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Module:战舰少女

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综述

提供从数据列表中自动查找数据并添加格式的各种功能

基本语法: {{#invoke:战舰少女|功能名|参数1|参数2|...}}

数据储存在以下几个文件中:

模块:战舰少女:数据(注:此模块为模块:战舰少女:舰娘属性列表模块:战舰少女:装备属性列表模块:战舰少女:台词的集合,以上3个模块不再记录数据)

模块:战舰少女:敌舰属性列表

模块:战舰少女:别名 (包括立绘文件名)

其中大部分内容可以用这个程序自动生成

舰娘

显示船的名字, 默认高亮加粗并添加链接

可通过第二个参数删除部分样式 (c:高亮 , b:加粗 , l:链接)

{{#invoke:战舰少女|舰娘|列克星敦(CV-2)}}

列克星敦(CV-2)

{{#invoke:战舰少女|舰娘|胡德·改|l}}

·改

{{#invoke:战舰少女|舰娘|列克星敦(CV-2)·改|cb}}

列克星敦(CV-2)·改

舰娘属性

显示船的属性, 对于可成长属性会显示成 基本属性(属性上限) 的格式

属性名具体参见模块:战舰少女:舰娘属性列表

{{#invoke:战舰少女|舰娘属性|列克星敦(CV-2)|火力}}

0(35)

图鉴编号

{{#invoke:战舰少女|图鉴编号|列克星敦(CV-2)}}

29

稀有度

重载1: 1个参数

{{#invoke:战舰少女|稀有度|列克星敦(CV-2)·改}}

5

重载2: 2个参数 将数字以彩色显示

{{#invoke:战舰少女|稀有度|列克星敦(CV-2)|彩色}}

4

改造属性

显示船改前和改后的属性, 格式为 改前 → 改后

{{#invoke:战舰少女|改造属性|列克星敦(CV-2)|火力}}

0(35) → 0(40)

舰娘属性列表

自动生成所有特定种类舰娘的属性表格, 具体见 战舰少女/属性列表

舰娘立绘

图片大小也可以不填(太大了所以不演示了)

{{#invoke:战舰少女|舰娘立绘|列克星敦(CV-2)|150px}}

L NORMAL 29.png

大破立绘

{{#invoke:战舰少女|大破立绘|列克星敦(CV-2)|100px}}

L BROKEN 29.png

台词

{{#invoke:战舰少女|台词|<船名>|<台词种类>|<替换>}}

台词种类可以是: 自荐, 获得, 白天1, 白天2, 白天3, 夜间1, 夜间2, 夜间3, 阵型, 攻击, 夜战, 中破, 誓约

替换可以省略, 如果不省略则将台词替换为该内容

{{#invoke:战舰少女|台词|列克星敦(CV-2)·改|获得}}

休假完毕~海风真是舒爽呢~

{{#invoke:战舰少女|台词|列克星敦(CV-2)·改|获得|替换成这个}}

替换成这个

装备

{{#invoke:战舰少女|装备|BTD-1毁灭者}}

68BTD-1毁灭者.pngBTD-1毁灭者

装备列表行

生成装备数据表格的一行, 详见战舰少女/装备

装备按钮

重载1: 1个参数

{{#invoke:战舰少女|装备按钮|B-25(杜立特队)}}

B-25(杜立特队).pngB-25()

轰炸+20

重载2: 2个参数

{{#invoke:战舰少女|装备按钮|巨像|2}}

171 萤火虫.png萤火虫

对空+6
轰炸+7
对潜+3

装备反向检索舰娘

列出自带所填写装备的所有舰娘:

