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明日方舟/干员密录/第十六期

猛汉♂百科,万男皆可猛的百科全书!转载请标注来源页面的网页链接,并声明引自猛汉百科。内容不可商用。
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{
    "注释": [
        "在下方添加数据,格式如下:",
        {
            "游戏剧情文本内音乐文件名": "萌百共享站音乐文件名"
        },
        "注意:数据后必须有英文逗号;所有的双引号和冒号必须是英文符号。"
    ],
    "babel_intro": "M_dia_babel_intro",
    "babel_loop": "M_dia_babel_loop",
    "ekg_loop": "D_avg_ekg_loop",
    "radio": "D_avg_radio",
    "phone": "D_avg_phone",
    "slideshow": "D_avg_slideshow",
    "d_gen_walk_n": "D_gen_walk_n",
    "d_gen_explo_n": "D_gen_explo_n",
    "d_gen_thunders_amb": "D_gen_thunders_amb",
    "d_sp_chixiaobadao": "D_sp_chixiaobadao",
    "d_gen_signalbomb": "D_gen_signalbomb",
    "d_gen_surfacefrozen": "D_gen_surfacefrozen",
    "d_gen_soldiersrun": "D_gen_soldiersrun",
    "d_sp_ballista": "D_sp_ballista",
    "d_gen_dooropen": "D_gen_dooropen",
    "d_gen_doorclose": "D_gen_doorclose",
    "d_sp_amiyakilling": "D_sp_amiyakilling",
    "d_gen_transmissionget": "D_gen_transmissionget",
    "d_gen_heartbeat": "D_gen_heartbeat",
    "p_imp_arrow_h": "P_imp_arrow_h",
    "beach": "D_amb_beach",
    "doorclosequite": "D_gen_doorclosequite",
    "doorknockquite": "D_gen_doorknockquite",
    "dooropenquite": "D_gen_dooropenquite",
    "fireworks": "D_gen_fireworks",
    "leaveshake": "D_gen_leaveshake",
    "phonevibration": "D_gen_phonevibration",
    "runsand": "D_gen_runsand",
    "smallearthquake": "D_gen_smallearthquake",
    "livecrowd": "D_gen_livecrowd",
    "blizzard": "D_amb_blizzard",
    "pistol": "D_gen_pistol",
    "drift": "D_gen_drift",
    "sheildimpact": "D_gen_sheildimpact",
    "bottlebroken": "D_gen_bottlebroken",
    "sportscarstart": "D_gen_sportscarstart",
    "motorbikestart": "D_gen_motorbikestart",
    "rungeneral": "D_gen_rungeneral",
    "knifegore": "D_gen_knifegore",
    "fightgeneral": "D_gen_fightgeneral",
    "transmission": "D_gen_transmission",
    "e_imp_sword_h": "E_imp_sword_h",
    "e_skill_bslimeexplo_n": "E_skill_bslimeexplo_n",
    "e_skill_skulsrshot": "E_skill_skulsrshot",
    "e_skill_skulsrexplo": "E_skill_skulsrexplo",
    "e_skill_skulsrsword": "E_skill_skulsrsword",
    "e_skill_driftsand": "E_skill_driftsand",
    "e_skill_demonkatk": "E_skill_demonkatk",
    "p_skill_chimera": "P_skill_chimera",
    "p_skill_blacktimewand_shot": "P_skill_blacktimewand_shot",
    "p_skill_blacktimewand": "P_skill_blacktimewand",
    "p_skill_spiritexplo": "P_skill_spiritexplo",
    "b_char_defboost": "B_char_defboost",
    "tokenset": "B_char_tokenset",
    "getcast": "B_char_getcast",
    "flashback": "G_ui_stagepush",
    "flashback2": "G_ui_stagepull",
    "e_atk_magmasnail_n": "E_atk_magmasnail_n",
    "e_atk_bigaxe_d": "E_atk_bigaxe_d",
    "e_atk_bales_n": "E_atk_bales_n",
    "e_atk_arrow_h": "E_atk_arrow_h",
    "e_atk_blunt_n": "E_atk_blunt_n",
    "e_atk_magic_n": "E_atk_magic_n",
    "e_atk_saw_n_1": "E_atk_saw_n_1",
    "e_atk_saw_n_2": "E_atk_saw_n_2",
    "b_char_rockexplo": "B_char_rockexplo",
    "char_emp": "B_char_emp",
    "p_imp_axe_h": "P_imp_axe_h",
    "p_imp_grenade_n": "P_imp_grenade_n",
    "p_imp_amiyamag_h": "P_imp_amiyamag_h",
    "p_imp_whip_h": "P_imp_whip_h",
    "p_imp_blunt_h": "P_imp_blunt_h",
    "p_imp_sword_n": "P_imp_sword_n",
    "p_imp_tekken_h": "P_imp_tekken_h",
    "p_imp_naginata_elc": "P_imp_naginata_elc",
    "p_atk_smg_h": "P_atk_smg_h",
    "p_atk_elecball_n": "P_atk_elecball_n",
    "mist_loop": "M_dia_mist_loop",
    "mist_intro": "M_dia_mist_intro",
    "calamity_intro": "M_dia_calamity_intro",
    "calamity_loop": "M_dia_calamity_loop",
    "escape_intro": "M_dia_escape_intro",
    "escape_loop": "M_dia_escape_loop",
    "escapebattle_intro": "M_bat_escapebattle_intro",
    "escapebattle_loop": "M_bat_escapebattle_loop",
    "m_bat_game02_intro": "M_bat_game02_intro",
    "m_bat_game02_loop": "M_bat_game02_loop",
    "normalbattle_intro": "M_bat_normalbattle_intro",
    "normalbattle_loop": "M_bat_normalbattle_loop",
    "normal01_intro": "M_bat_normal01_intro",
    "normal01_loop": "M_bat_normal01_loop",
    "normal02_intro": "M_bat_normal02_intro",
    "normal02_loop": "M_bat_normal02_loop",
    "normal03_intro": "M_bat_normal03_intro",
    "normal03_loop": "M_bat_normal03_loop",
    "m_bat_epic_intro": "M_bat_epic_intro",
    "m_bat_epic_loop": "M_bat_epic_loop",
    "longmenbat_intro": "M_bat_longmenbat_intro",
    "longmenbat_loop": "M_bat_longmenbat_loop",
    "farce_intro": "M_dia_farce_intro",
    "farce_loop": "M_dia_farce_loop",
    "bar_intro": "M_avg_longmenbar_intro",
    "bar_loop": "M_avg_longmenbar_loop",
    "darkalley_intro": "M_avg_longmendarkalley_intro",
    "darkalley_loop": "M_avg_longmendarkalley_loop",
    "marketplace_intro": "M_avg_longmenmarketplace_intro",
    "marketplace_loop": "M_avg_longmenmarketplace_loop",
    "storyendjp_intro": "M_avg_storyendjp_intro",
    "storyendjp_loop": "M_avg_storyendjp_loop",
    "chasing_intro": "M_bat_chasing_intro",
    "chasing_loop": "M_bat_chasing_loop",
    "gorgeousdebut_intro": "M_bat_gorgeousdebut_intro",
    "gorgeousdebut_loop": "M_bat_gorgeousdebut_loop",
    "kingmouse_intro": "M_bat_kingmouse_intro",
    "kingmouse_loop": "M_bat_kingmouse_loop",
    "penguinlogistics_intro": "M_sys_penguinlogistics_intro",
    "penguinlogistics_loop": "M_sys_penguinlogistics_loop",
    "speedoflight_intro": "M_avg_speedoflight_intro",
    "speedoflight_loop": "M_avg_speedoflight_loop",
    "longmenbatimp_intro": "M_bat_longmenbatimp_intro",
    "longmenbatimp_loop": "M_bat_longmenbatimp_loop",
    "longmenoffice_intro": "M_bat_longmenoffice_intro",
    "longmenoffice_loop": "M_bat_longmenoffice_loop",
    "chernormal_intro": "M_bat_qiecheng_intro",
    "chernormal_loop": "M_bat_qiecheng_loop",
    "cherimp_intro": "M_bat_qiechengimp_intro",
    "cherimp_loop": "M_bat_qiechengimp_loop",
    "epic_intro": "M_bat_epic_intro",
    "epic_loop": "M_bat_epic_loop",
    "indust_intro": "M_bat_indust_intro",
    "indust_loop": "M_bat_indust_loop",
    "darkness01_intro": "M_dia_darkness01_intro",
    "darkness01_loop": "M_dia_darkness01_loop",
    "darkness02_intro": "M_dia_darkness02_intro",
    "darkness02_loop": "M_dia_darkness02_loop",
    "frostnova_intro": "M_bat_frostnova_intro",
    "frostnova_loop": "M_bat_frostnova_loop",
    "void_intro": "M_sys_void_intro",
    "void_loop": "M_sys_void_loop",
    "tech_intro": "M_sys_tech_intro",
    "tech_loop": "M_sys_tech_loop",
    "lab_intro": "M_sys_lab_intro",
    "lab_loop": "M_sys_lab_loop",
    "m_sys_science_intro": "M_sys_science_intro",
    "m_sys_science_loop": "M_sys_science_loop",
    "m_dia_street_intro": "M_dia_street_intro",
    "m_dia_street_loop": "M_dia_street_loop",
    "victory_intro": "M_bat_victory_intro",
    "victory_loop": "M_bat_victory_loop",
    "loading_intro": "M_sys_loading_intro",
    "loading_loop": "M_sys_loading_loop",
    "failed_intro": "M_bat_failed_intro",
    "failed_loop": "M_bat_failed_loop",
    "fesedm_intro": "M_bat_fesedm_intro",
    "fesedm_loop": "M_bat_fesedm_loop",
    "fesmetal_intro": "M_bat_fesmetal_intro",
    "fesmetal_loop": "M_bat_fesmetal_loop",
    "fesready_intro": "M_sys_fesready_intro",
    "fesready_loop": "M_sys_fesready_loop",
    "volcano_intro": "M_bat_volcano_intro",
    "volcano_loop": "M_bat_volcano_loop",
    "emperor_intro": "M_sys_emperor_intro",
    "emperor_loop": "M_sys_emperor_loop",
    "nightoflongmen_intro": "M_dia_nightoflongmen_intro",
    "nightoflongmen_loop": "M_dia_nightoflongmen_loop",
    "newhope01_intro": "M_dia_newhope01_intro",
    "newhope01_loop": "M_dia_newhope01_loop",
    "frostnovadie_intro": "M_avg_frostnovadie_intro",
    "frostnovadie_loop": "M_avg_frostnovadie_loop",
    "loneliness_intro": "M_avg_loneliness_intro",
    "loneliness_loop": "M_avg_loneliness_loop",
    "frostnovaevolution_intro": "M_bat_frostnovaevolution_intro",
    "frostnovaevolution_loop": "M_bat_frostnovaevolution_loop",
    "snowmonster_intro": "M_bat_snowmonster_intro",
    "snowmonster_loop": "M_bat_snowmonster_loop",
    "path_intro": "M_dia_path_intro",
    "path_loop": "M_dia_path_loop",
    "---请在上方添加数据---": "---请在上方添加数据---"
}
[
   "BACKGROUND",
   "BACKGROUNDTWEEN",
   "BGEFFECT",
   "BLOCKER",
   "CAMERAEFFECT",
   "CAMERASHAKE",
   "CHAA",
   "CHARACTER",
   "CHARACTERACTION",
   "CHARACTERCUTIN",
   "CHARSLOT",
   "CONSUMEGUIDEONSTORYEND",
   "CURTAIN",
   "DALAY",
   "DALEY",
   "DEALY",
   "DECISION",
   "DELAT",
   "DELAU",
   "DELAY",
   "DELAY9TI",
   "DELAYT",
   "DIALO",
   "DIALOG",
   "EFFECT",
   "FADETIME",
   "GOTOPAGE",
   "HIDEITEM",
   "IMAGE",
   "IMAGEROTATE",
   "IMAGETWEEN",
   "LARGEBG",
   "LARGEBGTWEEN",
   "MULTILINE",
   "MUSICVOLUME",
   "MUSICVOLUNE",
   "NAME",
   "PALYSOUND",
   "PLAYMUSIC",
   "PLAYSOUND",
   "POPUPDIALOG",
   "PREDICATE",
   "SHOWITEM",
   "SKIPNODE",
   "SKIPTOTHIS",
   "SOUNDVOLUME",
   "STARTBATTLE",
   "STICKER",
   "STICKERCLEAR",
   "STOPMUCIS",
   "STOPMUSIC",
   "STOPSOUND",
   "SUBTITLE",
   "THEATER",
   "TUTORIAL",
   "VIDEO"
]

明日方舟
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明日方舟/干员密录 > 第十六期

水月

你试图向他传递表示友好的信息,而这显然并非一种出于理性的选择。
这或许会成为架起宏伟友谊桥梁的基石,也可能会成为开启文明灭顶之灾的钥匙。又或者,这只是件属于你和他的小事。

