=0,g=0, b=0, fadetime=0.6, block=true)]
//修改此处的image来切换cg
[Image(image="cc_start",x=0, y=0, xScale=1, yScale=1, fadetime=0)]
[Blocker(a=0, fadetime=0.6, block=false)]
[Character]
[ImageTween(xFrom=0, yFrom=0, xTo=0, yTo=-20, xScaleFrom=1, yScaleFrom=1, xScaleTo=1.1, yScaleTo=1.1, duration=15, block=false)]
//对话内容此处填入
[name="杜宾"]   危机合约,独立于任何我们所知的政治实体,你可以理解为一套独立的情报交换机制。
[name="杜宾"]   它接收由各种组织或个人发布的特殊任务,然后转送给有能力完成这些任务的人。
[name="杜宾"]   过去,我们曾通过完成危机合约获取足以支撑罗德岛运转的各种物资。他们是罗德岛重要的合作伙伴。
[name="杜宾"]   因为整合运动引起的冲突,我们与危机合约的联络一度断绝,不过在信使干员们的努力下,我们重新搭建起了交换途径。
[name="杜宾"]   而眼下罗德岛的状况,想必博士也心知肚明。对于危机合约可能带来的任何一点利益,我们都必须重视。
[Dialog]
//对话内容此处填入
[Blocker(a=1, r=0,g=0, b=0, fadetime=0.6, block=true)]
[Image(fadetime=0)]
[Background(image="bg_corridor",screenadapt="coverall")]
[Blocker(a=0, fadetime=0.6, block=false)]
///////////////////////////
[delay(time=1)]
[Dialog]
[Character]
[Decision(options="那对方的目的是什么?",values="1")]
[Predicate(references="1")]
[Character(name="char_002_amiya_1#1")]
[name="阿米娅"]   为了减轻天灾所造成的影响......这是最初的目的。
[name="阿米娅"]   毕竟最早,危机合约是由天灾信使们设立的。
[name="阿米娅"]   ......尽管我们只是各取所需,但“危机合约”的确有个一以贯之的信条。
[Character(name="char_130_doberm_ex")]
[name="杜宾"]   “都是为了更多的生命。”他们总是标榜类似的话。
[name="杜宾"]   我明白你的想法,这样空泛的口号的确会让人生疑,但我们过去的合作并不虚假,现在罗德岛会需要一份助力。
[Character(name="char_002_amiya_1#1")]
[name="阿米娅"]   ......杜宾教官说的对,无论如何,我们没有太多的选择。
[name="阿米娅"]   博士,这些任务将会非常困难。但为了打破罗德岛面临的僵局,这将是我们唯一的突破口。
[Dialog]
[Character]
[Decision(options="我明白了,我会尽力的。",values="1")]
[Predicate(references="1")]
[Character(name="char_002_amiya_1#3")]
[name="阿米娅"]   ——谢谢,博士!
[name="阿米娅"]   那么我这就为博士讲解一下合约的具体流程,杜宾教官,麻烦了——
[Dialog]
//////////////插入cg///////////////////
[Blocker(a=1, r=0,g=0, b=0, fadetime=0.6, block=true)]

//修改此处的image来切换cg
[Image(image="cc_cc",x=0, y=0, xScale=1, yScale=1, fadetime=0)]
[Character]
[Blocker(a=0, fadetime=0.6, block=false)]
[ImageTween(xFrom=0, yFrom=0, xTo=0, yTo=-20, xScaleFrom=1, yScaleFrom=1, xScaleTo=1.1, yScaleTo=1.1, duration=15, block=false)]
//对话内容此处填入
[name="阿米娅"]   博士,请看。这是现在能够接触到的所有合约条目。
[name="阿米娅"]   危机合约将针对具体任务内容,提供许多非强迫性的“可选合约”。
[name="阿米娅"]   比如,在要求处理特殊目标的情况下,我们将会遇到有别于平时的敌人,或是为了达成目的而不得不采用特别的战术。
[name="阿米娅"]   类似的合约会有很多,当然也不全是增加任务难度的内容!
[name="阿米娅"]   偶尔也会得到来自危机合约的各种援助,反而会让任务变得更加轻松呢!