{{#invoke:战舰少女|自带|J国12.7厘米连装炮}}

吹雪白雪初雪深雪绫波敷波阳炎不知火黑潮雪风白露时雨村雨夕立吹雪·改白雪·改初雪·改深雪·改晓·改雷·改电·改绫波·改敷波·改自带

敌舰列表

显示6个敌舰的链接(不足6个时补空格子), 并自动计算平均航速和制空值

{{#invoke:战舰少女|敌舰列表|轻母Ξ级III型|轻母Ξ级III型|轻巡Ζ级III型|轻巡Ζ级III型|驱逐Τ级II型}}

轻母Ξ级Ⅲ型||轻母Ξ级Ⅲ型||轻巡Ζ级Ⅲ型||轻巡Ζ级Ⅲ型||驱逐Τ级Ⅱ型||||144||35||28.90

  1. local data = mw.loadData("模块:战舰少女:特殊数据")
  2. local enemies = mw.loadData("模块:战舰少女:敌舰属性列表")
  3. local alias = mw.loadData("模块:战舰少女:别名")
  4. local ships = data.ships
  5. local equipts = data.equipts
  6. local skills = data.skills
  7. local tr = data.tr
  8. local equiptDisplay = data.equiptDisplay
  9. local byIndex = data.byIndex
  10. local p = {}
  11. -- Tables --
  12. local shipTypeAbbrName = { CV='航母', CVL='轻母', AV='装母', BB='战列', BBV='航战', BC='战巡', CA='重巡', CL='轻巡', CLT='雷巡', CAV='航巡', BM='重炮', DD='驱逐', ASDG='导驱', SS='潜艇', SC='炮潜', AP='补给' }
  13. local shipTypeFullName = {
  14. CV='航空母舰', CVL='轻型航空母舰', BB='战列舰', BBV='航空战列舰', BC='战列巡洋舰',
  15. CA='重巡洋舰', CL='轻巡洋舰', CLT='重雷装巡洋舰', CAV='航空巡洋舰', BM='浅水重炮舰', DD='驱逐舰', ASDG='导弹驱逐舰', SS='潜水艇', SC='重炮潜艇', AP='补给舰'
  16. }
  17. local color = { 'black', 'green', 'blue', 'purple', 'orange', 'red' }
  18. local rangeName = { '无', '短', '中', '长', '超长' }
  19. -- 6星字体颜色的调色板, 每行一个颜色(格式{r,g,b}), 从最左到最右均匀分布, 支持任意种颜色
  20. local palette = {
  21. { 0xf3, 0xc7, 0x41 },
  22. { 0xe2, 0x1d, 0x3a },
  23. { 0xbb, 0x44, 0xb8 },
  24. { 0x3c, 0x7a, 0xf7 }
  25. }
  26. local function rainbow(str, bold)
  27. local n = mw.ustring.len(str)
  28. local m = #palette - 1
  29. local hasDot = false
  30. if mw.ustring.sub(str, n - 1, n - 1) == '·' then
  31. hasDot = true
  32. str = mw.ustring.gsub(str, '·改', '改')
  33. n = n - 1
  34. end
  35. local ret = ''
  36. local dbg = ''
  37. for i = 1,n do
  38. local p = i - 0.5
  39. local r = 1
  40. while p * m > n * r do
  41. r = r + 1
  42. end
  43. local l = r - 1
  44. local pl = n * l / m
  45. local pr = n * r / m
  46. local wl = (pr - p) / (pr - pl)
  47. local wr = (p - pl) / (pr - pl)
  48. local cr = math.floor(palette[l + 1][1] * wl + palette[r + 1][1] * wr + 0.5)
  49. local cg = math.floor(palette[l + 1][2] * wl + palette[r + 1][2] * wr + 0.5)
  50. local cb = math.floor(palette[l + 1][3] * wl + palette[r + 1][3] * wr + 0.5)
  51. local color = string.format('#%02x%02x%02x', cr, cg, cb)
  52. local ch = mw.ustring.sub(str, i, i)
  53. if hasDot and i == n then ch = "·" .. ch end
  54. if bold then ch = "'''" .. ch .. "'''" end
  55. ret = ret .. "<span style='color:" .. color .. ";'>" .. ch .. "</span>"
  56. end
  57. return ret
  58. end
  59. function addColor(str, rarity, bold)
  60. if rarity == 6 then
  61. return rainbow(str, bold)
  62. end
  63. if rarity < 1 then rarity = 1 end
  64. if bold then str = "'''" .. str .. "'''" end
  65. return '<span style="color:' .. color[rarity] .. ';">' .. str .. '</span>'
  66. end
  67. -- ## Helper functions ##
  68. local function formatFloat(x)
  69. if x == 0 then return 0 end
  70. x = math.floor(x * 100 + 0.5) / 100
  71. return string.format('%.2f', x)
  72. end
  73. local function getImage(aliasName, index, prefix, size)
  74. local ret = prefix .. index .. '.png'