[HEADER(key="title_test", is_skippable=true, fit_mode="BLACK_MASK")] 第五类接触
[stopmusic]
[Dialog]
[Delay(time=1)]
[Blocker(a=1, r=0, g=0, b=0, fadetime=1, block=true)]
[Background(image="bg_black",screenadapt="coverall")]
[playMusic(intro="$darkness01_intro", key="$darkness01_loop", volume=0.4)]
[Blocker(a=0, r=0, g=0, b=0, fadetime=1.5, block=true)]
[character(name="avg_437_mizuki_1#2", blackstart=0.2,blackend=0.8, fadetime=1,block=true)]
[delay(time=1)]
[Blocker(a=0, r=0, g=0, b=0, fadetime=0, block=true)]
[Blocker(a=0.6, r=0, g=0, b=0, fadetime=0.5, block=true)]
[Subtitle(text="没有力量就会成为“猎物”;", x=300, y=370, alignment="center", size=24, delay=0.04, width=700)]
[subtitle]
[Subtitle(text="拥有力量则能成为“猎人”。", x=300, y=370, alignment="center", size=24, delay=0.04, width=700)]
[subtitle]
[Subtitle(text="在废墟中奄奄一息,静候死亡造访的时候,", x=300, y=370, alignment="center", size=24, delay=0.04, width=700)]
[subtitle]
[Subtitle(text="最先学习到的,是这样的“事实”。", x=300, y=370, alignment="center", size=24, delay=0.04, width=700)]
[subtitle]
[Blocker(a=0, r=0, g=0, b=0, fadetime=0.5, block=true)]
[delay(time=1)]
[Dialog]
[Character]
[Blocker(a=1, r=0, g=0, b=0, fadetime=1, block=true)]
[Background(image="bg_corridor",screenadapt="coverall")]
[Blocker(a=0, r=0, g=0, b=0, fadetime=1.5, block=true)]
[character(name="avg_474_gladiia_1#1",blackstart=0.3,blackend=0.5, fadetime=1,block=true)]
[delay(time=1.5)]
[name="???"]  ......
[name="???"]  或许是我理解有误,但罗德岛选择这种处理方式也算是你之前谈到的,合作的一环吗?
[dialog]
[character]
[Character(name="char_003_kalts_1",fadetime=1,block=true)]
[Delay(time=1)]
[name="凯尔希"]  这次联络的本意正是商议此事,不过看样子你比约定的时间来早了几个小时。
[character(name="avg_474_gladiia_1#1",blackstart=0.3,blackend=0.5)]
[name="???"]  我想,即便是在陆上,比约定的时间更早抵达的行为应该也不算一种背信。
[Character(name="char_003_kalts_1")]
[name="凯尔希"]  即便是在阿戈尔,不打一声招呼就从正门外的路线闯入别人的家中应该也不算一种礼仪。
[character(name="avg_474_gladiia_1#1",blackstart=0.3,blackend=0.5)]
[name="???"]  你果然能言善辩,但我无意道歉。况且......
阿戈尔人的话音未落,就已经出现在了十数米开外,立于走廊尽头的房门前,好像从一开始她就站在那里似的。
只有她的声音被遗落在过道上,描绘出她移动的轨迹。
她轻轻地将长槊抵在装点着几张淡蓝色贴纸的门扉上,神色中似有几分厌恶与气愤,呼吸却一丝不乱。
[dialog]
[character(name="avg_474_gladiia_1#5")]
[name="歌蕾蒂娅"]  不知我可否讨教,贵司是出于什么用意而辟出这样一个房间,凯尔希女士?
[Character(name="char_003_kalts_1")]
[name="凯尔希"]  这间起居室属于另一位罗德岛的合作伙伴,正如我信中所提到的那样。
[character(name="avg_474_gladiia_1#5")]
[name="歌蕾蒂娅"]  真希望我没有听错,但愿你没有在尝试从那帮疯子和他们令人作呕的技术中提取灵感。
[Character(name="char_003_kalts_1")]
[name="凯尔希"]  罗德岛不会利用试图吞没这片大地的一种威胁去对抗另一种。
[character(name="avg_474_gladiia_1#1")]
[name="歌蕾蒂娅"]  那真是再好不过了。
[Dialog]
[Character]
[Blocker(a=1, r=0, g=0, b=0, fadetime=1, block=true)]
[Background(image="bg_black",screenadapt="coverall")]
[Blocker(a=0, r=0, g=0, b=0, fadetime=1, block=true)]
[PlaySound(key="$swordtsing2", volume=0.3)]
[delay(time=0.51)]
[PlaySound(key="$fightgeneral", volume=0.3)]
坚固的合金门板顿时被长槊划出一道深深的斜口,伴随一声响动,它被阿戈尔人优雅地蹬开,利落地变成了两半。
自阿戈尔人消失在门口,将屋内搜索了一遍,又无功而返地重新出现,仿佛也只是眨眼之间的事。
[Dialog]
[Blocker(a=1, r=0, g=0, b=0, fadetime=1, block=true)]
[Background(image="bg_room_2",screenadapt="coverall")]
[Blocker(a=0, r=0, g=0, b=0, fadetime=1, block=true)]
[character(name="avg_474_gladiia_1#1")]
[name="歌蕾蒂娅"]  真稀奇,我对那些渣滓的嗅觉竟然出了错。
[name="歌蕾蒂娅"]  又或许我早该想到,你丝毫没有要出手阻止我的意思,恐怕并不是出于对我的默许。
[Character(name="char_003_kalts_1")]
[name="凯尔希"]  看来在面对你们的宿敌时,除了战斗技巧,深海猎人要掌控的恐怕还有自己的情绪。
[name="凯尔希"]  尽管它们当前的进化或许只是在优化行为的结果,与知性无关,但恐怕总有一天它们会走到那一步。
[character(name="avg_474_gladiia_1#4")]
[name="歌蕾蒂娅"]  呵,就当是吧。或许有一天我真的会试图强忍住绞碎那些污物的冲动,直到了解它们的想法和目的。
[name="歌蕾蒂娅"]  那么可否告诉我,罗德岛收容这样的东西,是为了给我上这宝贵的一课吗?
[Character(name="char_003_kalts_1")]
[name="凯尔希"]  我无意戏弄你,只是出于对深海猎人出色行动力的信任,不能让我们的话题结束在开始之前。
[character(name="avg_474_gladiia_1#5")]
[name="歌蕾蒂娅"]  不知贵司以为,我的猎人到底是为了什么才小心翼翼地与你们相处,远离舰船,不敢受伤和流血?
[Character(name="char_003_kalts_1")]
[name="凯尔希"]  从该对象生理参数中可以提取到的情报价值远超于捏死一只恐鱼,身为战争设计师的你不会不明白。
[name="凯尔希"]  名为“水月”的合作对象已经被我暂时转移,希望我们能够争取到心平气和的讨论和富有理性的结论。
[dialog]
[character]
[Blocker(a=1, r=0, g=0, b=0, fadetime=1, block=true)]
[Background(image="bg_black",screenadapt="coverall")]
[Blocker(a=0, r=0, g=0, b=0, fadetime=1, block=true)]
[character(name="avg_437_mizuki_1#2", focus=-1, fadetime=1, block=true)]
[delay(time=1.5)]
[Blocker(a=0, r=0, g=0, b=0, fadetime=0, block=true)]
[Blocker(a=0.6, r=0, g=0, b=0, fadetime=0.5, block=true)]
[Subtitle(text="为族类创造和贡献价值的“好人”;", x=300, y=370, alignment="center", size=24, delay=0.04, width=700)]
[subtitle]
[Subtitle(text="对族类掠夺和破坏资源的“坏人”。", x=300, y=370, alignment="center", size=24, delay=0.04, width=700)]
[subtitle]
[Subtitle(text="在走出村落后,接触到了许多陌生人,", x=300, y=370, alignment="center", size=24, delay=0.04, width=700)]
[subtitle]
[Subtitle(text="才逐渐意识到,个体之间会有如此决定性的“差异”。", x=300, y=370, alignment="center", size=24, delay=0.04, width=700)]
[subtitle]
[Blocker(a=0, r=0, g=0, b=0, fadetime=0.5, block=true)]
[delay(time=1)]
[stopmusic(fadetime=1.5)]
[Dialog]
[Character]
[Blocker(a=1, r=0, g=0, b=0, fadetime=2, block=true)]
[Background(image="bg_warehouse",screenadapt="coverall")]
[Blocker(a=0.5, r=0, g=0, b=0, fadetime=2, block=true)]
[playMusic(intro="$nervous_intro", key="$nervous_loop", volume=0.4)]
数月前
玻利瓦尔,多索雷斯城
[Dialog]
[Character]
[Blocker(a=0, r=0, g=0, b=0, fadetime=0, block=true)]
[Blocker(a=1, r=0, g=0, b=0, fadetime=1, block=true)]
[Background(image="bg_warehouse",screenadapt="coverall")]
[Blocker(a=0, r=0, g=0, b=0, fadetime=1, block=true)]
[CameraShake(duration=1, ystrength=40, vibrato=30, randomness=90, fadeout=true, block=false)]
[PlaySound(key="$d_gen_explo_n")]
[Blocker(a=0, r=255, g=255, b=255, fadetime=0, block=true)]
[Blocker(a=1, r=255, g=255, b=255, fadetime=0.05, block=true)]
[Blocker(a=0, r=255, g=255, b=255, fadetime=0.05, block=true)]
[Blocker(a=1, r=255, g=255, b=255, fadetime=0.05, block=true)]
[Blocker(a=0, r=255, g=255, b=255, fadetime=1, block=true)]
[delay(time=2.5)]
[character(name="avg_npc_008", name2="avg_npc_007", focus=1)]
[name="急躁的雇佣兵"]  好,看来辛嘉斯的人上钩了!快,通知弟兄们按计划动手!
[character(name="avg_npc_008", name2="avg_npc_007", focus=2)]
[name="懦弱的雇佣兵"]  呃,好。
[character(name="avg_npc_008", name2="avg_npc_007", focus=1)]
[name="急躁的雇佣兵"]  等干成了这一票,弟兄们就......真正地自由了!
[Dialog]
[Character]
[Blocker(a=0, r=0, g=0, b=0, fadetime=0, block=true)]
[Blocker(a=1, r=0, g=0, b=0, fadetime=1, block=true)]
[Background(image="bg_20_G08",screenadapt="coverall")]
[Blocker(a=0, r=0, g=0, b=0, fadetime=1, block=true)]
[character(name="avg_486_espumo_1#3",fadetime=1)]
[delay(time=1.5)]
[name="埃内斯托"]  ......爆炸没有惊动坎黛拉女士吧?
[character(name="avg_486_espumo_1#3", name2="avg_npc_193", focus=2)]
[name="玻利瓦尔军人A"]  报告,没有。我们的线人一直都在盯梢,女士不曾离开房间,也没有下达任何指令。
[character(name="avg_486_espumo_1#1", name2="avg_npc_193", focus=1)]
[name="埃内斯托"]  很好,离天亮还有几个小时,我们还有很多时间伪造现场。
[character(name="avg_486_espumo_1#2")]
[name="埃内斯托"]  不能让她嗅到爆炸物的味道,她唯独不会放任这种能破坏城市地块,给享乐的混蛋们带来恐惧的东西。
[name="埃内斯托"]  事发仓库的负责人查到了吗?
[character(name="avg_npc_193", name2="avg_486_espumo_1#2", focus=1)]
[name="玻利瓦尔军人B"]  报告,是两名真正玻利瓦尔人出身的雇佣兵。
[name="玻利瓦尔军人B"]  目前通讯终端联系不上他们,藏身处也没有他们的人影。我们的人正在搜查他们的踪迹。
[character(name="avg_npc_193", name2="avg_486_espumo_1#2", focus=2)]
[name="埃内斯托"]  辛嘉斯的人有什么动向?大奖赛在即,他们的人被爆炸波及受伤,按说早该去向坎黛拉女士要个说法了。
[character(name="avg_npc_193", name2="avg_486_espumo_1#2", focus=1)]
[name="玻利瓦尔军人B"]  他们似乎在找什么人,从我们监听到的少量信息来看,似乎是在找“孩子们”什么的。
[character(name="avg_npc_193", name2="avg_486_espumo_1#4", focus=2)]
[name="埃内斯托"]  我记得,最近抵达的莱塔尼亚人的少年合唱团就下榻在事发仓库附近的酒店吧?
[character(name="avg_npc_193", name2="avg_486_espumo_1#2", focus=2)]
[name="埃内斯托"]  被炸伤的人里,有没有那家酒店的员工?
[character(name="avg_npc_193", name2="avg_486_espumo_1#2", focus=1)]
[name="玻利瓦尔军人B"]  报告,这些人的身份都已经确认过,几乎全都是那家酒店的安保人员,同时也是辛嘉斯政府的军人。
[character(name="avg_npc_193", name2="avg_486_espumo_1#7", focus=2)]
[name="埃内斯托"]  哈哈,看来我们和辛嘉斯的家伙都被这两个人耍了。
[character(name="avg_npc_193", name2="avg_486_espumo_1#2", focus=2)]
[name="埃内斯托"]  辛嘉斯的人没去跟坎黛拉女士告状,恐怕是因为他们本打算从那两人手里买下这批炸药......
[name="埃内斯托"]  而那两人的团伙以买卖为陷阱引来并炸伤了酒店里辛嘉斯的人,趁机劫走了酒店里的贵宾——那群“孩子们”。
[character(name="avg_npc_193", name2="avg_486_espumo_1#2", focus=1)]
[name="玻利瓦尔军人B"]  啊?这都敢......那我们该怎么办?
[character(name="avg_npc_193", name2="avg_486_espumo_1#1", focus=2)]
[name="埃内斯托"]  以伪造现场为优先,让女士以为这是一场私下的火并引起的意外。
[name="埃内斯托"]  如果我们能先找到那群孩子,或许还能和辛嘉斯有更大的周旋余地......
[character(name="avg_486_espumo_1#1", name2="avg_npc_193", focus=2)]
[name="玻利瓦尔军人A"]  报告!我们方才截获了一条向警方的终端投递的匿名讯息。
[name="玻利瓦尔军人A"]  内容是关于真正玻利瓦尔人劫走了莱塔尼亚合唱团的消息,并附带了坐标信息。
[name="玻利瓦尔军人A"]  目前经手讯息的只有我们自己的人,请问下一步......
[character(name="avg_486_espumo_1#7", name2="avg_npc_193", focus=1)]
[name="埃内斯托"]  立刻清除痕迹!决不能让坎黛拉女士的人收到。
[name="埃内斯托"]  坐标处可能有诈,不必轻举妄动。封锁出城路径即可,优先处理爆炸现场的伪装工作。
[character(name="avg_486_espumo_1#7", name2="avg_npc_193", focus=2)]
[name="玻利瓦尔军人A"]  是!
[dialog]
[playsound(key="$rungeneral", volume=0.6)]
[characteraction(name="right", type="move", xpos=300, fadetime=2,block=false)]
[character(name="avg_486_espumo_1#7",name2="char_empty",fadetime=0.5)]
[delay(time=2)]
[character(name="avg_486_espumo_1#2")]
[name="埃内斯托"]  这又是怎么回事......到底是什么人,这种事情到底对谁有好处......
[character(name="avg_486_espumo_1#3")]
[name="埃内斯托"]  ......什么人?
[dialog]
[character]
[Blocker(a=1, r=0, g=0, b=0, fadetime=0.6, block=true)]
[Background(image="bg_black",screenadapt="coverall")]
[Blocker(a=0, r=0, g=0, b=0, fadetime=0.6, block=true)]
[character(name="avg_437_mizuki_1#4", blackstart=0.2,blackend=0.8, fadetime=1,block=true)]
[delay(time=1.5)]
[name="???"]  ......不是吧,这么敏锐。不过想要找到我还是差一些。
[character(name="avg_437_mizuki_1#2", blackstart=0.2,blackend=0.8)]
[name="???"]  嗯......有坏人对孩子们下手,那可不能不管。
[character(name="avg_437_mizuki_1#1", blackstart=0.2,blackend=0.8)]
[name="???"]  说起来,前些天和他们从莱塔尼亚搭了同一条商船来,也算有几面之缘。
[name="???"]  我还没听他们在正式舞台上唱过歌呢,票也不能白买。
[Dialog]
[Character]
[Blocker(a=1, r=0, g=0, b=0, fadetime=1, block=true)]
[Background(image="bg_warehouse",screenadapt="coverall")]
[Blocker(a=0, r=0, g=0, b=0, fadetime=1.5, block=true)]
[character(name="avg_npc_008")]
[name="急躁的雇佣兵"]  啧,一家酒店怎么能有这么多护卫,先引出来一伙全给搞定了都还剩这么多。
[character(name="avg_npc_008", name2="avg_npc_007", focus=2)]
[name="懦弱的雇佣兵"]  不过,兄弟们勉强应付过来了,就还成吧......
[character(name="avg_npc_008", name2="avg_npc_007", focus=1)]
[name="急躁的雇佣兵"]  哼,辛嘉斯那帮混账东西。这么大半夜的竟然还有人把守着那些孩子。
[character(name="avg_npc_008", name2="avg_npc_007", focus=2)]
[name="懦弱的雇佣兵"]  感觉就好像,他们自己都在防着这些孩子,怕有人逃跑?怪怪的......
[character(name="avg_npc_008", name2="avg_npc_007", focus=1)]
[name="急躁的雇佣兵"]  我看你这次大概是说对了,搞不好真是这么回事。
[character(name="avg_npc_008", name2="avg_npc_007", focus=2)]
[name="懦弱的雇佣兵"]  啊?
[character(name="avg_npc_008", name2="avg_npc_007", focus=1)]
[name="急躁的雇佣兵"]  你想想看咱弟兄们,是不是也不想跟着那帮真正玻利瓦尔人瞎闹腾了?是不是也打算跑路啊?
[character(name="avg_npc_008", name2="avg_npc_007", focus=2)]
[name="懦弱的雇佣兵"]  是......归是,但我总觉着潘乔老爷他的想法吧,也不是完全没道理......
[character(name="avg_npc_008", name2="avg_npc_007", focus=1)]
[name="急躁的雇佣兵"]  嗨,这哪里是有没有道理的问题。想得再有道理,他拿不下这个城就没啥用。
[name="急躁的雇佣兵"]  就算他真拿下了,这个城市也只能刮出几个臭钱来,甚至都没点像样的厂子。
[name="急躁的雇佣兵"]  想攒出个玻利瓦尔人的国家来?没有哥伦比亚人和莱塔尼亚人的撑腰,他怕是连把好武器都攒不出来。
[character(name="avg_npc_008", name2="avg_npc_007", focus=2)]
[name="懦弱的雇佣兵"]  可是......
[character(name="avg_npc_008", name2="avg_npc_007", focus=1)]
[name="急躁的雇佣兵"]  别可是了,就算真有什么法子,那也不是咱这些下面的人该想的。
[name="急躁的雇佣兵"]  听哥一句,咱弟兄们干完这一票啊,各顾各吃香喝辣去得了。
[dialog]
[character(name="avg_npc_008", name2="avg_npc_007", focus=-1)]
[name="???"]  唉......
[character(name="avg_npc_008", name2="avg_npc_007", focus=1)]
[name="急躁的雇佣兵"]  你还叹啥气?
[character(name="avg_npc_008", name2="avg_npc_007", focus=2)]
[name="懦弱的雇佣兵"]  啊?我没出声啊?
[dialog]
[character]
[character(name="avg_437_mizuki_1#1", fadetime=1,block=true)]
[delay(time=1.5)]
[name="???"]  你们吃香喝辣去了,被你们卖掉的孩子们可就不知道要流落去哪喽。
[character(name="avg_npc_008")]
[name="急躁的雇佣兵"]  关你*粗口*的什么*粗口*事?从哪冒出来的*粗口*崽子,老子连你一起绑去卖了!
[dialog]
[character(name="avg_npc_007",focus=-1)]
[Blocker(a=0, r=255, g=255, b=255, fadetime=0, block=true)]
[PlaySound(key="$sheildimpact", volume=1)]
[Blocker(a=1, r=255, g=255, b=255, fadetime=0.1, block=true)]
[Blocker(a=0, r=0, g=0, b=0, fadetime=0.1, block=true)]
[CameraShake(duration=0.5, xstrength=20, ystrength=20, vibrato=30, randomness=90, fadeout=true, block=false)]
[delay(time=1)]
[character(name="avg_npc_007")]
[CameraShake(duration=0.5, xstrength=15, ystrength=15, vibrato=20, randomness=70, fadeout=true, block=false)]
[name="懦弱的雇佣兵"]  噫!
[character(name="avg_npc_008", name2="avg_npc_007", focus=1)]
[name="急躁的雇佣兵"]  你小子一惊一乍什么?
[character(name="avg_npc_008", name2="avg_npc_007", focus=2)]
[name="懦弱的雇佣兵"]  我的刀......想给他来一刀,划道口子吓吓他,结果刀口不知怎么卷了!
[character(name="avg_npc_008", name2="avg_npc_007", focus=1)]
[name="急躁的雇佣兵"]  没用的东西!我就说他们连把好武器都攒不出吧,连个娃娃都对付不了。
[character(name="avg_npc_008")]
[name="急躁的雇佣兵"]  还有哇,这种细皮嫩肉的小子值钱,你再别瞎碰坏了,看老子......
[dialog]
[character(name="avg_npc_008",focus=-1)]
[CameraShake(duration=0.3, xstrength=30, ystrength=30, vibrato=30, randomness=90, fadeout=true, block=false)]
[character(name="avg_npc_008")]
[name="急躁的雇佣兵"]  噫......
[Dialog]
[PlaySound(key="$bodyfalldown2", volume=0.6)]
[Character(fadetime=1,block=true)]
[Delay(time=2)]
[character(name="avg_npc_007")]
[name="懦弱的雇佣兵"]  你怎么突然趴下了,还抓着地......咦?屋子怎么斜过来了,我要站不住了!
[PlaySound(key="$bodyfalldown1", volume=1)]
[characteraction(name="middle", type="move", xpos=50, ypos=-150, fadetime=1.5, block=true)]
[dialog]
[Delay(time=1)]
[name="懦弱的雇佣兵"]  呃......
[characteraction(name="middle", type="move", xpos=50, ypos=-1000, fadetime=2.5, block=true)]
[dialog]
[Delay(time=2.6)]
[character]
[character(name="avg_npc_008")]
[CameraShake(duration=0.5, xstrength=15, ystrength=15, vibrato=20, randomness=70, fadeout=true, block=false)]
[name="急躁的雇佣兵"]  啧,臭小子,搞的什么邪门招数,你的鞋子是吸盘吗?是怎么站在这么陡的地上......
[character(name="avg_437_mizuki_1#6")]
[name="???"]  嗯?我看是你们走了歪路,才会觉得身边其他东西都是斜的,只有自己是正着的吧?
[character(name="avg_npc_008")]
[name="急躁的雇佣兵"]  啧,是谁派你来的,这是什么莱塔尼亚的邪法吗,你小子到底是什么东西?!
[stopmusic(fadetime=1.5)]
[Dialog]
[Character]
[Blocker(a=1, r=0, g=0, b=0, fadetime=2, block=true)]
[Background(image="bg_infirmary",screenadapt="coverall")]
[Blocker(a=0, r=0, g=0, b=0, fadetime=2.5, block=true)]
[playMusic(intro="$darkness01_intro", key="$darkness01_loop", volume=0.4)]
[Decision(options="所以,他到底是什么?;......;为什么要如此防备?",values="1;2;3")]
[Predicate(references="1;2;3")]
[Character(name="char_003_kalts_1")]
[name="凯尔希"]  我很抱歉,Dr.{@nickname}。但我认为,还不到向你做出全部解释的时候。
[name="凯尔希"]  现阶段对此进行过于详尽的说明只会徒增你的焦虑,影响你对许多事情的判断。
[name="凯尔希"]  无论你对自己的认知是一名指挥官,还是一名指导者。
[dialog]
[Decision(options="对你的决断缺乏了解同样会增加我的焦虑。;对驻舰人员缺乏认知同样会干扰我的判断。",values="1;2")]
[Predicate(references="1;2")]
[Character(name="char_003_kalts_1")]
[name="凯尔希"]  所以我没有对你隐瞒我和医疗部对于该对象的处置方案和态度,并且及早邀请了你参与到这一议题中。
[name="凯尔希"]  关于你所提出的,让该对象免除部分条约限制的方案,我们将在会上向你列举其潜在危险性。
[name="凯尔希"]  或许这不足以解答你的全部疑问,但我还是希望你能在会议上听一听我和医疗部的意见。
[name="凯尔希"]  他们就快到了。
[stopmusic(fadetime=1)]
[Dialog]
[Character]
[Blocker(a=1, r=0, g=0, b=0, fadetime=1, block=true)]
[Background(image="bg_warehouse",screenadapt="coverall")]
[Blocker(a=0, r=0, g=0, b=0, fadetime=1.5, block=true)]
[playMusic(intro="$nervous_intro", key="$nervous_loop", volume=0.4)]
[character(name="avg_npc_008")]
[name="急躁的雇佣兵"]  我的弟兄们就快到了,你不要得意得太早!
[character(name="avg_437_mizuki_1#1")]
[name="???"]  我也没有得意啊。不过你的朋友们可能是来不了了,他们已经先你们一步睡下了,就跟你旁边这位同伴一样。
[name="???"]  倒是你们抓走的孩子,这会儿差不多应该要醒了吧。
[name="???"]  让十几个孩子睡在那种地下小隔间里可不舒服,他们也该回家去睡了。
[character(name="avg_npc_008")]
[name="急躁的雇佣兵"]  ......你!
[name="急躁的雇佣兵"]  嘁,说得真好听,回家。
[name="急躁的雇佣兵"]  哪里是他们的家,哪里有他们的家。
[name="急躁的雇佣兵"]  你这种奇装异服的莱塔尼亚小少爷哪里懂那些孩子过的日子。
[character(name="avg_437_mizuki_1#1")]
[name="???"]  嗯?我才不是莱塔尼亚人啦。我的名字是“水月”,这个东国语的发音应该还挺好记的吧。
[name="水月"]  啊,至于要谈论“家”,我应该还是有点发言权的。
[character(name="avg_437_mizuki_1#6")]
[name="水月"]  毕竟在我很小的时候,我的家就被坏人毁了,被一群像你们这样掠夺他人的罪犯渣滓。
[character(name="avg_npc_008")]
[name="急躁的雇佣兵"]  咝......
[name="急躁的雇佣兵"]  你这种小屁孩懂什么,我、我这也未尝不是在帮那些孩子!
[name="急躁的雇佣兵"]  我看你根本不明白,那帮孩子被辛嘉斯送到这种城市来,是为了什么!
[character(name="avg_437_mizuki_1#2")]
[name="水月"]  不就是为了在这里搞演出,从文化上让玻利瓦尔人对莱塔尼亚产生认同吗?
[name="水月"]  “这里的人衣食起居用的全是哥伦比亚人的东西,耳濡目染的都是莱塔尼亚人的文化。”
[character(name="avg_437_mizuki_1#6")]
[name="水月"]  你们这种真正玻利瓦尔人的说辞,我早听腻啦。
[character(name="avg_npc_008")]
[name="急躁的雇佣兵"]  呵呵,哈哈哈哈哈!真正玻利瓦尔人......
[name="急躁的雇佣兵"]  选择了这座城市的人从一开始就对玻利瓦尔没有什么认同,就算有,也迟早给磨没了。
[name="急躁的雇佣兵"]  来这里的人,玻利瓦尔人、哥伦比亚人、莱塔尼亚人,就*粗口*只是为了个“钱”字!
[name="急躁的雇佣兵"]  你以为他们是来看莱塔尼亚人的音乐剧和诗歌?
[name="急躁的雇佣兵"]  他们只是要物色个声音好听面相好看的伶优,好当作自己晚宴席上的颜面跟消遣!
[name="急躁的雇佣兵"]  可莱塔尼亚的混蛋们一开始就知道这些。他们就利用这些孩子,去促成他们想要的生意和订单。
[character(name="avg_437_mizuki_1#6")]
[name="水月"]  ......
[name="水月"]  你对这些事情倒是清楚得很嘛。
[character(name="avg_npc_008")]
[name="急躁的雇佣兵"]  清楚,怎么会不清楚。干我们这行的也不过是充当有钱人的阵仗。
[name="急躁的雇佣兵"]  是只要给钱就可以站在他们身后,给他们看家的畜生!自然也把那些破事看在眼里。
[name="急躁的雇佣兵"]  那些孩子......也没什么两样。
[character(name="avg_437_mizuki_1#6")]
[name="水月"]  明明彼此都不好过,你们还是把那些孩子当成了给自己牟利的工具呢。
[character(name="avg_npc_008")]
[name="急躁的雇佣兵"]  你口中的这些“孩子”难道就没有利用多索雷斯的官商富豪,从他们身上榨取利益吗?!
[character(name="avg_npc_008", name2="avg_437_mizuki_1#2", focus=2)]
[PlaySound(key="$d_gen_walk_n", volume=0.6)]
[name="水月"]  真亏你这样匍匐在地还能说出这种狡辩呢,那些孩子可没有挟持别人,以此作为换取利益的筹码。
[character(name="avg_npc_008", name2="avg_437_mizuki_1#2", focus=1)]
[CameraShake(duration=0.3, xstrength=30, ystrength=30, vibrato=30, randomness=90, fadeout=true, block=false)]
[name="急躁的雇佣兵"]  你......你干什么,你不要过来!
[name="急躁的雇佣兵"]  混账东西,为什么我动不了,你小子......
[character(name="avg_npc_008", name2="avg_437_mizuki_1#6", focus=2)]
[name="水月"]  像你这种不可救药的坏人,就该——
[stopmusic(fadetime=1.5)]
[Dialog]
[Character]
[Blocker(a=1, r=0, g=0, b=0, fadetime=2, block=true)]
[Background(image="bg_infirmary",screenadapt="coverall")]
[Blocker(a=0, r=0, g=0, b=0, fadetime=2.5, block=true)]
[playMusic(intro="$darkness01_intro", key="$darkness02_loop", volume=0.4)]
[Character(name="char_003_kalts_1")]
[name="凯尔希"]  正如方才会上所述,他已经被转化为了另一种生命形式,一种会为了探寻道路而改变和重塑自我的生物。
[name="凯尔希"]  相信你能够理解,生命赖以生存的资源是有限的。而那些生物为了实现改变自我需要消耗庞大的资源。
[name="凯尔希"]  现在的它们只是受困于有限的环境,为了使族群存续而主动降低自身的消耗,蛰伏在水面之下。
[Character(name="char_003_kalts_1#2")]
[name="凯尔希"]  但或许终有一天,我们将要与其争夺生存所需的一切。
[name="凯尔希"]  我们会像猎杀破坏了村落的害兽一样,去夺走它们的生命;或者变成它们腹中的养分。
[dialog]
[Decision(options="如果真像你说的那样,不必让我来选。;但你还是把选项摆在了我面前。",values="1;2")]
[Predicate(references="1;2")]
[Character(name="char_003_kalts_1")]
[name="凯尔希"]  想必你也已经察觉了。不同于那些生物,该对象游离于对族群的认同之外,有自己的思考和迷茫。
[name="凯尔希"]  若非如此,我们恐怕也不会有这样一番对话。
[name="凯尔希"]  这种生物的进化与改变,本该是为族群中同类的发展探寻道路。
[name="凯尔希"]  但,对于该对象而言,或许根本就没有真正能被称为同类的东西。无论是你我,还是那些生物。
[Dialog]
[Character]
[Blocker(a=1, r=0, g=0, b=0, fadetime=1, block=true)]
[Background(image="bg_warehouse",screenadapt="coverall")]
[Blocker(a=0, r=0, g=0, b=0, fadetime=1.5, block=true)]
[playMusic(intro="$darkness02_intro", key="$darkness02_loop", volume=0.4)]
[name="合唱团成员"]  住手!
[name="合唱团成员"]  这个人......这个人是我的同类!
[character(name="avg_437_mizuki_1#4")]
[name="水月"]  ......
[character(name="avg_npc_008")]
[name="急躁的雇佣兵"]  你、你是怎么找到这里的?
[character]
[name="合唱团成员"]  ......这一切全都是我设计的。
[name="合唱团成员"]  前几天晚上我偷偷溜出去,在酒馆用歌声传递心理暗示的源石技艺让一群烂醉的玻利瓦尔佣兵上钩。
[name="合唱团成员"]  酒店的护卫会鬼迷心窍想要买下那批炸药也是因为我透露的情报。
[character(name="avg_437_mizuki_1#4")]
[name="水月"]  这么说,就算我不去救你们......
[character]
[name="合唱团成员"]  我也已经事先准备好了定时向终端投递的报警讯息。
[name="合唱团成员"]  如果要审判他的话......我也是共犯。
[character(name="avg_npc_008")]
[name="急躁的雇佣兵"]  切,区区卖唱......还要追到这里来同情我,看我的笑话是吗?
[character(name="avg_437_mizuki_1#5")]
[name="水月"]  真是伤脑筋,我本来还打算把你们送回去呢,否则几天后音乐剧的门票就白订了呀。
[character(name="avg_437_mizuki_1#2")]
[name="水月"]  如果事情是这样的话,大叔还算不算坏人呢?
[character(name="avg_npc_008")]
[name="急躁的雇佣兵"]  嗬,有什么好废话的,莱塔尼亚的走狗。我,要杀要剐随你处置。
[name="急躁的雇佣兵"]  但你们莱塔尼亚人要是敢动那边的孩子或者把他们抓回去,我就是化作厉魂也不放过你!
[character(name="avg_437_mizuki_1#5")]
[name="水月"]  都说了我不是莱塔尼亚那边派来的啦。
[dialog]
[character]
[name="合唱团成员"]  这些人肯定也已经厌倦了在这座城市的生活和无止境的斗争。
[name="合唱团成员"]  我很抱歉利用了这些人来实现我自私的逃跑计划......
[name="合唱团成员"]  但或许他们和我是一样的......我们都只想逃离这座城市,逃离自己的故乡。
[character(name="avg_437_mizuki_1#2")]
[name="水月"]  哎呀,真是的......
[character(name="avg_437_mizuki_1#1")]
[name="水月"]  好吧,那我还是不多插手这件事了,否则弄得好像我才是坏人似的。
[character(name="avg_437_mizuki_1#7")]
[name="水月"]  不过我是不觉得你这个计划没有这帮人的贪念也能成立啦。
[Blocker(a=0.5, r=0, g=0, b=0, fadetime=1, block=true)]
[character(name="avg_437_mizuki_1#1")]
[name="水月"]  所以保险起见,还是让他们先小睡一会吧,你们先逃好了。
[Blocker(a=0.8, r=0, g=0, b=0, fadetime=1, block=true)]
[name="水月"]  ......我会盯着他们的。
[dialog]
[character]
[Blocker(a=1, r=0, g=0, b=0, fadetime=1, block=true)]
[Background(image="bg_black",screenadapt="coverall")]
[Blocker(a=0, r=0, g=0, b=0, fadetime=1, block=true)]
[Blocker(a=0, r=0, g=0, b=0, fadetime=0, block=true)]
[Blocker(a=0.6, r=0, g=0, b=0, fadetime=0.5, block=true)]
[Subtitle(text="或许我一直都没有意识到,", x=300, y=370, alignment="center", size=24, delay=0.04, width=700)]
[subtitle]
[Subtitle(text="自重获生命之后,我始终都在用“异类”的眼光去审视他人和自己。", x=300, y=370, alignment="center", size=24, delay=0.04, width=750)]
[subtitle]
[Blocker(a=0, r=0, g=0, b=0, fadetime=0.5, block=true)]
[delay(time=0.6)]
[Blocker(a=0, r=0, g=0, b=0, fadetime=0, block=true)]
[Blocker(a=0.6, r=0, g=0, b=0, fadetime=0.5, block=true)]
[Subtitle(text="可是,谁才是我的“同类”?", x=300, y=370, alignment="center", size=24, delay=0.04, width=700)]
[subtitle]
[Blocker(a=0, r=0, g=0, b=0, fadetime=0.5, block=true)]
[delay(time=0.6)]
[Blocker(a=0, r=0, g=0, b=0, fadetime=0, block=true)]
[Blocker(a=0.6, r=0, g=0, b=0, fadetime=0.5, block=true)]
[Subtitle(text="又有谁,真正愿意把我视为“同类”?或是......和我成为“同类”?", x=300, y=370, alignment="center", size=24, delay=0.04, width=750)]
[subtitle]
[Blocker(a=0, r=0, g=0, b=0, fadetime=0.5, block=true)]
[delay(time=1)]
[stopmusic(fadetime=1.5)]
[Dialog]
[Character]
[Blocker(a=1, r=0, g=0, b=0, fadetime=2.5, block=true)]
[Background(image="bg_infirmary",screenadapt="coverall")]
[Blocker(a=0, r=0, g=0, b=0, fadetime=3, block=true)]
[playMusic(intro="$warm_intro", key="$warm_loop", volume=0.4)]
[Decision(options="即便这些都是真的我也......;我会盯着他的。",values="1;2")]
[Predicate(references="1;2")]
[Character(name="char_003_kalts_1")]
[name="凯尔希"]  我不曾质疑你的能力,Dr.{@nickname}。
[name="凯尔希"]  我完全信任你可以做到引导他往我们认为“好”的方向去改变和重塑自己。
[name="凯尔希"]  但我们是否应当这样改变一个人?就因为我们能做到?就因为我们认定以某一种形式活下去是正确的?
[name="凯尔希"]  这种做法,和为了追求自己认定更美好的生命形式而改变该对象的人是否有区别?
[name="凯尔希"]  这并非质问,Dr.{@nickname}。我想知道,你是否有过“自己的生命形式更优秀”这样的想法。
[dialog]
[Decision(options="我会给他选择的自由。;我不会干涉他的思考方式。;我会为我的所作所为负责。",values="1;2;3")]
[Predicate(references="1")]
[Character(name="char_003_kalts_1")]
[name="凯尔希"]  这听上去或许有些傲慢,拥有选择往往已经是件足够奢侈的事,更不用说去赋予。
[name="凯尔希"]  但确实比倚仗自己有足够的能力就试图干涉他人要好。
[Predicate(references="2")]
[Character(name="char_003_kalts_1")]
[name="凯尔希"]  人与人总是在产生交互,即便不出于自己的本意,即便不使用语言。
[name="凯尔希"]  当你决定将该对象视作一名干员进行沟通时,你和他已经注定会对彼此产生影响。
[Predicate(references="3")]
[Character(name="char_003_kalts_1#4")]
[name="凯尔希"]  这是我最愿意听到,却也最担忧的答复。
[Character(name="char_003_kalts_1")]
[name="凯尔希"]  干员们信任你、爱戴你,在任务中把生命托付给你,正因你愿意挺身而出,也正因只有你能做到。
[name="凯尔希"]  我丝毫不怀疑你能够扛住肩上日渐积压的重任。但也许有一天它们会自相矛盾,互相倾轧,逼迫你做出不情愿的选择。
[Predicate(references="1;2;3")]
[Character(name="char_003_kalts_1")]
[name="凯尔希"]  不过既然你打定主意要去做,我也不多加阻拦。
[name="凯尔希"]  我常告诫受你指挥的干员们,一旦认可了你,就不应当再有太多疑虑。
[name="凯尔希"]  不仅因为那会妨碍到作战与其他诸多计划的执行,也因为这里是我们许多人生活的家园。
[name="凯尔希"]  那么走吧,Dr.{@nickname},别让信任你的人在外面久等了。
[Dialog]
[Character]
[Blocker(a=1, r=0, g=0, b=0, fadetime=0.6, block=true)]
[playsound(key="$dooropenquite")]
[Background(image="bg_ri_1",xScale=1.02,yScale=1.02,width=1.02,height=1.02,tiled=true)]
[Blocker(a=0, r=0, g=0, b=0, fadetime=0.6, block=true)]
[delay(time=1)]
[characteraction(name="middle", type="move", xpos=100, ypos=0,fadetime=2.5, block=false)]
[BackgroundTween(xFrom=0, xTo=130, duration=1.5,ease="OutFlash",block=true)]
[character(name="avg_437_mizuki_1#4")]
[name="水月"]  啊......
[dialog]
[character]
[Character(name="char_003_kalts_1")]
[name="凯尔希"]  ......
[delay(time=0.6)]
[dialog]
[playsound(key="$d_gen_walk_n")]
[character(fadetime=1.5)]
[delay(time=2)] 
[character(name="avg_437_mizuki_1#7")]
[name="水月"]  博士,凯尔希医生说从今天开始我就正式纳入博士的指挥啦!
[character(name="avg_437_mizuki_1#1")]
[name="水月"]  虽然可惜依旧不能算正式干员的样子,不过只要是博士找我帮忙,我一定会尽力的。
[dialog]
[Decision(options="嗯。;......;我也会帮你努力成为正式干员的。",values="1;2;3")]
[Predicate(references="1")]
[character(name="avg_437_mizuki_1#4")]
[name="水月"]  怎么感觉怪敷衍的呀。
[character(name="avg_437_mizuki_1#5")]
[name="水月"]  ......博士,你还在想那些复杂的事情吗?还是,我多心了?
[Predicate(references="2")]
[character(name="avg_437_mizuki_1#5")]
[name="水月"]  怎么了,博士?有心事吗?
[character(name="avg_437_mizuki_1#1")]
[name="水月"]  无论博士遇到什么麻烦事情,都可以来找我哦?
[Predicate(references="3")]
[character(name="avg_437_mizuki_1#4")]
[name="水月"]  嗯?博士是这样期待的吗?
[character(name="avg_437_mizuki_1#1")]
[name="水月"]  我自己倒是不介意以什么样的身份跟着博士啦。
[Predicate(references="1;2;3")]
[character(name="avg_437_mizuki_1#1")]
[name="水月"]  说起来,博士其实不用太过担心我的......
[name="水月"]  凯尔希医生那些严苛的条约和限制都是为了保护我的信息和安全而定下的。
[character(name="avg_437_mizuki_1#5")]
[name="水月"]  倒不如说,博士......
[character(name="avg_437_mizuki_1#7")]
[name="水月"]  你可要为你的选择负责哦?
[Dialog]
[Character]
[Blocker(a=1, r=0, g=0, b=0, fadetime=2.5, block=true)]
[Background(image="bg_room_2",screenadapt="coverall")]
[Blocker(a=0, r=0, g=0, b=0, fadetime=3, block=true)]
[character(name="avg_474_gladiia_1#1")]
[name="歌蕾蒂娅"]  你或许误认为,这样的说法足以让人产生某种......恻隐之心。
[Character(name="char_003_kalts_1")]
[name="凯尔希"]  当然不。
[name="凯尔希"]  你对陆上的调查迟早会需要来自陆上的支持,而对抗水面下的敌人恐怕也迟早会成为陆上人的课题。
[name="凯尔希"]  只要你不干涉罗德岛在这方面的先行独走,我可以和你谈个条件。
[name="凯尔希"]  在我们已经达成的情报合作基础上,待你追查到那群人在陆上的踪迹,我将尽最大可能地支援你们的行动。
[character(name="avg_474_gladiia_1#2")]
[name="歌蕾蒂娅"]  为了袒护一只被转化成邪恶生物的无知个体?
[Character(name="char_003_kalts_1")]
[name="凯尔希"]  为了未来的另一种可能性。
[Dialog]
[Blocker(a=0, r=0,g=0, b=0, fadetime=0, block=true)]
[Blocker(a=1, r=0,g=0, b=0, fadetime=1, block=true)]
[stopmusic(fadetime=1)]
[Character]
[Image]

