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Module:碧蓝航线Ships

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Template-info.svg 模块文档  [查看] [编辑] [历史] [刷新]

该模块作为碧蓝航线系列条目的重要模块,编辑请尽量使用原生编辑页面,并且保存前请务必预览Template:碧蓝航线的显示情况。

关于{{碧蓝航线links}}

逻辑代码位于模块:碧蓝航线Ships

数据位于模块:碧蓝航线Ships/Data

目前数据由脚本自动更新,有编辑组专人负责。

local module = {}

local data = mw.loadData("Module:碧蓝航线Ships/Data")

local temp_data = {
	-- Temporary data, please remove after being applied
	["企业·META"] = {
		type = 7, rarity = 14,
	},
	["高雄·META"] = {
		type = 7, rarity = 14, code = "獒·META",
	},
	["约克城·META"] = {
		type = 7, rarity = 14,
	},
	["好人理查德·META"] = {
		type = 7, rarity = 14,
	},
}

-- Override in the main module, avoid manual modification to the data module.
local override_data = {
}

local color = {
	[0] = "999", [1] = "999", [2] = "33f", [3] = "c3c", [4] = "c90", [5] = "f39", [6] = "963", [7] = "d79",
	-- META, +10 as baseline
	[13] = "410881", [14] = "800000",
}
local alias = { ["比睿"] = "比叡", ["小比睿"] = "小比叡", ["北安普顿"] = "北安普敦", ["凑阿库娅"] = "湊阿库娅",
	["㭴野"] = "樫野" }

local map_items = { ["耐久"] = 1, ["炮击"] = 2, ["雷击"] = 3, ["防空"] = 4, ["航空"] = 5, ["装填"] = 6,
	["射程"] = 7, ["命中"] = 8, ["机动"] = 9, ["航速"] = 10, ["幸运"] = 11, ["反潜"] = 12 }

local tech_type = { [1] = "耐久", [2] = "炮击", [3] = "雷击", [4] = "防空", [5] = "航空", [6] = "装填",
	[7] = "装甲", [8] = "命中", [9] = "机动", [10] = "航速", [11] = "幸运", [12] = "反潜" }

local map_type = { [1] = "驱逐", [2] = "轻巡", [3] = "重巡", [4] = "战巡", [5] = "战列", [6] = "轻航",
	[7] = "航母", [8] = "潜艇", [9] = "航巡", [10] = "航战", [11] = "雷巡", [12] = "维修", [13] = "重炮",
	[17] = "潜母", [18] = "超巡", [19] = "运输", [20] = "导驱-先锋", [21] = "导驱-主力" ,[22] = "风帆"}

local map_level = { [1] = "普通【N】", [2] = "稀有【R】", [3] = "精锐【SR】", [4] = "超稀有【SSR】", [5] = "海上传奇【UR】", [6] = "最高方案【PR】",
	[7] = "决战方案【DR】", [13] = "META-精锐", [14] = "META-超稀有" }

local map_notrans = { [7] = true, [11] = true }

local map_armor = { [1] = "轻型", [2] = "中型", [3] = "重型" }

local map_nation = { [1] = '白鹰联邦', [2] = '皇家海军', [3] = '重樱群岛', [4] = '铁血公国', [5] = '东煌',
	[6] = '撒丁帝国', [7] = '北方联合', [8] = '自由鸢尾', [9] = '维希教廷', [96] = '飓风', [97] = 'META', [98] = '无阵营', [99] = '塞壬',
	[101] = '海王星', [102] = '哔哩哔哩', [103] = '传颂之物', [104] = 'KizunaAI', [105] = 'Hololive',
	[106] = '维纳斯假期', [107] = '偶像大师', [108] = 'SSSS', [109] = 'Atelier Ryza' }

function get_data(...)
	for _, ship_id in ipairs({ ... }) do
		value = data[ship_id] or temp_data[ship_id]
		if value then
			if override_data[ship_id] then
				retn = {}
				for key, val in pairs(value) do
					retn[key] = override_data[ship_id][key] or val
				end
				return retn
			end
			return value
		end
	end
	return data.null
end