  75. if aliasName ~= nil and aliasName ~= '' then
  76. ret = aliasName .. '.png'
  77. end
  78. if size ~= nil then
  79. ret = ret .. '|' .. size
  80. end
  81. return '[[File:' .. ret .. ']]'
  82. end
  83. local function notContains(str, ch)
  84. if str == nil then return true end
  85. return string.find(str, ch) == nil
  86. end
  87. -- ## Ship functions ##
  88. local function getBaseName(name)
  89. if alias.shipBaseName[name] ~= nil then
  90. return alias.shipBaseName[name]
  91. end
  92. name = string.gsub(name, '·改', '')
  93. name = string.gsub(name, '(特殊)', '')
  94. if mw.ustring.sub(name, 1, 2) == '航母' then return '敌航空母舰' end
  95. if mw.ustring.sub(name, 1, 2) == '轻母' then return '敌轻型航母' end
  96. if mw.ustring.sub(name, 1, 2) == '战列' then return '敌战列舰' end
  97. if mw.ustring.sub(name, 1, 2) == '战巡' then return '敌战列巡洋舰' end
  98. if mw.ustring.sub(name, 1, 2) == '旗舰' then return '敌航空战列舰' end
  99. if mw.ustring.sub(name, 1, 2) == '重巡' then return '敌重巡洋舰' end
  100. if mw.ustring.sub(name, 1, 2) == '雷巡' then return '敌重雷装巡洋舰' end
  101. if mw.ustring.sub(name, 1, 2) == '轻巡' then return '敌轻巡洋舰' end
  102. if mw.ustring.sub(name, 1, 2) == '驱逐' then return '敌驱逐舰' end
  103. if mw.ustring.sub(name, 1, 2) == '潜艇' then return '潜艇' end
  104. if mw.ustring.sub(name, 1, 2) == '补给' then return '敌补给舰' end
  105. return name
  106. end
  107. local function formatShipTitle(shipName, removeStyles, frame)
  108. local isBold = notContains(removeStyles, 'b')
  109. local hasColor = notContains(removeStyles, 'c')
  110. local hasLink = notContains(removeStyles, 'l')
  111. local ret = shipName
  112. local ship = ships[shipName]
  113. if ship == nil then ship = enemies[fixEnemyName(shipName)] end -- backward compatibility
  114. if hasColor and ship ~= nil then
  115. ret = addColor(ret, ship.rarity, isBold)
  116. elseif isBold then
  117. ret = "'''" .. ret .. "'''"
  118. end
  119. if hasLink then
  120. ret = '[[战舰少女:' .. getBaseName(shipName) .. '|' .. ret .. ']]'
  121. end
  122. return ret
  123. end
  124. -- Get an attribute of a ship.
  125. -- Return in 'BASE(MAX)' format if the attribute can grow with level or strengthen.
  126. local function getAttr(shipName, attrName)
  127. local ship = ships[shipName]
  128. local canGrow = false
  129. for i,v in pairs({'火力', '装甲', '鱼雷', '对空', '回避', '对潜', '索敌'}) do
  130. if attrName == v then
  131. canGrow = true
  132. break
  133. end
  134. end
  135. if canGrow then
  136. local base = ship[tr['基础' .. attrName]]
  137. local max_ = ship[tr[attrName .. '上限']]
  138. if base == max_ then
  139. return base
  140. else
  141. return base .. '(' .. max_ .. ')'
  142. end
  143. elseif attrName == '搭载' then
  144. return ship.cap1 + ship.cap2 + ship.cap3 + ship.cap4
  145. else
  146. local ret = ship[tr[attrName]]
  147. if ret == nil then ret = '' end -- some ships lack attributes about modification
  148. return ret
  149. end
  150. end
  151. -- Get a list of attributes, splited by '||' (in favor of wiki table).
  152. local function getAttrList(shipName, attrNameList)
  153. local ret = ''