真理

甜食。许多甜食。琳琅满目的甜食。熟悉的形状。熟悉的香气。熟悉的甜蜜在口中弥漫开来,回味却变得苦涩。
然后,她竭尽全力转过身,背对那些回忆,继续自己的生活。

[HEADER(key="title_test", is_skippable=true, fit_mode="BLACK_MASK")] 走吧,走吧
[stopmusic]
[Dialog]
[Delay(time=1)]
[Blocker(a=1, r=0, g=0, b=0, fadetime=1, block=true)]
[Background(image="bg_room_2",screenadapt="coverall")]
[Blocker(a=0, r=0, g=0, b=0, fadetime=2, block=true)]
[playMusic(intro="$warm_intro", key="$warm_loop", volume=0.4)]
[Character(name="char_115_headbr_9#1",fadetime=0.7)]
[Delay(time=0.7)]
[Character(name="char_115_headbr_9#1")]
[name="凛冬"] 安娜,你觉得现在中午几点了?
[Character(name="char_195_glassb_2#1")]
[name="真理"] ......
[Character(name="char_115_headbr_9#1")]
[name="凛冬"]安娜!
[Character(name="char_195_glassb_2#1")]
[name="真理"]索尼娅,你也看见了,我在搭配衣服。时钟在你背后,你可以自己看。
[Character(name="char_115_headbr_9#6")]
[name="凛冬"]已经十一点四十多了!
[Character(name="char_195_glassb_2#1")]
[name="真理"]多谢提醒。
[Character(name="char_115_headbr_9#6")]
[name="凛冬"]你还知道我是在提醒你啊!
[Character(name="char_195_glassb_2#1")]
[name="真理"]毕竟我跟你说过了,衣服的搭配很麻烦,可能要花很长时间。如果你觉得饿了,可以先去食堂吃午饭,我一会儿自己去。
[Character(name="char_115_headbr_9#3")]
[name="凛冬"]有必要为了一个美食节上的摊子耗这么久吗?
[Character(name="char_115_headbr_9#1")]
[name="凛冬"]你负责看摊,想穿得好看点,这没什么。可是也没必要花这么长时间吧?已经半小时了。
[Character(name="char_195_glassb_2#3")]
[name="真理"]半小时很长吗?
[Character(name="char_115_headbr_9#1")]
[name="凛冬"]很短吗?
[Character(name="char_195_glassb_2#1")]
[name="真理"]为了和我们摊子的主题呼应,花点时间是应该的。
[Character(name="char_115_headbr_9#1")]
[name="凛冬"]主题就是“乌萨斯风味甜点”,又不是什么别的。
[Character(name="char_115_headbr_9#1")]
[name="凛冬"]要我说,反正你也是乌萨斯人,就算你穿罗德岛制服站在那里,和主题也对得上,干嘛没完没了的。
[Character(name="char_195_glassb_2#1")]
[name="真理"]索尼娅,你要是觉得不耐烦,就没必要在这儿干耗着。
[Character(name="char_115_headbr_9#3")]
[Dialog]
[Delay(time=0.7)]
[Character(name="char_115_headbr_9#2")]
[Delay(time=0.51)]
[Character(name="char_115_headbr_9#8")]
[name="凛冬"]哼,正好,我吃饭去了。
[Character(name="char_195_glassb_2#1")]
[name="真理"]我知道,你在这儿看书,是不想让我一个人待着,想陪我一会儿。
[Character(name="char_115_headbr_9#5")]
[name="凛冬"]!
[Character(name="char_195_glassb_2#2")]
[name="真理"]其实没必要勉强自己的,索尼娅。
[Character(name="char_115_headbr_9#3")]
[name="凛冬"]......
[Character(name="char_115_headbr_9#2")]
[name="凛冬"]我走了。要帮你带饭吗?
[Character(name="char_195_glassb_2#2")]
[name="真理"]不必,我一会儿自己去食堂就行。
[Dialog]
[Blocker(a=0, r=0, g=0, b=0, fadetime=0, block=true)]
[Blocker(a=1, r=0, g=0, b=0, fadetime=1, block=true)]
[delay(time=1)]
[Character]
[Blocker(a=0, r=0, g=0, b=0, fadetime=1, block=true)]
[Delay(time=2)]
[PlaySound(key="$dooropenquite", volume=1)]
[delay(time=1)]
[playsound(key="$d_gen_walk_n")]
[Character(name="char_115_headbr_9#1",fadetime=1.5)]
[delay(time=2)]
[name="凛冬"]我回来了——
[Character(name="char_115_headbr_9#5")]
[name="凛冬"]......
[Character(name="char_115_headbr_9#2")]
[name="凛冬"]安娜,你怎么还在这儿搭衣服啊。
[Character(name="char_195_glassb_2#1")]
[name="真理"]马上结束。不出意外的话只要十分钟。我现在只差发带没决定了。
[Character(name="char_115_headbr_9#2")]
[name="凛冬"]那可真是太——快——了——
[Dialog]
[Character]
[Blocker(a=0, r=0, g=0, b=0, fadetime=0, block=true)]
[Blocker(a=1, r=0, g=0, b=0, fadetime=0.7, block=true)]
[delay(time=0.7)]
[Character(name="char_195_glassb_2#1",name2="char_115_headbr_9#1")]
[Blocker(a=0, r=0, g=0, b=0, fadetime=0.7, block=true)]
[Delay(time=1)]
[Character(name="char_195_glassb_2#1",name2="char_115_headbr_9#1",focus=1)]
[name="真理"]索尼娅。
[Character(name="char_195_glassb_2#1",name2="char_115_headbr_9#1",focus=2)]
[name="凛冬"]结束了?
[Character(name="char_195_glassb_2#1",name2="char_115_headbr_9#1",focus=1)]
[name="真理"]你看这条发带,虽然和整体很搭,但是有点过于朴素了。
[Character(name="char_195_glassb_2#1",name2="char_115_headbr_9#1",focus=2)]
[name="凛冬"]......你想说什么?
[Character(name="char_195_glassb_2#1",name2="char_115_headbr_9#1",focus=1)]
[name="真理"]我觉得这条发带可以改造一下。正巧箱里有一些旧衣服上拆下来的蕾丝花边,缝到发带上应该不错。
[Character(name="char_195_glassb_2#1",name2="char_115_headbr_9#2",focus=2)]
[name="凛冬"]别看我,我完全不懂裁缝。
[Character(name="char_195_glassb_2#1",name2="char_115_headbr_9#2",focus=1)]
[name="真理"]那我自己来。
[Character(name="char_195_glassb_2#1",name2="char_115_headbr_9#1",focus=2)]
[name="凛冬"]你对裁缝也是一窍不通,别以为我不知道。
[Character(name="char_195_glassb_2#4",name2="char_115_headbr_9#1",focus=1)]
[name="真理"]咳、咳。
[Character(name="char_195_glassb_2#1",name2="char_115_headbr_9#1",focus=1)]
[name="真理"]虽然没实际操作过,但相关的书籍我读过几本,基本方法还是懂的。反正蕾丝花边有不少,可以先用毛巾之类的试着缝一缝。
[Character(name="char_195_glassb_2#1",name2="char_115_headbr_9#1",focus=2)]
[name="凛冬"]那要多长时间?
[Character(name="char_195_glassb_2#1",name2="char_115_headbr_9#1",focus=1)]
[name="真理"]......大概一个小时?
[Delay(time=1)]
[musicvolume(volume=0.1, fadetime=2)]
[Character(name="char_195_glassb_2#1",name2="char_115_headbr_9#6",focus=2)]
[CameraShake(duration=0.3, xstrength=30, ystrength=30, vibrato=30, randomness=90, fadeout=true, block=false)]
[name="凛冬"]安娜!
[Character(name="char_195_glassb_2#1",name2="char_115_headbr_9#6",focus=2)]
[name="凛冬"]你忘了吗,下午还要搬烘焙用的材料!
[Character(name="char_195_glassb_2#1",name2="char_115_headbr_9#3",focus=2)]
[name="凛冬"]虽然出力的是我和罗莎琳,但具体要搬什么,搬多少,还得你这个统筹全局的人来定!
[Character(name="char_195_glassb_2#1",name2="char_115_headbr_9#6",focus=2)]
[name="凛冬"]我们要参加的是“美食节”,难道不是美食本身最重要吗?衣服之类的,有时间就准备,没时间就忽略,这才对吧?
[Character(name="char_195_glassb_2#6",name2="char_115_headbr_9#6",focus=1)]
[name="真理"]索尼娅,如果你担心下午不知道该搬什么,拿着这个。
[PlaySound(key="$d_avg_paper1", volume=1)]
[Character(name="char_195_glassb_2#6",name2="char_115_headbr_9#1",focus=2)]
[name="凛冬"]嗯?
[Character(name="char_195_glassb_2#6",name2="char_115_headbr_9#1",focus=2)]
[name="凛冬"]这张纸条是?
[Character(name="char_195_glassb_2#6",name2="char_115_headbr_9#1",focus=1)]
[name="真理"]材料单,我昨晚熬夜写好的。要做的甜品和对应的材料都在上面,麻烦你了。
[Character(name="char_195_glassb_2#6",name2="char_115_headbr_9#3",focus=2)]
[name="凛冬"]......
[Character(name="char_195_glassb_2#1",name2="char_115_headbr_9#3",focus=1)]
[name="真理"]还有,虽然你说得对,装饰确实不如食品本身重要,但这并不意味着外表无关紧要。
[Character(name="char_195_glassb_2#1",name2="char_115_headbr_9#2",focus=2)]
[name="凛冬"]......
[Character(name="char_195_glassb_2#1",name2="char_115_headbr_9#2",focus=1)]
[name="真理"]假设娜塔莉娅烤了饼干,味道不错,只有形状一塌糊涂,和拉达烤的相比,你选哪个?
[Character(name="char_195_glassb_2#1",name2="char_115_headbr_9#2",focus=2)]
[name="凛冬"]哎。
[musicvolume(volume=0.4, fadetime=2)]
[Character(name="char_195_glassb_2#1",name2="char_115_headbr_9#3",focus=2)]
[name="凛冬"]......反正我说不过你。
[Character(name="char_195_glassb_2#1",name2="char_115_headbr_9#1",focus=2)]
[name="凛冬"]就当你是对的吧,我去找罗莎琳了。
[Character(name="char_195_glassb_2#1",name2="char_115_headbr_9#1",focus=1)]
[name="真理"]一路顺风。我一会儿也去帮忙。
[Dialog]
[PlaySound(key="$doorclosequite", volume=1)]
[characteraction(name="right", type="move", xpos=300, fadetime=2,block=false)]
[character(name="char_195_glassb_2#1",name2="char_empty",fadetime=0.5)]
[delay(time=1)]
[Blocker(a=0, r=0, g=0, b=0, fadetime=0, block=true)]
[Blocker(a=1, r=0, g=0, b=0, fadetime=2.5, block=true)]
[Character]
[delay(time=2.5)]
[Character(name="char_195_glassb_2#1")]
[Blocker(a=0, r=0, g=0, b=0, fadetime=1, block=true)]
[Delay(time=2)]
[Character(name="char_195_glassb_2#1")]
[name="真理"]呼......有惊无险,终于是把蕾丝花边缝到了发带上。
[Character(name="char_195_glassb_2#1")]
[name="真理"](拉达,对不起,吃了你藏起来的零食......明天我买双份还你。)
[Character(name="char_195_glassb_2#3")]
[name="真理"]已经两点了啊......
[Character(name="char_195_glassb_2#1")]
[name="真理"]该去看看索尼娅和罗莎琳那边怎么样了。
[musicvolume(volume=0, fadetime=2)]
[Dialog]
[Blocker(a=0, r=0, g=0, b=0, fadetime=0, block=true)]
[Blocker(a=1, r=0, g=0, b=0, fadetime=2, block=true)]
[Character]
[Background(image="bg_corridor",screenadapt="showall")]
[Delay(time=1)]
[Blocker(a=0, r=0, g=0, b=0, fadetime=2, block=true)]
[Delay(time=2)]	
[Character(name="char_empty")]
[PlaySound(key="$rungeneral", volume=0.6)]
[characteraction(name="middle", type="move", xpos=-200, fadetime=0.3, block=true)]
[delay(time=0.51)]
[characteraction(name="middle", type="move", xpos=200, fadetime=1, block=false)]
[Character(name="char_195_glassb_2#4",fadetime=0.7)]
[delay(time=2)]
[musicvolume(volume=0.4, fadetime=5)]
[Character(name="char_195_glassb_2#4")]
[name="真理"]娜塔莉娅?
[Character(name="char_197_poca_1#1")]
[name="早露"]下午好,安娜同学——你看起来急匆匆的,是要去哪里呢?
[dialog]
[character(name="char_195_glassb_2#3",name2="char_197_poca_1#1",fadetime=1)]
[delay(time=1,block=true)]
[Character(name="char_195_glassb_2#3",name2="char_197_poca_1#1",focus=1)]
[name="真理"]下午好,你看见罗莎琳了吗?
[Character(name="char_195_glassb_2#3",name2="char_197_poca_1#3",focus=2)]
[name="早露"]罗莎琳?
[Character(name="char_195_glassb_2#4",name2="char_197_poca_1#3",focus=1)]
[name="真理"]没错,我们之前说好了,今天下午她应该去和索尼娅一起搬面粉之类的材料,但是我和索尼娅到现在都找不到她。
[Character(name="char_195_glassb_2#4",name2="char_197_poca_1#1",focus=2)]
[name="早露"]我觉得她在训练室哦。
[Character(name="char_195_glassb_2#3",name2="char_197_poca_1#1",focus=1)]
[name="真理"]你见到她了?
[Character(name="char_195_glassb_2#3",name2="char_197_poca_1#1",focus=2)]
[name="早露"]倒是没见到本人,不过训练室门口摆着两瓶无蜜的蜂蜜味饮料,喝这个的,我只知道她和猎蜂干员。
[Character(name="char_195_glassb_2#2",name2="char_197_poca_1#1",focus=1)]
[name="真理"]多谢,娜塔莉娅。我记得你下午是有课的?
[Character(name="char_195_glassb_2#2",name2="char_197_poca_1#1",focus=2)]
[name="早露"]不必着急,时间还充裕。
[Character(name="char_195_glassb_2#2",name2="char_197_poca_1#1",focus=2)]
[name="早露"]对了,关于摊位申请的事,安娜的要求是,摊位周围最好没有饮料摊,还有就是离入口近一点,没错吧?
[Character(name="char_195_glassb_2#1",name2="char_197_poca_1#1",focus=1)]
[name="真理"]没错,其实我还想让摊位的面积尽可能大一点,不过这不是我们能控制的。
[Character(name="char_195_glassb_2#1",name2="char_197_poca_1#1",focus=1)]
[name="真理"]如果参加的人太多,摊位无论如何也大不起来。
[Character(name="char_195_glassb_2#1",name2="char_197_poca_1#1",focus=2)]
[name="早露"]明白。那么,我下课之后就去和可露希尔小姐商量摊位的事情。
[Character(name="char_195_glassb_2#2",name2="char_197_poca_1#1",focus=1)]
[name="真理"]麻烦你了。
[Character(name="char_195_glassb_2#2",name2="char_197_poca_1#1",focus=2)]
[name="早露"]哪里。
[Character(name="char_195_glassb_2#2",name2="char_197_poca_1#1",focus=2)]
[name="早露"]不过,安娜对读书以外的事这么热心,我还是第一次见。
[Character(name="char_195_glassb_2#3",name2="char_197_poca_1#1",focus=1)]
[name="真理"]这算是夸奖吗?
[Character(name="char_195_glassb_2#3",name2="char_197_poca_1#1",focus=2)]
[name="早露"]算是?
[Character(name="char_195_glassb_2#2",name2="char_197_poca_1#1",focus=1)]
[name="真理"]多谢。
[Character(name="char_195_glassb_2#2",name2="char_197_poca_1#1",focus=2)]
[name="早露"]加油,安娜。
[Character(name="char_195_glassb_2#2",name2="char_197_poca_1#1",focus=1)]
[name="真理"]谢谢,娜塔莉娅,你也一样。
[Character(name="char_195_glassb_2#2",name2="char_197_poca_1#1",focus=2)]
[name="早露"]——当然,把罗莎琳从训练室抓出来的事也请加油。
[Character(name="char_195_glassb_2#4",name2="char_197_poca_1#1",focus=2)]
[name="早露"]我觉得这件事的前景更加令人悲观。
[Dialog]
[Dialog]
[Blocker(a=0, r=0, g=0, b=0, fadetime=0, block=true)]
[Blocker(a=1, r=0, g=0, b=0, fadetime=2, block=true)]
[stopmusic(fadetime=1)]
[Character]
[Background(image="bg_canteen",screenadapt="showall")]
[Delay(time=1)]
[playMusic(intro="$path_intro", key="$path_loop", volume=0.4)]
[Blocker(a=0, r=0, g=0, b=0, fadetime=2, block=true)]
[Delay(time=2)]	
[Character(name="char_195_glassb_2#1",name2="char_196_sunbr_1#2",focus=2)]
[name="古米"]真理姐,下一炉要烤的是什么?
[Character(name="char_195_glassb_2#1",name2="char_196_sunbr_1#2",focus=1)]
[name="真理"]奶酪馅饼。已经在烤盘上摆好了,等最后一炉蛋奶果糕出炉就可以开烤了。
[Character(name="char_195_glassb_2#1",name2="char_196_sunbr_1#5",focus=2)]
[name="古米"]谢谢真理姐来帮忙!
[Character(name="char_195_glassb_2#2",name2="char_196_sunbr_1#5",focus=1)]
[name="真理"]哪里,这是应该做的。
[Character(name="char_195_glassb_2#2",name2="char_196_sunbr_1#5",focus=2)]
[name="古米"]古米真的很高兴!
[Character(name="char_195_glassb_2#2",name2="char_196_sunbr_1#2",focus=2)]
[name="古米"]真理姐已经为摊位的布置忙了一天,下午又抓到了烈夏姐,刚才还去温室要到了酸度正好的新鲜莓果......
[Character(name="char_195_glassb_2#2",name2="char_196_sunbr_1#2",focus=2)]
[name="古米"]古米以为真理姐应该很累了。
[Character(name="char_195_glassb_2#1",name2="char_196_sunbr_1#2",focus=1)]
[name="真理"]这个嘛,确实不太轻松。
[Character(name="char_195_glassb_2#1",name2="char_196_sunbr_1#5",focus=2)]
[name="古米"]所以古米觉得,真理姐可以回宿舍看会儿书了!古米一个人能做好的!
[Character(name="char_195_glassb_2#2",name2="char_196_sunbr_1#5",focus=1)]
[name="真理"]嗯嗯,我也相信你做得到。
[Character(name="char_195_glassb_2#1",name2="char_196_sunbr_1#5",focus=1)]
[name="真理"]不过,两个人处理这些,毕竟还是比古米一个人的效率要高。
[Character(name="char_195_glassb_2#1",name2="char_196_sunbr_1#2",focus=2)]
[name="古米"]古米觉得真理姐好厉害。
[Character(name="char_195_glassb_2#3",name2="char_196_sunbr_1#2",focus=1)]
[name="真理"]怎么?
[Character(name="char_195_glassb_2#3",name2="char_196_sunbr_1#7",focus=2)]
[name="古米"]古米之前觉得,只要能在美食节上烤出好吃的点心,让大家吃得开心就可以了。
[Character(name="char_195_glassb_2#3",name2="char_196_sunbr_1#7",focus=2)]
[name="古米"]但真理姐告诉古米,只有美食是不够的,要把美食节上的摊位做到完美,还需要主题、设计、搭配......
[Character(name="char_195_glassb_2#3",name2="char_196_sunbr_1#8",focus=2)]
[name="古米"]真理姐能想到这些就已经很厉害了,可真理姐不光想到,还包办了这些事,甚至还能腾出时间帮凛冬姐和古米的忙......
[Character(name="char_195_glassb_2#3",name2="char_196_sunbr_1#5",focus=2)]
[name="古米"]我以前都没发现,真理姐,好厉害!
[Character(name="char_195_glassb_2#3",name2="char_196_sunbr_1#5",focus=1)]
[name="真理"]你说得我都害羞了,拉达——
[Character(name="char_195_glassb_2#4",name2="char_196_sunbr_1#5",focus=1)]
[name="真理"]抱歉,你应该更习惯大家以干员代号相互称呼的。
[Character(name="char_195_glassb_2#4",name2="char_196_sunbr_1#2",focus=2)]
[name="古米"]不要紧,真理姐叫古米的哪个名字都可以!
[Character(name="char_195_glassb_2#2",name2="char_196_sunbr_1#2",focus=1)]
[name="真理"]谢谢你,古米。
[dialog]
[character]
[delay(time=0.7)]
[character(name="char_195_glassb_2#4",fadetime=1)]
[delay(time=1,block=true)]
[Character(name="char_195_glassb_2#4")]
[name="真理"](被拉达这样称赞......有点害羞啊。)
[Character(name="char_195_glassb_2#4")]
[name="真理"](尤其是中午,我还把她的零食给偷偷吃掉了......)
[dialog]
[character(name="char_195_glassb_2#1",name2="char_196_sunbr_1#2",fadetime=1)]
[delay(time=1,block=true)]
[Character(name="char_195_glassb_2#1",name2="char_196_sunbr_1#2",focus=1)]
[name="真理"]对了,古米,有件事我得跟你坦白。
[Character(name="char_195_glassb_2#1",name2="char_196_sunbr_1#2",focus=2)]
[name="古米"]怎么了,真理姐?
[Character(name="char_195_glassb_2#6",name2="char_196_sunbr_1#2",focus=1)]
[name="真理"]中午我忙着搭配衣服,没去食堂,把你放在宿舍客厅柜子里面的零食吃光了。
[Character(name="char_195_glassb_2#6",name2="char_196_sunbr_1#7",focus=2)]
[name="古米"]嗯?古米不记得那里放过零食啊。
[Character(name="char_195_glassb_2#3",name2="char_196_sunbr_1#7",focus=1)]
[name="真理"]但那里确实有一包饼干,南瓜味的。我记得你有一阵子很喜欢南瓜味的东西。
[Character(name="char_195_glassb_2#3",name2="char_196_sunbr_1#7",focus=2)]
[name="古米"]南瓜味......我想想......
[Character(name="char_195_glassb_2#3",name2="char_196_sunbr_1#8",focus=2)]
[name="古米"]真理姐......
[Character(name="char_195_glassb_2#4",name2="char_196_sunbr_1#8",focus=1)]
[name="真理"]呃——古米,你的表情,怎么突然这么严肃......
[Character(name="char_195_glassb_2#4",name2="char_196_sunbr_1#8",focus=2)]
[name="古米"]真理姐吃那包饼干的时候,不觉得苦吗?
[Character(name="char_195_glassb_2#3",name2="char_196_sunbr_1#8",focus=1)]
[name="真理"]我......和咖啡一起吃的。
[Character(name="char_195_glassb_2#3",name2="char_196_sunbr_1#3",focus=2)]
[name="古米"]那个是烤煳了的南瓜饼干,古米今天早上在食堂烤的。
[Character(name="char_195_glassb_2#4",name2="char_196_sunbr_1#3",focus=1)]
[name="真理"]!
[Character(name="char_195_glassb_2#4",name2="char_196_sunbr_1#7",focus=2)]
[name="古米"]烤煳了又舍不得扔,古米就把它放到柜子下面了,想着能不能找个方法利用一下。
[Character(name="char_195_glassb_2#4",name2="char_196_sunbr_1#7",focus=2)]
[name="古米"]虽然吃了也不会怎么样,但是......
[Character(name="char_195_glassb_2#6",name2="char_196_sunbr_1#7",focus=1)]
[name="真理"]古米,不必再说,我懂了......
[Character(name="char_195_glassb_2#6",name2="char_196_sunbr_1#4",focus=2)]
[name="古米"]真理姐,回去休息吧!这里交给古米,等东西都烤好了,古米去通知大家来尝味道!
[Dialog]
[musicvolume(volume=0,fadetime=2)]
[Blocker(a=0, r=0, g=0, b=0, fadetime=0, block=true)]
[Blocker(a=1, r=0, g=0, b=0, fadetime=2, block=true)]
[Character]
[Background(image="bg_room_2",screenadapt="showall")]
[Delay(time=1)]
[Blocker(a=0, r=0, g=0, b=0, fadetime=2, block=true)]
[Delay(time=2)]	
[musicvolume(volume=0.4,fadetime=5)]
[Character(name="char_195_glassb_2#1")]
[name="真理"]光是乌萨斯民族元素,感觉还是有点太单薄......
[Character(name="char_195_glassb_2#1")]
[name="真理"]要不要试着加点别的东西,比如......推理?
[Character(name="char_195_glassb_2#3")]
[name="真理"]......
[Character(name="char_195_glassb_2#1")]
[name="真理"]光是靠一套衣服,要把推理融入其中,不太可能。
[Character(name="char_195_glassb_2#6")]
[name="真理"]如果在甜品里——唔,绝对不行,又不是真的要引发案件。
[Character(name="char_195_glassb_2#1")]
[name="真理"]要不然,只是把推理元素当成装饰来使用?
[Character(name="char_195_glassb_2#6")]
[name="真理"]又有些不甘心......
[Character(name="char_195_glassb_2#3")]
[name="真理"]有了!
[Character(name="char_195_glassb_2#3")]
[Dialog]
[delay(time=0.7)]
[PlaySound(key="$d_gen_walk_n", volume=1)]
[characteraction(name="middle", type="move", xpos=-300, fadetime=2,block=false)]
[Character(fadetime=0.5)]
[delay(time=2)]
[Character(name="char_empty")]
[PlaySound(key="$d_gen_walk_n", volume=1)]
[characteraction(name="middle", type="move", xpos=-200, fadetime=0.3, block=true)]
[delay(time=0.51)]
[characteraction(name="middle", type="move", xpos=200, fadetime=1, block=false)]
[Character(name="char_195_glassb_2#1",fadetime=0.7)]
[delay(time=2)]
真理从书柜里抱出一摞书。
[Character(name="char_195_glassb_2#1")]
[name="真理"]加上这些书,或许可以设计些什么。
[Character(name="char_195_glassb_2#1")]
[name="真理"]《嫌疑人伊里奇之死》,这本用不上。
[Character(name="char_195_glassb_2#1")]
[name="真理"]嗯......我想想,如果是这几本书的话——
[Character(name="char_195_glassb_2#1")]
[name="真理"]思路设计成这样,应该是可以的。
[Character(name="char_195_glassb_2#1")]
[name="真理"]剩下这些书可以垫在下面。
[Character(name="char_195_glassb_2#1")]
[name="真理"]还需要几个标志......棋盘之类?我找找......
[Dialog]
[Character]
[Blocker(a=0, r=0, g=0, b=0, fadetime=0, block=true)]
[Blocker(a=1, r=0, g=0, b=0, fadetime=1, block=true)]
[delay(time=1)]
[Blocker(a=0, r=0, g=0, b=0, fadetime=1, block=true)]
[Delay(time=2)]
[character(name="char_195_glassb_2#1",name2="char_115_headbr_9#1",fadetime=1)]
[delay(time=1,block=true)]
[Character(name="char_195_glassb_2#1",name2="char_115_headbr_9#1",focus=1)]
[name="真理"]欢迎回来,索尼娅。
[Character(name="char_195_glassb_2#1",name2="char_115_headbr_9#1",focus=2)]
[name="凛冬"]你这又是在忙活什么啊......
[Character(name="char_195_glassb_2#1",name2="char_115_headbr_9#1",focus=1)]
[name="真理"]我有了新想法,正在修改美食节当天摊位的布置。
[Character(name="char_195_glassb_2#1",name2="char_115_headbr_9#5",focus=2)]
[name="凛冬"]摊位布置——啊......
[Character(name="char_195_glassb_2#1",name2="char_115_headbr_9#2",focus=2)]
[name="凛冬"](小声)我光是想想都头疼。
[Character(name="char_195_glassb_2#1",name2="char_115_headbr_9#2",focus=1)]
[name="真理"]我听见了哦。
[Character(name="char_195_glassb_2#1",name2="char_115_headbr_9#1",focus=2)]
[name="凛冬"]嗯?《嫌疑人伊里奇之死》?这本书我借过。
[Character(name="char_195_glassb_2#1",name2="char_115_headbr_9#1",focus=1)]
[name="真理"]是我向你推荐的。
[Character(name="char_195_glassb_2#1",name2="char_115_headbr_9#1",focus=2)]
[name="凛冬"]忘了。
[Character(name="char_195_glassb_2#1",name2="char_115_headbr_9#1",focus=1)]
[name="真理"]那,书里的诡计你还记得吗?
[Character(name="char_195_glassb_2#1",name2="char_115_headbr_9#2",focus=2)]
[name="凛冬"]没印象。
[Character(name="char_195_glassb_2#1",name2="char_115_headbr_9#2",focus=1)]
[name="真理"]凶手的名字?
[Character(name="char_195_glassb_2#1",name2="char_115_headbr_9#2",focus=2)]
[name="凛冬"]想不起来。
[Character(name="char_195_glassb_2#1",name2="char_115_headbr_9#2",focus=1)]
[name="真理"]......所以你究竟读了什么啊。
[Character(name="char_195_glassb_2#1",name2="char_115_headbr_9#7",focus=2)]
[name="凛冬"]我看完小说之后就是记不住。