[name="杜宾"]   合理利用支援固然是好事,但别忘了我们的目的。当我们索求援助,罗德岛就会一无所得,这点需要注意。
[Dialog]
//对话内容此处填入
[Blocker(a=1, r=0,g=0, b=0, fadetime=1, block=true)]
[Image(fadetime=0)]
[PlaySound(key="$d_gen_walk_n")]
[Background(image="bg_lungmencommand",screenadapt="coverall")]
[Blocker(a=0, fadetime=2, block=false)]
///////////////////////////
//////////////插入cg///////////////////
[delay(time=2)]



[showitem(image="item_cc_chose")]
///////////////////////////
[Character(name="char_130_doberm_ex")]
[name="杜宾"]   另外,一定程度上,危机合约为我们提供了自由选择的空间。但这并不是绝对自由的。
[name="杜宾"]   干员们的作战区域非常广阔,这意味着我们可以同时挑选多项危机合约进行。
[name="杜宾"]   但是,只要稍微想想就明白了吧?有些合约本身就是相互冲突的,
[name="杜宾"]   想要同时完成反而会得不偿失,我们得避免这种情况。
[name="杜宾"]   当然,同时进行多项合约也意味着行动难度的逐步增加,如果不能很好地进行统筹和指挥,后果不堪设想。
[Dialog]
[hideitem]
[Character(name="char_002_amiya_1#2")]
[name="阿米娅"]   没事的,我相信博士!
[Character(name="char_130_doberm_ex")]
[name="杜宾"]   ......我不会质疑博士的能力,这一点早就验证过无数次了,但我还是有必要重申一遍。
//////////////插入cg///////////////////
[showitem(image="item_cc_hard")]
[Character(name="char_130_doberm_ex")]
[name="杜宾"]   根据合约内容,我们将把任务难度划分为“普通”和“困难”两个梯度。
[name="杜宾"]   当合约数量及危险等级评估系数在4及以下时,难度评估为“普通”。
[name="杜宾"]   当危险等级评估系数在7及以上时,则为“困难”。
[name="杜宾"]   而在一些较为特殊的行动地点中,危险等级会上升。
[Character(name="char_002_amiya_1#1")]
[name="阿米娅"]   这样区分也是为了防止罗德岛在履行合约时出现不必要的损失,
[name="阿米娅"]   我们......真的不能再轻易失去更多了。
[Dialog]
[hideitem]
[Character(name="char_130_doberm_ex")]
[name="杜宾"]   没错。但这只是最基本的数据预测,实战中将会出现各种意料不到的情况,到那时.....就只能依赖博士的指挥了。
///////////////////////////
[Dialog]
[Character]
[Decision(options="没问题,交给我;我们不会失去任何东西的;......",values="1;2;3")]
[Predicate(references="1;2;3")]              
[Character(name="char_002_amiya_1#1")]
[name="阿米娅"]   博士......
[Character(name="char_130_doberm_ex")]
[name="杜宾"]   ......看你的样子,已经决定好该怎么做了。
[name="杜宾"]   普罗旺斯和安洁莉娜带回了全部的可执行文件,剩下的你们自己翻翻看吧。
[name="杜宾"]   博士,罗德岛现在的处境并不乐观,而现在,我们最有力的手段......就在你的手中。
[name="杜宾"]   期待你的表现。
[Dialog]
//////////////插入cg///////////////////
[Blocker(a=1, r=0,g=0, b=0, fadetime=2, block=true)]
[Background]
[delay(time=1)]
——“危机合约”。
[delay(time=1)]
[Character(fadetime=0)]
//修改此处的image来切换cg
[Image(image="cc_end",x=0, y=0, xScale=1, yScale=1, fadetime=0)]
[Blocker(a=0, fadetime=1, block=false)]
[ImageTween(xFrom=0, yFrom=0, xTo=0, yTo=-20, xScaleFrom=1, yScaleFrom=1, xScaleTo=1.1, yScaleTo=1.1, duration=15, block=false)]
//对话内容此处填入
不论出身,不论种族,不论善恶,只要你有足够的实力——活下来,处理目标,获得报酬。
或是,处理危险的目标,获得巨额的报酬,以及,活下来。
不管接下来发生的将是怎样前所未有的灾难,“危机合约”都将在阴暗处继续撑起一张无人知晓的网。
这一切,都是为了更多的生命。
[Dialog]
//对话内容此处填入
[stopmusic(fadetime=2)]
[Blocker(a=1, r=0,g=0, b=0, fadetime=3, block=true)]
[Image(fadetime=0)]
[Blocker(a=0, fadetime=1, block=true)]
///////////////////////////