  154. for i,attrName in pairs(attrNameList) do
  155. ret = ret .. getAttr(shipName, attrName) .. '||'
  156. end
  157. return string.sub(ret, 1, -3)
  158. end
  159. local function getShipNormalImage(shipName, size)
  160. return getImage(alias.shipNormalImage[shipName], ships[shipName].index, 'L_NORMAL_', size)
  161. end
  162. local function getShipBrokenImage(shipName, size)
  163. return getImage(alias.shipBrokenImage[shipName], ships[shipName].index, 'L_BROKEN_', size)
  164. end
  165. local function getShipDialogue(header, shipName, dialogueType, replace)
  166. local ret = '|-\n|style="text-align:center"|' .. header .. '||'
  167. if replace ~= '' and replace ~= nil then
  168. return ret .. replace .. '\n'
  169. else
  170. if (ships[shipName] == nil) then return '\n警告:错误的船名"' .. shipName .. '"\n\n' end
  171. local d = ships[shipName][dialogueType]
  172. if d == nil or d == '' then
  173. return ''
  174. else
  175. return ret .. ships[shipName][dialogueType] .. '\n'
  176. end
  177. end
  178. end
  179. -- ## Equipment functions ##
  180. local function formatEquiptListAttr(equiptName, attrName)
  181. local equipt = equipts[equiptName] or {}
  182. local attr = equipt[tr[attrName]]
  183. if attr == nil then attr = 0 end
  184. local ret = 'data-sort-value="' .. attr .. '"|'
  185. if attrName == '射程' then
  186. ret = ret .. rangeName[attr + 1]
  187. elseif attrName == '耗铝' then
  188. ret = attr
  189. elseif attr == 0 then
  190. ret = ret .. '&zwnj;'
  191. elseif attrName == '对空补正' then
  192. ret = ret .. attr .. '%'
  193. elseif attr > 0 then
  194. ret = ret .. attrName .. '<wbr>+' .. attr
  195. else
  196. ret = ret .. attrName .. '<wbr>' .. attr
  197. end
  198. return ret
  199. end
  200. local function formatEquiptButtonAttr(name, val)
  201. if name == '射程' then
  202. return name .. ':' .. rangeName[val + 1] .. '<br>'
  203. elseif name == '对空补正' then
  204. return name .. ':' .. val .. '%<br>'
  205. elseif name == '耗铝' then
  206. return ''
  207. elseif val > 0 then
  208. return name .. '+' .. val .. '<br>'
  209. else
  210. return name .. val .. '<br>'
  211. end
  212. end
  213. local function getEquiptIcon(equipt, size)
  214. return getImage(alias.equiptIcon[equipt.index], equipt.index, 'Equip_L_', size)
  215. end
  216. local function fixEquiptName(name)
  217. name = string.gsub(name, 'Ⅲ', 'III')
  218. name = string.gsub(name, 'Ⅵ', 'VI')
  219. name = string.gsub(name, '日本', 'J国')
  220. name = string.gsub(name, '德国', 'G国')
  221. name = string.gsub(name, '英国', 'E国')
  222. name = string.gsub(name, '美国', 'U国')
  223. name = string.gsub(name, '意大利', 'I国')
  224. name = string.gsub(name, '法国', 'F国')
  225. name = string.gsub(name, '德国', 'G国')
  226. name = string.gsub(name, '苏联', 'S国')
  227. name = string.gsub(name, '中国', 'C国')
  228. local ret = alias.equiptName[name]
  229. if ret == nil then ret = name end
  230. return ret
  231. end
  232. local function onShip(equiptName)
  233. local ret = ''
  234. for i = 1,1300 do
  235. local shipName = byIndex[i]
  236. if shipName ~= nil then