[Character(name="char_195_glassb_2#1",name2="char_115_headbr_9#8",focus=2)]
[name="凛冬"]为什么要记小说的情节啊,我又不想当作家。
[Character(name="char_195_glassb_2#4",name2="char_115_headbr_9#8",focus=1)]
[name="真理"]算了,是我不好,对你还抱有不切实际的期待。
[Character(name="char_195_glassb_2#4",name2="char_115_headbr_9#7",focus=2)]
[name="凛冬"](吹口哨)
[Character(name="char_195_glassb_2#1",name2="char_115_headbr_9#7",focus=1)]
[name="真理"]话又说回来,这次摊位布置是有谜题的,谜题的来源是这些书。
[Character(name="char_195_glassb_2#1",name2="char_115_headbr_9#1",focus=2)]
[name="凛冬"]《十个杜林》《四巨兽》《苔麦酒谋杀案》......我好像看过,又好像没看过......
[Character(name="char_195_glassb_2#1",name2="char_115_headbr_9#1",focus=1)]
[name="真理"]你都翻过,不过看样子什么也没记住。
[Character(name="char_195_glassb_2#1",name2="char_115_headbr_9#1",focus=1)]
[name="真理"]我之前还觉得这个谜题你一定能解开的,现在看来是不行了。
[Character(name="char_195_glassb_2#1",name2="char_115_headbr_9#8",focus=2)]
[name="凛冬"]我本来也没兴趣。
[Character(name="char_195_glassb_2#3",name2="char_115_headbr_9#8",focus=1)]
[name="真理"]觉得谜题太小儿科?
[Character(name="char_195_glassb_2#3",name2="char_115_headbr_9#2",focus=2)]
[name="凛冬"]说了我只是没兴趣而已。今天下午搬那些东西已经累死了,我可不想再给自己增负。
[Character(name="char_195_glassb_2#1",name2="char_115_headbr_9#2",focus=1)]
[name="真理"]这样,如果你在美食节那天解出谜题,我可以替你写一次课程作业。
[Character(name="char_195_glassb_2#1",name2="char_115_headbr_9#2",focus=1)]
[name="真理"]海帕提娅老师的课,你已经翘了好几回了吧?
[Character(name="char_195_glassb_2#1",name2="char_115_headbr_9#8",focus=2)]
[name="凛冬"]好耶!
[Character(name="char_195_glassb_2#1",name2="char_115_headbr_9#8",focus=1)]
[name="真理"]反过来,如果你没解开......
[Character(name="char_195_glassb_2#1",name2="char_115_headbr_9#1",focus=2)]
[name="凛冬"]怎么?
[Character(name="char_195_glassb_2#2",name2="char_115_headbr_9#1",focus=1)]
[name="真理"]就要惩罚。内容暂时还没想好。
[Character(name="char_195_glassb_2#2",name2="char_115_headbr_9#8",focus=2)]
[name="凛冬"]哼,区区惩罚,有什么可怕的。
[Character(name="char_195_glassb_2#2",name2="char_115_headbr_9#7",focus=2)]
[name="凛冬"]那我回房间咯。
[dialog]
[PlaySound(key="$d_gen_walk_n", volume=1)]
[characteraction(name="right", type="move", xpos=300, fadetime=2,block=false)]
[character(name="char_195_glassb_2#1",name2="char_empty",fadetime=0.5)]
[delay(time=3,block=true)]
[Character(name="char_195_glassb_2#3",name2="char_empty",focus=1)]
[name="真理"]你回去了?
[Character(name="char_195_glassb_2#3",name2="char_empty",focus=2)]
[name="凛冬"]要不然呢?我刚刚累得半死,现在要去睡觉了。
[Character(name="char_195_glassb_2#1",name2="char_empty",focus=1)]
[name="真理"]我还以为你至少会拿一本书进去翻翻,为解谜做点准备。
[Character(name="char_195_glassb_2#1",name2="char_empty",focus=2)]
[name="凛冬"]反正到时候肯定能解出来,还是睡觉比较重要。
[Character(name="char_195_glassb_2#1",name2="char_empty",focus=1)]
[name="真理"]那,祝你好运,索尼娅。
[Character(name="char_195_glassb_2#1",name2="char_empty",focus=2)]
[name="凛冬"]谢啦——
凛冬往自己的卧室走了几步,又折回到了真理身边。
[Dialog]
[Character(name="char_195_glassb_2#1", name2="char_empty")]
[PlaySound(key="$d_gen_walk_n", volume=1)]
[characteraction(name="right", type="move", xpos=-300, fadetime=2, block=false)]
[Character(name="char_195_glassb_2#1", name2="char_115_headbr_9#1",fadetime=0.5)]
[delay(time=3,block=true)]
[Character(name="char_195_glassb_2#1",name2="char_115_headbr_9#1",focus=2)]
[name="凛冬"]不对,安娜,我从上午就想问了。
[Character(name="char_195_glassb_2#1",name2="char_115_headbr_9#1",focus=1)]
[name="真理"]请说?
[Character(name="char_195_glassb_2#1",name2="char_115_headbr_9#1",focus=2)]
[name="凛冬"]我从来没见你为这种活动这么热心过,比拉达还热心,非要做到完美不可。
[Character(name="char_195_glassb_2#1",name2="char_115_headbr_9#1",focus=2)]
[name="凛冬"]为什么?
[Character(name="char_195_glassb_2#1",name2="char_115_headbr_9#1",focus=1)]
[name="真理"]你觉得呢?
[Character(name="char_195_glassb_2#1",name2="char_115_headbr_9#2",focus=2)]
[name="凛冬"]嗯......为了让拉达开心?
[Character(name="char_195_glassb_2#1",name2="char_115_headbr_9#2",focus=1)]
[name="真理"]拉达开心当然是好事,不过你猜得不对,这不是主要理由。
[Character(name="char_195_glassb_2#1",name2="char_115_headbr_9#1",focus=2)]
[name="凛冬"]为了让甜点大卖?
[Character(name="char_195_glassb_2#1",name2="char_115_headbr_9#1",focus=1)]
[name="真理"]你忘了,索尼娅,美食节上的东西是不要钱的。
[Character(name="char_195_glassb_2#1",name2="char_115_headbr_9#1",focus=2)]
[name="凛冬"]那还能是为了什么?
[Character(name="char_195_glassb_2#1",name2="char_115_headbr_9#1",focus=1)]
[name="真理"]我只是想体验一次全力以赴的感觉。
[Character(name="char_195_glassb_2#1",name2="char_115_headbr_9#5",focus=2)]
[musicvolume(volume=0.1, fadetime=2)]
[name="凛冬"]全力以赴??
[Character(name="char_195_glassb_2#1",name2="char_115_headbr_9#5",focus=2)]
[name="凛冬"]你脑子坏了?以前那种日子还没过够吗?
[Character(name="char_195_glassb_2#6",name2="char_115_headbr_9#5",focus=1)]
[name="真理"]不一样的,索尼娅,你听我说。
[Character(name="char_195_glassb_2#6",name2="char_115_headbr_9#5",focus=1)]
[name="真理"]那时......
[Character(name="char_195_glassb_2#6",name2="char_115_headbr_9#1",focus=1)]
[name="真理"]那时,大家之所以全力以赴,是因为就算只有一丁点儿懈怠,我们都挺不过来。
[Character(name="char_195_glassb_2#1",name2="char_115_headbr_9#3",focus=1)]
[name="真理"]但这次不一样。
[Character(name="char_195_glassb_2#1",name2="char_115_headbr_9#3",focus=1)]
[name="真理"]这次全力以赴,只是为了一件无足轻重的高兴事。我们已经多久没为一件高兴事忙起来了?
[Character(name="char_195_glassb_2#1",name2="char_115_headbr_9#1",focus=1)]
[name="真理"]你想,美食节的核心是愉快的节日氛围,主题是吃东西,没有比这更轻松、更愉快的了。
[Character(name="char_195_glassb_2#1",name2="char_115_headbr_9#1",focus=2)]
[name="凛冬"]所以?
[Character(name="char_195_glassb_2#1",name2="char_115_headbr_9#1",focus=1)]
[name="真理"]以前是迫不得已。至于这次,为了无足轻重而轻松愉快的小事全力以赴......我还没尝试过。我想试试。
[Character(name="char_195_glassb_2#1",name2="char_115_headbr_9#1",focus=1)]
[name="真理"]到美食节那天,也许会很开心的。
[musicvolume(volume=0.4, fadetime=2)]
[Character(name="char_195_glassb_2#1",name2="char_115_headbr_9#1",focus=2)]
凛冬耸了耸肩。
[Character(name="char_195_glassb_2#1",name2="char_115_headbr_9#2",focus=2)]
[name="凛冬"]我看你现在就已经很乐在其中了。
[Character(name="char_195_glassb_2#3",name2="char_115_headbr_9#2",focus=1)]
[name="真理"]有吗?
[Character(name="char_195_glassb_2#3",name2="char_115_headbr_9#2",focus=2)]
[name="凛冬"]有。
[Character(name="char_195_glassb_2#1",name2="char_115_headbr_9#2",focus=1)]
[name="真理"]......嗯。
[Character(name="char_195_glassb_2#1",name2="char_115_headbr_9#1",focus=2)]
[name="凛冬"]哎,虽然我是不明白你在高兴个什么劲儿啦。
[Character(name="char_195_glassb_2#1",name2="char_115_headbr_9#7",focus=2)]
[name="凛冬"]祝你玩得开心。
[Dialog]
[Blocker(a=0, r=0, g=0, b=0, fadetime=0, block=true)]
[Blocker(a=1, r=0, g=0, b=0, fadetime=2, block=true)]
[stopmusic(fadetime=1)]
[Character]
[Background(image="bg_canteen",screenadapt="showall")]
[Delay(time=3)]
[playMusic(intro="$holiday_intro", key="$holiday_loop", volume=0.4)]
[Blocker(a=0, r=0, g=0, b=0, fadetime=2, block=true)]
[Delay(time=2)]	
[Character(name="char_209_ardign",name2="char_210_stward_1#1",fadetime=1)]
[Delay(time=1,block=true)]
[Character(name="char_209_ardign",name2="char_210_stward_1#1",focus=1)]
[name="卡缇"]呼啊,美食节上的摊位好多,感觉要吃不过来了......
[Character(name="char_209_ardign",name2="char_210_stward_1#1",focus=2)]
[name="史都华德"]卡缇,你冷静一点慢慢来,美食节要开一整天呢。
[Character(name="char_121_lava_1#1",name2="char_120_hibisc_1#1",focus=1)]
[name="炎熔"]为什么连这种时候都要跟着我啊?!
[Character(name="char_121_lava_1#1",name2="char_120_hibisc_1#1",focus=2)]
[name="芙蓉"]正因为是这种时候,小炎熔才更要注意饮食健康啊——
[Character(name="char_211_adnach_1#1")]
[name="安德切尔"]这种独特的甜味——
[name="安德切尔"]请务必向我介绍一下这种甜食!是叫蛋奶果糕对不对?
[name="安德切尔"]还有这边的莓果蛋糕!如果有详细的原料配比就更好了!
[Character(name="char_197_poca_1#1")]
[name="早露"]非常荣幸......
[Dialog]
[Character]
[Blocker(a=0, r=0, g=0, b=0, fadetime=0, block=true)]
[Blocker(a=1, r=0, g=0, b=0, fadetime=1, block=true)]
[delay(time=1)]
[Blocker(a=0, r=0, g=0, b=0, fadetime=1, block=true)]
[Delay(time=2)]
[name="刻俄柏"]有好吃的!小刻闻到了!
[dialog]
[Character(name="char_empty")]
[PlaySound(key="$rungeneral", volume=1)]
[characteraction(name="middle", type="move", xpos=400, fadetime=0.3, block=true)]
[delay(time=0.51)]
[characteraction(name="middle", type="move", xpos=-400, fadetime=0.6, block=false)]
[Character(name="char_2013_cerber_1#1",fadetime=0.7)]
[delay(time=2)]
[Character(name="char_2013_cerber_1#1")]
[name="刻俄柏"]哇!好多人,好多好吃的!
[characteraction(name="middle", type="jump", power=20, fadetime=1,block=false)]
[delay(time=1.5)]
[Character(name="char_2013_cerber_1#1")]
[name="刻俄柏"]那边的点心是小熊烤的吧,好香!
[Character(name="char_2013_cerber_1#1")]
[Dialog]
[delay(time=0.7)]
[PlaySound(key="$rungeneral", volume=1)]
[characteraction(name="middle", type="move", xpos=-400, fadetime=0.6,block=false)]
[Character(fadetime=0.5)]
[delay(time=2)]
[Character(name="char_empty")]
[PlaySound(key="$rungeneral", volume=1)]
[characteraction(name="middle", type="move", xpos=200, fadetime=0.3, block=true)]
[delay(time=0.51)]
[characteraction(name="middle", type="move", xpos=-200, fadetime=1, block=false)]
[Character(name="char_163_hpsts_1#1",fadetime=0.7)]
[delay(time=2)]
[Character(name="char_163_hpsts_1#1")]
[name="火神"]小刻,等等,别跑那么快!
[Dialog]
[delay(time=0.7)]
[PlaySound(key="$rungeneral", volume=1)]
[characteraction(name="middle", type="move", xpos=-300, fadetime=1,block=false)]
[Character(fadetime=0.5)]
[delay(time=2)]
[Dialog]
[Character]
[Blocker(a=0, r=0, g=0, b=0, fadetime=0, block=true)]
[Blocker(a=1, r=0, g=0, b=0, fadetime=1, block=true)]
[Character(name="char_108_silent_1#1")]
[delay(time=1)]
[Blocker(a=0, r=0, g=0, b=0, fadetime=1, block=true)]
[name="赫默"]刚刚的莓果蛋糕怎么样?古米刚端来一盘,我还没反应过来,就被大家抢空了。
[Character(name="char_128_plosis_1#1")]
[name="白面鸮"]非常美味。
[Character(name="char_108_silent_1#1")]
[name="赫默"]伊芙利特觉得呢?
[Character(name="char_134_ifrit_5#7")]
[name="伊芙利特"]......不够辣......
[Character(name="char_134_ifrit_5#7")]
[name="伊芙利特"]不过那个浅色头发的,衣服很漂亮。
[Dialog]
[Character]
[Blocker(a=0, r=0, g=0, b=0, fadetime=0, block=true)]
[Blocker(a=1, r=0, g=0, b=0, fadetime=1, block=true)]
[delay(time=1)]
[Blocker(a=0, r=0, g=0, b=0, fadetime=1, block=true)]
[Delay(time=2)]
[Character(name="char_281_popka_1#1",name2="char_282_catap_1#1",fadetime=1)]
[Delay(time=1,block=true)]
[Character(name="char_281_popka_1#1",name2="char_282_catap_1#1",focus=2)]
[name="空爆"]看好了,泡普卡——
[Dialog]
[Character(name="char_282_catap_1#1")]
[delay(time=0.51,block=true)]
[characteraction(name="middle", type="move", ypos=70, fadetime=0.7, block=true)]
[delay(time=0.7)]
[characteraction(name="middle", type="move", ypos=-70, fadetime=0.8, block=true)]
[delay(time=1)]
[Character(name="char_281_popka_1#5",name2="char_282_catap_1#1",focus=1)]
[name="泡普卡"]把甜点抛上天,再跳起来,用嘴接住——好厉害!
[Character(name="char_282_catap_1#1")]
[name="空爆"]想学吗?我可以教你——
[Character(name="char_282_catap_1#1")]
[CameraShake(duration=0.5, xstrength=15, ystrength=15, vibrato=20, randomness=70, fadeout=true, block=false)]
[name="空爆"]呜咕!
[Character(name="char_278_orchid_1#1")]
[name="梓兰"]别给泡普卡示范这种危险动作!
[Dialog]
[Character]
[Blocker(a=0, r=0, g=0, b=0, fadetime=0, block=true)]
[Blocker(a=1, r=0, g=0, b=0, fadetime=1, block=true)]
[delay(time=1)]
[Blocker(a=0, r=0, g=0, b=0, fadetime=1, block=true)]
[Delay(time=2)]
[Character(name="char_242_mayer#1",fadetime=1)]
[Delay(time=1,block=true)]
[Character(name="char_242_mayer#1")]
[name="梅尔"]虽然早就知道麦麦的口味很独特,不过怪到这种程度,还真是没想到......
[Character(name="char_242_mayer#3")]
[name="梅尔"]哦,那边是在办解谜吗?
[Character(name="char_242_mayer#4")]
[name="梅尔"]这可得去看一看。
[Dialog]
[Character]
[Delay(time=2,block=true)]
[Character(name="char_002_amiya_1#1",fadetime=1)]
[Delay(time=1,block=true)]
[Character(name="char_002_amiya_1#1")]
[name="阿米娅"]博士觉得,真理她们的谜题设计得怎么样?
[dialog]
[Character(name="char_002_amiya_1#1",focus=-1)]
[Decision(options="(真理干得不错。);(谜题不复杂,但很精巧。);(对美食节来说正合适。)", values="1;2;3")]
[Predicate(references="1;2;3")]
[Character(name="char_002_amiya_1#6")]
[name="阿米娅"]博士,怎么了,怎么不说话?
[dialog]
[Character(name="char_002_amiya_1#6",focus=-1)]
[Decision(options="(咀嚼)", values="1")]
[Predicate(references="1")]
[Character(name="char_002_amiya_1#10")]
[name="阿米娅"]博士,稍微克制一下,你已经吃很多啦。
[stopmusic(fadetime=2)]
[Dialog]
[Blocker(a=0, r=0, g=0, b=0, fadetime=0, block=true)]
[Blocker(a=1, r=0, g=0, b=0, fadetime=2, block=true)]
[Character]
[Background(image="bg_canteen",screenadapt="showall")]
[Delay(time=1)]
[playMusic(intro="$farce_intro", key="$farce_loop", volume=0.4)]
[Blocker(a=0, r=0, g=0, b=0, fadetime=2, block=true)]
[Delay(time=2)]	
[Character(name="char_284_spot_1#1",fadetime=1)]
[Delay(time=1,block=true)]
[Character(name="char_284_spot_1#1")]
[name="斑点"]美食节已经散场了啊......
[Character(name="char_284_spot_1#1")]
[name="斑点"]我之前还让月见夜叫我一声,结果这家伙悄无声息就溜了。
[Character(name="char_284_spot_1#1")]
[name="斑点"]早知道昨晚就不熬夜看漫画了。
[Character(name="char_284_spot_1#1")]
[name="斑点"]嗯?那边那些小姑娘不好好收拾摊位,闹什么呢?
[Dialog]
[Character]
[Blocker(a=0, r=0, g=0, b=0, fadetime=0, block=true)]
[Blocker(a=1, r=0, g=0, b=0, fadetime=1, block=true)]
[delay(time=1)]
[Blocker(a=0, r=0, g=0, b=0, fadetime=1, block=true)]
[Delay(time=2)]
[Character(name="char_194_rosali_1#4",fadetime=1)]
[Delay(time=1)]
[Character(name="char_194_rosali_1#4")]
[Delay(time=0.51)]
[Character(name="char_194_rosali_1#1")]
[Delay(time=1)]
[Character(name="char_195_glassb_2#3",name2="char_196_sunbr_1#8")]
[Delay(time=0.8)]
[Character(name="char_197_poca_1#2",name2="char_115_headbr_9#5")]
[Delay(time=0.8)]
[Character(name="char_115_headbr_9#6")]
[Delay(time=2)]
[Character(name="char_115_headbr_9#6",name2="char_194_rosali_1#1")]
[Delay(time=1)]
[Character(name="char_115_headbr_9#5",name2="char_194_rosali_1#4")]
[Delay(time=1)]
[Character(name="char_115_headbr_9#6",name2="char_194_rosali_1#1")]
[Delay(time=1.3)]
[Character(name="char_115_headbr_9#4")]
[Delay(time=1.5)]
[Character(name="char_284_spot_1#1",fadetime=1)]
[Delay(time=1,block=true)]
[Character(name="char_284_spot_1#1")]
[name="斑点"]听不清她们在说什么——哦,往楼梯后面的刨冰摊去了,这下连看都看不到了。
[Character(fadetime=0.5)]
[Dialog]
[Delay(time=2,block=true)]
[name="麦哲伦"]嗯,罐头还剩很多哦!给!
[Dialog]
[Delay(time=2,block=true)]
[name="凛冬"](深吸一口气)
[CameraShake(duration=2,xstrength=50,ystrength=50,vibrato=30,randomness=90,fadeout=true,block=false)]
[name="凛冬"]呜哦哦哦哦哦哦哦哦!!!
[Dialog]
[Delay(time=1,block=true)]
[Character(name="char_284_spot_1#1",fadetime=1)]
[Delay(time=1,block=true)]
[Character(name="char_284_spot_1#1")]
[name="斑点"]这就是传闻中的乌萨斯战吼吗......
[name="斑点"]令人敬畏。
[Dialog]
[Blocker(a=0, r=0, g=0, b=0, fadetime=0, block=true)]
[Blocker(a=1, r=0, g=0, b=0, fadetime=3, block=true)]
[stopmusic(fadetime=1)]
[Character]
[Background(image="bg_room_2",screenadapt="showall")]
[Delay(time=1)]
[Character(name="char_195_glassb_2#1")]
[Delay(time=2)]	
[Subtitle(text="美食节上,我们的摊位大受欢迎。", x=300, y=370, alignment="center", size=24, delay=0.04, width=700)]
[playMusic(intro="$warm_intro", key="$warm_loop", volume=0.4)]
[Subtitle(text="来我们摊位的干员络绎不绝。来试吃的,来解谜的,还有单纯被我的衣服吸引来的......", x=300, y=370, alignment="center", size=24, delay=0.04, width=700)]
[Subtitle(text="拉达不得不加烤了好几炉,把备用的材料都用光了;", x=300, y=370, alignment="center", size=24, delay=0.04, width=700)]
[Subtitle(text="索尼娅和罗莎琳在摊位和厨房之间来回跑;", x=300, y=370, alignment="center", size=24, delay=0.04, width=700)]
[Subtitle(text="娜塔莉娅要给来客介绍甜品,也讲得口干舌燥。", x=300, y=370, alignment="center", size=24, delay=0.04, width=700)]
[Subtitle(text="一整天下来,最清闲的反倒是负责解答谜题的我。", x=300, y=370, alignment="center", size=24, delay=0.04, width=700)]
[subtitle]
[Blocker(a=0, r=0, g=0, b=0, fadetime=3, block=true)]
[delay(time=1.5)]
“真实情境暴露式创伤记录自我诊疗用器械”前面,真理正对着镜头说话。
[Character(name="char_195_glassb_2#1")]
[name="真理"]虽然隐隐有些预感,但索尼娅没解出谜题,还是出乎我的意料。谜底明明很明显的。
[Character(name="char_195_glassb_2#1")]
[name="真理"]虽然是罗莎琳提的,不过,大家一致同意,作为惩罚,让索尼娅吃一碗麦哲伦小姐的招牌罐头风味刨冰。
[Character(name="char_195_glassb_2#1")]
[name="真理"]麦哲伦小姐的刨冰,其他口味都很好吃。
[Character(name="char_195_glassb_2#4")]
[name="真理"]但招牌罐头风味刨冰——
[Character(name="char_195_glassb_2#4")]
[name="真理"]该怎么说呢,索尼娅把刨冰送到嘴里时的样子......
[Character(name="char_195_glassb_2#2")]
[name="真理"]噗......我形容不出来。
[Dialog]
[Delay(time=1,block=true)]
[Character(name="char_195_glassb_2#2")]
[name="真理"]今天真的很开心。
[Character(name="char_195_glassb_2#2")]
[name="真理"]身处人群之中,看着人们脸上的笑容,听着和自己全无关系的快乐闲谈......
[Character(name="char_195_glassb_2#1")]
[name="真理"]如果是平时的我,对这种事虽然谈不上避之不及,但一定不可能乐在其中。
[Character(name="char_195_glassb_2#2")]
[name="真理"]但是,在我自己全身心投入这场活动之后,一切纷乱嘈杂都有了意义,都成了我努力的回报。
[Character(name="char_195_glassb_2#2")]
[name="真理"]就连累人的准备过程,现在回想起来,也一点都不觉得麻烦。
[Character(name="char_195_glassb_2#2")]
[name="真理"]真的,为了一件无关紧要的高兴事全力以赴,真的很开心。
[stopmusic(fadetime=5)]
[Dialog]
[Delay(time=1,block=true)]
[Character(name="char_195_glassb_2#1")]
[name="真理"]以前,切尔诺伯格的几所中学也会联合举办类似的活动。
[Character(name="char_195_glassb_2#1")]
[name="真理"]那时的我觉得,和读书相比,这种事一点意思也没有。
[Character(name="char_195_glassb_2#1")]
[name="真理"]所以,我稍微动了动脑子,巧妙地躲开了种种准备工作,活动当天也是窝在家里,读了一整天的书。
[Character(name="char_195_glassb_2#1")]
[name="真理"]其实那也没什么。
[playMusic(intro="$loneliness_intro",key="$loneliness_loop",volume=0.4)]
[Background(image="bg_black",screenadapt="showall",fadetime=1)]
[Character(name="char_195_glassb_2#6")]
[name="真理"]如果一切照常的话,真的不算什么。
[Character(name="char_195_glassb_2#6")]
[name="真理"]这种活动难道不是年年都有吗?
[Character(name="char_195_glassb_2#6")]
[name="真理"]就算我们毕业了,也可以作为校友参加,作为一般市民参观......为什么要为这种事劳心劳力呢?
[Character(name="char_195_glassb_2#6")]
[name="真理"]......
[Character(name="char_195_glassb_2#6")]
[name="真理"]我没想到,我真的从来没想到过。
[Character(name="char_195_glassb_2#6")]
[name="真理"]居然真的,再也......不会有了。
[Character(name="char_195_glassb_2#1")]
[name="真理"]再也不会有了......
[Character(name="char_195_glassb_2#7")]
[name="真理"]......
[Dialog]
[Character(fadetime=1)]
[Delay(time=1)]
真理用力摇了摇头。
[dialog]
[stopmusic(fadetime=5)]
[blocker]
[Character(name="char_195_glassb_2#6",fadetime=1)]
[Delay(time=1)]
[Background(image="bg_room_2",screenadapt="showall",fadetime=1)]
[Character(name="char_195_glassb_2#6",fadetime=1)]
[Delay(time=1)]
[Character(name="char_195_glassb_2#6")]
[name="真理"]所以今天的美食节,我花了一百二十分的心血来准备,算是一种......纪念?
[Character(name="char_195_glassb_2#1")]
[name="真理"]事实证明,我的努力是值得的。
[playMusic(intro="$warm_intro", key="$warm_loop", volume=0.4)]
[Character(name="char_195_glassb_2#2")]
[name="真理"]和许多人在一起办的活动,像这次这么令人开心的,我此前从未经历过。
[Character(name="char_195_glassb_2#2")]
[name="真理"]如果下次还有这样的节日......
[Character(name="char_195_glassb_2#2")]
[name="真理"]我不敢断言,还会像今天这么开心。
[Character(name="char_195_glassb_2#2")]
[name="真理"]但我一定会再试一试。
[Character(name="char_195_glassb_2#2")]
[name="真理"]那么,今天就到这里——
[PlaySound(key="$doorknockquite", volume=1)]
[Character(name="char_empty")]
[name="凛冬"]安娜,我回来了——
[Dialog]
[Character]
[Blocker(a=0, r=0, g=0, b=0, fadetime=0, block=true)]
[Blocker(a=1, r=0, g=0, b=0, fadetime=1, block=true)]
[delay(time=1)]
[Blocker(a=0, r=0, g=0, b=0, fadetime=1, block=true)]
[Delay(time=2)]
[PlaySound(key="$dooropenquite", volume=1)]
[Character(name="char_195_glassb_2#2")]
[name="真理"]请进,索尼娅。
[name="真理"]真是开心的一天,不是吗?
[Character(name="char_115_headbr_9#7")]
[name="凛冬"]当然!
[name="凛冬"]不过说到开心,刚刚我发现,食物其实还剩一点儿,于是就请自治团的大家分着吃了,还给你留了一份。
[Character(name="char_195_glassb_2#3")]
[name="真理"]不是连甜菜汤都被娜塔莉娅喝光了吗?还能剩下什么?
[stopmusic(fadetime=1)]
[Character(name="char_115_headbr_9#8")]
[name="凛冬"]当然是麦哲伦的罐头!
[playMusic(intro="$farce_loop", key="$farce_loop", volume=0.4)]
[Character(name="char_195_glassb_2#4")]
[name="真理"]!!!
[Dialog]
[Blocker(a=1, r=0, g=0, b=0, fadetime=1, block=true)]
[name="真理"]我去睡了,晚安,索尼娅,祝你做个好梦——
[name="凛冬"]别跑,就差你一个没吃过啦——
[Dialog]
[stopmusic(fadetime=1)]
[Character]
[Image]