module.get_data = get_data

-- 碧蓝航线colors模板
function module.colors(frame)
	local parent = frame:getParent()
	if parent and parent:getTitle() == "Template:碧蓝航线colors" then
		frame = parent
	end
	local arg_name = mw.text.trim(frame.args[1] or "null")
	return color[get_data(arg_name, alias[arg_name]).rarity]
end

function module.innerlevel(arg_name)
	local plus = 0
	if mw.ustring.find(arg_name, "[^%a]?改$") then
		plus = 1
		arg_name = mw.ustring.gsub(arg_name, "[^%a]?改$", "")
	end
	return get_data(arg_name, alias[arg_name]).rarity + plus
end

-- 碧蓝航线稀有度模板
function module.level(frame)
	local parent = frame:getParent()
	if parent and parent:getTitle() == "Template:碧蓝航线稀有度" then
		frame = parent
	end
	local arg_name = mw.text.trim(frame.args[1] or "null")
	return module.innerlevel(arg_name)
end

-- 碧蓝航线links模板
function module.links(frame)
	local i = 1
	local ret = ""
	local parent = frame:getParent()
	if parent and parent:getTitle() == "Template:碧蓝航线links" then
		frame = parent
	end
	local outerprefix = frame.args["outerprefix"] or ""
	local outersuffix = frame.args["outersuffix"] or ""
	local css = frame.args["css"]
	local nocolor = frame.args["nocolor"] == "no"
	local nocheck = frame.args["nocheck"] == "1"
	local name, link, plus
	while (frame.args[i]) do
		name = mw.text.trim(frame.args[i])
		plus = mw.ustring.find(name, "[^%a]?改$") and 1 or 0
		link = plus == 1 and mw.ustring.gsub(name, "[^%a]?改$", "") or name
		name = mw.ustring.gsub(name, "%([^μ]+%)", "")
		local item = get_data(link, alias[link])
		if item.type == 0 and (not nocheck) then
			ret = ret ..
				frame:preprocess("{{#ifeq:{{NAMESPACENUMBER}}|2||[[Category:碧蓝航线未知的模板参数]][[Category:碧蓝航线未知的模板参数/"
					.. name .. "]]}}")
			link = "碧蓝航线"
		else
			link = "碧蓝航线:" .. link
		end
		if plus == 0 and item.code then name = name .. "(" .. item.code .. ")" end
		if i > 1 then ret = ret .. " • " end
		if nocolor then
			ret = ret .. outerprefix .. "[[" .. link .. "|" .. name .. "]]" .. outersuffix
		else
			ret = ret ..
				outerprefix ..
				"[[" ..
				link ..
				'|<span style="color:#' .. color[item.rarity + plus] ..
				(css and (";" .. css) or "") .. '">' .. name .. "</span>]]"
			if plus == 0 and item.attrs and item.attrs[3] then
				ret = ret .. '<sup style="color:#' .. color[item.rarity + 1] .. '">改</sup>'
			end
			ret = ret .. outersuffix
		end
		i = i + 1
	end
	return ret
end

function args_err(info)
	return '<div class="error">参数错误:' .. info .. '</div>'
end