  237. local eq = {ships[shipName].eq1, ships[shipName].eq2, ships[shipName].eq3, ships[shipName].eq4}
  238. for k = 1,4 do
  239. if eq[k] == equiptName then
  240. if i > 1000 and i < 2000 then
  241. local shipBaseName = byIndex[i - 1000]
  242. ret = ret .. '[[战舰少女:' .. shipBaseName .. '|' .. shipName .. ']]、'
  243. else
  244. ret = ret .. '[[战舰少女:' .. shipName .. '|' .. shipName .. ']]、'
  245. end
  246. break
  247. end
  248. end
  249. end
  250. end
  251. ret = string.sub(ret, 1, -4)
  252. if ret ~= '' and ret ~= nil then
  253. ret = ret .. '自带'
  254. end
  255. return ret
  256. end
  257. -- ## Ship ##
  258. p['舰娘'] = function(frame)
  259. local shipName = frame.args[1]
  260. local removeStyles = frame.args[2]
  261. return formatShipTitle(shipName, removeStyles, frame)
  262. end
  263. p['属性'] = function(frame)
  264. local ship = ships[frame.args[1]]
  265. if ship == nil then return '' end
  266. local attr = frame.args[2]
  267. if ship[attr] == nil then return '' end
  268. return ship[attr]
  269. end
  270. -- {{#invoke:战舰少女|舰娘属性|船名|属性名}} -> 属性
  271. p['舰娘属性'] = function(frame)
  272. local shipName = frame.args[1]
  273. local attrName = frame.args[2]
  274. return getAttr(shipName, attrName)
  275. end
  276. -- {{#invoke:战舰少女|图鉴编号|船名}} -> 图鉴编号
  277. p['图鉴编号'] = function(frame)
  278. return ships[frame.args[1]].index
  279. end
  280. -- {{#invoke:战舰少女|稀有度|船名}} -> 稀有度
  281. p['稀有度'] = function(frame)
  282. local shipName = frame.args[1]
  283. local colorful = frame.args[2]
  284. local r = ships[shipName].rarity
  285. if colorful then
  286. return "<span style='color:" .. color[r] .. ";'>'''" .. r .. "'''</span>"
  287. else
  288. return r
  289. end
  290. end
  291. -- {{#invoke:战舰少女|改造属性|船名|属性名}} -> "改前属性 → 改后属性"
  292. p['改造属性'] = function(frame)
  293. local baseShipName = frame.args[1]
  294. local attrName = frame.args[2]
  295. local modShipName = byIndex[ships[baseShipName].index + 1000]
  296. local baseAttr = getAttr(baseShipName, attrName)
  297. local modAttr = getAttr(modShipName, attrName)
  298. if baseAttr == modAttr then
  299. return baseAttr
  300. else
  301. return baseAttr .. ' → ' .. modAttr
  302. end
  303. end
  304. -- {{#invoke:战舰少女|舰娘属性列表|舰种|属性1,属性2,...}}
  305. p['舰娘属性列表'] = function(frame)
  306. local shipType = frame.args[1]
  307. local attrNameList = mw.text.split(frame.args[2], ',', true)
  308. -- table title
  309. ret = '|-\n!colspan=' .. (#attrNameList + 3) .. '|' .. shipTypeAbbrName[shipType] .. '属性列表\n'
  310. -- table header
  311. ret = ret .. '|-\n!图鉴<br>编号!!头像!!名称'
  312. for i,attrName in pairs(attrNameList) do
  313. ret = ret .. '!!'
  314. if mw.ustring.len(attrName) > 2 then -- break long headers into two lines
  315. ret = ret .. mw.ustring.sub(attrName, 1, 2)
  316. local tmp = mw.ustring.sub(attrName, 3, -1)
  317. if tmp ~= '上限' then
  318. ret = ret .. '<br>' .. tmp
  319. end
  320. else
  321. ret = ret .. attrName
  322. end
  323. end
  324. ret = ret .. '\n'
  325. -- table content
  326. for i = 1,1300 do -- keys of table will be sorted as string by default (11>2)