翎羽

一些被更换下来的武器零件,翎羽将它们齐整摆放在箱子的某一格里。
和她所有的收纳品一样没有标签。

[HEADER(key="title_test", is_skippable=true, fit_mode="BLACK_MASK")] 远大理想
[stopmusic]
[Dialog]
[Delay(time=1)]
[Blocker(a=1, r=0, g=0, b=0, fadetime=1, block=true)]
[Background(image="bg_black",screenadapt="coverall")]
[Blocker(a=0, r=0, g=0, b=0, fadetime=1, block=true)]
[Subtitle(text="修士、科学家、医生、公证所职员、动力区技术工人......", x=300, y=370, alignment="center", size=24, delay=0.04, width=700)]
[Subtitle(text="蕾亚,你长大之后想做什么?", x=300, y=370, alignment="center", size=24, delay=0.04, width=700)]
[Subtitle(text="......想进戍卫队?戍卫队的工作很枯燥的哦?比如说,在城市入口一动不动地站岗,有人来给你讲笑话也必须保持严肃。", x=300, y=370, alignment="center", size=24, delay=0.04, width=700)]
[Subtitle(text="比如说,早上天还没亮就要起床训练,参加很多很多考试,全部合格才能当上正式成员。", x=300, y=370, alignment="center", size=24, delay=0.04, width=700)]
[Subtitle(text="你呀,个头不高,身体素质也不算好,要通过测试可不容易哦?", x=300, y=370, alignment="center", size=24, delay=0.04, width=700)]
[Subtitle(text="......原来如此,是想保护别人吗?", x=300, y=370, alignment="center", size=24, delay=0.04, width=700)]
[Subtitle(text="蕾亚,你有一个非常远大的理想哦。", x=300, y=370, alignment="center", size=24, delay=0.04, width=700)]
[subtitle]
[Dialog]
[Blocker(a=1, r=0, g=0, b=0, fadetime=1.5, block=true)]
[Background(image="bg_laccolith",screenadapt="coverall")]
[Character]
[playMusic(intro="$frontline_intro", key="$frontline_loop", volume=0.4)]
[Blocker(a=0, r=0, g=0, b=0, fadetime=1.5, block=true)]
哥伦比亚东部荒地
[dialog]
[playsound(key="$d_gen_walk_n")]
[character(name="avg_192_falco_1$1",name2="char_158_milu", fadetime=1.5)]
[delay(time=2)]
[character(name="avg_192_falco_1$1",name2="char_158_milu", focus=2)]
[name="守林人"] 别紧张,抵达下一个通讯基站之前,通讯器都是没办法使用的,这是正常现象。
[name="守林人"] 你没把它弄坏,而且再怎么摆弄,它暂时也不会有信号。
[character(name="avg_192_falco_1#5$1",name2="char_158_milu", focus=1)]
[name="翎羽"] 呃,好的。
[character(name="avg_192_falco_1#5$1",name2="char_158_milu", focus=2)]
[name="守林人"] 来罗德岛之后,你似乎没怎么参加过外勤任务。
[character(name="avg_192_falco_1#2$1",name2="char_158_milu", focus=1)]
[name="翎羽"] 是。抱歉,我欠缺野外作战经验,今后我会努力学习。
[character(name="avg_192_falco_1#2$1",name2="char_158_milu", focus=2)]
[name="守林人"] 我记得你是拉特兰的......守城人?
[character(name="avg_192_falco_1#4$1",name2="char_158_milu", focus=1)]
[name="翎羽"] 是戍卫队成员。守卫拉特兰城确实是我职责的一部分。
[character(name="avg_192_falco_1#3$1",name2="char_158_milu", focus=1)]
[name="翎羽"] 啊,我的意思是,曾经是。现在我已经是罗德岛干员了。
[character(name="avg_192_falco_1#3$1",name2="char_158_milu", focus=2)]
[name="守林人"] 你有一个戍卫应有的姿态。我经常见到你在甲板上瞭望,他们都管你叫“那个站岗的拉特兰人”。
[name="守林人"] 这份警戒心我很认同。即使在舰船内部,也依然有威胁潜伏。
[name="守林人"] 被人们以职责称呼,也是一种光荣。
[character(name="avg_192_falco_1#11$1",name2="char_158_milu", focus=1)]
[name="翎羽"] 那都是之前......其实也不是多久之前的事情,但总之我还是比较喜欢被叫作翎羽。
[character(name="avg_192_falco_1#12$1",name2="char_158_milu", focus=1)]
[name="翎羽"] ......不过,我不知道该怎么开口向其他人自我介绍。来罗德岛之后,我没有被编进固定的小队,也没有新人入队派对......
[character(name="avg_192_falco_1#8$1",name2="char_158_milu", focus=1)]
[name="翎羽"] 在罗德岛的工作和拉特兰很不一样,我还有点不习惯。
[character(name="avg_192_falco_1#8$1",name2="char_158_milu", focus=2)]
[name="守林人"] 我明白。
[name="守林人"] ——小心!
[Dialog]
[characteraction(name="right", type="move", xpos=-200, fadetime=0.3, block=true)]
[Blocker(a=1, r=255, g=255, b=255, fadetime=0.05, block=true)]
[PlaySound(key="$fightgeneral", volume=1)]
[Blocker(a=0, r=255, g=255, b=255, fadetime=0.05, block=true)]
[Blocker(a=1, r=255, g=255, b=255, fadetime=0.05, block=true)]
[Blocker(a=0, r=255, g=255, b=255, fadetime=0.05, block=false)]
[Blocker(a=0, r=0, g=0, b=0, fadetime=0, block=true)]
[CameraShake(duration=0.5, xstrength=40, ystrength=40, vibrato=30, randomness=90, fadeout=true, block=false)]
[delay(time=1)]
[name="守林人"] 附近有弩手,不止一个。
[character(name="avg_192_falco_1#5$1",name2="char_158_milu", focus=1)]
[name="翎羽"] 劫匪?
[character(name="avg_192_falco_1#5$1",name2="char_158_milu", focus=2)]
[name="守林人"] 不知道是不是冲着罗德岛来的,也有可能是流落荒野的强盗。
[name="守林人"] ......看这箭矢,是制式武器。这次物流护送任务恐怕早就被盯上了。
[name="守林人"] 这附近能做掩体的地形不多,对方弩手能蹲伏的点位有限,但我架弩的风险也很大。
[character(name="avg_192_falco_1#9$1",name2="char_158_milu", focus=1)]
[name="翎羽"] 我会保护你。在拉特兰时我接受过相关训练,经常与用铳的队友配合。
[name="翎羽"] 那些想近身的袭击者,我来处理。
[character(name="avg_192_falco_1#9$1",name2="char_158_milu", focus=2)]
[name="守林人"] 好,小心点。
[name="守林人"] 只要在这个距离交火,我对自己弩的性能就有足够的自信。
[dialog]
[PlaySound(key="$rungeneral", volume=0.6)]
[characteraction(name="right", type="move", xpos=500, fadetime=2, block=false)]
[character(name="avg_192_falco_1#9$1",name2="char_empty",fadetime=1)]
[delay(time=2)]
[character(name="avg_192_falco_1#9$1")]
[name="翎羽"] (保持高速移动,避免被敌方弩手击中。)
[name="翎羽"] (吸引敌方注意力,让他们远离守林人蹲伏的地方。)
[Dialog]
[Character]
[playsound(key="$d_gen_soldiersrun")]
[Character(name="avg_npc_007", name2="avg_npc_008",fadetime=1.5)]
[delay(time=2)]
[character(name="avg_192_falco_1#9$1")]
[Blocker(a=0, r=255, g=255, b=255, fadetime=0, block=true)]
[CameraShake(duration=1, ystrength=40, vibrato=30, randomness=90, fadeout=true, block=false)]
[Blocker(a=1, r=255, g=255, b=255, fadetime=0.03, block=true)]
[PlaySound(key="$e_skill_skulsrsword", volume=1)]
[Blocker(a=0, r=255, g=255, b=255, fadetime=0.5, block=true)]
[Blocker(a=0, r=0, g=0, b=0, fadetime=0, block=true)]
[delay(time=1)]
[name="翎羽"] 唔!
[name="翎羽"] (没问题,这个家伙的刀在攻击距离上劣于斧枪,冲击力我也完全能扛住。)
[name="翎羽"] (现在拉开距离,让对方弩手确认不会误伤同伴。)
[dialog]
[PlaySound(key="$rungeneral", volume=0.6)]
[characteraction(name="middle", type="move", xpos=200, fadetime=0.3, block=true)]
[delay(time=1)]
[name="翎羽"] (等弩手尝试射击,守林人就会确认他们的位置,予以还击。)
[dialog]
[PlaySound(key="$d_avg_arrowshot")]
[delay(time=2)]
[name="翎羽"] ?!
[name="翎羽"] (没有朝着我,而是朝着守林人埋伏的地方射击了?)
[Dialog]
[delay(time=0.7)]
[PlaySound(key="$rungeneral", volume=0.6)]
[characteraction(name="middle", type="move", xpos=300, fadetime=2,block=false)]
[Character(fadetime=0.5)]
[delay(time=2)]
[Dialog]
[Character]
[Blocker(a=1, r=0, g=0, b=0, fadetime=0.5, block=true)]
[Character(name="char_empty", name2="avg_npc_008")]
[Blocker(a=0, r=0, g=0, b=0, fadetime=0.5, block=true)]
[delay(time=0.51)]
[PlaySound(key="$rungeneral", volume=0.6)]
[characteraction(name="left", type="move", xpos=-200, fadetime=0.3, block=true)]
[delay(time=0.51)]
[characteraction(name="left", type="move", xpos=300, fadetime=0.5, block=false)]
[Character(name="avg_192_falco_1#9$1", name2="avg_npc_008",fadetime=0.8)]
[Blocker(a=0, r=255, g=255, b=255, fadetime=0, block=true)]
[PlaySound(key="$e_skill_skulsrsword",volume=1)]
[Blocker(a=1, r=255, g=255, b=255, fadetime=0.1, block=true)]
[Blocker(a=0, r=255, g=255, b=255, fadetime=0.05, block=true)]
[Blocker(a=0, r=0, g=0, b=0, fadetime=0, block=true)]
[CameraShake(duration=1, xstrength=30, ystrength=30, vibrato=30, randomness=90, fadeout=true, block=false)]
[characteraction(name="left", type="move",xpos=100, fadetime=0.2, block=false)]
[characteraction(name="right", type="jump",xpos=-100, power=5, fadetime=0.2, block=false)]
[delay(time=1.5)]
[PlaySound(key="$bodyfalldown2", volume=1)]
[character(name="avg_192_falco_1#9$1",name2="char_empty", fadetime=1)]
[delay(time=2)] 
[character(name="avg_192_falco_1#2$1")]
[name="翎羽"] 呼......哈......
[character(name="avg_192_falco_1#3$1")]
[name="翎羽"] (体力消耗......比我预计的要快。)
[character(name="avg_192_falco_1#8$1")]
[name="翎羽"] (得打起精神来!现在我要掩护守林人转移。)
[character(name="avg_192_falco_1#10$1")]
[name="翎羽"] (——不对。)
[name="翎羽"] (到现在为止,我做的每一步都和训练课上讲的一模一样。)
[name="翎羽"] (我都能想到的事情,对方一定也能想到。)
[stopmusic(fadetime=1)]
[Dialog]
[Character]
[Blocker(a=1, r=0, g=0, b=0, fadetime=1, block=true)]
[Background(image="bg_rhodescom",screenadapt="coverall")]
[character(name="avg_274_Astesia_1")]
[playMusic(intro="$nervous_intro", key="$nervous_loop", volume=0.4)]
[delay(time=1)]
[Blocker(a=0, r=0, g=0, b=0, fadetime=1.5, block=true)]
[name="星极"] 在讨论哥伦比亚内部可能存在的,同行企业对罗德岛的干涉之前,我想先提及一下这次外勤任务的参与干员之一,翎羽。
[character(name="avg_274_Astesia_1#5")]
[name="星极"] 我刚刚查找了一下记录,干员翎羽最近的外勤任务有些太频繁了......实际上,她的日程已经密密麻麻排到一个月之后了。
[character(name="avg_274_Astesia_1#3")]
[name="星极"] 我们得向博士提出这一点,虽然干员翎羽能够参与的任务危险程度整体较低,但疲劳依然会积累。
[name="星极"] 这次物流护送任务中如果出现佣兵组织袭击,情况将非常危险。
[name="星极"] 说实话,大家都没有注意到她,呃,一口气提交了这么多任务申请。
[Character(name="char_187_ccheal_1", name2="char_278_orchid_1", focus=2)]
[name="梓兰"] 我印象里,她之前不喜欢出任务。
[Character(name="char_187_ccheal_1", name2="char_278_orchid_1#4", focus=2)]
[name="梓兰"] 上次她和预备组A6的孩子们一起参与救助感染者的行动,那应该是她第一次参与外勤,我作为组长被特意提醒了这一点。
[Character(name="char_187_ccheal_1#3", name2="char_278_orchid_1#4", focus=1)]
[name="嘉维尔"] 哈,没错,虽然大家都眼熟她,但几乎没人知道她的代号,只知道有个拉特兰人天天在甲板上站岗。
[Character(name="char_187_ccheal_1", name2="char_278_orchid_1#4", focus=1)]
[name="嘉维尔"] 没办法,谁叫她不参与任务呢?
[character(name="avg_274_Astesia_1#3")]
[name="星极"] 我尝试过和翎羽小姐搭话,但当时她给我留下的印象似乎是......有点冷漠。
[character(name="avg_274_Astesia_1#2")]
[name="星极"] 有天晚上,我看见她对着茫茫夜色发呆,就去问她要不要试试占星,毕竟我占星的水平连博士都很认可嘛。
[character(name="avg_274_Astesia_1#4")]
[name="星极"] 结果她完全不知道占星是什么,非常礼貌地听完我的介绍之后也完全没有提起兴趣的样子。
[character(name="avg_274_Astesia_1#5")]
[name="星极"] 唉,真是让人深受打击啊。
[Character(name="avg_274_Astesia_1#5", name2="char_187_ccheal_1#3", focus=2)]
[name="嘉维尔"] 喔,我那天看她神神道道的,原来是你教给她的啊。
[name="嘉维尔"] 前两天她陪着逆火来医疗部的时候,嘴里还念叨着什么“相位”“天顶”之类的,我差点就给她也来一套治疗了。
[Character(name="avg_274_Astesia_1#4", name2="char_187_ccheal_1#3", focus=1)]
[name="星极"] 呃,那她可能听错了重点......不过她能记住这些词我还是挺高兴的。
[Character(name="char_187_ccheal_1#3", name2="char_278_orchid_1#5", focus=2)]
[name="梓兰"] 嘉维尔医生,A6的孩子们本来就很怕去医疗部定期体检了,如果你平时可以稍微温柔一点的话......
[Character(name="char_187_ccheal_1", name2="char_278_orchid_1#5", focus=1)]
[name="嘉维尔"] 那可不行,怕医生是他们心态不对。
[Character(name="char_278_orchid_1#5", name2="avg_274_Astesia_1#7", focus=2)]
[name="星极"] 说起来,上次任务中预备组A6的干员们和翎羽配合顺利吗?
[Character(name="char_278_orchid_1#6", name2="avg_274_Astesia_1#7", focus=1)]
[name="梓兰"] 很顺利,翎羽是个有着优秀素养的战斗人员。说真的,要是A6的某些人能像她一样听话就好了......
[name="梓兰"] 而且行动回来之后,她还非常热心地教空爆和泡普卡该怎么写作战报告。
[Character(name="char_278_orchid_1#4", name2="avg_274_Astesia_1#7", focus=1)]
[name="梓兰"] 不过,直到总结会上,她才提出一些自己的想法。如果她直接在作战中采取行动,也许我们的任务会完成得更轻松......
[name="梓兰"] 大概是A6的孩子们她觉得靠不住吧,所以不敢在作战中建议变更计划。
[Character(name="char_187_ccheal_1", name2="char_278_orchid_1#4", focus=1)]
[name="嘉维尔"] 她可真严肃。咱们又不是军队,优势不就在于随机应变嘛,随机应变。
[Character(name="char_187_ccheal_1", name2="char_278_orchid_1#3", focus=2)]
[name="梓兰"] 说起来,我从人事干员那里听说,嘉维尔医生你过去是部落里的领导者,很擅长指挥大家......打群架?
[Character(name="char_187_ccheal_1#5", name2="char_278_orchid_1", focus=1)]
[name="嘉维尔"] 嘿,我就知道你跟人事部的家伙来往多!
[name="嘉维尔"] 我以前的事情,说起来话可就长了......
[stopmusic(fadetime=1)]
[Dialog]
[Blocker(a=1, r=0, g=0, b=0, fadetime=1.5, block=true)]
[Background(image="bg_laccolith",screenadapt="coverall")]
[Character]
[Blocker(a=0, r=0, g=0, b=0, fadetime=1.5, block=true)]
[Blocker(a=1, r=1, g=1, b=1, afrom=0, rfrom=0, gfrom=0, bfrom=0, fadetime=0.1, block=true)]
[PlaySound(key="$e_skill_skulsrsword", volume=0.9)]
[Blocker(a=0, fadetime=0.1, block=false)]
[CameraShake(duration=0.3, xstrength=10, ystrength=12, vibrato=30, randomness=90, fadeout=true, block=true)]
[Blocker(a=1, r=1, g=1, b=1, afrom=0, rfrom=0, gfrom=0, bfrom=0, fadetime=0.1, block=true)]
[PlaySound(key="$e_skill_skulsrsword", volume=0.9)]
[Blocker(a=0, fadetime=0.1, block=false)]
[CameraShake(duration=0.2, xstrength=10, ystrength=12, vibrato=30, randomness=90, fadeout=true, block=true)]
[Blocker(a=1, r=1, g=1, b=1, afrom=0, rfrom=0, gfrom=0, bfrom=0, fadetime=0.1, block=true)]
[PlaySound(key="$e_skill_skulsrsword", volume=0.9)]
[Blocker(a=0, fadetime=0.1, block=false)]
[CameraShake(duration=0.3, xstrength=10, ystrength=12, vibrato=30, randomness=90, fadeout=true, block=true)]
[delay(time=1)]
[character(name="avg_192_falco_1#10$1",fadetime=1.5)]
[delay(time=2)]
[name="翎羽"] 呼......
[name="翎羽"] (再冲刺一次,朝着守林人的方向后退。)
[dialog]
[characteraction(name="middle", type="move", xpos=-100, fadetime=0.51, block=true)]
[delay(time=2)]
[Blocker(a=0.7, r=0.95, g=0.95, b=0.95, fadetime=0.02, block=true)]
[PlaySound(key="$e_atk_arrow_h")]
[Blocker(a=0, r=0.95, g=0.95, b=0.95, fadetime=0.25, block=true)]
[Blocker(a=0, fadetime=0, block=false)]
[CameraShake(duration=0.6, xstrength=5, ystrength=8, vibrato=30, randomness=90, block=true)]
[delay(time=1)]
[PlaySound(key="$bodyfalldown2", volume=1)]
[delay(time=1)]
[name="翎羽"] 哈,骗到了。
[dialog]
[character]
[character(name="char_158_milu",fadetime=1.5)]
[delay(time=2)]
[name="守林人"] 弩手已经击倒。翎羽,拉开距离。
[character(name="avg_192_falco_1#10$1")]
[name="翎羽"] 是!
[Dialog]
[delay(time=0.7)]
[PlaySound(key="$rungeneral", volume=0.6)]
[characteraction(name="middle", type="move", xpos=-300, fadetime=2,block=false)]
[Character(fadetime=0.5)]
[delay(time=2)]
[character(name="avg_npc_007")]
[dialog]
[Blocker(a=0.7, r=0.95, g=0.95, b=0.95, fadetime=0.02, block=true)]
[PlaySound(key="$d_avg_arrow")]
[Blocker(a=0, r=0.95, g=0.95, b=0.95, fadetime=0.25, block=true)]
[Blocker(a=0, fadetime=0, block=false)]
[CameraShake(duration=0.6, xstrength=5, ystrength=8, vibrato=30, randomness=90, block=true)]
[delay(time=1)]
[PlaySound(key="$bodyfalldown2", volume=1)]
[character(fadetime=1.5)]
[delay(time=2)] 
[Dialog]
[Character(name="char_empty", name2="char_empty")]
[PlaySound(key="$d_gen_walk_n", volume=1)]
[characteraction(name="left", type="move", xpos=-200, fadetime=0.3, block=true)]
[delay(time=0.51)]
[characteraction(name="left", type="move", xpos=200, fadetime=1, block=false)]
[Character(name="avg_192_falco_1#9$1", name2="char_empty",fadetime=0.7)]
[delay(time=1.5)]
[name="翎羽"] ......袭击者已经处理完毕。
[stopmusic(fadetime=1)]
[Dialog]
[PlaySound(key="$d_gen_walk_n", volume=1)]
[characteraction(name="right", type="move", xpos=200, fadetime=0.3, block=true)]
[delay(time=0.51)]
[characteraction(name="right", type="move", xpos=-200, fadetime=1, block=false)]
[Character(name="avg_192_falco_1#9$1", name2="char_158_milu",fadetime=0.7)]
[delay(time=2)]
[character(name="avg_192_falco_1#9$1",name2="char_158_milu", focus=2)]
[playMusic(intro="$path_intro", key="$path_loop", volume=0.4)]
[name="守林人"] 做得很漂亮。
[name="守林人"] 不是将袭击者引开,而是引向我蹲伏的地点。
[name="守林人"] 以此混淆对方的视听,让他们猜测我躲在其他方向。
[name="守林人"] 弩手在这样地形开阔的荒野对峙,一旦暴露位置,同时又将注意力投向了错误的地方......就会输。
[name="守林人"] 你的临场决策非常勇敢,也非常聪明。
[character(name="avg_192_falco_1#8$1",name2="char_158_milu", focus=1)]
[name="翎羽"] 呃,谢谢。我本来想为自作主张而道歉。
[name="翎羽"] 这种战术会将你置于危险之中,而且我们事先没有说好这样的配合。
[character(name="avg_192_falco_1#3$1",name2="char_158_milu", focus=1)]
[name="翎羽"] 作为掩护者,我做了与自己职责完全相反的事情。
[character(name="avg_192_falco_1#3$1",name2="char_158_milu", focus=2)]
[name="守林人"] 不,我很高兴那一刻你相信我,相信我的个人能力值得你小小地赌一把。
[character(name="avg_192_falco_1#2$1",name2="char_158_milu", focus=1)]
[name="翎羽"] 是,之前罗德岛的前辈也教导过我这一点。
[name="翎羽"] 她说,希望我能更信任自己的同伴,也......更相信自己的判断。
[character(name="avg_192_falco_1#5$1",name2="char_158_milu", focus=1)]
[CameraShake(duration=0.5, xstrength=15, ystrength=15, vibrato=20, randomness=70, fadeout=true, block=false)]
[name="翎羽"] 我——
[character(name="avg_192_falco_1#5$1",name2="char_158_milu", focus=2)]
[name="守林人"] 怎么——受伤了吗?
[character(name="avg_192_falco_1#3$1",name2="char_158_milu", focus=1)]
[name="翎羽"] 呼......我没事,应该只是体力消耗过度了。
[character(name="avg_192_falco_1#3$1",name2="char_158_milu", focus=2)]
[name="守林人"] 先回载具上休息吧。稍后我们要尽快赶到路线上的安全屋,联络罗德岛本舰,报告袭击者的事情。
[name="守林人"] 我拉你一把。你的武器或许对你来说太重了。
[character(name="avg_192_falco_1#4$1",name2="char_158_milu", focus=1)]
[name="翎羽"] 呼......谢谢......
[name="翎羽"] 不过,这柄斧枪对我来说并不算负担,我过去一直接受相关训练,已经很得心应手了。
[character(name="avg_192_falco_1#4$1",name2="char_158_milu", focus=2)]
[name="守林人"] 我能看出你身上学院训练的痕迹。
[name="守林人"] 你在应对突袭时动作很快,采取行动也毫不犹豫,在两名弩手的夹击之中能灵活地寻找掩体前进。
[name="守林人"] 不过,我想没有哪个学院会教一名斧枪手舍弃武器的力量而倚仗自身的速度。
[character(name="avg_192_falco_1#3$1",name2="char_158_milu", focus=1)]
[name="翎羽"] 是,我的确没有遵循戍卫队训练的标准。
[character(name="avg_192_falco_1#11$1",name2="char_158_milu", focus=1)]
[name="翎羽"] 队里的前辈私下建议我扬长避短,我才用了这种耍小聪明的战斗方法,勉强在课程里拿到及格。
[character(name="avg_192_falco_1#11$1",name2="char_158_milu", focus=2)]
[name="守林人"] 我认为这是很好的取舍。
[name="守林人"] 但你不打算放下这柄斧枪选择别的武器?
[character(name="avg_192_falco_1#8$1",name2="char_158_milu", focus=1)]
[name="翎羽"] 戍卫队大多数人都用斧枪。
[character(name="avg_192_falco_1#8$1",name2="char_158_milu", focus=2)]
[name="守林人"] ......嗯,当然可以选择一直不放下。
[name="守林人"] 既然你已经找到了个人风格,接着用这把武器应该也没关系。
[name="守林人"] 缓过来一些了吗?
[character(name="avg_192_falco_1#4$1",name2="char_158_milu", focus=1)]
[name="翎羽"] 喝了点盐水,感觉好多了。
[character(name="avg_192_falco_1#11$1",name2="char_158_milu", focus=1)]
[name="翎羽"] 刚才我确实有失误,导致体力消耗得过快。我想应该是一开始的进攻节奏没有调整好。
[character(name="avg_192_falco_1#11$1",name2="char_158_milu", focus=2)]
[name="守林人"] 我认为你看起来像——在我熟悉的那些东西里,你最像是被日夜追逐的猎物。你最近休息得还好吗?
[character(name="avg_192_falco_1#5$1",name2="char_158_milu", focus=1)]
[name="翎羽"] 嗯?我没有什么心事。
[character(name="avg_192_falco_1#4$1",name2="char_158_milu", focus=1)]
[name="翎羽"] 事实上,因为最近每天都有任务可以执行,我感觉非常充实。
[character(name="avg_192_falco_1#4$1",name2="char_158_milu", focus=2)]
[name="守林人"] 每天?
[character(name="avg_192_falco_1#4$1",name2="char_158_milu", focus=1)]
[name="翎羽"] 嗯,之前刚来罗德岛的时候,我其实不知道该做什么,最近我才意识到自己应该主动申请任务。
[character(name="avg_192_falco_1#4$1",name2="char_158_milu", focus=2)]
[name="守林人"] ......我多少理解你的心情。
[name="守林人"] 不过,频繁执行外勤任务是不合理的,你需要休息,你的武器也需要检修。
[name="守林人"] 来罗德岛之后,你去拜访过工程部门吗?
[character(name="avg_192_falco_1#5$1",name2="char_158_milu", focus=1)]
[name="翎羽"] 嗯?没有,我认为我的武器状态很好。
[character(name="avg_192_falco_1#5$1",name2="char_158_milu", focus=2)]
[name="守林人"] 不用担心罗德岛的工匠们不够了解拉特兰的武器,维修工坊里有好几位大师,即使是铳他们也能轻松修理。
[name="守林人"] 也许他们会给你提出一些武器改良建议,让你的斧枪更顺手。
[character(name="avg_192_falco_1#4$1",name2="char_158_milu", focus=1)]
[name="翎羽"] 是,我记住了。
[name="翎羽"] 我也认为,既然罗德岛的行动任务和戍卫队有所不同,那么这柄斧枪确实需要改进。
[character(name="avg_192_falco_1#4$1",name2="char_158_milu", focus=2)]
[name="守林人"] 走吧,天色不早了,在日落之前,我们要赶到安全屋。
[Dialog]
[Blocker(a=1, r=0, g=0, b=0, fadetime=1.5, block=true)]
[Background(image="bg_rhodescom",screenadapt="coverall")]
[Character]
[character(name="char_158_milu")]
[delay(time=1)]
[Blocker(a=0, r=0, g=0, b=0, fadetime=1.5, block=true)]
[name="守林人"] 本次外勤任务的全过程就是这样,在摆脱一开始的袭击者后,我们没有再遇到什么危险。
[name="守林人"] 袭击者显然是被雇佣而来,我收集了他们使用的弩箭,但恐怕仅凭箭矢上的信息,说明不了幕后指使者的身份。
[name="守林人"] 箭和报告我一起放在这里了,博士。没有其他问题的话,我就先离开了。
[dialog]
[playsound(key="$d_gen_walk_n")]
[character(fadetime=1.5)]
[delay(time=2)] 
[character(name="avg_192_falco_1#5$1",fadetime=1.5)]
[delay(time=2)]
[name="翎羽"] 那我也——
[Dialog]
[Decision(options="翎羽,稍等一下。", values="1")]
[Predicate(references="1")]
[delay(time=1)]
[Dialog]
[Decision(options="人事部的干员有事情想找你。", values="1")]
[Predicate(references="1")]
[delay(time=1)]
[character(name="avg_192_falco_1#4$1")]
[name="翎羽"] 是......博士你记得我的代号,我很荣幸。
[dialog]
[Character(name="avg_192_falco_1#4$1", name2="char_empty")]
[PlaySound(key="$d_gen_walk_n", volume=1)]
[characteraction(name="right", type="move", xpos=200, fadetime=0.3, block=true)]
[delay(time=0.51)]
[characteraction(name="right", type="move", xpos=-200, fadetime=1, block=false)]
[Character(name="avg_192_falco_1#4$1", name2="char_016_medic", fadetime=1)]
[delay(time=2)]
[Character(name="avg_192_falco_1#4$1", name2="char_016_medic",focus=2)]
[name="人事干员"] 你此前递交过担任博士贴身卫士的申请书,博士仔细审阅过。
[name="人事干员"] 不过很遗憾,在罗德岛舰内活动时,博士并不需要贴身卫士。
[Character(name="avg_192_falco_1#5$1", name2="char_016_medic", focus=1)]
[name="翎羽"] 啊,那是以前的我......
[Character(name="avg_192_falco_1#3$1", name2="char_016_medic", focus=1)]
[name="翎羽"] 啊......感谢博士与人事部门的耐心。很抱歉,我的个人能力没有达到标准......
[Character(name="avg_192_falco_1#3$1", name2="char_016_medic",focus=2)]
[name="人事干员"] 咳,你可以轻松一点,翎羽。
[name="人事干员"] 好消息是,你在近期外勤任务中的表现得到了认可,而博士在离舰活动期间会需要护卫人员。
[Character(name="avg_192_falco_1#7$1", name2="char_016_medic", focus=1)]
[name="翎羽"] 你的意思是,我被任用了?
[Character(name="avg_192_falco_1#7$1", name2="char_016_medic",focus=2)]
[name="人事干员"] 是的。
[name="人事干员"] 不过,有干员向我们反映,你最近申请的外勤任务数量异常多。作为人事干员,我需要了解情况。
[name="人事干员"] 虽然你对过去的事件守口如瓶,但是,你毕竟是陪着那两位拉特兰干员一起来的......
[Character(name="avg_192_falco_1#11$1", name2="char_016_medic",focus=1)]
[name="翎羽"] 我并不清楚她们经历了什么,也不应该过问。
[Character(name="avg_192_falco_1#11$1", name2="char_016_medic",focus=2)]
[name="人事干员"] 我的意思是,我也从她们那里听说了一两句你来罗德岛之前的处境。
[name="人事干员"] 呃,她们的原话是,觉得你“每天茫然失措的样子很可怜”,所以把你也带离了拉特兰。
[name="人事干员"] 考虑到你依旧重视拉特兰荣耀,但已经被拉特兰戍卫队开除的事实,我想确认一下你最近申请外勤任务的动机。
[name="人事干员"] 你在为自己当时的抉择后悔吗?
[Character(name="avg_192_falco_1#8$1", name2="char_016_medic",focus=1)]
[name="翎羽"] 不,我不后悔......至少现在我已经不后悔了。
[Character(name="avg_192_falco_1#12$1", name2="char_016_medic",focus=1)]
[name="翎羽"] 我已经能相信自己的判断了。在生死面前,规矩应该退让一步。
[name="翎羽"] 而且来到罗德岛之后,我知道了矿石病患者并非走在街道上就会感染他人,也不是只能等待死亡走近。
[Character(name="avg_192_falco_1#4$1", name2="char_016_medic",focus=1)]
[name="翎羽"] 看到现在逆火小姐还清醒地活着,还能参加训练,和过去一样精神奕奕地对总队长发表演讲......我觉得很高兴。
[Character(name="avg_192_falco_1#3$1", name2="char_016_medic",focus=1)]
[name="翎羽"] 只是我也明白,我已经无法回到拉特兰戍卫队了。罗德岛和拉特兰是完全不一样的地方,我必须改变自己。
[Character(name="avg_192_falco_1#2$1", name2="char_016_medic",focus=1)]
[name="翎羽"] ......另外,罗德岛的各位谈论的话题,我觉得很有吸引力,但是我不能完全理解其中内容。
[name="翎羽"] 以我的经验,通过外勤任务增加和队友交流的机会,应该能更好地融入集体。
[Character(name="avg_192_falco_1#2$1", name2="char_016_medic",focus=2)]
[name="人事干员"] 关于这一点,其实许多干员会因为兴趣聚在一起,像是松果他们几个组织的木工手艺小组,红豆的乐队......
[name="人事干员"] 红豆的乐队好像现在还缺一个贝斯手来着?
[Character(name="avg_192_falco_1#3$1", name2="char_016_medic",focus=1)]
[name="翎羽"] 嗯......谢谢你的介绍,我会考虑的。
[name="翎羽"] 说起来,守林人向我推荐了“生命之地”这个服装品牌,据说与罗德岛有商业合作,我可以了解一下吗?
[Character(name="avg_192_falco_1#3$1", name2="char_016_medic",focus=2)]
[name="人事干员"] 咦,翎羽小姐......
[Character(name="avg_192_falco_1#3$1", name2="char_016_medic",focus=-1)]
[Dialog]
[Decision(options="给翎羽介绍一下吧。;我觉得我们没有什么正事要说了。", values="1;2")]
[Predicate(references="1;2")]
[Character(name="avg_192_falco_1#3$1", name2="char_016_medic",focus=2)]
[name="人事干员"] 呃,好的。既然博士这样说了,我就带你去找我的同事吧。
[Dialog]
[Character]
[stopmusic(fadetime=1)]
[Blocker(a=0, r=0,g=0, b=0, fadetime=0, block=true)]
[Blocker(a=1, r=0,g=0, b=0, fadetime=1, block=true)]
[Image]