-- 碧蓝航线舰船性能模板
function module.property(frame)
	local parent = frame:getParent()
	if parent and parent:getTitle() == "Template:碧蓝航线舰船性能" then
		frame = parent
	end
	local arg_name = frame.args[1] or ""
	arg_name = mw.text.trim(arg_name)
	local info = get_data(arg_name, alias[arg_name])
	if not info or not info.attrs then return args_err("1") end
	info = info.attrs
	local arg_type = frame.args["type"] or "0"
	arg_type = tonumber(arg_type)
	local arg_item = frame.args["item"] or "1"
	if map_items[arg_item] then
		arg_item = map_items[arg_item]
	else
		arg_item = tonumber(arg_item)
	end
	if not arg_item or arg_item < 1 or arg_item > 12 then return args_err("item") end
	local arg_check = frame.args["check"] or ""
	if arg_type == 1 or map_notrans[arg_item] then
		local arg_index = frame.args["index"] or "1"
		arg_index = tonumber(arg_index)
		if info[arg_index] then
			return info[arg_index][arg_item]
		else
			return args_err("index")
		end
	else
		local retn, matches = {}, {}
		local last, needChk = nil, false
		for num in mw.ustring.gmatch(arg_check, "%d+") do
			table.insert(matches, num)
		end
		for index, item in ipairs(info) do
			if matches[index] and tonumber(matches[index]) ~= item[arg_item] then
				needChk = true
			end
			if not last or last ~= item[arg_item] then
				last = item[arg_item]
				if index == 3 then
					table.insert(retn,
						frame:expandTemplate { title = "Color", args = { "orange", item[arg_item] } } ..
						(
						needChk and "[[Category:碧蓝航线数据需要检查]][[Category:碧蓝航线数据需要检查/"
							.. frame.args["item"] .. "]]" or ""))
				else
					table.insert(retn, item[arg_item])
				end
			end
		end
		return table.concat(retn, "→")
	end
end

function module.check(frame)
	local arg_name = mw.text.trim(frame.args[1] or "null")
	local info = get_data(arg_name, alias[arg_name])
	if not info or not info.attrs then return "" end
	return arg_name
end

-- 碧蓝航线文件拼音模板
function module.filename(frame)
	local parent = frame:getParent()
	if parent and parent:getTitle() == "Template:碧蓝航线文件拼音" then
		frame = parent
	end
	local special = 0
	local arg_name = mw.text.trim(frame.args[1] or "null")
	if mw.ustring.find(arg_name, "[^%a]?改$") then
		special = 3
		arg_name = mw.ustring.gsub(arg_name, "[^%a]?改$", "")
	end
	local info = get_data(arg_name, alias[arg_name])
	if arg_name == "null" or not info then return end
	if info.picname then return info.picname .. (special == 3 and "_g" or "") end
	local name_cut, filename = arg_name, nil
	if mw.ustring.sub(arg_name, 1, 1) == "小" then
		special = 1
		name_cut = mw.ustring.sub(name_cut, 2, -1)
	elseif mw.ustring.find(arg_name, "%(μ兵装%)") then
		special = 2
		name_cut = mw.ustring.gsub(name_cut, "%(μ兵装%)", "")
	elseif mw.ustring.find(arg_name, "META") then
		special = 4
		name_cut = mw.ustring.gsub(name_cut, "·META", "")
	end
	info = get_data(name_cut, alias[name_cut])
	if info and info.picname then
		filename = info.picname
	else
		-- Should not fall into this inefficient code path
		filename = frame:expandTemplate { title = "拼音生成", args = { name_cut, strip = 1 } }
	end
	if special == 1 then
		filename = filename .. "_younv"
	elseif special == 2 then
		filename = filename .. "_idol"
	elseif special == 4 then
		filename = filename .. "_alter"
	elseif special == 3 then
		filename = filename .. "_g"
	end
	return filename
end

-- 碧蓝航线人物背景模板
function module.skin_bg(frame)
	local ship_name = mw.text.trim(frame.args[1])
	local skin_file = mw.text.trim(frame.args[2])
	local skin_name = mw.text.trim(frame.args[3])
	local info = get_data(ship_name, alias[ship_name])
	if info.skin_bg then
		local index = mw.ustring.match(skin_file, '[_ ](%d+)')
		if index and info.skin_bg[index - 1] then
			return 'BLHX_skin_bg_' .. info.skin_bg[index - 1] .. '.png'
		end
	end
	if mw.ustring.find(skin_name, '誓[约約]') then
		local map_postfix = { [3] = '_jp', [5] = '_cn' }
		return 'BLHX_bg_church' .. (map_postfix[info.nation] or '') .. '.png'
	end
	return 'BLHX稀有度背景' .. (info.rarity + (mw.ustring.find(skin_name, '改造') and 1 or 0)) .. '.png'
end