  327. local shipName = byIndex[i]
  328. if shipName ~= nil and ships[shipName].type == shipType then
  329. ret = ret .. '|-\n|' .. i
  330. ret = ret .. '||' .. getShipProfile(shipName, '150px')
  331. ret = ret .. '||' .. formatShipTitle(shipName)
  332. ret = ret .. '||' .. getAttrList(shipName, attrNameList) ..'\n'
  333. end
  334. end
  335. return ret
  336. end
  337. p['舰娘立绘'] = function(frame)
  338. local shipName = frame.args[1]
  339. local size = frame.args[2]
  340. return getShipNormalImage(shipName, size)
  341. end
  342. p['大破立绘'] = function(frame)
  343. local shipName = frame.args[1]
  344. local size = frame.args[2]
  345. return getShipBrokenImage(shipName, size)
  346. end
  347. function getShipProfile(shipName, size)
  348. local ret = alias.profile[shipName]
  349. if ret == nil then
  350. local tmp = ships[shipName]
  351. if tmp == nil then return shipName end
  352. ret = ships[shipName].index
  353. end
  354. ret = '[[File:Warship_Girls_icon_' .. ret .. '.png|link=战舰少女:' .. getBaseName(shipName)
  355. if size ~= nil and size ~= '' then ret = ret .. '|' .. size end
  356. return ret .. ']]'
  357. end
  358. p['头像'] = function(frame)
  359. return getShipProfile(frame.args[1], frame.args[2])
  360. end
  361. p['台词'] = function(frame)
  362. local shipName = frame.args[1]
  363. local dialogue = frame.args[2]
  364. local force = frame.args[3]
  365. if force ~= nil and force ~= '' then return force end
  366. if ships[shipName] == nil then return "none"
  367. else return ships[shipName][dialogue] end
  368. end
  369. function skillDesc(skillName)
  370. local desc = skills[skillName]
  371. if desc == nil then return '' end
  372. desc = desc:gsub('_G%[_', '<span style="color:green;">')
  373. desc = desc:gsub('_R%[_', '<span style="color:red;">')
  374. desc = desc:gsub('_%]_', '</span>')
  375. return desc
  376. end
  377. p['技能描述'] = function(frame)
  378. local shipName = frame.args[1]
  379. return skillDesc(ships[shipName].skill)
  380. end
  381. p['技能描述2'] = function(frame)
  382. local shipName = frame.args[1]
  383. return skillDesc(ships[shipName].skill2)
  384. end
  385. -- ## Equipment ##
  386. p['装备'] = function(frame)
  387. local name = frame.args[1]
  388. name = fixEquiptName(name)
  389. local equipt = equipts[name]
  390. if (equipt == nil) then return "'''" .. name .. "'''" end
  391. local icon = getEquiptIcon(equipt, '25px')
  392. local title = addColor(name, equipt.rarity, true)
  393. return icon .. '[[战舰少女/装备#' .. name .. '|' .. title .. ']]'
  394. end
  395. -- {{#invoke:战舰少女|装备列表行|装备类型|装备名|备注}}
  396. p['装备列表行'] = function(frame)
  397. local equiptType = frame.args[1]
  398. local equiptName = frame.args[2]
  399. local remarks = frame.args[3]
  400. local onShip = onShip(equiptName)
  401. equiptName = fixEquiptName(equiptName)
  402. local equipt = equipts[equiptName] or {}
  403. local ret = 'id="' .. equiptName .. '"|'
  404. ret = ret .. (equipt.index or ' ') .. '||' .. (equipt.index and getEquiptIcon(equipt, '70px') or ' ')
  405. ret = ret .. '||' .. (equipt.rarity and addColor(equiptName, equipt.rarity, true) or "'''" .. equiptName .. "'''")