普罗旺斯

一个尾巴毛做成的柔软毛球,几颗专门搜集来的黄色小石头。
普罗旺斯会记得它们的意义。

[HEADER(key="title_test", is_skippable=true, fit_mode="BLACK_MASK")] 崎路前行
[stopmusic]
[Dialog]
[Delay(time=1)]
[Blocker(a=1, r=0, g=0, b=0, fadetime=1, block=true)]
[Background(image="bg_desert_1",screenadapt="coverall")]
[PlayMusic(intro="$nervous_intro", key="$nervous_loop", volume=0.4)]
[Blocker(a=0, r=0, g=0, b=0, fadetime=2, block=true)]
[character(name="char_145_prove_1#3",fadetime=1.5)]
[delay(time=2)]
[name="普罗旺斯"] 斯弗!探测仪显示前面还有一位!
[character(name="char_145_prove_1#2")]
[name="普罗旺斯"] 你还好吗,还坚持得住吗?
[Dialog]
[Character(name="char_145_prove_1#2", name2="char_empty")]
[PlaySound(key="$d_gen_walk_n", volume=1)]
[characteraction(name="right", type="move", xpos=200, fadetime=0.3, block=true)]
[delay(time=0.51)]
[characteraction(name="right", type="move", xpos=-200, fadetime=1, block=false)]
[Character(name="char_145_prove_1#2", name2="avg_npc_012",fadetime=0.7)]
[delay(time=2)]
[Character(name="char_145_prove_1#2", name2="avg_npc_012",focus=2)]
[name="罗德岛外勤干员"] 呼......呼......还可以,走吧......
[Character(name="char_145_prove_1#3", name2="avg_npc_012",focus=1)]
[name="普罗旺斯"] 这边太偏了,没有被划到红外探测仪的目标区域......
[name="普罗旺斯"] 我申请往这里推进了一千米,发现这附近还有一个幸存者,但具体位置还不能确定,快,快......
[name="普罗旺斯"] 这个镇子明明是在天灾信使探测范围内的,怎么还是会弄成这样!
[Character(name="char_145_prove_1#4", name2="avg_npc_012",focus=1)]
[name="普罗旺斯"] 这种程度的地震,应该有很明显的征兆才对,驻镇的天灾信使不可能没有发现......
[Character(name="char_145_prove_1#4", name2="avg_npc_012",focus=2)]
[name="罗德岛外勤干员"] 都过去四天半了,我很怀疑......
[name="罗德岛外勤干员"] 而且罗德岛只是行驶路过,我们根本没有提前准备,这种程度的救援......
[Character(name="char_145_prove_1#3", name2="avg_npc_012",focus=1)]
[name="普罗旺斯"] 不要这样想!
[name="普罗旺斯"] 我们去,就还有希望。
[Dialog]
[Character]
[Blocker(a=1, r=0, g=0, b=0, fadetime=1.5, block=true)]
[Background(image="bg_desert_1",screenadapt="coverall")]
[delay(time=1)]
[Blocker(a=0, r=0, g=0, b=0, fadetime=1, block=true)]
[PlaySound(key="$rungeneral", volume=0.6)]
[Character(name="char_145_prove_1#3", name2="avg_npc_012",fadetime=1.5)]
[delay(time=2)]
[Character(name="char_145_prove_1#3", name2="avg_npc_012",focus=1)]
[name="普罗旺斯"] 这里!应该就是这片废墟下面,斯弗快来!
[name="普罗旺斯"] 救援队,救援队!能听到吗?我们是救援队,我们来救您了!
[name="普罗旺斯"] 能听到吗?请给回应!
[name="普罗旺斯"] ......
[name="普罗旺斯"] 没有反应,斯弗,敲钢管看看!
[Character(name="char_145_prove_1#3", name2="avg_npc_012",focus=2)]
[name="罗德岛外勤干员"] 明白。
[Character(name="avg_npc_012")]
咚咚咚,咚咚咚......
[name="罗德岛外勤干员"] ......
咚咚咚,咚咚咚......
[Character(name="char_145_prove_1#2", name2="avg_npc_012",focus=1)]
[name="普罗旺斯"] 有回应吗?
[Character(name="char_145_prove_1#2", name2="avg_npc_012",focus=2)]
[name="罗德岛外勤干员"] 没有......而且咱们没分到生命探测仪,真的只能靠这样确认准确位置吗?之前也有人还活着,只是没力气给反应了,我要不申请......
[Character(name="char_145_prove_1#4", name2="avg_npc_012",focus=1)]
[name="普罗旺斯"] 啊......怕是来不及。而且也不一定真的有多余的可以给我们,先用笨办法确认一遍吧,就算是用指甲挠也是会有声音的,仔细听。
[Character(name="char_145_prove_1#3", name2="avg_npc_012",focus=1)]
[name="普罗旺斯"] 我再去敲敲那边的钢管,或者你有什么能定位的源石技艺吗?
[Character(name="char_145_prove_1#3", name2="avg_npc_012",focus=2)]
[name="罗德岛外勤干员"] 哈哈......有的话,刚才也就不用徒手挖房子了......
咚咚咚,咚咚咚......
[Dialog]
[Character]
[Blocker(a=1, r=0, g=0, b=0, fadetime=0.5, block=true)]
[Blocker(a=0, r=0, g=0, b=0, fadetime=1, block=true)]
[Character(name="char_145_prove_1#3", name2="avg_npc_012",fadetime=1.5)]
[delay(time=2)]
[Character(name="char_145_prove_1#3", name2="avg_npc_012",focus=2)]
[name="罗德岛外勤干员"] ......
[name="罗德岛外勤干员"] ............
[name="罗德岛外勤干员"] 我把这一片的都敲完了,没有回应。
[name="罗德岛外勤干员"] 已经过去太久了,这里又偏,我们会不会是......又来晚了?
[Character(name="char_145_prove_1#4", name2="avg_npc_012",focus=1)]
[name="普罗旺斯"] ......不会的,前面还有一小片,我再去那里看看。
[Dialog]
[Blocker(a=1, r=0, g=0, b=0, fadetime=0.5, block=true)]
[Background(image="bg_desert_1",screenadapt="coverall")]
[Character]
[Character(name="char_145_prove_1#3")]
[Blocker(a=0, r=0, g=0, b=0, fadetime=0.5, block=true)]
咚咚咚,咚咚咚......
[dialog]
[delay(time=1)]
[Character(name="char_145_prove_1#3",focus=-1)]
呲......呲......
呲......呲......
[Character(name="char_145_prove_1#2")]
[CameraShake(duration=0.3, xstrength=30, ystrength=30, vibrato=30, randomness=90, fadeout=true, block=false)]
[name="普罗旺斯"] !
[name="普罗旺斯"] 是指甲划钢管的声音!
[Character(name="char_145_prove_1")]
[name="普罗旺斯"] 这里,在这里!斯弗快来!
[Character(name="char_145_prove_1", name2="avg_npc_012",focus=2)]
[name="罗德岛外勤干员"] 来了!......啊!嘶——
[Character(name="char_145_prove_1#2", name2="avg_npc_012",focus=1)]
[name="普罗旺斯"] 小心,撑不住了就先休息一下!
[Character(name="char_145_prove_1#2", name2="avg_npc_012",focus=2)]
[name="罗德岛外勤干员"] 没事,我可以,先救人!
[Character(name="char_145_prove_1#5", name2="avg_npc_012",focus=1)]
[name="普罗旺斯"] 可以听到吗?再坚持一下,我们是救援队,我们来救您了!
[name="普罗旺斯"] 来,一起把这个房板搬开,小心自己别受伤,三、二、一!
[Character(name="char_145_prove_1#5", name2="avg_npc_012",focus=2)]
[CameraShake(duration=0.3, xstrength=30, ystrength=30, vibrato=30, randomness=90, fadeout=true, block=false)]
[name="罗德岛外勤干员"] 嘿!
[name="罗德岛外勤干员"] 咱们的生理盐水应该还有剩,我用软管往下递。
[Character(name="char_145_prove_1#5", name2="avg_npc_012",focus=1)]
[name="普罗旺斯"] 盐水来了,您喝一点,我们这就开始救援!
[Character(name="char_145_prove_1#5", name2="avg_npc_012",focus=-1)]
[name="老奶奶"] 咳......咳......
[Character(name="char_145_prove_1#2", name2="avg_npc_012",focus=2)]
[name="罗德岛外勤干员"] 是位老人?
[Character(name="char_145_prove_1#2", name2="avg_npc_012",focus=1)]
[name="普罗旺斯"] 老奶奶?
[Character(name="char_145_prove_1#2", name2="avg_npc_012",focus=-1)]
[name="老奶奶"] 哎......我还以为......不会有人来了......
[Character(name="char_145_prove_1", name2="avg_npc_012",focus=1)]
[name="普罗旺斯"] 不会的,我们来了!
[Character(name="char_145_prove_1", name2="avg_npc_012",focus=-1)]
[name="老奶奶"] 那我就放心了......
[Character(name="char_145_prove_1", name2="avg_npc_012",focus=2)]
[name="罗德岛外勤干员"] 已经开始用雷达扫描这里的结构了,您再坚持一下!
[Character(name="char_145_prove_1", name2="avg_npc_012",focus=-1)]
[name="老奶奶"] ......
[Character(name="char_145_prove_1#3", name2="avg_npc_012",focus=1)]
[name="普罗旺斯"] 老奶奶?老奶奶?
[Character(name="char_145_prove_1#3", name2="avg_npc_012",focus=-1)]
[name="老奶奶"] ............
[Character(name="char_145_prove_1#3", name2="avg_npc_012",focus=1)]
[name="普罗旺斯"] 老奶奶精神松懈了,不能让她这样睡过去!
[Character(name="char_145_prove_1#3", name2="avg_npc_012",focus=2)]
[name="罗德岛外勤干员"] 我来扫描结构,你去和老人家搭话让她保持清醒!
[Character(name="char_145_prove_1#5", name2="avg_npc_012",focus=1)]
[name="普罗旺斯"] 奶奶,奶奶?您先别睡,我们说说话吧!
[Character(name="char_145_prove_1#5", name2="avg_npc_012",focus=-1)]
[name="老奶奶"] ......
[Character(name="char_145_prove_1#5", name2="avg_npc_012",focus=1)]
[name="普罗旺斯"] 您这样睡过去有危险,醒一醒,和我们说说话吧?
[Character(name="char_145_prove_1#5", name2="avg_npc_012",focus=-1)]
[name="老奶奶"] ......
[name="老奶奶"] ......已经过了几天了?
[Character(name="char_145_prove_1#5", name2="avg_npc_012",focus=1)]
[name="普罗旺斯"] ......啊,两天,两天!我们在附近,很快就赶过来了。所以您不会有事的!
[Character(name="char_145_prove_1#5", name2="avg_npc_012",focus=-1)]
[name="老奶奶"] 嗯......
[name="老奶奶"] 我的孙孙......我的孙孙你们有见到吗?
[Character(name="char_145_prove_1#2", name2="avg_npc_012",focus=1)]
[name="普罗旺斯"] (你有见过吗?小孙孙这类的?)
[Character(name="char_145_prove_1#2", name2="avg_npc_012",focus=2)]
[name="罗德岛外勤干员"] (没有啊......)
[Character(name="char_145_prove_1#3", name2="avg_npc_012",focus=1)]
[name="普罗旺斯"] 奶奶,我们是分小队的,负责的区域不一样,可能别的小队已经把您孙孙带到安全的地方了,您待会儿出来也就能看到了!
[Character(name="char_145_prove_1#3", name2="avg_npc_012",focus=-1)]
[name="老奶奶"] 我的孙孙......调皮捣蛋......
[name="老奶奶"] ......不知道跑到哪里去了......
[Character(name="char_145_prove_1", name2="avg_npc_012",focus=1)]
[name="普罗旺斯"] 您别担心,不会有事的!
[Character(name="char_145_prove_1", name2="avg_npc_012",focus=2)]
[name="罗德岛外勤干员"] (老人家还养了羽兽吧,那个棚也基本上塌完了,不剩什么了。)
[Character(name="char_145_prove_1#4", name2="avg_npc_012",focus=1)]
[name="普罗旺斯"] (唉......)
[Character(name="char_145_prove_1", name2="avg_npc_012",focus=1)]
[name="普罗旺斯"] 奶奶,您孙孙可真有口福呀,我看那边还有羽兽棚,我也很喜欢吃羽兽蛋呢。
[Character(name="char_145_prove_1", name2="avg_npc_012",focus=-1)]
[name="老奶奶"] 是吗......?哎呀......小羽兽......油黄的......
[name="老奶奶"] ......蛋也应该......都碎了吧......
[name="老奶奶"] 有的话,你们要尝尝......
[Character(name="char_145_prove_1", name2="avg_npc_012",focus=2)]
[name="罗德岛外勤干员"] 老人家,没事儿!以后有的是机会,到时候吃也不迟!
[name="罗德岛外勤干员"] 您可是我们今天救的第三十个人啦,我们刚才在另一个地方,挖开了一整座房子,救出来一大家子人......
[Character(name="char_145_prove_1", name2="avg_npc_012",focus=-1)]
[name="老奶奶"] 嗯......嗯......
[Character(name="char_145_prove_1#3", name2="avg_npc_012",focus=1)]
[name="普罗旺斯"] (扫描好了吗?)
[Character(name="char_145_prove_1#3", name2="avg_npc_012",focus=2)]
[name="罗德岛外勤干员"] (给你。)
[name="罗德岛外勤干员"] (下陷得严重吗?)
[Character(name="char_145_prove_1#3", name2="avg_npc_012",focus=1)]
[name="普罗旺斯"] (......很乱。)
[name="普罗旺斯"] (从这里看已经下陷了,但是房子那边还没垮,估计是这底下土层不一样,这片地形很......复杂,地震波传过来,又被地形结构反射了。)
[name="普罗旺斯"] (整个房子扭住了,要拆这面的话那边失去支撑也会塌,肯定不行。)
[name="普罗旺斯"] (难道要先把那边在保证稳定的情况下拆掉再来清这里吗?)
[Character(name="char_145_prove_1#3", name2="avg_npc_012",focus=2)]
[name="罗德岛外勤干员"] (......时间上怕是......)
[Character(name="char_145_prove_1#4", name2="avg_npc_012",focus=1)]
[name="普罗旺斯"] (肯定来不及,而且我们只有两个人,根本做不到。)
[Character(name="char_145_prove_1#3", name2="avg_npc_012",focus=1)]
[name="普罗旺斯"] (先安抚下老人吧......想想办法,先把能活动的部分清开,说不定有办法。)
[Character(name="char_145_prove_1#3", name2="avg_npc_012",focus=2)]
[name="罗德岛外勤干员"] 呼......呼......嘿呀......
[name="罗德岛外勤干员"] 奶奶,您见过鲁珀吗?
[name="罗德岛外勤干员"] 我们把上面的搬开,再清理一下,您就能出来了!
[name="罗德岛外勤干员"] 是紫色的鲁珀哦,还有着长长的大尾巴!
[Character(name="char_145_prove_1", name2="avg_npc_012",focus=1)]
[name="普罗旺斯"] 对!等您出来了,您来摸摸我的尾巴,您肯定没见过这么大的尾巴!
[Character(name="char_145_prove_1", name2="avg_npc_012",focus=-1)]
[name="老奶奶"] 嗯......嗯......
[name="老奶奶"] ......
[Character(name="char_145_prove_1#3", name2="avg_npc_012",focus=1)]
[name="普罗旺斯"] 快点,老人等不了多久了。
[Character(name="char_145_prove_1#3", name2="avg_npc_012",focus=2)]
[name="罗德岛外勤干员"] 您先别睡!我的奶奶跟您年纪差不多大......我还想吃您做的羽兽蛋呢!
[name="罗德岛外勤干员"] 能清走的活动碎石都清走了,我现在撬这个房梁,你看能稳住吗?
[name="罗德岛外勤干员"] 三、二、一、嘿!
[CameraShake(duration=0.3, xstrength=30, ystrength=30, vibrato=30, randomness=90, fadeout=true, block=false)]
[Character(name="char_145_prove_1#2", name2="avg_npc_012",focus=1)]
[name="普罗旺斯"] 不行!这边立马就开始松动了!
[Character(name="char_145_prove_1#2", name2="avg_npc_012",focus=2)]
[name="罗德岛外勤干员"] 那我试试这块!
[name="罗德岛外勤干员"] 我来撑中间,你去把那半边先敲掉,一半我能撑得住!
[Character(name="char_145_prove_1#3", name2="avg_npc_012",focus=1)]
[name="普罗旺斯"] 好,坚持不住了要说。
[Character(name="char_145_prove_1#3", name2="avg_npc_012",focus=2)]
[name="罗德岛外勤干员"] 奶奶您别着急,我们......我们能救您出来的!
[Character(name="char_145_prove_1#3", name2="avg_npc_012",focus=-1)]
[name="老奶奶"] ......
[Character(name="char_145_prove_1#3", name2="avg_npc_012",focus=1)]
[name="普罗旺斯"] 最后一下,我要把它敲断了!
[Character(name="char_145_prove_1#3", name2="avg_npc_012",focus=2)]
[name="罗德岛外勤干员"] ......嘿!!......所以您等下,等会儿出来,咱们去见您的小孙孙!
[Character(name="char_145_prove_1#3", name2="avg_npc_012",focus=1)]
[name="普罗旺斯"] 撑住了!
[name="普罗旺斯"] 奶奶,房梁已经清开一个了,您再坚持一下! 
[Character(name="char_145_prove_1#3", name2="avg_npc_012",focus=-1)]
[name="老奶奶"] ......
[Character(name="char_145_prove_1#4", name2="avg_npc_012",focus=1)]
[name="普罗旺斯"] 坚持一下,坚持一下,这边的房梁......这边的房梁,我们把它挪开......
[Character(name="char_145_prove_1#4", name2="avg_npc_012",focus=-1)]
[name="老奶奶"] ......
[Character(name="char_145_prove_1#4", name2="avg_npc_012",focus=2)]
[name="罗德岛外勤干员"] 奶奶?
[Character(name="char_145_prove_1#4", name2="avg_npc_012",focus=-1)]
[name="老奶奶"] ......
[Character(name="char_145_prove_1#3", name2="avg_npc_012",focus=1)]
[CameraShake(duration=0.3, xstrength=30, ystrength=30, vibrato=30, randomness=90, fadeout=true, block=false)]
[name="普罗旺斯"] 您别睡!
[playMusic(intro="$loneliness_intro", key="$loneliness_loop", volume=0.4)]
[Character(name="char_145_prove_1#3", name2="avg_npc_012",focus=-1)]
[name="老奶奶"] ......
[name="老奶奶"] ......不成了......
[name="老奶奶"] 两天......不是,肯定......很久了......
[name="老奶奶"] ......
[name="老奶奶"] ......我不中用......了......
[Character(name="char_145_prove_1#3", name2="avg_npc_012",focus=2)]
[name="罗德岛外勤干员"] 不行!!普罗旺斯你继续!
[Character(name="char_145_prove_1#3", name2="avg_npc_012",focus=-1)]
[name="老奶奶"] ......
[name="老奶奶"] 我......
[name="老奶奶"] ......
[name="老奶奶"] ............
[Character(name="char_145_prove_1#4", name2="avg_npc_012",focus=1)]
[name="普罗旺斯"] ......你还能听到下面的呼吸声吗?也很久没有回应了......
[name="普罗旺斯"] ......
[name="普罗旺斯"] 已经很久了,停下吧。
[name="普罗旺斯"] 应该是已经......
[Character(name="char_145_prove_1#4", name2="avg_npc_012",focus=2)]
[CameraShake(duration=0.3, xstrength=30, ystrength=30, vibrato=30, randomness=90, fadeout=true, block=false)]
[name="罗德岛外勤干员"] 不行,不可能!不可能!!
[dialog]
[Character(name="char_145_prove_1#4", name2="avg_npc_012",focus=-1)]
[PlaySound(key="$d_gen_transmissionget",volume=0.6)]
[delay(time=1)]
[name="罗德岛后勤干员"] 普罗旺斯小队?位置28,575附近发现幸存者,请速往实施救援。
[Character(name="char_145_prove_1#4", name2="avg_npc_012",focus=1)]
[name="普罗旺斯"] ......新位置收到。位置1673,589,遇难者一名,深度约2.7米,需要大型器械对废墟进行拆除......
[name="普罗旺斯"] ......我们这就去......嗯,我没事。
[name="普罗旺斯"] ......
[dialog]
[PlaySound(key="$transmission",volume=0.6)]
[delay(time=1.5)]
[name="普罗旺斯"] 抱歉,抱歉,我们......我们还要去救其他人......
[Character(name="char_145_prove_1#4", name2="avg_npc_012",focus=2)]
[name="罗德岛外勤干员"] ......
[Character(name="char_145_prove_1#3", name2="avg_npc_012",focus=1)]
[name="普罗旺斯"] 斯弗,走吧,我们还有其他人要救......负责搜寻遇难者的小队过会儿会来。
[name="普罗旺斯"] ......你还好吗?
[Character(name="char_145_prove_1#3", name2="avg_npc_012",focus=2)]
[name="罗德岛外勤干员"] 啊!!
[name="罗德岛外勤干员"] 啊——
[dialog]
[PlaySound(key="$b_char_defboost", volume=0.6)]
[Blocker(a=0.7, r=0.95, g=0.95, b=0.95, fadetime=0.02, block=true)]
[Blocker(a=0, r=0.95, g=0.95, b=0.95, fadetime=0.25, block=true)]
[CameraShake(duration=0.3, xstrength=5, ystrength=8, vibrato=30, randomness=90, block=true)]
[Character(name="char_145_prove_1#3", name2="avg_npc_012",focus=1)]
[name="普罗旺斯"] 你停下!你又不擅长——
[Character(name="char_145_prove_1#3", name2="avg_npc_012",focus=2)]
[name="罗德岛外勤干员"] 啊——!!
[name="罗德岛外勤干员"] ......我要把她挖出来!
[dialog]
[PlaySound(key="$b_char_defboost", volume=0.6)]
[Blocker(a=0.7, r=0.95, g=0.95, b=0.95, fadetime=0.02, block=true)]
[PlaySound(key="$b_char_defboost")]
[Blocker(a=0, r=0.95, g=0.95, b=0.95, fadetime=0.25, block=true)]
[Blocker(a=0, r=0, g=0, b=0, fadetime=0, block=true)]
[CameraShake(duration=0.3, xstrength=5, ystrength=8, vibrato=30, randomness=90, block=true)]
[name="罗德岛外勤干员"] 哈......哈......
[name="罗德岛外勤干员"] 呃......
[Character(name="char_145_prove_1#5", name2="avg_npc_012",focus=1)]
[name="普罗旺斯"] 停下,斯弗!你这样就只是单纯地损害自己的健康,对谁都没有用,我们还有很多人要救!
[Character(name="char_145_prove_1#5", name2="avg_npc_012",focus=2)]
[name="罗德岛外勤干员"] ......不行!我还要——
[CameraShake(duration=0.3, xstrength=30, ystrength=30, vibrato=30, randomness=90, fadeout=true, block=false)]
[name="罗德岛外勤干员"] 啊——
[Character(name="char_145_prove_1#3", name2="avg_npc_012",focus=1)]
[name="普罗旺斯"] 我说,停下!!
[name="普罗旺斯"] 你还要什么?你还要把自己也耗死在这里?你现在再做什么,也改变不了现状,你不能为了一个已经失去生命的人再损耗自己!  
[name="普罗旺斯"] 我们还有其他人要救,在此之前,保证你自己的状态!
[Character(name="char_145_prove_1#3", name2="avg_npc_012",focus=2)]
[name="罗德岛外勤干员"] ......
[Character(name="char_145_prove_1#3", name2="avg_npc_012",focus=1)]
[name="普罗旺斯"] 该走了!我们不能再晚到一步。
[Character(name="char_145_prove_1#3", name2="avg_npc_012",focus=2)]
[name="罗德岛外勤干员"] ......
[Character(name="char_145_prove_1#3", name2="avg_npc_012",focus=1)]
[name="普罗旺斯"] 负责搜寻遇难者的小队过一会儿就会来的,等那之后我们去问老人的下落,好吗?下一个人还在等着我们。
[name="普罗旺斯"] 之前有人对我说过,如果想要救更多的人,首先要保证你自己的生命。
[Character(name="char_145_prove_1#4", name2="avg_npc_012",focus=1)]
[name="普罗旺斯"] 不管是要干什么事,首先重视你自己......生命的价值是一样的,你自己的也是。
[name="普罗旺斯"] 走吧,我们。
[Character(name="char_145_prove_1#4", name2="avg_npc_012",focus=2)]
[name="罗德岛外勤干员"] ......
[name="罗德岛外勤干员"] ......好......
[stopmusic(fadetime=1)]
[Dialog]
[Blocker(a=1, r=0, g=0, b=0, fadetime=1.5, block=true)]
[Background(image="bg_laccolith",screenadapt="coverall")]
[Character]
[playMusic(intro="$distressed_intro", key="$distressed_loop", volume=0.4)]
[Blocker(a=0, r=0, g=0, b=0, fadetime=1.5, block=true)]
[playsound(key="$d_gen_walk_n")]
[character(name="char_145_prove_1#2",fadetime=1.5)]
[delay(time=2)]
[name="普罗旺斯"] 这里!这里也发现了一个!
[character(name="char_145_prove_1#3")]
[name="普罗旺斯"] 您再坚持一下!马上就好了,抓住我的手!
[name="普罗旺斯"] 好了,救出来了!
[dialog]
[delay(time=1)]
[Character(name="avg_npc_012")]
[name="罗德岛外勤干员"] 您的家人?不要着急,看到前面那个帐篷了吗?所有人员都集中在那里,您先去那边看看!
[name="罗德岛外勤干员"] 有什么问题您和那边的干员说,他们都会帮您的!
[name="罗德岛外勤干员"] 不用担心!
[dialog]
[delay(time=1)]
[Character(name="char_016_medic")]
[name="医疗干员"] 您放心,您放心,不需要您支付费用的......
[name="医疗干员"] 对,对,不会的,您安心在这里坐着不要再跑出去了......
[name="医疗干员"] 不用紧张,您放心就好......
[Dialog]
[Blocker(a=1, r=0, g=0, b=0, fadetime=1, block=true)]
[Background(image="bg_desert_3",screenadapt="coverall")]
[Character]
[Blocker(a=0, r=0, g=0, b=0, fadetime=1, block=true)]
[Character(name="char_145_prove_1#5", name2="avg_npc_012",focus=1)]
[name="普罗旺斯"] ......
[Character(name="char_145_prove_1#5", name2="avg_npc_012",focus=2)]
[name="罗德岛外勤干员"] ......
[Character(name="char_145_prove_1#5", name2="avg_npc_012",focus=1)]
[name="普罗旺斯"] ......
[Character(name="char_145_prove_1#5", name2="avg_npc_012",focus=2)]
[name="罗德岛外勤干员"] ......
[Character(name="char_145_prove_1#5", name2="avg_npc_012",focus=1)]
[name="普罗旺斯"] 我累得一句话也不想说。
[Character(name="char_145_prove_1#5", name2="avg_npc_012",focus=2)]
[name="罗德岛外勤干员"] 我也不想。
[Character(name="char_145_prove_1#5", name2="avg_npc_012",focus=1)]
[name="普罗旺斯"] ......这儿安静,躺会儿,躺会儿,把石头拨拉开。
[Character(name="char_145_prove_1#5", name2="avg_npc_012",focus=2)]
[name="罗德岛外勤干员"] 呃啊......啊......我的,腰......啊......
[name="罗德岛外勤干员"] 今天......我们救了多少个......?
[Character(name="char_145_prove_1#5", name2="avg_npc_012",focus=1)]
[name="普罗旺斯"] ......不知道......我感觉自己已经动不了了......
[Character(name="char_145_prove_1#4", name2="avg_npc_012",focus=1)]
[name="普罗旺斯"] ......但是我真的觉得好奇怪。
[Character(name="char_145_prove_1#4", name2="avg_npc_012",focus=2)]
[name="罗德岛外勤干员"] 什么......?
[Character(name="char_145_prove_1#3", name2="avg_npc_012",focus=1)]
[name="普罗旺斯"] 我在想......这里是维多利亚境内,就算很偏,但这个镇子也不小了,也是有天灾信使的。
[Character(name="char_145_prove_1#3", name2="avg_npc_012",focus=2)]
[name="罗德岛外勤干员"] 嗯。
[Character(name="char_145_prove_1#3", name2="avg_npc_012",focus=1)]
[name="普罗旺斯"] 为什么还是会弄成这样?这种程度的天灾,再不明显,天灾信使也不该看不出来。