function warp_link(title)
	return "[[" .. title .. "]]"
end

-- 碧蓝航线角色条目人物数据模板部分数据导入
local processInfo = {
	cv1 = function(cv1, args)
		-- Manual or noLink
		if not args or args.noLink then
			return cv1
		end
		return warp_link(cv1)
	end,
	type = function(type)
		type = tonumber(type)
		return map_type[type] or args_err("3")
	end,
	rarity = function(rarity)
		rarity = tonumber(rarity)
		return map_level[rarity] or args_err("3")
	end,
	armor = function(armor)
		armor = tonumber(armor)
		return map_armor[armor] or args_err("3")
	end,
	nation = function(nation)
		nation = tonumber(nation)
		return map_nation[nation] or args_err("3")
	end,
	radar = function(radar, args, frame)
		local manual = false
		if args == false then
			args = frame.args
			manual = true
		end
		if not args.color2 then
			return args_err("color2")
		end
		if not args.color3 then
			return args_err("color3")
		end

		local tab_html = {
			'<div class="Tabs blue" data-label-side="top" data-text-padding="0" data-auto-width="yes" data-label-background-color="'
				.. args.color2 .. '"><div class="Tab"><div class="TabLabelText">作战性能</div><div class="TabContentText">',
			[3] = '</div></div>',
			[4] = '</div>',
		}

		local RADAR_MAP = { "炮击", "雷击", "航空", "机动", "防空", "耐久" }
		for radar_index = 1, 2 do
			local cur_radar = radar[radar_index]
			if not manual and not cur_radar then
				if radar_index == 2 then
					mw.log("无改造数据,已跳过雷达图生成……")
					break
				else
					return args_err("无雷达图信息")
				end
			end
			local radar_args = {
				color = args["color" .. radar_index + 1],
			}
			for k, arg in ipairs(RADAR_MAP) do
				radar_args[arg .. "值"] = manual and args[(radar_index == 2 and "改造" or "") .. arg .. "值"] or cur_radar[k]
			end
			radar_html = frame:expandTemplate {
				title = "碧蓝航线雷达图",
				args = radar_args
			}
			if radar_index == 1 then
				tab_html[2] = radar_html
			else
				table.insert(tab_html, 4,
					'<div class="Tab"><div class="TabLabelText">改造性能</div><div class="TabContentText">' ..
					radar_html .. "</div></div>")
			end
		end

		mw.logObject(tab_html)
		return table.concat(tab_html)
	end,
}
processInfo.cv2 = processInfo.cv1

function module.getInfo(frame)
	local attr = mw.text.trim(frame.args[1] or "")
	if attr == "" then
		return args_err("1")
	end
	local arg_name = mw.text.trim(frame.args[2] or "null")
	local info = get_data(arg_name, alias[arg_name])
	local processFunc = processInfo[attr] or function(v) return v end
	if not info or not info[attr] then
		return processFunc(mw.text.trim(frame.args[3] or ""), false, frame)
	end
	return processFunc(info[attr], frame.args, frame)
end

-- 碧蓝航线角色条目人物数据模板科技点数据导入
function module.get_tech(frame)
	local arg_name = mw.text.trim(frame.args[1] or "null")
	local tech_pts = get_data(arg_name, alias[arg_name]).tech_pts
	if not tech_pts then return '' end
	local arg_type = mw.text.trim(frame.args[2])
	local map_temp = { get = 1, upgrade = 2, level = 3 }
	tech_pts = tech_pts[map_temp[arg_type]]
	local output = {}
	if arg_type == 'get' or arg_type == 'level' then
		table.insert(output, tech_pts[1])
		for _, type in ipairs(tech_pts[2]) do
			table.insert(output,
				'{{碧蓝航线标签|' ..
				map_type[type] .. '}}{{space|2}}' .. tech_type[tech_pts[3]] .. '+' .. tech_pts[4])
		end
		return frame:preprocess(table.concat(output, '{{space|4}}'))
	else
		return tech_pts
	end
end

return module