Module:Arcana
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《真·女神转生》大系数据编纂和样式设计统一模块。已封装为各种模板,请参见模板说明。
与 Megami Tensei Wiki 同步修改,但有较大本地化差异。
结构
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数据库
基础基础数据字段套组
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技能《真·女神转生》系列《女神异闻录》系列
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请至《真·女神转生》大系编辑者群(832689630)中进一步了解。
可阅读 User:Greykid/参考手册 了解更多相关知识。
更新日志
往期更新日志 | ||
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- 2020/11/7-8:大幅拆分、调整模块结构,为《真·女神转生III》《真·女神转生V》数据编写做准备。
- 2020/12/8:增「连携技能表」「合体表」,调格式。
local getArgs = require('Module:Arguments').getArgs local getGames = require('Module:Psk/Gamedata') local p = {} -- 實現 #invoke 函数式調用 local function makeInvokeFunction(funcName) return function (frame) local args = getArgs(frame, {parentOnly = true}) return p[funcName](args) end end -- 實現 #invoke 函数式調用,保留frame local function makeInvokeFunctionWithFrame(funcName) return function (frame) local args = getArgs(frame, {parentOnly = true}) return p[funcName](frame, args) end end -- 添加分类 local function cate(catename) if mw.title.getCurrentTitle():inNamespace('') then return '[[Category:' .. catename .. ']]' -- 防止給列表頁加分類 else return '' end end -- 添加注释 local function refer(frame, refernote) if mw.title.getCurrentTitle():inNamespace('') and refernote ~= nil and refernote ~= '' then return frame:expandTemplate{ title = 'refn', args = {refernote, group = '注', name = hash(frame, refernote) } } else return '' end end -- ruby格式 local function ruby(text1, text2, lang) if lang == nil then return '<ruby><rb>' .. text1 .. '</rb><rp> (</rp><rt style="font-size:.75em">' .. text2 .. '</rt><rp>) </rp></ruby>' else return '<ruby><rb>' .. text1 .. '</rb><rp> (</rp><rt style="font-size:.75em" lang="' .. lang .. '">' .. text2 .. '</rt><rp>) </rp></ruby>' end end -- 简繁转换设置 local function sinotrans(zh, zhsc) return '-{zh-hant:' .. zh .. '; zh-hans:' .. zhsc .. ';}-' end -- Hover效果,调用TextHover模板 local function hover(frame, text1, text2) return frame:expandTemplate{ title = 'TextHover', args = {text1, text2, 'before', 'center', tag = 'span'} } end -- Wiki文本解析,调用Eval模板 local function wikitext(frame, text1) return frame:expandTemplate{ title = 'Eval', args = {'wikitext', text1} } end -- 阿尔卡那渲染 local function getArcana(frame, ar,game,gamen, sort) local arcana, alias local data = require('Module:Arcana/data') if gamen == "p1" or gamen == "p2is" or gamen == "p2ep" then if ar == "8" or ar == "剛毅" or ar == "刚毅" or ar == "力量" or ar == "Strength" or ar == "VIII" then ar = "11s" end if ar == "11" or ar == "正义" or ar == "Justice" or ar == "XI" then ar = "8s" end end arcana = data.arcanas[ar] if not arcana then alias = data.aliases[ar] if alias then ar = alias arcana = data.arcanas[ar] else local result = '' if not ar or ar == '' or ar == '-' or ar == 'Unclassified' or ar == 'None' or ar == 'none' then result = '-' elseif ar == 'Coin' or ar == 'Coins' or ar == 'Pentacle' then result = '[[阿尔卡那#小阿爾卡那|星幣花色]]' .. cate('星幣阿爾卡那') elseif ar == 'Sword' or ar == 'Swords' then result = '[[阿尔卡那#小阿爾卡那|寶劍花色]]' .. cate('寶劍阿爾卡那') elseif ar == 'Cup' or ar == 'Cups' then result = '[[阿尔卡那#小阿爾卡那|聖盃花色]]' .. cate('聖盃阿爾卡那') elseif ar == 'Wand' or ar == 'Wands' or ar == 'Rod' then result = '[[阿尔卡那#小阿爾卡那|權杖花色]]' .. cate('權杖阿爾卡那') elseif ar == 'Rumor' then result = '[[仲魔/傳說|傳說]]' .. cate('仲魔/傳說') elseif ar == 'Taurus' or ar == 'Aquarius' or ar == 'Leo' or ar == 'Scorpio' or ar == 'Masquerade' then result = '[[Masked Circle|' .. ar .. ']]' .. cate('Masked Circle') elseif ar == 'Reich' then result = '[[Last Battalion|' .. ar .. ']]' elseif ar == 'Grave' or ar == 'Zonbie' or ar == 'Zombie' then result = '僵屍' .. cate('僵屍族') elseif ar == 'Human' then result = '人類' .. cate('人族') elseif ar == 'Machine' then result = '機械' .. cate('機械族') else result = ar end return result -- 找不到 end end local result = '[[阿尔卡那/' .. arcana.arczh .. '|' .. ruby(arcana.arczh, arcana.arc) .. ']]' if ar == "0g" then result = hover(frame, '[[阿尔卡那/小丑|' .. ruby('小丑', 'The Jester') .. ']]', '[[阿尔卡那/慾望|' .. ruby('慾望', 'Hunger') .. ']]') end if sort == 'sort' then result = 'data-sort-value="' .. ar .. '"|' .. result end -- result = result .. cate(arcana.arczh .. '阿爾卡那') return result end -- 关键字消歧义 local function get_prop(args) local prop = {} for k, v in pairs(require('Module:Psk/Property_names')) do for _, name in ipairs(v) do if args[name] then prop[k] = args[name] break end end prop[k] = prop[k] or v.default end return prop end -- 阿尔卡那ruby格式渲染模块 p.arcana = makeInvokeFunctionWithFrame('_arcana') function p._arcana(frame, args) local game = args[1] or args.game or args.Game or '' game = game:lower() if args.FES then game = 'p3f' end if args.P3P then game = 'p3p' end if args.P4G then game = 'p4g' end if args.P5R then game = 'p5r' end if args.P5S then game = 'p5s' end local gameg -- 遊戲的總樣式 if getGames.games[game].fallback then gameg = getGames.games[game].fallback -- 遊戲對應序號作 else gameg = game end local gamen = getGames.games[game].name -- 遊戲全名 local gamegn = getGames.games[gameg].name -- 遊戲對應序號作全名 local gamed if gameg then gamed = gameg:upper() end local arca = args[2] or args.arcana or args.Arcana or '' if args[3] == 'sort' then return getArcana(frame, arca,gameg,gamegn, 'sort') end return getArcana(frame, arca,gameg,gamegn) end return p