[Character(name="char_145_prove_1#3", name2="avg_npc_012",focus=2)]
[name="罗德岛外勤干员"] ......可能这里避灾做得不好吧......不知道了......
[Character(name="char_145_prove_1#3", name2="avg_npc_012",focus=1)]
[name="普罗旺斯"] 不对啊......这里受灾的情况不像是避灾做得不好,更像是......根本没有防备?
[name="普罗旺斯"] 所有人基本上都是在家里被压住的,如果他们知道天灾要来,不可能都还在家里。
[Character(name="char_145_prove_1#4", name2="avg_npc_012",focus=1)]
[name="普罗旺斯"] 这里难道有什么不能躲避天灾的奇怪信仰......?这也太说不过去了。
[Character(name="char_145_prove_1#4", name2="avg_npc_012",focus=2)]
[name="罗德岛外勤干员"] 也有可能是单纯地没有相信天灾信使说的话吧......这种情况也有的吧?
[Character(name="char_145_prove_1#4", name2="avg_npc_012",focus=1)]
[name="普罗旺斯"] ......也有过,我也遇到过不少这样的情况,但也不至于整个镇子的人都不相信才对......
[Character(name="char_145_prove_1#5", name2="avg_npc_012",focus=1)]
[name="普罗旺斯"] 唉......死太多人了......
[stopmusic(fadetime=1)]
[dialog]
[delay(time=1)]
[Character(name="char_145_prove_1#5", name2="avg_npc_012",focus=-1)]
[name="???"] ......我哪能......不知道......谁......
[name="???"] ......现在......他们......
[name="???"] ......怎么......你......应该......?
[Character(name="char_145_prove_1#5", name2="avg_npc_012",focus=2)]
[name="罗德岛外勤干员"] 那边好像还有人?我叫他们一起来歇歇吧。
[CameraShake(duration=0.5, xstrength=15, ystrength=15, vibrato=20, randomness=70, fadeout=true, block=false)]
[name="罗德岛外勤干员"] ?
[name="罗德岛外勤干员"] (不是罗德岛的?)
[Character(name="char_145_prove_1#2", name2="avg_npc_012",focus=1)]
[name="普罗旺斯"] (镇民吗?)
[Character(name="char_145_prove_1#2", name2="avg_npc_012",focus=2)]
[name="罗德岛外勤干员"] (不知道,不像哎?镇民的话应该都在帐篷那里休息才对,他们跑这么远来这儿干什么?)
[Character(name="char_145_prove_1#2", name2="avg_npc_012",focus=1)]
[name="普罗旺斯"] (偷偷过去看看?)
[dialog]
[playsound(key="$d_gen_walk_n")]
[character(fadetime=1.5)]
[delay(time=2)] 
[Dialog]
[Blocker(a=1, r=0, g=0, b=0, fadetime=0.5, block=true)]
[Blocker(a=0, r=0, g=0, b=0, fadetime=0.5, block=true)]
[playMusic(intro="$tense_intro", key="$tense_loop", volume=0.4)]
[character(name="char_145_prove_1#2", name2="avg_npc_012", fadetime=1.5)]
[delay(time=2)]
[Character(name="char_145_prove_1#2", name2="avg_npc_012",focus=-1)]
[name="镇民"] 钱已经到手了,现在怎么办?
[name="天灾信使"] *维多利亚粗口*,都是你说做戏做全套,谁会真在意天灾信使在天灾来的时候有没有在场“奋力疏散但力有不逮”,弄得我一身灰!
[name="天灾信使"] 现在更麻烦了!箱子被埋在房子底下,钱啊!钱!钱现在被埋了!你去挖?
[name="镇民"] 我......
[name="镇民"] ......但是弄这么大动静,真的没事吗......?
[name="天灾信使"] 嘁,你现在说这些?现在才是我们跑的最好时机!外面都一片乱,赶紧的,把钱挖出来今晚就走!
[name="天灾信使"] 换个国家隐姓埋名,这钱够花一阵子了,现在天灾这么多,赚钱路子不会少的~
[name="镇民"] 好吧......
[name="天灾信使"] 别磨蹭了!去把箱子挖出来,我这一身灰,你还在指望我去干?
[dialog]
[delay(time=1)]
[Character(name="char_145_prove_1#2", name2="avg_npc_012",focus=2)]
[CameraShake(duration=0.5, xstrength=15, ystrength=15, vibrato=20, randomness=70, fadeout=true, block=false)]
[name="罗德岛外勤干员"] (他们......!)
[name="罗德岛外勤干员"] (不是什么镇民不相信,是他们根本没和镇民们说会有天灾!)
[name="罗德岛外勤干员"] (他们......害死了多少人!)
[Character(name="char_145_prove_1#3", name2="avg_npc_012",focus=1)]
[name="普罗旺斯"] (等等,别冲动......!)
[Character(name="char_145_prove_1#3", name2="avg_npc_012",focus=2)]
[CameraShake(duration=0.3, xstrength=30, ystrength=30, vibrato=30, randomness=90, fadeout=true, block=false)]
[name="罗德岛外勤干员"] 你们给我站住!
[Character(name="char_145_prove_1#3", name2="avg_npc_012",focus=-1)]
[name="镇民"] 你是什么人?!
[name="天灾信使"] 这身制服......是那个什么救助组织的......
[Character(name="avg_npc_012")]
[name="罗德岛外勤干员"] 我是什么人不重要,但你们不能就这么离开!
[name="罗德岛外勤干员"] 玩忽职守,你这样也配当天灾信使吗?!
[Character(name="avg_npc_012",focus=-1)]
[name="天灾信使"] ......
[name="镇民"] 这小子不会听到了什么吧?不能让他把事情说出去......!
[Character(name="char_145_prove_1#5")]
[name="普罗旺斯"] ......唉。
[Character(name="char_145_prove_1#4")]
[PlaySound(key="$d_gen_transmissionget",volume=0.6)]
[name="普罗旺斯"] 普罗旺斯小队。本舰吗?位置683,447,请求外勤小队支援。
[Character(name="char_145_prove_1#3")]
[name="普罗旺斯"] 我们的目的是拦住他们......别做得太过火了。
[Dialog]
[Character]
[Blocker(a=1, r=0, g=0, b=0, fadetime=1.5, block=true)]
[Background(image="bg_desert_1",screenadapt="coverall")]
[Blocker(a=0, r=0, g=0, b=0, fadetime=1.5, block=true)] 
[playsound(key="$d_gen_walk_n")]
[character(name="avg_npc_012",fadetime=1.5)]
[delay(time=2)]
[name="罗德岛外勤干员"] 普罗旺斯,调查那边给结论了......
[name="罗德岛外勤干员"] ......
[Character(name="char_145_prove_1#2", name2="avg_npc_012",focus=1)]
[name="普罗旺斯"] 怎么了,看你表情不太好?
[dialog]
[character]
[playsound(key="$d_gen_walk_n")]
[character(name="avg_npc_089",fadetime=1.5)]
[delay(time=2)]
[name="罗德岛后勤干员"] 是这样的,之前发生的事你们都知道了。
[name="罗德岛后勤干员"] 现在的问题是,天灾信使给贵族上报天灾会来,如今天灾真的也来了,唯一的差错是死了很多原本应该已经去避难的人。
[name="罗德岛后勤干员"] 但是你们也知道,贵族......只要还有人活着,能让他们继续收税,就不会在意那些死去的人......
[name="罗德岛后勤干员"] 那两个人在贵族那边,凭着关系递递钱搞不好连起诉都不会有。
[name="罗德岛后勤干员"] 我们后天一早就要离开,这次停留只是提供一次救援行动,我们没有时间去插手这个天灾信使后续的审判流程。
[Character(name="char_145_prove_1#3", name2="avg_npc_012",focus=1)]
[name="普罗旺斯"] ......所以你是说,这事儿可能就这样过去了?有可能得不到好的结果,你是在让我放弃?
[character(name="avg_npc_089")]
[name="罗德岛后勤干员"] 不是......不是要让你放弃。
[name="罗德岛后勤干员"] 我感觉我好像个坏人......
[Character(name="char_145_prove_1#3", name2="avg_npc_012",focus=2)]
[name="罗德岛外勤干员"] 我是真的不想听你把这些话再说一遍了......
[name="罗德岛外勤干员"] 那些人原本是不用死的,那些人原本是一个也不用去死的!我、我......
[character(name="avg_npc_089")]
[name="罗德岛后勤干员"] ......
[Character(name="avg_npc_012")]
[name="罗德岛外勤干员"] 我觉得起诉他是一回事,但是我真的亲眼看到了那些人......那些完全可以不用去死的人......
[name="罗德岛外勤干员"] 我们就这样走了,想让他们偿命几乎是不可能的?
[character(name="avg_npc_089")]
[name="罗德岛后勤干员"] 是这样......但我们仍然还是会提起诉讼的。
[name="罗德岛后勤干员"] 我们已经整理好了材料,只是最后的结果真的不好说,我们也无法等那么久,为的只是明知结果可能不如意但依然去干涉。
[Character(name="avg_npc_012")]
[name="罗德岛外勤干员"] ......所以你在让我们不要对这件事寄予太多的希望吗......
[name="罗德岛外勤干员"] ......是我一开始把事情想得太简单了。
[name="罗德岛外勤干员"] ......
[name="罗德岛外勤干员"] 那提起诉讼还有什么用?反正他们也不会偿命,交点钱就能逃得掉,对他们来说无关痛痒,反而显得我们太傻了。
[name="罗德岛外勤干员"] *粗口*,都白死了,嘁。
[dialog]
[playsound(key="$d_gen_walk_n")]
[character(fadetime=1.5)]
[stopmusic(fadetime=1)]
[delay(time=2)] 
[character(name="avg_npc_089")]
[name="罗德岛后勤干员"] 唉......
[name="罗德岛后勤干员"] ......确实不好受。
[Character(name="char_145_prove_1")]
[name="普罗旺斯"] ......别想太多,我们只要做自己能做的。
[name="普罗旺斯"] 把资料给我吧。是后天一早走对吗?
[character(name="avg_npc_089")]
[name="罗德岛后勤干员"] 大概十点左右。
[Character(name="char_145_prove_1")]
[name="普罗旺斯"] 好。
[name="普罗旺斯"] 后天我先不跟着本舰走了。
[character(name="avg_npc_089")]
[name="罗德岛后勤干员"] ......您要干什么?
[Character(name="char_145_prove_1#3")]
[name="普罗旺斯"] 做我该做的......做我能做的。
[dialog]
[playsound(key="$d_gen_walk_n")]
[character(fadetime=1.5)]
[delay(time=2)] 
[Dialog]
[Blocker(a=1, r=0, g=0, b=0, fadetime=1.5, block=true)]
[Background(image="bg_ltstrongpoint",screenadapt="coverall")]
[Character]
[playMusic(intro="$darkness01_intro", key="$darkness01_loop", volume=0.4)]
[Blocker(a=0, r=0, g=0, b=0, fadetime=1.5, block=true)]                     
[playsound(key="$d_gen_walk_n")]
[character(name="char_145_prove_1",fadetime=1.5)]
[delay(time=2)]
[name="普罗旺斯"] 您好,请问您是这里的法官吗?我是罗德岛干员普罗旺斯——
[Character(name="avg_npc_176")]
[name="本地法官A"] ——别来烦我!
[name="本地法官A"] 看不到我在这里修房子吗?!
[Character(name="char_145_prove_1")]
[name="普罗旺斯"] 是这样,我们这里有一件事想——
[Character(name="avg_npc_176")]
[name="本地法官A"] 都说了别来烦我!
[Character(name="char_145_prove_1#2")]
[name="普罗旺斯"] 我......唉......
[Dialog]
[Character]
[Blocker(a=1, r=0, g=0, b=0, fadetime=0.5, block=true)]
[Background(image="bg_ltstrongpoint",screenadapt="coverall")]
[Blocker(a=0, r=0, g=0, b=0, fadetime=0.5, block=true)]  
[playsound(key="$d_gen_walk_n")]
[character(name="char_145_prove_1",fadetime=1.5)]
[delay(time=2)]
[name="普罗旺斯"] 您好,有人在吗?我是罗德岛干员普罗旺斯。
[dialog]
[PlaySound(key="$doorknockquite", volume=0.6)]
[delay(time=1)]
[name="普罗旺斯"] 您好?
[dialog]
[PlaySound(key="$doorknockquite", volume=0.6)]
[delay(time=1)]
[Character(name="char_145_prove_1#5")]
[name="普罗旺斯"] 没人在吗......
[dialog]
[playsound(key="$d_gen_walk_n")]
[character(fadetime=1.5)]
[delay(time=2)] 
[name="???"] 她走了。这种时候就不要乱开门!不知道有什么事......晦气!
[Dialog]
[Character]
[Blocker(a=1, r=0, g=0, b=0, fadetime=0.5, block=true)]
[Background(image="bg_ltstrongpoint",screenadapt="coverall")]
[Blocker(a=0, r=0, g=0, b=0, fadetime=0.5, block=true)]  
[PlaySound(key="$dooropenquite", volume=0.6)]
[delay(time=0.51)]
[playsound(key="$d_gen_walk_n")]
[character(name="char_145_prove_1",fadetime=1.5)]
[delay(time=2)]
[name="普罗旺斯"] 您愿意开门,实在是太感谢了,这个是罗德岛关于这回天灾的文件,我们想拜托您受理天灾信使维伦的......
[dialog]
[PlaySound(key="$doorclosequite", volume=0.6)]
[delay(time=1)]
[Character(name="char_145_prove_1#5")]
[CameraShake(duration=0.3, xstrength=30, ystrength=30, vibrato=30, randomness=90, fadeout=true, block=false)]
[name="普罗旺斯"] 啊!
[name="普罗旺斯"] ......
[Dialog]
[Character]
[Blocker(a=1, r=0, g=0, b=0, fadetime=0.5, block=true)]
[Background(image="bg_ltstrongpoint",screenadapt="coverall")]
[Blocker(a=0, r=0, g=0, b=0, fadetime=0.5, block=true)]  
[character(name="avg_npc_177",fadetime=1.5)]
[delay(time=2)]
[name="本地法官B"] 提起诉讼?我?天灾信使这事应该去上报高等法院,由他们去......
[Character(name="char_145_prove_1#3")]
[name="普罗旺斯"] 我知道,但您先别拒绝我!拜托您先来看看这份文件可以吗?
[Character(name="avg_npc_177")]
[name="本地法官B"] ......我先看一下。
[dialog]
[PlaySound(key="$d_avg_paper1", volume=0.6)]
[delay(time=1)]
[Character(name="char_145_prove_1#3")]
[name="普罗旺斯"] ......是这样的。现在他们两个人都在罗德岛,但我们没有权力关他们太久,而且后天我们就要离开......
[name="普罗旺斯"] 如果交给高等法院,贵族有可能根本不会提起上诉,文件里面也提到了,他们的事可能会不了了之。
[name="普罗旺斯"] 利用天灾赚取钱财,轻视人命,明知天灾的恐怖程度却故意没有通知人们,这不是一个只有一点恶意的人能做出来的事!
[name="普罗旺斯"] 这场灾难对他来说就只是一个赚钱手段,如果不能在能控制的地方用法律惩罚他,不知道他又会在什么地方去谋害更多人的性命......
[Character(name="avg_npc_177")]
[name="本地法官B"] 我明白了......
[name="本地法官B"] 只是......就算我在本地立案,向上级递交之后,也可能迫于一些原因最终不得不......
[Character(name="char_145_prove_1#3")]
[name="普罗旺斯"] 我会去和镇民们说的!我会去联络本地的镇民们,或者是其他镇子的人们,我会处理好这些的!
[Character(name="avg_npc_177")]
[name="本地法官B"] 好吧......
[name="本地法官B"] 那,我会努力的。现在这个情况......大概半个月后我可以向上级法院申请转交受理的。
[Character(name="char_145_prove_1")]
[name="普罗旺斯"] 好,真的非常感谢您,塔尔先生!我这就去把他们交给治安员,拜托了,一旦有了后续结果,请一定通过信使告知我!
[Dialog]
[Blocker(a=1, r=0, g=0, b=0, fadetime=1.5, block=true)]
[Background(image="bg_med",screenadapt="coverall")]
[Character]
[Blocker(a=0, r=0, g=0, b=0, fadetime=1.5, block=true)]   
[Character(name="char_empty")]
[PlaySound(key="$d_gen_walk_n", volume=1)]
[characteraction(name="middle", type="move", xpos=-200, fadetime=0.3, block=true)]
[delay(time=0.51)]
[characteraction(name="middle", type="move", xpos=200, fadetime=1, block=false)]
[Character(name="char_145_prove_1#3",fadetime=0.7)]
[delay(time=2)]
[name="普罗旺斯"] 这里就是获救镇民们的临时避难地点了......
[name="普罗旺斯"] 大家,打扰一下,我有些话想说!
[Character(name="char_145_prove_1#3",focus=-1)]
[name="镇民A"] 什么事儿?
[name="镇民B"] 哦,是这个紫色的小姑娘!就是她和一个小伙子救的我!
[Character(name="char_145_prove_1#3")]
[name="普罗旺斯"] 我是一名天灾信使,也是参与这场救援行动的一名罗德岛干员。这场地震是一场天灾,但是负责这片区域的天灾信使,并没有通知你们!
[Character(name="char_145_prove_1#3",focus=-1)]
[name="镇民B"] 什么?
[Character(name="char_145_prove_1#4")]
[name="普罗旺斯"] 他利用天灾,利用你们的命,换了一笔钱,昨天准备携款逃跑!
[Character(name="char_145_prove_1#4",focus=-1)]
[name="镇民A"] 什么?!
[name="镇民A"] 他现在在哪!
[name="镇民A"] 我们要杀了他!
[Character(name="char_145_prove_1#3")]
[name="普罗旺斯"] 塔尔法官会负责审查这起案件,只是,贵族们可能会让这个案子不了了之,让那两个人逃脱法律的惩罚,所以,我想拜托大家——
[name="普罗旺斯"] 能否联合起来,一起让贵族不去插手这个案件?
[Character(name="char_145_prove_1#3",focus=-1)]
[name="镇民A"] 行!姑娘,你们是我的救命恩人,你说什么,我们就跟着你去做!
[name="镇民B"] 但是,怎么可能......贵族怎么会听我们的?
[name="镇民A"] 姑娘!我们人会不会不够啊!
[Character(name="char_145_prove_1#3")]
[name="普罗旺斯"] 如果加上其他镇子的人们呢?
[Character(name="char_145_prove_1#3",focus=-1)]
[name="镇民B"] 姑娘......也不是不行,但他们估计不太好劝啊!
[name="镇民A"] 对啊,他们没有理由帮我们啊!
[Character(name="char_145_prove_1#4")]
[name="普罗旺斯"] 我......我会去做的!
[Dialog]
[Blocker(a=1, r=0, g=0, b=0, fadetime=1.5, block=true)]
[Background(image="bg_village",screenadapt="coverall")]
[Character]
[Blocker(a=0, r=0, g=0, b=0, fadetime=1.5, block=true)] 
[playsound(key="$d_gen_walk_n")]
[character(name="char_145_prove_1#3",fadetime=1.5)]
[delay(time=2)]
[name="普罗旺斯"] 这里就是镇中心了。
[Character(name="char_145_prove_1", name2="avg_npc_242", focus=1)]
[name="普罗旺斯"] 您好,打扰一下,我是隔壁镇子的......
[Character(name="char_145_prove_1", name2="avg_npc_242", focus=2)]
[name="镇民A"] 谁啊,忙着呢,走开!
[Character(name="char_145_prove_1#2", name2="avg_npc_242", focus=1)]
[name="普罗旺斯"] 隔壁镇子因为天灾......
[Character(name="char_145_prove_1#2", name2="avg_npc_242", focus=2)]
[name="镇民A"] 天灾!我们这里也有啊,半个镇子都震塌了,你以为我们没有啊?
[Character(name="char_145_prove_1#3", name2="avg_npc_242", focus=1)]
[name="普罗旺斯"] 所以本来是可以避免的,但是那里的天灾信使他——
[Character(name="char_145_prove_1#3", name2="avg_npc_242", focus=2)]
[name="镇民A"] 好了可以了,都说了忙着呢!
[dialog]
[PlaySound(key="$d_gen_walk_n", volume=1)]
[characteraction(name="right", type="move", xpos=300, fadetime=2,block=false)]
[character(name="char_145_prove_1#4",name2="char_empty",fadetime=1.5)]
[delay(time=2)]
[name="普罗旺斯"] ......
[dialog]
[characteraction(name="left", type="move", xpos=400, fadetime=2,block=false)]
[character(fadetime=0.5)]
[delay(time=2)]
[Dialog]
[Character(name="char_empty", name2="avg_npc_243")]
[PlaySound(key="$d_gen_walk_n", volume=1)]
[characteraction(name="left", type="move", xpos=-200, fadetime=0.3, block=true)]
[delay(time=0.51)]
[characteraction(name="left", type="move", xpos=200, fadetime=1, block=false)]
[Character(name="char_145_prove_1#3", name2="avg_npc_243",fadetime=0.7)]
[delay(time=1.5)]
[Character(name="char_145_prove_1#2", name2="avg_npc_243", focus=1)]
[name="普罗旺斯"] 您好,隔壁镇子因为天灾信使的瞒报损失惨重,我们希望您能够支持我们,让贵族不去插手这起案件......
[Character(name="char_145_prove_1#3", name2="avg_npc_243", focus=2)]
[name="镇民B"] 这位姑娘,你是在和我讲笑话吗?
[Character(name="char_145_prove_1#2", name2="avg_npc_243", focus=1)]
[name="普罗旺斯"] 不是,我是真心的!我们在准备向上提交这起案件,您或许......
[Character(name="char_145_prove_1#2", name2="avg_npc_243", focus=2)]
[name="镇民B"] 别做梦了。
[dialog]
[PlaySound(key="$d_gen_walk_n", volume=1)]
[characteraction(name="right", type="move", xpos=300, fadetime=2,block=false)]
[character(name="char_145_prove_1#2",name2="char_empty",fadetime=0.5)]
[delay(time=2)]
[Dialog]
[Blocker(a=1, r=0, g=0, b=0, fadetime=0.5, block=true)]
[Background(image="bg_village",screenadapt="coverall")]
[Character]
[Character(name="char_145_prove_1")]
[Blocker(a=0, r=0, g=0, b=0, fadetime=0.5, block=true)]  
[name="普罗旺斯"] 对,事情就是这样的......请问您,或许愿意支持我们吗?我们真的很需要您的帮助......
[name="普罗旺斯"] 真的非常感谢您!这是我的联络方式,大约半个月后我会来联络您的!
[Character(name="char_145_prove_1#5")]
[name="普罗旺斯"] 拜托了!
[stopmusic(fadetime=1)]
[Dialog]
[Blocker(a=1, r=0, g=0, b=0, fadetime=1.5, block=true)]
[Background(image="bg_ltstrongpoint",screenadapt="coverall")]
[Character]
[Blocker(a=0, r=0, g=0, b=0, fadetime=1.5, block=true)] 
[character(name="char_145_prove_1#5",fadetime=1.5)]
[delay(time=2)]
[PlaySound(key="$d_gen_walk_n", volume=1)]
[characteraction(name="middle", type="move", xpos=-200, ypos=0,fadetime=1.5, block=true)]
[delay(time=1)]
[name="普罗旺斯"] 您好,或许......
[dialog]
[PlaySound(key="$d_gen_walk_n", volume=1)]
[characteraction(name="middle", type="move", xpos=400, ypos=0,fadetime=3, block=true)]
[delay(time=1)]
[name="普罗旺斯"] 抱歉打扰了......
[dialog]
[PlaySound(key="$d_gen_walk_n", volume=1)]
[characteraction(name="middle", type="move", xpos=-200, ypos=0,fadetime=1.5, block=true)]
[delay(time=1)]
[name="普罗旺斯"] 真的非常感谢您,我会在半个月后左右再来联络您的!
[Dialog]
[Blocker(a=1, r=0, g=0, b=0, fadetime=2.5, block=true)]
[Background(image="bg_corridor",screenadapt="coverall")]
[Character]
[playMusic(intro="$warm_intro", key="$warm_loop", volume=0.4)]
[Blocker(a=0, r=0, g=0, b=0, fadetime=2.5, block=true)] 
四个月后
[name="罗德岛信使"] 普罗旺斯!有你的信——
[dialog]
[playsound(key="$d_gen_walk_n")]
[character(name="char_145_prove_1",fadetime=1.5)]
[delay(time=2)]
[name="普罗旺斯"] 来啦!
[name="普罗旺斯"] 是谁给我寄信呢......
[Dialog]
[Blocker(a=0, r=0, g=0, b=0, fadetime=0, block=true)]
[Blocker(a=0.6, r=0, g=0, b=0, fadetime=0.5, block=true)]
[Subtitle(text="您好。\r\n\r\n我是塔尔,之前那个您救助过的小镇的法官。我在这里怀着激动的心情写下这封信,并盼望它能快些送到您的手上。", x=300, y=270, alignment="left", size=24, delay=0.04, width=700)]
[Subtitle(text="维伦和他的同伙,在我们的努力下,已经被宣判了死刑。在写下这封信的第二天早上,他们就会在重建好的镇中心那里,被执行死刑。他们申请的那笔钱款,我们也用到了灾后的重建工作中,一切都在逐渐变好。", x=300, y=270, alignment="left", size=24, delay=0.04, width=700)]
[Subtitle(text="另,镇民们让我向您问好。十分感谢您给我们提供的帮助,我们希望您和罗德岛都得到庇佑,一切平安。\r\n\r\n塔尔", x=300, y=270, alignment="left", size=24, delay=0.04, width=700)]
[subtitle]
[Blocker(a=0, r=0, g=0, b=0, fadetime=0.5, block=true)]
[delay(time=1)]
[name="普罗旺斯"]  ......
[name="普罗旺斯"] 你看看这个。
[Character(name="char_145_prove_1", name2="avg_npc_012",focus=2)]
[name="罗德岛外勤干员"] 什么?
[Character(name="char_145_prove_1", name2="avg_npc_012",focus=1)]
[name="普罗旺斯"] 还记得那个地震的镇子吗?他们寄信过来了。
[Character(name="char_145_prove_1", name2="avg_npc_012",focus=2)]
[name="罗德岛外勤干员"] ......
[dialog]
[PlaySound(key="$d_avg_paper1", volume=0.6)]
[delay(time=1)]
[name="罗德岛外勤干员"] 他们......他们真的......
[name="罗德岛外勤干员"] 真的做到了?
[Character(name="char_145_prove_1", name2="avg_npc_012",focus=1)]
[name="普罗旺斯"] ......嗯,他们做到了。
[Character(name="char_145_prove_1", name2="avg_npc_012",focus=2)]
[name="罗德岛外勤干员"] 真的?真的判刑了?
[name="罗德岛外勤干员"] 我,呜......
[name="罗德岛外勤干员"] 我没想到,我本来以为绝对不可能来着,你......
[Character(name="char_145_prove_1", name2="avg_npc_012",focus=1)]
[name="普罗旺斯"] 瞧你脸都哭花了,快擦擦。
[Character(name="char_145_prove_1", name2="avg_npc_012",focus=2)]
[name="罗德岛外勤干员"] 呜......呃,谢、谢谢。
[name="罗德岛外勤干员"] 普罗旺斯,你那段时间一直没回舰,就是去忙这件事?
[Character(name="char_145_prove_1", name2="avg_npc_012",focus=1)]
[name="普罗旺斯"] 差不多吧。稍微花了点时间......
[Character(name="char_145_prove_1", name2="avg_npc_012",focus=2)]
[name="罗德岛外勤干员"] 我都不知道......我、我还在那儿消沉,你却......
[name="罗德岛外勤干员"] ......我真不争气。
[Character(name="char_145_prove_1", name2="avg_npc_012",focus=1)]
[name="普罗旺斯"] 别这么说,按理说,后续的事情确实不是我们能插手的。
[Character(name="char_145_prove_1#3", name2="avg_npc_012",focus=1)]
[name="普罗旺斯"] 这算是我的一点私心吧,没法就这么看着事情没个结果。
[Character(name="char_145_prove_1#4", name2="avg_npc_012",focus=1)]
[name="普罗旺斯"] 虽说......现在有了结果,对于那些遭灾的人来说,也已经迟了.......
[Character(name="char_145_prove_1#4", name2="avg_npc_012",focus=2)]
[name="罗德岛外勤干员"] ......
[Character(name="char_145_prove_1", name2="avg_npc_012",focus=1)]
[name="普罗旺斯"] 哎,不提这个了!之后有空,我们再去那个老奶奶的墓前一次吧。
[Character(name="char_145_prove_1", name2="avg_npc_012",focus=2)]
[name="罗德岛外勤干员"] ......我想在老人家的碑前放一些黄色的石头,就当是她养的那些小羽兽......
[Character(name="char_145_prove_1", name2="avg_npc_012",focus=1)]
[name="普罗旺斯"] 嗯,就这么办吧。老奶奶一定会高兴的。
[Dialog]
[Blocker(a=1, r=0,g=0, b=0, fadetime=1, block=true)]
[stopmusic(fadetime=1)]
[Character]
[Image]