  406. for i, attrName in pairs(equiptDisplay[equiptType]) do
  407. ret = ret .. '||' .. formatEquiptListAttr(equiptName, attrName)
  408. end
  409. ret = ret .. '||'
  410. if remarks == '' or remarks == nil then
  411. ret = ret .. onShip
  412. elseif string.find(remarks, '<自带>') ~= nil then
  413. local z = string.find(remarks, '<自带>')
  414. remarks = string.sub(remarks, 1, z-1) .. onShip .. string.sub(remarks, z+8, -1)
  415. ret = ret .. remarks
  416. else
  417. ret = ret .. remarks
  418. end
  419. return ret
  420. end
  421. local attrOrder = { '火力', '鱼雷', '装甲', '对空', '轰炸', '索敌', '对潜', '命中', '回避', '幸运', '射程', '对空补正', '耗铝' }
  422. p['装备按钮'] = function(frame)
  423. local equiptName = frame.args[1]
  424. if frame.args[2] ~= nil then
  425. equiptName = ships[frame.args[1]]['eq' .. frame.args[2]]
  426. end
  427. local equipt = equipts[equiptName]
  428. if equipt == nil then return equiptName end
  429. btn = getEquiptIcon(equipt, '25px') .. addColor(equiptName, equipt.rarity, true)
  430. ctnt = ''
  431. for i, attrName in pairs(attrOrder) do
  432. local attrVal = equipt[tr[attrName]]
  433. if attrVal ~= 0 and attrVal ~= nil then
  434. ctnt = ctnt .. formatEquiptButtonAttr(attrName, attrVal)
  435. end
  436. end
  437. if equipt['special'] ~= nil then
  438. ctnt = ctnt .. equipt['special']
  439. end
  440. return frame:expandTemplate{ title = 'Toggle', args = { button=btn, content=ctnt } }
  441. end
  442. -- ## Enemies ##
  443. function fixEnemyName(name)
  444. name = name:gsub('IV', 'Ⅳ')
  445. name = name:gsub('V', 'Ⅴ')
  446. name = name:gsub('III', 'Ⅲ')
  447. name = name:gsub('II', 'Ⅱ')
  448. name = name:gsub('I', 'Ⅰ')
  449. return name
  450. end
  451. p['敌舰列表'] = function(frame)
  452. local colors = { 'black', 'green', 'blue', 'purple', 'orange', 'red' }
  453. local ret = ''
  454. local rec = 0
  455. local aa = 0
  456. local speed = { 0, 0, 0 }
  457. local n = { 0, 0, 0 }
  458. for i = 1,6 do
  459. name = frame.args[i]
  460. if name == nil then
  461. ret = ret .. '||'
  462. else
  463. name = fixEnemyName(name)
  464. ret = ret .. formatShipTitle(name, 'b') .. '||'
  465. local ship = enemies[name]
  466. rec = rec + ship.rec
  467. aa = aa + ship.aa
  468. speed[ship.class] = speed[ship.class] + ship.speed
  469. n[ship.class] = n[ship.class] + 1
  470. end
  471. end
  472. local s = 0
  473. if n[1] == 0 and n[2] == 0 then
  474. s = speed[3] / n[3]
  475. else
  476. s = math.min(speed[1] / n[1], speed[2] / n[2])
  477. end
  478. return ret .. rec .. '||' .. math.floor(s) .. '||' .. formatFloat(aa)
  479. end
  480. -- ## Other ##
  481. -- {{#invoke:战舰少女|自带|装备名}}
  482. p['自带'] = function(frame)
  483. local equiptName = frame.args[1]
  484. return onShip(equiptName)
  485. end
  486. p['彩色'] = function(frame)
  487. local str = frame.args[1]
  488. local noBold = frame.args[2]
  489. return rainbow(str, noBold == nil)
  490. end
  491. p['debug'] = function()
  492. local frame = { }
  493. frame.args = { '胡德·改' }
  494. return p['技能描述2'](frame)
  495. end
  496. return p