九色鹿

隐于山林的九色鹿,是否最终看破善与恶,悲与苦?

[HEADER(key="title_test", is_skippable=true, fit_mode="BLACK_MASK")] 大慈恻隐
[stopmusic]
[Dialog]
[Delay(time=1)]
[Blocker(a=1, r=0, g=0, b=0, fadetime=1, block=true)]
[Background(image="bg_light",screenadapt="coverall")]
[Blocker(a=0, r=0, g=0, b=0, fadetime=2, block=true)]
[Blocker(a=0.6, r=0, g=0, b=0, fadetime=0.5, block=true)]
[Subtitle(text="如梦如幻,如泡如影,莫非虚假,一切如真。", x=300, y=370, alignment="center", size=24, delay=0.04, width=700)]
[subtitle]
[Blocker(a=0, r=0, g=0, b=0, fadetime=0.5, block=true)]
[delay(time=1)]
[Dialog]
[Blocker(a=1, r=0, g=0, b=0, fadetime=1.5, block=true)]
[Background(image="bg_forest",screenadapt="coverall")]
[PlayMusic(intro="$loneliness_intro", key="$loneliness_loop", volume=0.4)]
[Character]
[Blocker(a=0, r=0, g=0, b=0, fadetime=1.5, block=true)]
[character(name="avg_npc_140",fadetime=1.5)]
[delay(time=2)]
[name="村民"] 求求您,求求您!行行好,您就答应我吧!
[name="村民"] 只要能治好那富商的孩子,就能拿到一大笔赏金,求您了医生,我、我给您干活,您要我干什么,绝无二话!
[character(name="avg_4019_ncdeer_1$1")]
[name="九色鹿"] ......
[character(name="avg_npc_140")]
[name="村民"] 我的妻子给我写了信,她和孩子待的城镇要来天灾,他们错过了时间,没办法出来了。但要是在那里待着,我实在不放心......!
[name="村民"] 我知道是我贪心了,您救过我,我原不该再求您什么,您不乐意下山,我都知道,但我实在是没有办法了......
[character(name="avg_4019_ncdeer_1#3$1")]
[name="九色鹿"] ......
[character(name="avg_npc_140")]
[name="村民"] 我一拿到这笔钱,就去找人带我妻儿出来,绝不做他用!
[name="村民"] 您就帮我这一回,您就是救了我的命了!我对天起誓!如果说出去,我满身生癞,不得好死!
[character(name="avg_4019_ncdeer_1#4$1")]
[name="九色鹿"] ......
[Dialog]
[Blocker(a=1, r=0, g=0, b=0, fadetime=1, block=true)]
[Background(image="bg_forest",screenadapt="showall")]
[CameraEffect(effect="Grayscale", amount=0.8, keep=true)]
[character(name="avg_4019_ncdeer_1#2$1", focus=-1)]
[Blocker(a=0, r=0, g=0, b=0, fadetime=1, block=true)]
[Delay(time=1)]
[name="???"] 她的药有用,她的药有用!谢谢恩人,谢谢恩人啊!我对天起誓!您的恩情,我来日必报,若违誓言,我满身生癞,不得好死!
[name="???"] 呜呜呜呜娘......您吃这个,您有救了,呜呜呜......
[name="???"] 药不够了?没事,九色鹿医生在的,没事的!
[dialog]
[Blocker(a=1, r=0, g=0, b=0, fadetime=0.5, block=true)]
[character(name="avg_4019_ncdeer_1#3$1", focus=-1)]
[Blocker(a=0, r=0, g=0, b=0, fadetime=0.5, block=true)]
[name="???"] 通讯断了好几天了,还有什么方法能联络到外面吗?
[name="???"] 怎么越来越多的人死了,怎么回事?不是说九色鹿都能救的吗?
[name="???"] ......那个女人不太对劲啊,她从哪里来的,她救我们......怎么不收钱?她是不是......
[dialog]
[Blocker(a=1, r=0, g=0, b=0, fadetime=0.5, block=true)]
[character(name="avg_4019_ncdeer_1#4$1", focus=-1)]
[Blocker(a=0, r=0, g=0, b=0, fadetime=0.5, block=true)]
[name="???"] 这个女人就是为了宣传自己的药,博取大家的信任才留在这的!
[name="???"] 你看她的源石技艺,是她带来的天灾!
[name="???"] 带来灾祸的埃拉菲亚,滚出去!滚出去!
[dialog]
[character(name="avg_4019_ncdeer_1#4$1")]
[Blocker(a=0.7, r=0.95, g=0.95, b=0.95, fadetime=0.02, block=true)]
[PlaySound(key="$e_atk_arrow_h")]
[Blocker(a=0, r=0.95, g=0.95, b=0.95, fadetime=0.25, block=true)]
[CameraShake(duration=0.6, xstrength=5, ystrength=8, vibrato=30, randomness=90, block=true)]
[Blocker(a=0.7, r=0.95, g=0.95, b=0.95, fadetime=0.02, block=true)]
[PlaySound(key="$e_atk_arrow_h")]
[Blocker(a=0, r=0.95, g=0.95, b=0.95, fadetime=0.25, block=true)]
[CameraShake(duration=0.6, xstrength=5, ystrength=8, vibrato=30, randomness=90, block=true)]
[Blocker(a=0.7, r=0.95, g=0.95, b=0.95, fadetime=0.02, block=true)]
[PlaySound(key="$e_atk_arrow_h")]
[Blocker(a=0, r=0.95, g=0.95, b=0.95, fadetime=0.25, block=true)]
[Blocker(a=0, r=0, g=0, b=0, fadetime=0, block=true)]
[CameraShake(duration=0.6, xstrength=5, ystrength=8, vibrato=30, randomness=90, block=true)]
[Blocker(a=0.6, r=0, g=0, b=0, fadetime=0.5, block=true)]
[Subtitle(text="滚出去!滚出去!滚出去!", x=300, y=370, alignment="center", size=24, delay=0.04, width=700)]
[subtitle]
[Blocker(a=0, r=0, g=0, b=0, fadetime=0.5, block=true)]
[delay(time=1)]
[character(name="avg_4019_ncdeer_1#3$1")]
[name="九色鹿"] ......
[name="九色鹿"] 我以为我救他们,他们就会信任我。
[name="九色鹿"] 我治疗他们,爱着他们,我们就能和平相处......
[character(name="avg_4019_ncdeer_1#4$1")]
[name="九色鹿"] ......是这样的吗?
[Dialog]
[Blocker(a=1, r=0, g=0, b=0, fadetime=1, block=true)]
[Delay(time=2)]
[CameraEffect(effect="Grayscale", fadetime=0, amount=0, block=true)]
[Character(name="avg_4019_ncdeer_1#4$1")]
[Blocker(a=0, r=0, g=0, b=0, fadetime=1, block=true)]
[Delay(time=1)]
[name="九色鹿"] 你回去吧。
[character(name="avg_npc_140")]
[name="村民"] 医生......!
[Character(name="avg_4019_ncdeer_1#5$1")]
[name="九色鹿"] 我不愿与山下人再有纠葛,你不该来找我。
[name="九色鹿"] 回去吧。别再来了。
[character(name="avg_npc_140")]
[name="村民"] ......
[name="村民"] 我知道了,是、是我痴心妄想。
[name="村民"] 打扰了,我自己去想办法......
[dialog]
[playsound(key="$d_gen_walk_n")]
[character(fadetime=1.5)]
[delay(time=2)] 
[Character(name="avg_4019_ncdeer_1#4$1")]
[name="九色鹿"] ......
[stopmusic(fadetime=1)]
[Dialog]
[Blocker(a=1, r=0, g=0, b=0, fadetime=1.5, block=true)]
[Background(image="bg_indoor",screenadapt="coverall")]
[Character]
[Blocker(a=0, r=0, g=0, b=0, fadetime=2, block=true)]
[playMusic(intro="$distressed_intro", key="$distressed_loop", volume=0.4)]
[Dialog]
[PlaySound(key="$doorknockquite")]
[delay(time=1)]
[name="九色鹿"] 在吗?
[dialog]
[PlaySound(key="$dooropenquite", volume=0.6)]
[character(name="avg_npc_141",fadetime=1.5)]
[delay(time=2)]
[name="诊所医生"] 这么晚了,您还是来啦。我就猜到您会来。
[dialog]
[character]
[playsound(key="$d_gen_walk_n")]
[character(name="avg_4019_ncdeer_1#3$1",fadetime=1.5)]
[delay(time=2)]
[name="九色鹿"] 那个富商的孩子,怎么样?
[Character(name="avg_4019_ncdeer_1#3$1", name2="avg_npc_141", focus=2)]
[name="诊所医生"] 那孩子现在就在诊所,病得奇怪,一日一日衰弱下去。饭倒还能吃一些,只是嗜睡得厉害,天天喊着脖子痛,连烧了好几天。
[name="诊所医生"] 她父亲急得不得了,四处打听到咱们这里有位能妙手回春的医生,告示贴得人尽皆知,我想着您肯定要下来问问。
[Character(name="avg_4019_ncdeer_1#4$1", name2="avg_npc_141", focus=1)]
[name="九色鹿"] 有人罹病,我怎么会见死不救呢。
[name="九色鹿"] 不过,今早有个人找来我住的地方了,这几日我会换个地方住着。
[Character(name="avg_4019_ncdeer_1#4$1", name2="avg_npc_141", focus=2)]
[name="诊所医生"] 是您救过的人?
[Character(name="avg_4019_ncdeer_1#1$1", name2="avg_npc_141", focus=1)]
[name="九色鹿"] 是的。
[Character(name="avg_4019_ncdeer_1#1$1", name2="avg_npc_141", focus=2)]
[name="诊所医生"] 总是有这样的人......您都说了不要来找,为什么就是不听呢?
[Character(name="avg_4019_ncdeer_1#2$1", name2="avg_npc_141", focus=1)]
[name="九色鹿"] 无事,我以后会多加注意的。
[Character(name="avg_4019_ncdeer_1#2$1", name2="avg_npc_141", focus=2)]
[name="诊所医生"] 欸,您还在这里我就很高兴啦。
[Character(name="avg_4019_ncdeer_1#2$1", name2="avg_npc_141", focus=1)]
[name="九色鹿"] 谢谢你,子书。带我去看看那孩子吧。
[Dialog]
[Character]
[Blocker(a=1, r=0, g=0, b=0, fadetime=0.5, block=true)]
[Blocker(a=0, r=0, g=0, b=0, fadetime=0.5, block=true)]
[character(name="avg_4019_ncdeer_1$1",fadetime=1.5)]
[delay(time=2)]
[character(name="avg_4019_ncdeer_1$1",focus=-1)]
[name="生病小孩"] ......痛......痛......
[character(name="avg_4019_ncdeer_1#3$1")]
[name="九色鹿"] 嗯......
[name="九色鹿"] 这孩子的病......不寻常啊。这回不是我拿点草药来你们就能治好的情况了。
[character(name="avg_4019_ncdeer_1#5$1")]
[name="九色鹿"] 子书,这回我会在山下住两日,除了患者,谁都不见,就拜托你了。
[Character(name="avg_4019_ncdeer_1#5$1", name2="avg_npc_141", focus=2)]
[name="诊所医生"] 知道啦,有我盯着,不会让人随意进来的。
[Character(name="avg_4019_ncdeer_1#5$1", name2="avg_npc_141", focus=1)]
[name="九色鹿"] 嗯。
[Character(name="avg_4019_ncdeer_1#3$1", name2="avg_npc_141", focus=1)]
[name="九色鹿"] 对了,还有件事要托你明日和那富商说一说......
[Dialog]
[Character]
[Blocker(a=1, r=0, g=0, b=0, fadetime=1, block=true)]
[character(name="avg_4019_ncdeer_1#4$1")]
[Blocker(a=0, r=0, g=0, b=0, fadetime=1, block=true)]
[name="九色鹿"] ......这回人们会怎么想我?冷酷无情的......埃拉菲亚?
[name="九色鹿"] ......
[Dialog]
[Blocker(a=1, r=0, g=0, b=0, fadetime=1, block=true)]
[character(name="avg_4019_ncdeer_1#3$1")]
[Blocker(a=0, r=0, g=0, b=0, fadetime=1, block=true)]
[PlaySound(key="$d_avg_paper1", volume=0.6)]
[delay(time=1)]
[name="九色鹿"] 两钱、半钱、三钱,这些草药,制成药丸......连服八天。
[character(name="avg_4019_ncdeer_1#3$1",focus=-1)]
[name="生病小孩"] 好苦,好苦......呜......
[character(name="avg_4019_ncdeer_1#2$1")]
[name="九色鹿"] 嗯,别担心,你喜欢什么味的?花花,还是茶叶?
[character(name="avg_4019_ncdeer_1#2$1",focus=-1)]
[name="生病小孩"] 喜欢花花......
[character(name="avg_4019_ncdeer_1#2$1")]
[name="九色鹿"] 好,你看——
[Dialog]
[Character]
[Blocker(a=1, r=0, g=0, b=0, fadetime=1, block=true)]
[Blocker(a=0, r=0, g=0, b=0, fadetime=1, block=true)]
[character(name="avg_4019_ncdeer_1#2$1",fadetime=1.5)]
[delay(time=2)]
[name="九色鹿"] 现在闻闻看?
[character(name="avg_4019_ncdeer_1#2$1",focus=-1)]
[name="生病小孩"] 嗯......甜甜的?
[character(name="avg_4019_ncdeer_1#2$1")]
[name="九色鹿"] 吃吧,吃吧,吃了药,香香甜甜的,就不痛啦。
[character(name="avg_4019_ncdeer_1#2$1",focus=-1)]
[name="生病小孩"] 姐姐,这个......为什么是甜的?
[character(name="avg_4019_ncdeer_1#2$1")]
[name="九色鹿"] 因为有你这样的小哭包呀,小哭包为了不吃药哭鼻子,甜甜的你是不是就愿意吃了?
[character(name="avg_4019_ncdeer_1#2$1",focus=-1)]
[name="生病小孩"] 呜......
[character(name="avg_4019_ncdeer_1#2$1")]
[name="九色鹿"] 等吃完了,姐姐给你做蜜糖吃好不好?
[Dialog]
[Character]
[Blocker(a=1, r=0, g=0, b=0, fadetime=1, block=true)]
[character(name="avg_4019_ncdeer_1#3$1")]
[Blocker(a=0, r=0, g=0, b=0, fadetime=1, block=true)]
[delay(time=2)]
[Character(name="avg_4019_ncdeer_1#3$1", name2="avg_npc_141", focus=2)]
[name="诊所医生"] 九色鹿医生,这么晚了,您该休息了!三天没合眼了,熬坏了自己的身子,对谁都没好处啊!
[Character(name="avg_4019_ncdeer_1#3$1", name2="avg_npc_141", focus=1)]
[name="九色鹿"] 不行,我要把这本看完,这本很重要,看完就吃饭。
[Character(name="avg_4019_ncdeer_1#3$1", name2="avg_npc_141", focus=2)]
[name="诊所医生"] ......您的饭刚才我已经让您吃过了!!
[Character(name="avg_4019_ncdeer_1#4$1", name2="avg_npc_141", focus=1)]
[name="九色鹿"] 啊,啊......那就看完就睡——
[Character(name="avg_4019_ncdeer_1#4$1", name2="avg_npc_141", focus=2)]
[name="诊所医生"] 现在就去睡!
[stopmusic(fadetime=1)]
[Dialog]
[Blocker(a=1, r=0, g=0, b=0, fadetime=1.5, block=true)]
[Background(image="bg_landscape",screenadapt="coverall")]
[Character]
[PlayMusic(intro="$suspenseful_intro", key="$suspenseful_loop", volume=0.4)]
[Blocker(a=0, r=0, g=0, b=0, fadetime=1.5, block=true)]
第二日
[dialog]
[Character(name="avg_npc_140",fadetime=1.5)]
[delay(time=2,block=true)]
[Character(name="avg_npc_140",focus=-1)]
[name="路过的村民"] 王二!还在外面晃悠哪!
[Character(name="avg_npc_140")]
[name="村民"] 没事少来烦我,忙着呢!
[Character(name="avg_npc_140",focus=-1)]
[name="路过的村民"] 怎么,钱还没够?
[name="路过的村民"] 咱们没手艺的就是难啊,我那日听富商手下说自家小姐被一个可厉害的医生救了,富商家的小姐哪!那医生应该是能拿不少钱啊。
[Character(name="avg_npc_140")]
[name="村民"] ......被可厉害的医生救了?
[Character(name="avg_npc_140",focus=-1)]
[name="路过的村民"] 是啊!
[name="路过的村民"] 你也抓紧点,都过去几天了,要想安全,还是得尽早把你家人都接回来!
[Character(name="avg_npc_140")]
[name="村民"] 不可能,她不是说......
[name="村民"] 医生不是这样的人......
[name="村民"] ......
[name="村民"] 我今晚一定要去看看!
[Dialog]
[Blocker(a=1, r=0, g=0, b=0, fadetime=1.5, block=true)]
[Background(image="bg_indoor",screenadapt="coverall")]
[Character]
[character(name="avg_4019_ncdeer_1#3$1")]
[Blocker(a=0, r=0, g=0, b=0, fadetime=1.5, block=true)]
[PlaySound(key="$d_avg_paper1", volume=0.6)]
[delay(time=1)]
[name="九色鹿"] 这味药......不行,这个也不行,都是不能同服,之前的笔记上记了......
[name="九色鹿"] 小瓷身子也虚,之前喂的药还是猛了些,剂量还需要再斟酌一下......
[name="九色鹿"] 这味药副作用太大,小瓷受不住,下次不可再加......
[name="九色鹿"] 这味药小瓷有些过敏,也不能用,还需要再换......
[character(name="avg_4019_ncdeer_1#4$1")]
[name="九色鹿"] 还不够,我的知识还是不够,还要看更多的书才行,还要再尝试才行。小瓷的身体撑不了太久,没有时间了,我要抓紧......
[Dialog]
[Character(name="avg_4019_ncdeer_1#4$1", name2="char_empty")]
[PlaySound(key="$d_gen_walk_n", volume=1)]
[characteraction(name="right", type="move", xpos=200, fadetime=0.3, block=true)]
[delay(time=0.51)]
[characteraction(name="right", type="move", xpos=-200, fadetime=1, block=false)]
[Character(name="avg_4019_ncdeer_1#4$1", name2="avg_npc_141",fadetime=0.7)]
[delay(time=2)]
[Character(name="avg_4019_ncdeer_1#4$1", name2="avg_npc_141", focus=2)]
[name="诊所医生"] 我和他们采药回来了,这些都是您早上说要的......您头发怎么乱成这样!
[Character(name="avg_4019_ncdeer_1#3$1", name2="avg_npc_141", focus=1)]
[name="九色鹿"] 唔......这里,你看这里,这个药方它——
[Character(name="avg_4019_ncdeer_1#3$1", name2="avg_npc_141", focus=2)]
[name="诊所医生"] 您说,我给您拢拢。
[Character(name="avg_4019_ncdeer_1#3$1", name2="avg_npc_141", focus=1)]
[name="九色鹿"] 这两个药性相冲不好放在一起,但是——
[Character(name="avg_4019_ncdeer_1#2$1", name2="avg_npc_141", focus=1)]
[name="九色鹿"] 但是......啊,我知道了!
[Character(name="avg_4019_ncdeer_1#2$1", name2="avg_npc_141", focus=2)]
[name="诊所医生"] 哎呀!
[Character(name="avg_4019_ncdeer_1#2$1", name2="avg_npc_141", focus=1)]
[name="九色鹿"] 我上山一趟!
[Character(name="avg_4019_ncdeer_1#2$1", name2="avg_npc_141", focus=2)]
[name="诊所医生"] ——你头发就乱着吧。
[Character(name="avg_4019_ncdeer_1#2$1", name2="avg_npc_141", focus=1)]
[name="九色鹿"] 什么?
[Character(name="avg_4019_ncdeer_1#2$1", name2="avg_npc_141", focus=2)]
[name="诊所医生"] 大晚上的......您真的要现在就去吗?
[Dialog]
[Blocker(a=1, r=0, g=0, b=0, fadetime=1.5, block=true)]
[Background(image="bg_coldforest",screenadapt="coverall")]
[Character]
[Blocker(a=0, r=0, g=0, b=0, fadetime=1.5, block=true)]
[Character(name="char_empty")]
[PlaySound(key="$d_gen_walk_n", volume=1)]
[characteraction(name="middle", type="move", xpos=200, fadetime=0.3, block=true)]
[delay(time=0.51)]
[characteraction(name="middle", type="move", xpos=-200, fadetime=1, block=false)]
[Character(name="avg_4019_ncdeer_1#3$1",fadetime=0.7)]
[delay(time=2)]
[name="九色鹿"] 走快些,天亮之前应该能回去,这一剂方成了,小瓷的病就能好得快些......
[name="九色鹿"] 唔,这个毒草,长得好像野菜,要记下来存着,别被这里的人采去误食了。
[name="九色鹿"] 之前给没长成的药草都分别做了记号,看来还是不行,以后再遇到没长成的,还是移到院子里去吧。
[Character(name="avg_4019_ncdeer_1#5$1")]
[name="九色鹿"] 希望没有被虫食掉......不乱想了,先上山吧。
[Dialog]
[delay(time=0.7)]
[PlaySound(key="$d_gen_walk_n", volume=1)]
[characteraction(name="middle", type="move", xpos=-300, fadetime=2,block=false)]
[Character(fadetime=0.5)]
[delay(time=2)]
[Character(name="char_empty")]
[PlaySound(key="$d_gen_walk_n", volume=1)]
[characteraction(name="middle", type="move", xpos=200, fadetime=0.3, block=true)]
[delay(time=0.51)]
[characteraction(name="middle", type="move", xpos=-200, fadetime=1, block=false)]
[Character(name="avg_npc_140",fadetime=0.7)]
[delay(time=2)]
[name="村民"] ......
[Dialog]
[Character]
[Blocker(a=1, r=0, g=0, b=0, fadetime=1, block=true)]
[Background(image="bg_forest",screenadapt="coverall")]
[Blocker(a=0, r=0, g=0, b=0, fadetime=1, block=true)]
[Character(name="char_empty")]
[PlaySound(key="$d_gen_walk_n", volume=1)]
[characteraction(name="middle", type="move", xpos=200, fadetime=0.3, block=true)]
[delay(time=0.51)]
[characteraction(name="middle", type="move", xpos=-200, fadetime=1, block=false)]
[Character(name="avg_4019_ncdeer_1#5$1",fadetime=0.7)]
[delay(time=2)]
[name="九色鹿"] 天亮起来了,这回怎么找了这么久都没看到?
[Character(name="avg_4019_ncdeer_1#3$1")]
[name="九色鹿"] 呼......在这里有吗?之前留的记号,几日没来加固,好像分辨不清了......
[Character(name="avg_4019_ncdeer_1#5$1")]
[name="九色鹿"] 嘶!这毒草,没有注意就......回去再处理吧。只是这里再往上的话,就不是药草的生长环境了。
[name="九色鹿"] “其色若雪,味清苦,多见于岩缝中,或生于悬崖之上。”悬崖之上......
[name="九色鹿"] 唔,好累,现在攀崖的话......不行,小瓷等不及了,必须尽快拿回去。
[Character(name="avg_4019_ncdeer_1#2$1")]
[name="九色鹿"] 书上说绳结应该这样打,没想到在这里也用上了。
[name="九色鹿"] 希望不会出事吧,嘿!
[Dialog]
[delay(time=0.7)]
[characteraction(name="middle", type="move", xpos=-300, fadetime=2,block=false)]
[Character(fadetime=0.5)]
[delay(time=2)]
[Character(name="char_empty")]
[PlaySound(key="$d_gen_walk_n", volume=1)]
[characteraction(name="middle", type="move", xpos=200, fadetime=0.3, block=true)]
[delay(time=0.51)]
[characteraction(name="middle", type="move", xpos=-200, fadetime=1, block=false)]
[Character(name="avg_npc_140",fadetime=0.7)]
[delay(time=2)]
[name="村民"] ......医生,在替那孩子治病?
[name="村民"] 不是说不愿下山?不是......不是拒绝了吗?!
[name="村民"] ......为什么......
[stopmusic(fadetime=1)]
[Dialog]
[Blocker(a=1, r=0, g=0, b=0, fadetime=1.5, block=true)]
[Background(image="bg_indoor",screenadapt="coverall")]
[Character]
[playMusic(intro="$warm_intro", key="$warm_loop", volume=0.4)]
[Blocker(a=0, r=0, g=0, b=0, fadetime=1.5, block=true)]
[playsound(key="$d_gen_walk_n")]
[character(name="avg_4019_ncdeer_1#2$1",fadetime=1.5)]
[delay(time=2)]
[name="九色鹿"] 今天怎么样?
[Character(name="avg_npc_141")]
[name="诊所医生"] 烧已经退了,晨起也吃了药粥,没有吐,晚饭时候看脖子肿块消下去了一点。
[character(name="avg_4019_ncdeer_1#2$1")]
[name="九色鹿"] 太好了。
[character(name="avg_4019_ncdeer_1#2$1",focus=-1)]
[name="生病小孩"] 九色鹿姐姐,你头发的颜色为什么和我们不一样呀?
[character(name="avg_4019_ncdeer_1#2$1")]
[name="九色鹿"] 嗯......你看看这里,这个花纹呢,漂亮吗?
[character(name="avg_4019_ncdeer_1#2$1",focus=-1)]
[name="生病小孩"] 嗯!爹爹说过,姐姐是大好人,所以姐姐头发才会这么漂亮......
[name="生病小孩"] 姐姐,我爹爹也是好人,为什么你不相信他呀?
[character(name="avg_4019_ncdeer_1#2$1")]
[name="九色鹿"] 不相信?
[character(name="avg_4019_ncdeer_1#2$1",focus=-1)]
[name="生病小孩"] 子书姐姐不让爹爹说是姐姐救了我,也不让我以后说是姐姐救了我......
[Character(name="avg_npc_141")]
[name="诊所医生"] 我......
[character(name="avg_4019_ncdeer_1#2$1")]
[name="九色鹿"] 没事。
[name="九色鹿"] 小瓷,我救你们,也救大家,这样就很好了,不用再多说什么,也不用再多做什么。
[character(name="avg_4019_ncdeer_1#2$1",focus=-1)]
[name="生病小孩"] 唔......
[name="生病小孩"] 但是,这几日,爹爹都去哪了?
[character(name="avg_4019_ncdeer_1#2$1")]
[name="九色鹿"] 姐姐有件事拜托你爹爹,过几日他就能回来了,到时候小瓷要健健康康地见爹爹,好吗?
[character(name="avg_4019_ncdeer_1#2$1",focus=-1)]
[name="生病小孩"] 嗯!
[character(name="avg_4019_ncdeer_1#2$1")]
[name="九色鹿"] 好啦,今天说了太多的话了,不早了,先躺下吧。
[name="九色鹿"] 那今天给你讲的故事,是很久很久以前,在山林里,有一个......
[Dialog]
[Blocker(a=1, r=0, g=0, b=0, fadetime=1.5, block=true)]
[Background(image="bg_landscape",screenadapt="coverall")]
[Character]
[Blocker(a=0, r=0, g=0, b=0, fadetime=1.5, block=true)]
两日后
[dialog]
[playsound(key="$d_gen_walk_n")]
[character(name="avg_npc_141",fadetime=1.5)]
[delay(time=2)]
[name="诊所医生"] 唔啊——多久都没出来伸懒腰了——
[Character(name="avg_4019_ncdeer_1#3$1", name2="avg_npc_141", focus=1)]
[name="九色鹿"] 呼......
[Character(name="avg_4019_ncdeer_1#3$1", name2="avg_npc_141", focus=2)]
[name="诊所医生"] 您最近翻的医书快把外屋堆满了,好好歇歇眼睛吧。今天阳光不错,也暖和,我待会儿把小瓷的被褥也拿出来晒晒。
[name="诊所医生"] 小瓷病渐渐好起来了,您心里也是开心的吧?
[Character(name="avg_4019_ncdeer_1#5$1", name2="avg_npc_141", focus=1)]
[name="九色鹿"] 嗯,过会儿我也要再看看需不需要换几味药。拿把躺椅,叫小瓷也出来透透气吧。
[Character(name="avg_4019_ncdeer_1#5$1", name2="avg_npc_141", focus=2)]
[name="诊所医生"] 我去烹点茶,您要喝什么?
[Character(name="avg_4019_ncdeer_1#2$1", name2="avg_npc_141", focus=1)]
[name="九色鹿"] 都可,你烹的都很好。
[dialog]
[PlaySound(key="$d_gen_walk_n", volume=1)]
[characteraction(name="right", type="move", xpos=300, fadetime=2,block=false)]
[character(name="avg_4019_ncdeer_1#2$1",name2="char_empty",fadetime=0.5)]
[delay(time=2)]
[character(name="avg_4019_ncdeer_1#2$1")]
[name="九色鹿"] 一杯加点糖!小瓷还是爱喝甜的!
[Character(name="avg_4019_ncdeer_1#2$1", focus=-1)]
[name="诊所医生"] 加了糖的茶不是茶!
[character(name="avg_npc_142")]
[name="生病小孩"] 子书姐姐,我想喝甜的嘛。
[Character(name="avg_npc_142", focus=-1)]
[name="诊所医生"] 好吧好吧!
[character(name="avg_4019_ncdeer_1#2$1")]
[name="九色鹿"] 呼......万里无云,好天气呢......
[name="九色鹿"] 小瓷,你最近说喜欢的那个句子,是什么来着?
[character(name="avg_npc_142")]
[name="生病小孩"] “小晴日,和絮飞飞,点点瓷轻绘。”
[name="生病小孩"] 里面有我的名字!
[stopmusic(fadetime=1)]
[character(name="avg_4019_ncdeer_1#2$1")]
[name="九色鹿"] 嗯,把被角掖好,别让风吹到你。
[dialog]
[PlayMusic(intro="$nervous_intro", key="$nervous_loop", volume=0.4)]
[PlaySound(key="$d_avg_knockdoorfast", volume=0.4)]
[CameraShake(duration=0.3, xstrength=30, ystrength=30, vibrato=30, randomness=90, fadeout=true, block=false)]
[delay(time=2)]
[character(name="avg_4019_ncdeer_1#1$1")]
[name="九色鹿"] 嗯?
[dialog]
[PlaySound(key="$d_avg_knockdoorfast", volume=0.4)]
[CameraShake(duration=0.3, xstrength=30, ystrength=30, vibrato=30, randomness=90, fadeout=true, block=false)]
[delay(time=2)]
[Character(name="avg_npc_141")]
[name="诊所医生"] 谁啊?
[dialog]
[PlaySound(key="$d_avg_knockdoorfast", volume=0.4)]
[CameraShake(duration=0.3, xstrength=30, ystrength=30, vibrato=30, randomness=90, fadeout=true, block=false)]
[delay(time=2)]
[Character(name="avg_npc_141", focus=-1)]
[name="???"] 开门,开门!
[Character(name="avg_npc_141")]
[name="诊所医生"] 谁在敲门?
[Character(name="avg_npc_141", focus=-1)]
[name="???"] 有人吗!有人吗!
[name="村民"] 医生,你在吧!我知道你在这,我亲眼看见你了!
[name="村民"] 你真的、真的在给富商的女儿治病,是不是?!我以为你不要钱财,以为你清清白白......
[name="村民"] 我信了你,结果呢?!
[name="路过的村民"] 啊,哪个医生?
[name="凑热闹的村民"] 哎哎,发生什么事了?
[Character(name="avg_npc_141")]
[name="诊所医生"] ......他这说的什么胡话!
[dialog]
[character]
[Character(name="avg_4019_ncdeer_1#1$1", fadetime=1)]
[delay(time=1.5)]
[name="九色鹿"] 发生了什么事......
[Character(name="avg_4019_ncdeer_1#1$1", focus=-1)]
[name="村民"] 医生,你在里头,对不对?
[name="村民"] 城镇那边说人都疏散完了,但是我妻儿现在和我断了联络不知道多少天了,他们现在都不知道在哪!天灾......
[name="村民"] 我筹不到钱,救不了妻儿,是我自己没用,我不怨别人!
[name="村民"] 但我想问你,我们这群人在你眼里,是不是就是傻子?!
[name="村民"] 难道你骗我,就是想要那些钱?!
[Character(name="avg_4019_ncdeer_1#3$1")]
[name="九色鹿"] ......我想要钱?
[Character(name="avg_4019_ncdeer_1#3$1", focus=-1)]
[name="凑热闹的村民"] 还有这种事?也太过分了,不帮就算了,怎么还骗人......
[name="凑热闹的村民"] 是哪位医生啊,这么坏,我以后都不敢来看病了!
[name="路过的村民"] 给个说法!给个说法!
[Character(name="avg_4019_ncdeer_1#4$1")]
[name="九色鹿"] 呵......
[name="九色鹿"] ......就知道会这样......
[name="九色鹿"] (我以为我救他们,他们就会信任我。)
[name="九色鹿"] (我治疗他们,爱着他们,我们就能和平相处。)
[name="九色鹿"] (是这样的吗?)
[character(name="avg_npc_142")]
[CameraShake(duration=0.5, xstrength=15, ystrength=15, vibrato=20, randomness=70, fadeout=true, block=false)]
[name="生病小孩"] 你、你胡说!姐姐没有收我们的钱!咳咳咳......
[Character(name="avg_4019_ncdeer_1#5$1")]
[name="九色鹿"] ......!
[character(name="avg_npc_142", name2="avg_npc_141",focus=2)]
[name="诊所医生"] 哎,你别跑,别跑!
[character(name="avg_npc_142", name2="avg_npc_141",focus=1)]
[name="生病小孩"] 我没事......我不能让人欺负姐姐!
[name="生病小孩"] 你们这些坏人!你们怎么能这样想......姐姐她,她,不是那样的人......
[name="生病小孩"] 咳......
[Character(name="avg_4019_ncdeer_1#4$1")]
[name="九色鹿"] ......小瓷......
[name="九色鹿"] 谢谢你,小瓷。
[Character(name="avg_4019_ncdeer_1#1$1")]
[name="九色鹿"] 我去与他说吧。
[dialog]
[character]
[PlaySound(key="$dooropenquite", volume=0.6)]
[delay(time=0.51)]
[playsound(key="$d_gen_walk_n")]
[character(name="avg_npc_140",fadetime=1.5)]
[delay(time=2)]
[name="村民"] 你终于出来了,医生。
[Character(name="avg_npc_140", focus=-1)]
[name="路过的村民"] 门开了门开了......是哪个医生啊?
[dialog]
[character]
[character(name="avg_4019_ncdeer_1#1$1",fadetime=1.5)]
[delay(time=2)]
[name="九色鹿"] ......
[character(name="avg_4019_ncdeer_1#1$1",focus=-1)]
[name="热心的村民"] 看到医生了——啊,怎么是九色鹿医生?
[name="凑热闹的村民"] 啊?说的是那个九色鹿医生?这......
[name="热心的村民"] 我是个混账,你们也是群混账,这是九色鹿医生啊!
[name="热心的村民"] 我被石头砸了都以为完了,家里后事都准备上了,九色鹿医生救了我,我才捡了条命回来啊!
[name="凑热闹的村民"] 哦——就是这个医生啊!我,那现在这是,该信谁啊?
[name="热心的村民"] 你又犯浑了!我、我、九色鹿医生不叫我说来着,但我不是偷偷和你们说过吗!医生没收我钱,一分都没收,还送了我一堆草药!
[character(name="avg_4019_ncdeer_1#2$1")]
[name="九色鹿"] ......是你啊。
[character(name="avg_4019_ncdeer_1#2$1",focus=-1)]
[name="热心的村民"] 哎,是我!您还记得我?
[name="热心的村民"] 大家伙都听到没?我说的可全都是真的,九色鹿医生肯定不是那样的人!什么贪财,这不可能!
[name="热心的村民"] 九色鹿医生,不管别人说什么,您救过我,我信您!
[character(name="avg_4019_ncdeer_1#2$1")]
[name="九色鹿"] ......谢谢。
[character(name="avg_npc_140")]
[name="村民"] 可是——
[stopmusic(fadetime=1)]
[character(name="avg_npc_140",focus=-1)]
[name="富商"] 小瓷,爹爹回来了!你怎么在这站着,这里怎么这么多人?
[dialog]
[character]
[character(name="avg_npc_142",fadetime=1.5)]
[delay(time=2)]
[name="生病小孩"] 爹爹,你回来了!有坏人要欺负医生姐姐!
[name="生病小孩"] 他说姐姐骗了他,还不帮忙救他的妻儿......
[character(name="avg_npc_142",focus=-1)]
[name="富商"] 妻儿?是城镇里那两个人吗?
[name="富商"] 九色鹿医生不收我的钱,只叫我帮忙,走我行商的路接了两个人回来。现在人就安排在客栈里,这是怎么了?
[character(name="avg_npc_140")]
[name="村民"] 走行商的路从城镇里接人......难道说......
[character(name="avg_4019_ncdeer_1#1$1")]
[name="九色鹿"] ......我本不想让你知道是我。
[name="九色鹿"] 我不愿再与人有过多纠葛,这不是骗你。
[character(name="avg_npc_140")]
[name="村民"] ......真的?我的家人,没事......?
[character(name="avg_npc_140",focus=-1)]
[name="富商"] 若说的是我接回的妇人与孩子,我可以担保,他们安然无恙。
[character(name="avg_npc_140")]
[name="村民"] ......
[name="村民"] 是医生,是医生帮了我?
[character(name="avg_4019_ncdeer_1#3$1")]
[name="九色鹿"] 我并非帮你。
[name="九色鹿"] 我只是......只是......
[name="九色鹿"] ......
[character(name="avg_npc_140")]
[name="村民"] ......就是医生帮了我。
[name="村民"] 而我却怀疑医生,我、我......
[name="村民"] 我都做了什么啊......我实在是太混账了......
[name="村民"] 您这样帮我,我、我没脸见您了......
[character(name="avg_4019_ncdeer_1#4$1")]
[name="九色鹿"] 无妨,也是我,没有说......
[character(name="avg_4019_ncdeer_1#4$1",focus=-1)]
[name="富商"] 九色鹿医生,小女的病真的劳您费心了,今天还遇到了这种事,也都怪我救女心切给您闹了这么多麻烦。
[name="富商"] 我在外面也认识不少人的,这回我算是欠您一个大人情了,如今这样,不如我荐您去外面的大医馆就职如何?
[character(name="avg_npc_140")]
[name="村民"] 医生,别走啊,我、我要给您赔罪......
[character(name="avg_4019_ncdeer_1#2$1")]
[name="九色鹿"] 不必了......
[name="九色鹿"] 这里就挺好了。
[Dialog]
[Blocker(a=1, r=0, g=0, b=0, fadetime=1.5, block=true)]
[Background(image="bg_town",screenadapt="coverall")]
[Character]
[character(name="avg_4019_ncdeer_1#2$1")]
[PlayMusic(intro="$newhope01_intro", key="$newhope01_loop", volume=0.4)]
[Blocker(a=0, r=0, g=0, b=0, fadetime=1.5, block=true)]
多日后
[dialog]
[character(name="avg_4019_ncdeer_1#2$1",focus=-1)]
[name="富商"] 九色鹿医生,小女的病如今已大好了,这是在下托人搜集来的各类医术典籍,小小谢意,请您笑纳!
[Character(name="avg_4019_ncdeer_1#2$1", name2="avg_npc_142", focus=2)]
[name="生病小孩"] 九色鹿姐姐,子书姐姐,我来啦!
[Character(name="avg_4019_ncdeer_1#2$1", name2="avg_npc_142", focus=-1)]
[name="富商"] 小瓷,规矩。
[Character(name="avg_4019_ncdeer_1#2$1", name2="avg_npc_142", focus=1)]
[name="九色鹿"] 没事的,病了这么久,看着她活泼点也好。
[dialog]
[character(name="avg_4019_ncdeer_1#2$1")]
我以为我救他们,他们就会信任我。
[Dialog]
[Blocker(a=1, r=0, g=0, b=0, fadetime=1, block=true)]
[Background(image="bg_indoor",screenadapt="coverall")]
[Character]
[character(name="avg_4019_ncdeer_1#2$1")]
[Blocker(a=0, r=0, g=0, b=0, fadetime=1, block=true)]
[character(name="avg_4019_ncdeer_1#2$1",focus=-1)]
[name="受伤的村民"] 太感谢您了......唉,上山一不留神,就被那毒草给刺了,本来以为洗洗就好了,哪想到肿成这样!
[character(name="avg_npc_141")]
[name="诊所医生"] 还说呢,再晚点你这就走不了路了!
[character(name="avg_npc_141",focus=-1)]
[name="受伤的村民"] 谢谢九色鹿医生啊......我们村子里有您,真的实在是,太好了啊!
[character(name="avg_4019_ncdeer_1#2$1")]
[name="九色鹿"] 不必言谢,以后自己小心着就是。这些草药丸你拿些,再被寻常毒草划了,可以吃些解毒。
我治疗他们。
[Dialog]
[Blocker(a=1, r=0, g=0, b=0, fadetime=1, block=true)]
[Background(image="bg_forest",screenadapt="coverall")]
[Character]
[character(name="avg_4019_ncdeer_1#2$1")]
[Blocker(a=0, r=0, g=0, b=0, fadetime=1, block=true)]
[name="九色鹿"] 嗯......前几日山崖上看到的药草,我的记号是在这里吧?
[name="九色鹿"] 唔,不错,没有被虫食。
[name="九色鹿"] 秋日快到了,这些药草都存些种子,以后自己种来试试看,应该会方便许多。
爱着他们。
[Dialog]
[Blocker(a=1, r=0, g=0, b=0, fadetime=1, block=true)]
[Background(image="bg_landscape",screenadapt="coverall")]
[Character]
[character(name="avg_4019_ncdeer_1#2$1")]
[Blocker(a=0, r=0, g=0, b=0, fadetime=1, block=true)]
[character(name="avg_4019_ncdeer_1#2$1",focus=-1)]
[name="玩闹的小孩"] 哈哈哈,九色鹿姐姐被我抓住啦,我赢啦!
[name="玩闹的小孩"] 我也要,我也要!
[name="玩闹的小孩"] 不行,这个香丸是我的,我赢了才有的!
[character(name="avg_4019_ncdeer_1#2$1")]
[name="九色鹿"] 不要吵,每个人最后都会有的,明天我们继续玩,好不好?
我们就能和平相处,是这样的。
[Dialog]
[Character]
[Blocker(a=1, r=0, g=0, b=0, fadetime=1.5, block=true)]
[Background(image="bg_light",screenadapt="coverall")]
[Blocker(a=0, r=0, g=0, b=0, fadetime=1.5, block=true)]
[Blocker(a=0.6, r=0, g=0, b=0, fadetime=0.5, block=true)]
[Subtitle(text="如梦如幻,如泡如影,莫非虚假,一切如真。", x=300, y=370, alignment="center", size=24, delay=0.04, width=700)]
[subtitle]
[Blocker(a=0, r=0, g=0, b=0, fadetime=0.5, block=true)]
[delay(time=1)]
[Dialog]
[Blocker(a=1, r=0, g=0, b=0, fadetime=1.5, block=true)]
[Background(image="bg_desert_3",screenadapt="coverall")]
[Character]
[Blocker(a=0, r=0, g=0, b=0, fadetime=1.5, block=true)]
[character(name="avg_4019_ncdeer_1#1$1",fadetime=1.5)]
[delay(time=2)]
[name="九色鹿"] 唔......
[Character(name="char_2015_dusk_1#1")]
[name="夕"] 如何?
[name="夕"] 多年未见,这一画,可解你心结?
[character(name="avg_4019_ncdeer_1#3$1")]
[name="九色鹿"] ......
[name="九色鹿"] 不过是......
[name="九色鹿"] 凡有所见,皆是虚妄。
[Character(name="char_2015_dusk_1#1")]
[name="夕"] 所以,现在如何?
[character(name="avg_4019_ncdeer_1#1$1")]
[name="九色鹿"] 现在......
[character(name="avg_4019_ncdeer_1#2$1")]
[name="九色鹿"] 几年不见,我也该回去瞧瞧子书了。
[name="九色鹿"] 不过这几味草药,我还要给一个地方送去,算算日子......他们应该在这附近。
[Character(name="char_2015_dusk_1#1")]
[name="夕"] 你还给自己找了个事做?有趣。
[name="夕"] 我可是兴致尽了,哪也不愿去......等这山开满了花,我再来找你,同饮一杯。
[Dialog]
[Blocker(a=0, r=0,g=0, b=0, fadetime=0, block=true)]
[Blocker(a=1, r=0,g=0, b=0, fadetime=1, block=true)]
[stopmusic(fadetime=1)]
[Character]
[Image]